Re: rdm as DD?
You know, >_> Only reason why I would DD as rdm is because I hate getting parties that wants to chain that high. Its boring, and not worth all that exp/merits >_>;
Announcement
Collapse
No announcement yet.
rdm as DD?
Collapse
This topic is closed.
X
X
-
Re: rdm as DD?
Originally posted by Callisto View PostPffft I parse 112% effort in meripo easily, 123% on a good day.
Icemage
- Thanks 0
Leave a comment:
-
Re: rdm as DD?
Originally posted by IfritnoItazura View PostIf a RDM is covering all his duty in party, and melee, the extra damage is a bonus--call it a 105% effort?
Calling a 105% effort a failure is rather harsh.
- Thanks 0
Leave a comment:
-
Re: rdm as DD?
Originally posted by Omgwtfbbqkitten View PostUltimately, I know the intention beind this DW combo is to build for Eviceration, but you're only gonna do it half the fights and living in a community where anything less than 95% fails.
Calling a 105% effort a failure is rather harsh.
- Thanks 0
Leave a comment:
-
Re: rdm as DD?
Originally posted by arkaine23 View PostThe speed difference is right about 14%. The TP/hit difference is about 20%. That's so narrow a difference that a lot of the time it won't matter.
RDM can't really put itself at the top of the Haste Cycle, even when they do melee, unless they don't want to keep thier slot in PT.
I think the question in a lot of people's minds is this: Can RDM do all its invited for and melee for 100% TP and WS each fight?
Ultimately, I know the intention beind this DW combo is to build for Eviceration, but you're only gonna do it half the fights and living in a community where anything less than 95% fails.
- Thanks 0
Leave a comment:
-
Re: rdm as DD?
Originally posted by Icemage View PostTrue, though you'll gain TP faster with a single-wielded Joyeuse than Blau Dolch/Joyeuse, due to Dual Wield's effect on TP gain.
Dual Wielded Blau/Joy has a base TP gain of 4.8 TP per hit with Suppanomimi.
Single wielded Joyeuse has a base TP gain of 6.0 TP per hit.
The speed difference is right about 14%. The TP/hit difference is about 20%. That's so narrow a difference that a lot of the time it won't matter.Last edited by arkaine23; 02-04-2008, 03:00 AM.
- Thanks 0
Leave a comment:
-
Re: rdm as DD?
^ the above party, I accumulated a little over 41K limit points in ~1.75 hours. 22.8K per hour, no XP rings used, with no Corsair, and a weak Candescence in effect. BRD BRD RDM WAR MNK WAR setup, camped in the middle of the Skoffins near the Mamool Ja Staging point.
At one point, we got wind weather and were chaining the Air Elementals, which was a good laugh.
Icemage
- Thanks 0
Leave a comment:
-
Re: rdm as DD?
>_>;
I'd like the experience that... The best party I've ever had was only chain#110 on Greater Colibri.
Would be nice to take care of all my remaining Red Mage specific merits in day or two.
- Thanks 0
Leave a comment:
-
-
Re: rdm as DD?
Originally posted by arkaine23 View PostActually Blau/Joy is faster than a single-wielded Joyeuse.
Blau/Joy w/ Suppa has a delay of ~322 before any haste considerations. Average of 2.5 attacks, or ~129 delay per attack. A non-multi-attack main weapon also confers more advantage from Brutal Earring than single wielding or dual-wielding multi-attack weapons with Brutal, but I'll leave that out of these calculations.
Joy by itself before haste considerations attacks 1.5 times at delay 224, or ~150 delay per attack average.
Justice/Joy is the fastest... 368 combined delay after DW and Suppa, average of 3 attacks/round, for ~123 delay per attack average.
Dual Wielded Blau/Joy has a base TP gain of 4.8 TP per hit with Suppanomimi.
Single wielded Joyeuse has a base TP gain of 6.0 TP per hit.
Icemage
- Thanks 0
Leave a comment:
-
Re: rdm as DD?
Actually Blau/Joy is faster than a single-wielded Joyeuse.
Blau/Joy w/ Suppa has a delay of ~322 before any haste considerations. Average of 2.5 attacks, or ~129 delay per attack. A non-multi-attack main weapon also confers more advantage from Brutal Earring than single wielding or dual-wielding multi-attack weapons with Brutal, but I'll leave that out of these calculations.
Joy by itself before haste considerations attacks 1.5 times at delay 224, or ~150 delay per attack average.
Justice/Joy is the fastest... 368 combined delay after DW and Suppa, average of 3 attacks/round, for ~123 delay per attack average.Last edited by arkaine23; 02-02-2008, 04:41 PM.
- Thanks 0
Leave a comment:
-
Re: rdm as DD?
Originally posted by arkaine23 View PostStill giving up /NIN DW delay reduction, suppanomimi DW delay reduction, 5 acc and 16 attack from Blau Dolch, and Evisceration.
But really, that's neither here nor there. My main point was that /nin means you're giving up a sub that may be more viable to a party. DRK is a nice sub as it at least gives Aspir and Stun. BLM still isn't a horrendous sub for a party where you're doing all your mage work with a sword out (not that it sits well with me). /nin, however, is great if you're already pulling. But if that's the case, you've cost yourself a lot of melee time. You'll be hard-pressed just to do your RDM duties.
- Thanks 0
Leave a comment:
-
Re: rdm as DD?
Hmm. One Joyeuse each: RDM/BLU Bludgeon spamming vs. RDM/NIN Evisceration spamming with Blau Dolch.
Not in a real merit party, of course, but perhaps in a friendly contest on Greater Colibris with friends providing tanking and healing support. Could be fun. ^_^
- Thanks 0
Leave a comment:
-
Re: rdm as DD?
Originally posted by Lmnop View PostActually, .5 second casting times (despite long animations) means BLU spam barely cuts into your DPS. For all practical DD RDM application, it will always out-DD just sword alone.
However, I agree with Itaz. Rdm melee is built around "something else to contribute between performing my main tasks" and spending more MP on Bludgeon-Butt doesn't really fit the bill.
Also, of note: Joyeuse is piercing damage, so no need to /nin and do Dagger/Joy. Joy mainhand, you'll give the Colibri hell. Note, though, that your WSs will still be slashing damage, so they won't be as big of numbers as Dagger Eviscerate. But +50% tp will always win. It's especially nice for RDM who may have to equip swap a staff when things start to go wrong.
- Thanks 0
Leave a comment:
Leave a comment: