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FFXI Q&A: SMN balancing, Avatar melee damage up

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  • FFXI Q&A: SMN balancing, Avatar melee damage up

    http://ffo.warcry.com/scripts/news/v...te=21&id=25854


    2) Are there any plans to increase the physical melee damage done by an
    avatar summoned by a summoner? -Blacky

    We are planning this change among others as we further balance the game.
    Increasing avatars? Melee damage will be just one of many tweaks.
    RageOfDark & Rinoa.Nu

  • #2
    Hmm... interesting... But vague.. As game developer types usually are about this sort of thing. I wouldn't mind a power boost to SMN because I'm basically playing WHM again... albeit gimped.
    Happy happy gogo Mana is full of

    http://www.dawnlinkshell.com

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    • #3
      Sounds good, but kinda sucks seeing as I'm currently leveling SMN as main...@15,000 till 69. Woulda been cool to see this earlier inmy SMN career ;;

      Anaya::Tarutaru Female::75SMN 75BLM 37WHM 37RDM::
      Rank10 Windurst
      CoP Completed
      Zilart Completed
      -Ragnarok-

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      • #4
        I'm definetly gonna hold my SMN at 26 until I get Fenrir and the changes are in place.
        RDM 75, BLM 73, WHM 42, SMN 41, RNG 40, NIN 37, DRK 37, THF 25, WAR 20

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        • #5
          smn super dependency on hnm
          oh noez
          time to drop my blm (hell no)
          omfgbbq ;3

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          • #6
            link doesnt seem to work.
            id like to read this
            //Tempest\\
            Waiting on "Return to Vana'diel"

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            • #7
              try this:
              http://ffo.warcry.com/scripts/column...306&colid=3834
              Still trying to play way too much...
              60 BRD, 75 BST, 37 WHM, 15 THF, 16 BLM
              BCNM40 over 100 wins ><
              BCNM60 |] 3-0-1 [|

              Pallas - 2/16 (Solo'd at LVL 64)
              Alksomething - 0/8

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