Originally posted by Malacite
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So, what are your plans?
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Re: So, what are your plans?
You can't respec as much as you want, actually. It's on a timer, though nobody seems to be fully certain how it works. In any case, you only get to re-allocate some of your stats and then again some more after several hours have passed. The system is actually a lot more limiting than the FFXI mog house switch. I honestly have no idea what SE was thinking when they came up with it. My guess is they probably weren't thinking at all and simply shot from the hip since they wanted to do something different from FFXI.
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Re: So, what are your plans?
Why spread them evenly unless you plan to multi-class a lot? IIRC, you can respec as much as you want (at least in the beta) so may as well go all-in for any given classes relevant stats?Originally posted by Freelancer View PostHm, I did try to evenly distribute my stats except for VIT, so maybe I just didn't have them focused enough to make a difference but I'm pretty sure even at level 19 my rank 7 Marauder couldn't beat a yellow Dodo.
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Re: So, what are your plans?
My birthday is actually September 22, so... I'll go into work on the Wednesday and book the rest of the week off. Gives me time to party / play.
Fun week, that will be.
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Re: So, what are your plans?
Hm, I did try to evenly distribute my stats except for VIT, so maybe I just didn't have them focused enough to make a difference but I'm pretty sure even at level 19 my rank 7 Marauder couldn't beat a yellow Dodo.Originally posted by Maju View PostPhysical levels make a huge difference. Could you solo red con mobs at R1 with ease? I could, once my physical level was ~20. On R1 my pugilist with a R1 weapon could deal ~60 damage in one attack round against red con mobs. That is absurd for a R1 character. And what if stat points didn't matter? Why would we even have them if that were the case?
Some guy actually did some pretty extensive tests with stat points and found that pumping STR from 15 to something like 80-100 (I cant remember the exact numbers, you can find these on Bluegartr) increased his attack power on a R9 lancer by ~100%. INT made a much smaller difference and a similar change increased his conjurer nukes by only ~10%, but he could boost his damage slightly further by adding points to the corresponding elemental resistance (probably should be Elemental Affinity instead).
Test is tomorrow I'll try again.
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Re: So, what are your plans?
That could be because Conjurer doesn't have access to higher tier spells yet? Even with mad stats, basic spells won't go very far. We know that there is Fire 1~4 again for example as it was found in the .datsOriginally posted by Maju View PostSome guy actually did some pretty extensive tests with stat points and found that pumping STR from 15 to something like 80-100 (I cant remember the exact numbers, you can find these on Bluegartr) increased his attack power on a R9 lancer by ~100%. INT made a much smaller difference and a similar change increased his conjurer nukes by only ~10%, but he could boost his damage slightly further by adding points to the corresponding elemental resistance (probably should be Elemental Affinity instead).
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Re: So, what are your plans?
Physical levels make a huge difference. Could you solo red con mobs at R1 with ease? I could, once my physical level was ~20. On R1 my pugilist with a R1 weapon could deal ~60 damage in one attack round against red con mobs. That is absurd for a R1 character. And what if stat points didn't matter? Why would we even have them if that were the case?Originally posted by Freelancer View PostI agree with the 1st part completely, but after some testing I noticed that even though my physical level was 15+ over the other members in my rank 4-6 party our numbers were pretty close, I didn't look at the HP bar to see if the HP changed but I will in PH3 but so far Physical level seems pretty pointless and attributes don't seem to make any noticeable difference.
I'll look into it in phase 3.
Some guy actually did some pretty extensive tests with stat points and found that pumping STR from 15 to something like 80-100 (I cant remember the exact numbers, you can find these on Bluegartr) increased his attack power on a R9 lancer by ~100%. INT made a much smaller difference and a similar change increased his conjurer nukes by only ~10%, but he could boost his damage slightly further by adding points to the corresponding elemental resistance (probably should be Elemental Affinity instead).Last edited by Maju; 08-09-2010, 07:37 AM.
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Re: So, what are your plans?
I agree with the 1st part completely, but after some testing I noticed that even though my physical level was 15+ over the other members in my rank 4-6 party our numbers were pretty close, I didn't look at the HP bar to see if the HP changed but I will in PH3 but so far Physical level seems pretty pointless and attributes don't seem to make any noticeable difference.
I'll look into it in phase 3.
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Re: So, what are your plans?
This is one of my major gripes with the game. What are you going to do? Level all combat jobs simultaneously? There is no way people are going to bother with that and as a result we'll have a lot of whine about people missing important abilities. To be an "optimal" Gladiator you need a ton of abilities from many classes and we haven't even seen the L30+ abilities, so we don't know how far that extends. Marauder gets you Defender and Bloodbath, Pugilist gets you Second Wind and Haymaker (though I found that one to be pretty bad) and Thaumaturge gets you the completely overpowered Punishing Barbs and I'm not sure if the spikes Thaums get stun but the Conjurer Shock Spikes sure do, so you'll probably want that, too. There is just so much shit you need to have it's like having to level every job for sub in FFXI.Originally posted by Freelancer View PostI see some imbalance with how to be a good melee you need to level like 5 jobs but to be a good mage you just need to level 2.
Though I'm pretty sure we'll see people trying to recreate FFXI jobs, I tried making a PLD myself and I have to say it worked very well.
GLD with Haymaker, Phalanx, Second wind, Bloodbath, w/e it was called dread spikes for lancer, a few WSs and buffs like Defender and Rampart and then Cure (did 68 every time) and stoneskin, and had a Ghetto PLD/RDM.
Though some abilities like Second wind and Bloodbath will totally be cookie cutter and you'll be expected to have it.
Another feature that completely dumbfounds me is the physical level/class rank split. You know how in FFXI when you switched to a low level job you were actually pretty much equal with other people at similar levels? Well, in FFXIV your physical level will be so high people leveling their first jobs will be crappy little weaklings compared to you even if their class ranks are equal. Group formation for any kind of exp/skill up purposes is going to be a nightmare.Last edited by Maju; 08-08-2010, 04:33 PM.
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Re: So, what are your plans?
You ever see the Dilbert episode where he crushes Wally's dreams of early retirement by informing him sick days don't accumulate and that you can't actually trade them? lmao it's epic...
Anyway I'm with Kailea, gonna whore the Land & Hand classes, but also try some Archer & Lancer on the side (need money/resources for crafting and besides, it's dull not fighting ANY monsters...)
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Re: So, what are your plans?
I kinda have 86 days paid vacation (and 5 sick days!), well its a month a year but it adds up if you don't use it (to 99 then they ask you to use it because it won't increase and you'll be wasting the incoming days that were supposed to be added) and I didn't take any real off time in around 3 years so I'm golden. and yep, gonna waste a few weeks of it on the game so I won't be craving it later when I get back to work., and if I'm not satisfied either wish crashes or so on, I can take a couple of weeks more, and I'll still have over 2 months(well weekends don't count into the off time, so if I take 2 weeks I'm giving up 10 not 14 days, and we're still in august so I'll build up maybe 12 more days to add to my score by the end of the year) I can waste on holidays, so maybe from where I stand, wasting off-days on a game is nothing but to others with fewer off-days seems disastrous.Originally posted by Jei View PostYou first 2 weeks will probably be full of server crashes, downtime and a lot of emergancy bug fixes... Might as well just go to work and safe your 2 weeks vacation for when the server is stable.
Worst case scenario is that the game completely fails and I can just go back to work and get a "refund" on the days I didn't use, or actually take a vacation.
Is my job disposable? surely not, and I doubt anybody would disagree after reading the above, and with human resources division already asking me to stop hording off-days and take some time off, I'd be taking it anyway.
Though its awesome how thread went from what will you do in game to "Sick days for dummies".
Proceed~
---------- Post added at 09:43 PM ---------- Previous post was at 09:38 PM ----------
I'm seeing a trend with people wanting to start out as Crafters, I might just go with a gathering job to cash in on the initial wave of crafters leveling up then craft myself when when the 1st batch of crafters moves up in levels and low level materials become dirt cheap.
Still leaning toward mining/smithing like I did in FFXI, and hovering over Gladiator and Pugilist, the rest just don't interest me, though I'l have to level them anyway to get abilities, that's SE's new time sink.
---------- Post added at 09:59 PM ---------- Previous post was at 09:43 PM ----------
I see some imbalance with how to be a good melee you need to level like 5 jobs but to be a good mage you just need to level 2.Originally posted by Omgwtfbbqkitten View PostSo you plan to forsake your job for two weeks to play a game, but you're not going to "live" in the game. Sounds like you already are. Two days I might understand, but two weeks is neglectful, doesn't sound like you should be playing this at all if you're going to treat your job like its disposable.
Unless you're temping or something, by which case you're disposable regardless.
If and when I do start playing - Carpenter, Blacksmith, Archer. That's about it so far.
I'm not terribly sold on the melee jobs yet, they sound awfully similar to those in FFXI.
Though I'm pretty sure we'll see people trying to recreate FFXI jobs, I tried making a PLD myself and I have to say it worked very well.
GLD with Haymaker, Phalanx, Second wind, Bloodbath, w/e it was called dread spikes for lancer, a few WSs and buffs like Defender and Rampart and then Cure (did 68 every time) and stoneskin, and had a Ghetto PLD/RDM.
Though some abilities like Second wind and Bloodbath will totally be cookie cutter and you'll be expected to have it.
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Re: So, what are your plans?
Not every job allots vacation and sick days as two different things. Some places (shrewdly) give vacation days and that's it. If I'm sick, I have to use them or I'm counted absent. If I'm sick before I've accrued any? Tough shit.Originally posted by Feba View PostMost people use sick days to take a sick day.
Different workplaces operate in different ways. That said, many of them treat you like you're still in high school and just expect you to be there.
Which is why I said, "Its his vacation to blow."Different people spend vacations in different ways.
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Re: So, what are your plans?
If I had 5 weeks of vacation, I would take a week off for a game I was looking forward to. As of now the most vacation time we can get at my work is 9 weeks. I have 2 right now, and will have a 3rd week added in 2012. I can't wait for then, I'll have 3 days weekends every other weekend!
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Re: So, what are your plans?
Most people use sick days to take a sick day.Originally posted by Omgwtfbbqkitten View PostIts his vacation to blow, but most people would use it to extend weekends, holidays or take a sick day.
Different people spend vacations in different ways. I know people who take vacation days and use the time to clean their house. I've known people who pulled their kids out of school in the middle of the term so they could go on vacation, instead of doing everything on summer break.
Is FFXIV release how I'd spend vacation time? Haha! Of course not. But there's plenty out there I would do that others wouldn't.
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Re: So, what are your plans?
Look at what you just said. Look at what others are saying.Originally posted by Feba View PostYou do realize some people actually have that much vacation time, right?
My plan is to continue life as usual, wait a month, laugh at everyone complaining about how terrible it is.
If you're jumping in expecting a highly-polished game on day one or even the first few weeks, you're just wasting your time. MMOs always have problems at launch. Sever crashes, bugs that made it past the beta test - this stuff is going to take weeks or months to sort our
Hell, a good portion of day one is going to be mostly installing the game and downloading the patches.
Its his vacation to blow, but most people would use it to extend weekends, holidays or take a sick day.
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Re: So, what are your plans?
I'll probably start playing on day 1, but I don't plan on taking time off or anything. Even if the game is really buggy and crashy on launch(which is almost a guarantee) I still think it would be worth playing. I also tend to level really slowly, so maybe by starting at launch I will be able to keep some pace with those who start later but grind like crazy.
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