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Kolid's Ballista/Brenner Guide to PUP!

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  • Kolid's Ballista/Brenner Guide to PUP!

    Table of Contents :
    I : Intro
    II : Puppetmaster's abilities in Conflict
    III : Ballista
    IV : Brenner
    -------------------------------------------



    I : Intro
    I've noticed around these forums, that nobody has made a guide to Puppetmaster in ballista(I have noticed several threads asking how it is). I've done Conflict many times as a Puppetmaster, and it is an amazing job.
    First, let's start off with the abilities of a Puppetmaster :
    -------------------------------------







    II : Puppetmaster's abilities in Conflict


    Puppetmaster plays different roles in different situations. Your best friend puppet here is Stormwalker. Scanner comes into use inside of Ballista. Having your puppet debuff the mob, while you whack away at the other player, is a very strong combo. Also, you get a back-up cure whenever you need one.


    Ranger Puppet can do very nicely, in 10v10 or higher situations. Accuracy can become a bad problem, although. Always sick him on people who wear Haubergeon, Hauberk, Byrnie, etc. Use your opponents evasion against them.


    The Melee puppet isn't that bad an idea to sick on a mage when you are in a situation when a party member is being tag-teamed by a mage and a melee/tank.


    The standardized Puppet can also do a pretty good performance. He can be
    used as a backup melee, who uses Silence on the mages. If you are versing a Blue Mage or Red Mage/Ninja one on one, he's actually not a bad idea. Then again, Stormwalker has a much higher MP Rate, so it's better to use him in a situation like that. Use the standard puppet on people who attempt to kill the Puppet, before the Master.
    ---------------------------------



    III : Puppetmaster in Ballista

    III.1 :Stat. Ratings out of 5

    HP : ****

    STR :**

    DEX : *****

    AGL : *****

    1v1 : *****

    2-3 per team : *****

    3-10 per team : ****

    10+ Per team : ***


    TP Gain : **

    Weapon Skill(Pre-Raging Fists) : *****

    Weapon Skill(After Raging Fists) : ***



    --
    III.2 Small games
    In Small games of Ballista, Puppetmaster would probly fall under top 3 Ballista Players, in front of MNK, behind BLU. When you have your puppet out, ignore people taunting you saying "Only loosers run away".
    You can have your Puppet for A whole match. Longest Match is 1 Hour(60 minutes) and 1 Game day(57 Minutes). Now, Activate is a 20 minute recast, and after Ballista starts, your puppet is automatically sent away. This means you can only call puppet 3 times in a Ballista game(Unless you find a revitualizer). In small games, your best friends are Stormwalker, and Valoredge.
    Your favorite Manuevers would be :

    Earth(Stoneskin, if someone has a habbit of killing pets)


    Fire(Provoke helps VS people who can cast.)


    Light(Raises Healing %)


    Dark(Refresh/Conserve MP)


    Thunder(ACC+)


    Water(Use this when a mage is casting a spell on your Puppet, to -slightly- reduce the damage.)

    Air(If a Ranger or Corsair starts attacking you.)

    Ice(Use when your puppet is casting a spell, to slightly increase the damage.)


    Sick your puppet on Melee. In small matches, melee's are abseloutly no problem, just make sure that your Puppet can get Cure off, if the enemy uses their "Special WS"(AKA Rampage; Penta Thrust; Tachi : Jinpu; Guillitine; etc) Raging Fists is a pretty good WS, but Backhand Blow can dish out some nice damage because of our incredibly high DEX.
    Alot of Melee's sub Warrior in Ballista, PUP/WAR is a good job. If they do sub Warrior, they use Berserk before they WS.
    Here's a small little thing to remember : If they use Berserk, they give both of you Berserk. After they WS you, take advantage, buff, then attack them. It can quickly down your opponent, an your puppet will clear up the damage you've taken.

    --


    III.3 : Big Matches
    In Big Matches, consider yourself just a support-DD. Your Puppet will go down very fast, because people love to attack them. Using Sharpshot, or the Standard puppets can help here, but make them stay back. Use Repair immediatly if they are hit, and Retreive them, Run away from the crowd, pulling the player following with you. Then, just solo them off, think of it as pulling.

    --
    III.4 : Subs
    /WAR : This is a common, strong sub. Alot of survivability, Berserk, Defender, Warcry, and Provoke. This sub is excellent for 1v1s. Only use Berserk for WS, then switch it RIGHT off.

    /MNK : Another common DD Sub. With Boost, Focus, Chakra, and Dodge, this sub is also another good 1v1 choice. Keep Dodge up at all times.

    /WHM or /RDM : These two subs are similar, but only attack melee's if you /mage. Attacking mages would take too long like this, but attacking melee's gives you alot of survivability with Protect, Shell, Dia, Bio, etc.

    /BLU : Uncommon, and downright great. When there is a big match, try subbing BLU. It can do really good, especially the Criticle hit spells. The only problem here is MP. Only do this if you can get up to 300 MP.

    /SAM : This sub isn't that bad of a choice. Meditate and some nice DEX can add to Howling Fists and Backhand Blow, but other than that, it's not that great.


    /DRK : This is a good sub for 2v1(You being on the side with 2), you can dish out some amazing damage with Souleater, and have your trust Stormwalker backing you up.

    --
    IV : Brenner

    Puppetmaster is a really good job in Brenner, too. This time, though, you are a Defender. Puppetmaster isn't that good in 1v1 or 2v2 here, but 4v4 and higher, PUP is amazing. Gaurd your Flammen-Brenner, Sic your puppet at all enemys, and then work together with you, your puppet, and your Posten, to take them down. This works very great, and if you gaurd the Flammen-Brenner near the cave, don't expect anyone to pass.

    If you want to play offense, use Sharpshot, and sick him at a Flammen Brenner. If there is no Posten there, then you can attack the Flammen Brenner, too. But if there is, sick your Puppet at it, and when someone attacks him, pull him back, and kill them.



    Puppetmaster's aren't good at soloing the Posten's. With them spamming AoE and Sleepga, and Stun, it makes a bad choice to fight. Let the other DD's finish them off, then you go in for the kill.


    When your puppet dies, just run up, and keep charging the other teams Flammen Brenner, untill they just about die. Then, take the Flamme, and score. Although I don't recomend offensive PUPs, they can do decently in Brenner.

    IV.2 : Stats
    Killing Postens : **
    Killing Flammen Brenner : ****

    Gaurding Flammen Brenner : *****
    Running Back to camp with Flamme : *****
    --

    V : Puppet and Master - "Two" on one{Not Finished}
    Mage Puppet is probly the best Puppet out there, for "1v1" matches. You can last a very long time with your Mage Puppet in ballista. Every job has a weakness. This portion of the guide, will tell you how to beat certain jobs in a one on one situation.

    Warrior -
    Watch out for TP. Rampage can do some serious damage, and Steel Cyclone can, too. Most Warriors sub NIN, and use Utsusemi. Most Warriors also wear EVA Down Gear, giving you accurate attacks. Use Earth Manuever, or Light Manuever to start, and your puppet will cast Slow. Slow kills Utsusemi's recast time. Rampage can 1-shot you, if you're unlucky. Take Warriors out fast, and after you get them to 50%, try and keep Light+Dark Manuevers up, so your Puppet will Nuke the Warrior, and heal you.

    Monk - This is an even match. H2H VS H2H. Monks have alot of HP, along with Chakra. Your Puppet is the main Damage-Dealer here. Hand-to-Hand seems to be resisted towards MNK and PUP. Both jobs have high HP, so expect a long fight. Get your Puppet to use Bio II (Air+Thunder;Ice+Thunder;Thunder+Thunder, from What I've tested. Light+Fire seems to do it, too.) If the Monk starts attacking your Puppet, then use Earth Manuever, Repair, then use all your buffs, and go all-out on them.

    White Mage - They can actually be harder then MNK. If they have Hexa Strike, and sub NIN, then White Mage is very strong. Protect and Shell are cut damage down, but Howling Fist can do some nice damage on a White Mage. Try to Silence them, if anything.

    Black Mage - If Silence sticks, then a BLM is no challenge. Just melee them to death, but watch out for Sleepga II, and other AGA's.

    Red Mage - They put up one hell of a fight. Do everything you can to Silence them,
    and then in the period of time they are silenced, deal as much damage as possible.

    Thief - Thieves like to use Marksmanship. Blind Bolts+Evasion Bonus makes this a hard fight, and a Thief spamming Sleep Bolt SA and Bloody Bolt. Utsusemi is another problem. But overall, Thieves are somewhat easy to take out, but expect long fights. Bio II, Blind, and Slow**(This is a must) all help alot.
    -----------------------




    Well, This about sums it up for Puppetmaster in PvP. Any suggestions? Comments? I will add on more to this, with other peoples experiances, and with these new attatchments/frames, etc. I'll see you Puppetmasters on the battlefield ;P

    And remember : Just because somebody says we suck a PVP, doesn't mean we actually do.
    Last edited by Kolid; 07-29-2006, 08:27 AM.

    Which FF Character Are You?


  • #2
    Re: Kolid's Ballista/Brenner Guide to PUP!

    /goes blind

    But seriously, interesting info. Thanks for taking the time to compile this!

    Comment


    • #3
      Re: Kolid's Ballista/Brenner Guide to PUP!

      /goes blind

      But seriously, interesting info. Thanks for taking the time to compile this!
      Heh, I color-coded it with the AF Colors =D No problem ^^ I've always loved playing Ballista as a PUP, and soon I will update it with some tactics to help you play Ballista

      Which FF Character Are You?

      Comment

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