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MND or MP ?

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  • Renfro
    replied
    Re: MND or MP ?

    As an elvaan I've always focused on MP. My MND is high naturally without trying.

    With merits, and such, I've been able to back away from MP a bit and focus more on haste and emnity- (IE: Zenith to Blessed)

    I think I've found a good ratio in my gear as Elvaan:


    Only thing I feel I'm really lacking is Blessed+1, which is way overpriced on Asura. Also replacing my astral earring with a Loq. earring (33/75 ABC's)

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  • bikkebakke
    replied
    Re: MND or MP ?

    For me it goes: Refresh effect > healing MP > MP > MND

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  • framerate
    replied
    Re: MND or MP ?

    I do a little of both... I have one ring to do MP+ and one to do MND+ . Holy Phial for MND/MP+ and then electrum hairpin. Each one of my items either does MP+ , MND+ or both. I'm not sure there's a reason to go one or the other neccessarily.

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  • Moaku Hyena
    replied
    Re: MND or MP ?

    Well, I mainly go MP because depending on my party I end up having to cast Cure a lot, especially if there is no RDM or BRD in mine.

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  • lionx
    replied
    Re: MND or MP ?

    Hexa Strike has two modifiers, 33% MND, and 33% STR, so dont neglect your STR too if you are going to use it in ballista or something.

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  • JeanRC
    replied
    Re: MND or MP ?

    Ok my reply got nothing much of a whm but is rdm.
    But the important thing is as a rdm or even a pld i always have few set of eq or mix set of eq. I have mp set eq, -enmity eq mostly for hnm run, mnd eq + enfeeble eq for enfeeble spells. So a really good whm will have a few set of eq too like mp set eq, -enmity eq, etc

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  • sevenpointflaw
    replied
    Re: MND or MP ?

    Well, from the Tarutaru WHM perspective, i've played around around with a couple different priorities. Being Taru, I've the advantage of the massive MP pool, so pre-AF I went entirely with +MND, and just fit in +MP where there was no +MND to be had.

    It was an ugly mix of Seers, Garrison, RSE, and other gear. But again, with the massive MP pool + MP food, I usually had enough MP to not only cure, but ocasionally nuke as well - and nuking with divine spells = MND FTW. In the rare ocassions where we were doing a Fusion skillchain, I usually didn't have a problem with keeping up with the BLMs on MBs in terms of resists and the like.

    Post 50 I started swaping out to AF for the -Enmity. Again, being Taru, I have the large MP to pool to play around with already, and there is something nice about being able to Cure III and Cure IV a NIN right after the initial provoke and not stealing hate. And this was before Crow/Raven, which I havn't gotten to play around with yet (still) for lack of funds since it was introduced and added to the storable armor list.

    I would assume that Galka need lots of HP->MP gear, but the only gear like that I have are two electrum rings that I'm using 'cause my roomie is borrowing my saintly +1. As it is now, I almost always have room to play (882mp @ lvl 61 w/ food) so nuking between cures is an option for me. Unresisted Banishga II... well, its still MND happy as it ever has been.

    There's also the issue of Soloing/Duoing/Skillups/Etc. In small groups, or helping friends, or farming, etc., +MND is hands down the way to go, and more so for Taru. When one Cure III is enough to practyiculy take you to full HP, and the only way to hurt the mob is with divine and elemental magics, +MND is great if only for having fewer spells interupted.

    I --really-- enjoy being able to cast stoneskin uninterupted w/o having to waist an additional 25mp on Flash (yay more hate). It also comes in handy when you have to 2hr on a bad pull. Benidiction + Stoneskin can save your hide; but only if it isn't interupted.

    SO yeah. 2cents. All that jazz.

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  • Enialas
    replied
    Re: MND or MP ?

    Originally posted by UnnamedGalka
    Your MND stat also affects Hexa Strike, or so I've heard.
    interesting, but it wouldn't be the first WS to depend on a different stat than STR. however, in XP and HNM/BCNM situations, whms don't use this WS, or any WS.

    for the most part, whms will be using this WS in the same situations they got it in, Skill Up party's or Soloing/PLing

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  • UnnamedGalka
    replied
    Re: MND or MP ?

    Your MND stat also affects Hexa Strike, or so I've heard.

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  • Lythinari
    replied
    Re: MND or MP ?

    Kagi:
    What gear are you using?
    Mine is only an aristocrats and light staff, getting 801 for healing.
    No DS, no Med Ring, no day/weather bonus

    Leave a comment:


  • blackmajick
    replied
    Re: MND or MP ?

    NOTE: This is the opinion of someone who plays White Mage for mainly HNM purposesly and is a Mithra, most of this gear would work for anyone and any race. However I will admit that if you are Tarutaru or Galka you will probably have many changes to the following gear.


    End Game. Basically I usually abide by the following as far as gear setup.
    HNM: Cure Potency > -Enmity > Haste > MP > MND
    Exp: Cure Potency > MP > -Enmity > Haste > MND
    But since I happen to be what you would call an -Enmity whore, thats basically what I use all the time. Some key things that you really can't miss however are the following. It is my recommendation (aside from swapping in/out other gear, ex. af2 legs for bar*ra) that you do NOT under any curcimstances leave out any of the following pieces of gear. (Para

    Light(Apollo's/Healing)/Dark(Pluto's) Staff
    Noble's(Aristocrat's) Tunic
    Blessed Mitts (+1)
    Blessed Trousers (+1)
    Blessed Pumps (+1)
    Hierarch Belt

    After that I would say that you have a lot of options as far as different gear goes, but I for one would definetly not use anything but those pieces of gear unless you are swapping other gear in/out for other reasons. Basically the Cure Potency and the -Enmity with Haste and MND additions.... there should be no contest here, nothing is better. Now if you are going to be focus'ing on an HNM perspective then I would further recommend the following pieces of gear.

    Hedgehog Bomb
    Errant(Mahatma) Hat
    Fenrir's Torque
    Errant Houppelande (for resting only)
    Tamas Ring
    Serene/Serket/Ether Ring
    Sapient/Errant Cape
    Penitent's Rope (use Hierarch for resting)

    If you are not so much into the HNM scene (or fights that last over 30 minutes) then I would recommend mixing it up with a little MP gear. Possibly any of the following.

    Zenith Crown
    Zenith Slacks/Mitts/Pumps (For MP swap in only, i.e. swap them for blessed once you have used the MP that they gave)
    Serket/Ether/Astral Ring (No matter what config Tamas Ring > *, if you have one)

    If you notice I never once mentioned earrings.. well I did so because I wanted to leave them until the end. I think earrings are the most versitile thing for WHM because almost anything is good yet some thigns are obviously better. It basically boils down to how much gil can you spend. I will list basically all the earrings I think should be used and in order of importance.

    Novia Earring
    Loquacious Earring
    Heavens Earring (+1)
    Magician's Earring (with SMN sub)
    Relaxing Earring (while resting)
    Boroka Earring (while resting)
    Death Earring

    Leave a comment:


  • Icemage
    replied
    Re: MND or MP ?

    Originally posted by locus
    Icemage has a better set of equipment for "pure whm", although I'd really recommend getting a Cleric's Cap instead of Trump Crown. -4 Enmity is very very nice.
    I agree, but wearing a condom cap = extreme fashion faux pas. I don't care if it gives me -100 enmity, I'm not wearing that hideous thing.


    Iemage

    Leave a comment:


  • locus
    replied
    Re: MND or MP ?

    Allow me to insert my opinion?
    -Enmity > MP > MND.

    +hmp is something that's easily enough swapped into and out of when resting only since you're going to have to use your "dark staff" macro. -enmity, however, will save you a lot of aggravation, works when you're not at full mp, and lets you use the spell "Flash" with impunity. +MP is nice but I tend to swap out of that once I've used up the additional mp it grants, then swap back into it for full resting.

    If you hit level 50, get yourself a set of crow equipment - it will probably help you more than your WHM AF, unless you're an Elvaan or Galka. Being able to curaga 2 at level 50 and not die is a very nice luxury.

    I'd list my equipment as a reference but most of it is convenience due to the fact that I have to juggle three level 75 mage jobs and BST, and have no mule. Icemage has a better set of equipment for "pure whm", although I'd really recommend getting a Cleric's Cap instead of Trump Crown. -4 Enmity is very very nice.

    edit: Most I've ever cured for was about 1217 without divine seal. This was on lightsday in Temenos, so I'm cheating.

    Leave a comment:


  • Enialas
    replied
    Re: MND or MP ?

    Originally posted by Icemage
    <snip>

    Aside to kuu: Yes, I blink onscreen a lot, since I gearswap on virtually every spell. Drives RDMs who aren't used to me crazy, though I make an effort to not cast anything that will cause me to blink when Refresh is down.

    Icemage
    thank goodness somone watches out for refresh about to go down & rdm targeting you for refresh... i'm on the wrong bloody server!

    except for the occasional regen II or cure from another mage after I convert, I'm pretty much on my own so I do macro equip changes a bit depending on spell i'm casting. I blink some but i'm rarely targetted for a spell.

    upon the curing the whm line of thought: the whm has raise II, so if they have to emergency cure and get smacked, I'll cure them out of the red and then it's business as usual. if they have to cure themselves in these situation, it's harder to get hate from them. once out of the red and with no undead nearby, like healing rdms beyond that point after converts, there really is no point.

    yeah once your Cure maxes at 30 and Cure II at 90 tec, plugging away into MND is pointless and you have to add a lot to get that 31 wich would be better off served w/ MP+ plus as stated adding healing skill will get there faster than +mnd.

    +mnd helps if you're going to use some white magic enfebelments and it helps them stick better. too bad there isn't any good MP+ rings low level besides astrals. would be nice for my whm

    Leave a comment:


  • Kagi
    replied
    Re: MND or MP ?

    This wasn't my highest Cure5, but I found it amusing:


    Also, as hume I tried the Medicine Ring effect too, but it was really hassling to keep swapping gear out, keeping track of your hp, etc -- that I found that it even reduced my capabilities as a whm because I was paying too much attention to my staying in yellow, and not really paying much to more important matters.

    Leave a comment:

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