Re: new warrior traits and sub job discussion
The drain thing probably came across wrong. I'm trying to fix myself so i dont need to be healed as much and they heal me anyway. It's annoying.
Should have thought that one through. Only popped into my head because I used one for alex fight. 2 handed DD's are my main concern here with the whole /nin /dnc thing since it takes them forever to get TP back. "jobs dual wielding" don't have as deep as an issue. (with the exception of sam who has mad TP gain)
tanking and /dnc might make it worthwhile except for... something idk. Nothing really comes to mind atm but I'm sure you'll think of something.
But for some stuff that survival is > killing the thing and people don't have healers it maybe better to have thfs, mnks and the like to be /dnc if there attack is in the hole. Not everyone can grab a bard out of thin air and sometimes even then damage is bleh. Come next update there will be the skillchain bonus from the sub so that will be a cool bonus. I dont want to make it sound like I want these guys to be full time storing TP and not weapon skill ever in case we need a heal, just nice to have that net.
And as for drg's not being main healer i stand by that because they cant heal outside of the party and its got 0 natural MP pool so fixing everyone's status ailments is a huge pain in the ass since to them every 8 mp is a hell of a lot of hp that would've been healed. better spent fixing the main healer and letting him fix that while the drg gets back to work on his party.
Idk what level your group was for this and I know very little about the mobs in question, and you basically said your brd at a taco and your sam was wearing paper for armor on new mobs designed to be a new camp for the level update so... what do ya want from me? /nin doesnt increase defense it just helps with being defensive. have ppl use cocoon or defender when they get hate and eat tacos, your not telling me what you guys were hitting them for anyway so I got nothing to work with aside from a handful of peoples experience of the last 36 ish hours on the update, not one specific mob whos somewhere between 85-90 if your getting decent kills and xp off them to float your boat.
I don't want to argue XP setups. Its XP so who cares? It's all over the damn place.
Originally posted by IfritnoItazura
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Originally posted by IfritnoItazura
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tanking and /dnc might make it worthwhile except for... something idk. Nothing really comes to mind atm but I'm sure you'll think of something.
But for some stuff that survival is > killing the thing and people don't have healers it maybe better to have thfs, mnks and the like to be /dnc if there attack is in the hole. Not everyone can grab a bard out of thin air and sometimes even then damage is bleh. Come next update there will be the skillchain bonus from the sub so that will be a cool bonus. I dont want to make it sound like I want these guys to be full time storing TP and not weapon skill ever in case we need a heal, just nice to have that net.
And as for drg's not being main healer i stand by that because they cant heal outside of the party and its got 0 natural MP pool so fixing everyone's status ailments is a huge pain in the ass since to them every 8 mp is a hell of a lot of hp that would've been healed. better spent fixing the main healer and letting him fix that while the drg gets back to work on his party.
Originally posted by IfritnoItazura
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I don't want to argue XP setups. Its XP so who cares? It's all over the damn place.
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