I'll be frank, I hate subbing /WHM on COR.
Not just hate it, but a Kefka sort of hate, hate, hate, hate, HATE /WHM!
The kicker is, most other jobs, I don't have a problem with /WHM at all! It is usually good, but in the case of COR, even other mage subs are usually better.
Its not that /WHM isn't useful, but rather, it just COR brings a lot of conflicts to its use. Phantom Roll in particular, along with /WHMing in melee PTs at endgame. The way buff rotations are forced for COR, its hard to enjoy using /WHM in anything but a mage PT where you can constantly replenish MP on a two-buff cycle and never have to lose a beat on cures or status cures.
Then there's gearing it for /mage use. Ugh. Most people just don't do it right. That's all I'm going to say. Balanced AGI/MP builds if you /WHM, use Quick Draw or quit COR, kthx.
Ahem.
Anyway, it seems SCH might address some of the issues I've had with subbing /WHM. /DNC has addressed the majority of issues I've had with curative subjobs, as /DNC doesn't really take much away from COR save for a few extra weaponskill opportunities, but not entirely. /SCH has some drawbacks, but it also has a ton of upsides to make up for it.
While a lack of Stoneskin, Blink, Reraise and Erase hurts a little, not having Viruna and Stona weren't dealbreakers to start with, you could never get Stona from any other subjob anyway. Reraise can be replaced by items, as can Blink and Stoneskin.
Two dark-based dispels from Main and Sub, light-based sleep from main and then B Skill Enfeebling for an extra sleep from /SCH sub. Regen II is awesome HP recovery.
Alacrity would let you recast those Sleeps, Aspirs, Dispel and Drains faster. Penury would keep those Cure IIIs a bit cheaper.
So it would appear the pros outweigh the cons, the best of which is not having MP downtime from Evoker's Roll being phased out or even the occasional Bust, then being able to use Penury to save more MP.
Anyway, I think this is next on my COR to-do list, especially while I'm still in the midst of my excitement for SCH as a main, Sadly, this is another subjob x2 deal for me. Foobar is 64 SCH, Kitten's SCH is level 1.
For most instanced situations, I've found /DNC to be successful where WHM typically falls short. /DNC's weakness is HNMs and gods, which pretty much goes without saying. This is where the /mage issue is forced on COR the most and I'm hoping that /SCH patches up the unsightly little problems WHM presents.
/SCH definately wouldn't be an EXP sub not even next to (ugh) /WHM, but for situations where MAB subs aren't needed, I think /SCH is going to offer a lot of fixes to the problems COR makes for /WHM and /WHM makes for COR.
Not just hate it, but a Kefka sort of hate, hate, hate, hate, HATE /WHM!
The kicker is, most other jobs, I don't have a problem with /WHM at all! It is usually good, but in the case of COR, even other mage subs are usually better.
Its not that /WHM isn't useful, but rather, it just COR brings a lot of conflicts to its use. Phantom Roll in particular, along with /WHMing in melee PTs at endgame. The way buff rotations are forced for COR, its hard to enjoy using /WHM in anything but a mage PT where you can constantly replenish MP on a two-buff cycle and never have to lose a beat on cures or status cures.
Then there's gearing it for /mage use. Ugh. Most people just don't do it right. That's all I'm going to say. Balanced AGI/MP builds if you /WHM, use Quick Draw or quit COR, kthx.
Ahem.
Anyway, it seems SCH might address some of the issues I've had with subbing /WHM. /DNC has addressed the majority of issues I've had with curative subjobs, as /DNC doesn't really take much away from COR save for a few extra weaponskill opportunities, but not entirely. /SCH has some drawbacks, but it also has a ton of upsides to make up for it.
- B Skill Dark Magic for Aspir
- B Skill Enfeebling for Sleep from Addendum: Black
- Status cures from Addendum: White, sans Erase, Viruna and Stona
- Alacrity
- Penury
- Raise
- Dispel
- Regen II
- Sublimation
While a lack of Stoneskin, Blink, Reraise and Erase hurts a little, not having Viruna and Stona weren't dealbreakers to start with, you could never get Stona from any other subjob anyway. Reraise can be replaced by items, as can Blink and Stoneskin.
Two dark-based dispels from Main and Sub, light-based sleep from main and then B Skill Enfeebling for an extra sleep from /SCH sub. Regen II is awesome HP recovery.
Alacrity would let you recast those Sleeps, Aspirs, Dispel and Drains faster. Penury would keep those Cure IIIs a bit cheaper.
So it would appear the pros outweigh the cons, the best of which is not having MP downtime from Evoker's Roll being phased out or even the occasional Bust, then being able to use Penury to save more MP.
Anyway, I think this is next on my COR to-do list, especially while I'm still in the midst of my excitement for SCH as a main, Sadly, this is another subjob x2 deal for me. Foobar is 64 SCH, Kitten's SCH is level 1.
For most instanced situations, I've found /DNC to be successful where WHM typically falls short. /DNC's weakness is HNMs and gods, which pretty much goes without saying. This is where the /mage issue is forced on COR the most and I'm hoping that /SCH patches up the unsightly little problems WHM presents.
/SCH definately wouldn't be an EXP sub not even next to (ugh) /WHM, but for situations where MAB subs aren't needed, I think /SCH is going to offer a lot of fixes to the problems COR makes for /WHM and /WHM makes for COR.
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