Re: Feet: Dusk, Unicorn, Amir
Too many made up numbers. The only ones which should matter are the ones which vary, so that'd be Haste and Accuracy. Everything else should be symbolic...
Damage/minute = dmg/swing * swing/min * accuracy
(Setup 1) Haste (h1) = 20%; Accuracy (acc1) = 63%
(Setup 2) Haste (h2) = 23%; Accuracy (acc2) = 60%
(Setup 1) swing/min (spm1) = 3600 / (delay * (1 - h1)) = 3600/D1
(Setup 2) swing/min (spm2) = 3600 / (delay * (1 - h2)) = 3600/D2
D1 = delay * (1 - h1)
D2 = delay * (1 - h2)
(Setup 1) Damage/minute (dpm1) = (dmg/swing) * (3600/D1) * acc1
(Setup 2) Damage/minute (dpm2) = (dmg/swing) * (3600/D2) * acc2
To Compare:
dpm1/dpm2 = ((1/D1) * acc1) / ((1/D2) * acc2)
= D2/D1 * acc1/acc2
= (1 - h2)/(1 - h1) * (acc1 / acc2)
= (1 - 23%)/(1 - 20%) * (63%/60%)
= 1.0106
Conclusion:
(Setup 1) is better than (Setup 2); or,
(20% Haste, 63% Accuracy) is better than (23% Haste, 60% Accuracy).
* * *
If I did everything right, to compare just accuracy and delay of two different setups, it'd be just:
(Setup 1)/(Setup 2)
= (1 - h2)/(1 - h1) * (acc1 / acc2)
* * *
Incidentally, with more realistic accuracy numbers for sushi eaters, such as:
h1 = 20%; acc1 = 93%
h2 = 23%; acc2 = 90%
dpm1/dpm2 = 0.9945
Setup 2 would win the damage over time game.
Too many made up numbers. The only ones which should matter are the ones which vary, so that'd be Haste and Accuracy. Everything else should be symbolic...
Damage/minute = dmg/swing * swing/min * accuracy
(Setup 1) Haste (h1) = 20%; Accuracy (acc1) = 63%
(Setup 2) Haste (h2) = 23%; Accuracy (acc2) = 60%
(Setup 1) swing/min (spm1) = 3600 / (delay * (1 - h1)) = 3600/D1
(Setup 2) swing/min (spm2) = 3600 / (delay * (1 - h2)) = 3600/D2
D1 = delay * (1 - h1)
D2 = delay * (1 - h2)
(Setup 1) Damage/minute (dpm1) = (dmg/swing) * (3600/D1) * acc1
(Setup 2) Damage/minute (dpm2) = (dmg/swing) * (3600/D2) * acc2
To Compare:
dpm1/dpm2 = ((1/D1) * acc1) / ((1/D2) * acc2)
= D2/D1 * acc1/acc2
= (1 - h2)/(1 - h1) * (acc1 / acc2)
= (1 - 23%)/(1 - 20%) * (63%/60%)
= 1.0106
Conclusion:
(Setup 1) is better than (Setup 2); or,
(20% Haste, 63% Accuracy) is better than (23% Haste, 60% Accuracy).
* * *
If I did everything right, to compare just accuracy and delay of two different setups, it'd be just:
(Setup 1)/(Setup 2)
= (1 - h2)/(1 - h1) * (acc1 / acc2)
* * *
Incidentally, with more realistic accuracy numbers for sushi eaters, such as:
h1 = 20%; acc1 = 93%
h2 = 23%; acc2 = 90%
dpm1/dpm2 = 0.9945
Setup 2 would win the damage over time game.
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