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Point Allocation Tool

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  • Malacite
    replied
    Re: Point Allocation Tool

    I'm honestly not seeing the need for STR on GLA, unless they put out an offensive job later on.

    VIT is #1 uncontested, as it's more HP & less damage taken but DEX affects your accuracy & block rate (is MRD the only job that can parry? or is parrying exclusive to 2 handed weapons or what? I don't think I've ever parried with my sword) so naturally, DEX > STR. Your job is to tank, not to dish out the pain. If it was JUST accuracy I wouldn't bother, but the combination of hit rate & block rate trumps a bit of extra damage IMO.

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  • Aeni
    replied
    Re: Point Allocation Tool

    Too bad Armando isn't playing FFXIV ... we could both open up a whole can of worms regarding the value of every stat point and go into nerd discussions over this.

    Anywho ...

    This is a sample build of what I'm using. I prioritize STR and VIT roughly the same value, and then valuing MND over DEX. Currently, incoming physical damage is trivial at best, even damage coming off enemy weapon skills. Where I still can get in trouble is if there are more than 2 caster type mobs, only because my auto-attack damage isn't on par with "pure" DPS classes like LNC and ARC. I'm sure this gap just widens when you include "jobs" into the discussion. However, having MND helps to push out weapon skill damage and GLA has 2 combos to juggle with the cooldowns of the "tail" weapon skills.

    Right now, that's the defense stat with Protect active and my current gear is giving godly amounts of HP and VIT, which is skewing the stats heavily to the latter. But, DEX stats isn't too far behind, despite the prioritizing, and that's because you can still find some on some of the gear you'll be equipping (unless you choose to wear something else).
    Attached Files

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  • Raydeus
    replied
    Re: Point Allocation Tool

    I got a Hymn something tablet while unlocking BLM. From the description you would think it's used to reset your points, but I haven't used it yet. <_<;

    Does anyone have any info on that?

    Leave a comment:


  • Aeni
    replied
    Re: Point Allocation Tool

    IMHO DEX for GLA is only important at 50 and only for (a) somewhere to put points depending on what you think is important "secondary" stats and (b) the Block Rate. What is more important pre-end game are gear upgrades. For example, if you plan to "tank" for group work prior to hitting 50, then it is most wise to make sure you have the "best" shield available for your level instead of carrying around something that's pushing "gray" optimal level. FYI there is a shield upgrade less than every 5 levels from 20 all the way to 50, if you take into account rare and rare/ex items as well.

    That being said, everyone knows there are caps and diminishing returns, especially for stats like Block Rate. Accuracy is a non-factor, because of the myriad of taunt tools/mechanics available to that class which is independent of having accuracy (at least from my own experience), even for PLD. Crit hit is also non-existent to the class, because of the way you're allocating (or should be allocating) your points (i.e., STR/VIT > DEX in priority, always) To get the most value out of crit, you would have to re-prioritize your gear and dump everything into DEX. I assume that for GLD and PLD tanking, healing yourself is also a great way to generate aggro, something you do not need Accuracy for.

    If you're not planning on being a tank (I mean, I don't know why you would think this if you peruse the available abilities of both GLA and PLD), then as far as DPS is concerned, GLA isn't the ideal choice as you are dependent on leveling the other classes to obtain your "DPS" abilities. If you wish to just have some kind of war class to 50 and do it easily, go play ARC, PGL or MRD. Heck, I think even LNC is far and away better despite taking a lot of damage (compared with MRD or PGL)

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  • Takelli
    replied
    Re: Point Allocation Tool

    Originally posted by Etra View Post
    DEX and PIE, as per the chart above.


    Thanks! I thought so, but I wasn't sure.

    Wish they would increase the range of weapons for bows though. >:l

    Leave a comment:


  • Etra
    replied
    Re: Point Allocation Tool

    Originally posted by Takelli View Post
    I'm not sure where to put points into for Archer... I maxed Dex but.... What do I put? Piety, I believe i read somewhere the Piety does increase damage for Archer...
    DEX and PIE, as per the chart above.

    Leave a comment:


  • Takelli
    replied
    Re: Point Allocation Tool

    I'm not sure where to put points into for Archer... I maxed Dex but.... What do I put? Piety, I believe i read somewhere the Piety does increase damage for Archer...

    Leave a comment:


  • Raydeus
    replied
    Re: Point Allocation Tool

    Nonsense, melee is an important part of my DMG as a professional THM.

    Leave a comment:


  • Malacite
    replied
    Re: Point Allocation Tool

    Well, MRD has some parrying-related abilities, and accuracy is necessary for everyone - but otherwise I'd agree that STR & VIT are the primary factors.

    I dunno if Ray is trolling or just plain dumb with that DEX comment for THM >_> THM needs INT & PIE, and to a lesser degree MND however gear can probably make up for magic acc.

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  • Etra
    replied
    Re: Point Allocation Tool

    Marauder is a pure STR and VIT class. Browse the Lodestone forums and you'll easily find which stats are best for which class/job and when they are capped.

    Again, Marauder/Warrior does not need DEX when allocating points.

    Leave a comment:


  • Raydeus
    replied
    Re: Point Allocation Tool

    STR and DEX are the most important stats for THM. But I want to relocate some points to VIT for better tanking!

    ---------- Post added at 07:48 PM ---------- Previous post was at 07:47 PM ----------

    PS > That being said, what's that about MND and PIE giving dmg bonuses to THM melee?

    Leave a comment:


  • Malacite
    replied
    Re: Point Allocation Tool

    [patch1.20] Patch 1.20 Notes

    ≪Parameters and Their Effects≫

    Strength

    Attack Power
    Damage dealt by puglist, gladiator, marauder, and lancer arms

    Vitality

    Damage taken
    Enhancement Magic Potency
    Maximum HP
    Damage dealt by marauder arms

    Dexterity

    Accuracy
    Block Rate
    Parry
    Damage dealt by archer arms

    Intelligence

    Attack Magic Potency
    Damage dealt by pugilist arms

    Mind

    Healing Magic Potency
    Magic Accuracy
    Damage dealt by gladiator, thaumaturge, and conjurer arms

    Piety

    Magic Evasion
    Enfeebling Magic Potency
    Maximum MP
    Damage dealt by archer, lancer, thaumaturge, and conjurer arms

    ≪Auto-attack Damage Bonus≫

    Class Bonus 1 Bonus 2
    Pugilist Intelligence Strength
    Gladiator Mind Strength
    Marauder Vitality Strength
    Archer Dexterity Piety
    Lancer Piety Strength
    Conjurer Mind Piety
    Thaumaturge Mind Piety
    * The above damage bonus also applies to “Shot” attacks by archers.

    Leave a comment:


  • Aeni
    replied
    Re: Point Allocation Tool

    Originally posted by Malacite View Post
    DEX affects accuracy and block rate. I consider both of those highly important.
    You realize it's not 1:1, right? Show me the documentation that outlines this. IIRC, the amount of direct increase is very, very small from baseline stats. So, unless you have proof, you're just conjecturing.

    (Note, 1 VIT = 1HP, so I would need 40 VIT to equal one piece of gear that has +40 HP, but the other stats are actually smaller IIRC)

    ---------- Post added at 03:25 PM ---------- Previous post was at 03:21 PM ----------

    The stat system in Final Fantasy XIV seems to be a source of mystery for many players. FF14 runs under a “closed” system, where combat calculations are not made completely open for players.

    As a result, there is a lot of confusion (and rightly so) over what attributes and stats should be picked. In this article, you will not only find out what each stat does (or does not), but also what stats are good for what class.

    Final Fantasy 14 Stats Guide
    There are six possible stats that players can choose from each time they get a physical level up: strength, dexterity, vitality, mind, intelligence, and piety.

    Strength: Strength is a stat that has been reported to increase physical damage dealt. This is indeed the case, but it seems to have a much bigger effect on TP-generating attacks rather than TP-using effects. In other words, your normal hits will get stronger as strength increases, but your weaponskills will hit for about the same amount of damage. Either way, it increases physical damage, so it is a good stat for Discipline of War (DoW) classes.

    All physical DPS classes should consider maxing this out (174 points at 50).

    Dexterity: Dexterity is supposed to increase accuracy and critical hit rate, but much testing has reported this to be partially false. I have not seen any evidence suggesting that +DEX has a significant increase in crit-rate. It does help some with physical accuracy now, but some classes more than others. Marauders seem to benefit the most from DEX, but this could be a fluke in testing data. Discipline of War classes can get by with about 20 DEX per 10 levels, though by 50 if you are surviving fights you can always pull from Vit and add to DEX.

    The developers have stated that they are looking to fix stats, so this hopefully will be a stat that gets buffed.

    Vitality: Vitality increases max HP and is supposed to reduce the amount of damage taken. It definitely increase HP substantially, but the idea that it improves defense is up in the air. It may be like strength, where it only reduces normal hits but not weaponskills. Either way, given that it increases max HP, tanks will want to maximize this stat.

    Intelligence: Intelligence works just like Strength does, but for Discipline of Magic (DoM) classes: it seems to increase the damage of your normal attack (i.e. Spirit Dart or the upcoming auto-attack), but seems to have little (if any) effect on weaponskill and spell damage. Either way, it is good to have if you are still leveling up as it will help you fight enemies faster.

    Mind: Mind increases max MP, reduces magic damage taken, and increase healing power. It seems to have a very weak effect (if any) on healing power and magic damage taken, so it is really only useful for increasing MP. All classes should get some Mind so they can cast spells, but only get as much as you need to keep your mana pool up – 40 MND is about right for DoW classes, a bit more for DoM classes.

    Piety: Piety is supposed to work like Dexterity, but for spells. It is supposed to increase spell accuracy, but it seems to have no effect. Stay away from this stat until it gets fixed.

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  • Takelli
    replied
    Re: Point Allocation Tool

    Originally posted by Malacite View Post
    DEX affects accuracy and block rate. I consider both of those highly important.
    I agree

    Leave a comment:


  • Malacite
    replied
    Re: Point Allocation Tool

    DEX affects accuracy and block rate. I consider both of those highly important.

    Leave a comment:

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