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WAR from 16-20, weapons?

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  • Armando
    replied
    Re: WAR from 16-20, weapons?

    Axe and Shield would be nice if WAR got a Size 3 shield before 48, and if Axe actually had a decently damaging WS before Spinning Axe/Rampage. The skill difference shouldn't make much of a difference; but weaker damage output and the "ok-ish" damage reduction on Size 2 shields make me go with Great Axe every time.

    As for TP, I prefer to save it for the next fight if the mob is really down to its last HP. I mean, if you've got Shield Break on it, and you're not overhunting, even if it's still got a whole 20% to go, it shouldn't take too long to kill it.

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  • Malacite
    replied
    Re: WAR from 16-20, weapons?

    Even if tanking, I'd still use GAX. You'll deal more damage over all, and you have shield break. Axe and Shield is nice, but WAR doesn't have the proficiency with it like PLD does to really make it effective.

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  • Karinya
    replied
    Re: WAR from 16-20, weapons?

    Originally posted by Celeal View Post
    The gap between DW Axe and G.Axe is not too noticeable if you do WAR/SAM using Hasso. I had done that in my last party, and it is fairly interesting.
    It is true that DW II delay is lower than Hasso. However, DW reduces the TP gain per swing as well, while Hasso does not change the the TP gain per swing. On top of that, /SAM has Store-TP, plus 2-handed weapon has more TP per hit compare to 1-handed weapon.
    For weapons at Dunes level, I suggest to bring both Axe and G.Axe to party. You never know if you would like to level WAR past 37 in the future, and it is a pain in the butt to skill up weapons outside of exp. parties.
    Hasso also gives you +10 acc and some STR. You won't be able to use it on WAR/SAM until level 50, though - IMO WAR/SAM isn't really worthwhile before then. You don't get enough to be worth giving up the benefits of another sub (especially /THF, since WAR/SAM is mainly a DD setup anyway).

    Below 30, I would suggest /MNK and GA if you're damage dealing, axe and shield if you're tanking. If you're tanking, boost as often as possible - it gives significant hate as well as raising damage. If you're damage dealing, only boost for WS - or in between fights, when the hate doesn't matter. I also agree with the recommendation for Shield Break - especially early in a fight. (If the mob is almost dead, a WS that does more raw damage like Sturmwind may be preferable - or you could save your TP and Shield Break early in the next fight.)

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  • hongman
    replied
    Re: WAR from 16-20, weapons?

    My plans were to skill up my weapons - Throw, Ranged, and other weapons while lfp, That way I solve my everlasting dilemma of "what shall I do while LFP" issue

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  • Celeal
    replied
    Re: WAR from 16-20, weapons?

    The gap between DW Axe and G.Axe is not too noticeable if you do WAR/SAM using Hasso. I had done that in my last party, and it is fairly interesting.

    It is true that DW II delay is lower than Hasso. However, DW reduces the TP gain per swing as well, while Hasso does not change the the TP gain per swing. On top of that, /SAM has Store-TP, plus 2-handed weapon has more TP per hit compare to 1-handed weapon.

    For weapons at Dunes level, I suggest to bring both Axe and G.Axe to party. You never know if you would like to level WAR past 37 in the future, and it is a pain in the butt to skill up weapons outside of exp. parties.

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  • hongman
    replied
    Re: WAR from 16-20, weapons?

    Thanks guys. I dont think I will SA anything yet, as THF is 1 lol. By the time I get that lvled, I may well be past this stage, but Ill still keep in mind.

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  • Vyuru
    replied
    Re: WAR from 16-20, weapons?

    You will do more damage with two swings of an axe, than one swing of the greataxe.
    Later on when you're talking lvl 55+, then probably yes, early on? Highyl depends.

    It puts out some pretty nice numbers, still gets the debuff done, is less likely to kill you, and you can use it to close Fusion/Impaction.
    I think all the break WS except for Full Break close fusion/impaction, which is fine, you just have to find someone who is willing to do that instead of distortion.

    And as Armando said, watch the hate line, SA+Sturmwind is powerfull for it's level.

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  • Armando
    replied
    Re: WAR from 16-20, weapons?

    You will do more damage with two swings of an axe, than one swing of the greataxe.
    Only if your Axes' combined DMG exceeds your Great Axe's, and even then, not by much. Either way, there's just no arguing with Shield Break.

    SA Sturmwind can be either wonderful or very dangerous, depending on your tank and whether or not you can close a Skillchain + MB with it. Gauge your hate well; a tank with weak hate-holding abilities could lead to you being an MP sponge. Consider SA Shield Break as well. It puts out some pretty nice numbers, still gets the debuff done, is less likely to kill you, and you can use it to close Fusion/Impaction.

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  • LyonheartLakshmi
    replied
    Re: WAR from 16-20, weapons?

    Originally posted by Taermus View Post
    You will do more damage with two swings of an axe, than one swing of the greataxe.
    That really depends on what axe (or which two axes) and what GAxe. And on what mob you're fighting. And on your gear/food setup.

    And depending on the Axes and GAxes involved, you may have lower overall delay with GAxe than you would with dual wielded Axes. This impacts DoT. And how much damage the WSs involved do also affects DoT.

    I think saying 2 swings of Axe > 1 swing of GAxe is an oversimplification.

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  • Malacite
    replied
    Re: WAR from 16-20, weapons?

    Stay the course and use Great Axe. As Armando said, Shield Break is a godsend. Stick to /MNK until 30 (Unless you have /RNG available for +10 accuracy) then once you hit 30, go /THF and watch the numbers fly with SA Sturwmind, especially if you can convince the party to open Fragmentation for you.

    Ah, good times.

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  • Taermus
    replied
    Re: WAR from 16-20, weapons?

    Originally posted by Armando
    Delay isn't an issue when dual wielding; Great Axe is just as slow. However, it's still 10% faster than single-wielding an axe, and it still makes your Raging Axes do 50% more damage. That's why in terms of damage output, single wielding an axe is very mediocre.
    You will do more damage with two swings of an axe, than one swing of the greataxe.

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  • Armando
    replied
    Re: WAR from 16-20, weapons?

    Yes, it does. Boost is a 12.5% (* number of Boosts) Attack buff. You're getting half a Berserk for free.

    Also, stay away from Iron Tempest. It does the same damage as Shield Break, without the absurdly awesome -40 Evasion. The only difference is that Iron Tempest is Scission, which means it can close Distortion, but it's definitely not going to put out any impressive numbers.

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  • hongman
    replied
    Re: WAR from 16-20, weapons?

    Another thing - does using Boost before busting out a WS really make a difference?

    When the Berserk timer was up I would check for TP, then Berserk - Boost - Iron Tempest

    Dont know whether that Boost really makes a diffeence lol

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  • hongman
    replied
    Re: WAR from 16-20, weapons?

    Wow thanks, didnt know about Shield Break - I thought it was just a weak ass WS lol.

    I was being PL'ed only last night as I had the offer. The rest of the levels will be party.

    So now, I'll open my first WS as SB.

    I was planning on getting a xbow and some cheap bolts + acid bolts tonight as it goes. Skill up on cheap bolts while LFP so hopefully by the time I get invite I can use the status bolt. I cant remember the last time - if any - I saw a THF or RNG use them, so ill use them myself.

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  • Armando
    replied
    Re: WAR from 16-20, weapons?

    Delay isn't an issue when dual wielding; Great Axe is just as slow. However, it's still 10% faster than single-wielding an axe, and it still makes your Raging Axes do 50% more damage. That's why in terms of damage output, single wielding an axe is very mediocre.

    Great Sword can be ok if you REALLY need to open Distortion, and Polearm can be ok if you really need to open Distortion AND you're going to fight flyers. The difference between an A skill and a B skill isn't anywhere nearly pronounced enough at those levels to make a huge difference. However, you'd better be opening one hell of a spectacular Distortion with powerful MBs on something that's weak to ice for you to pass up Shield Break.

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