I played around with COR/WHM today and compared to previous months, I've gotten some rather satisfying results with the new rolls in regards to soloing. We're no longer on the bottom run, no longer fully dependant on PTs to do every little thing.
We're not quite on the level of a RDM, DRG, BST or NIN, but were not below BRD and various melee in the solo department now. I'd describe how COR solos to be somewhere in-between what DRG and RDM do. We have the spike damage and we have Refresh, we just lack MP endurance, but the spike damage of Slug Shot, along with the safety of Light Shot, seems to make up what we lack in MP.
So far, I'm playing it halfway like I did RDM, I'll periodically Blink/SS buff, Protect and then Light Shot to rebuff. I'll also concede having a Joyeuse for fast TP gives me an edge here, but one could use Fighter's Roll or Samurai to improve thier TP as well.
Evoker's Roll is obviously a fixture. COR has no native Regen, so we can't quite ultilize /NIN like BRD could. BRD would just spam Paeons in between Lullaby and Utsusemi if they ever got in a jam, so the benefits of /WHM, /RDM and /BLU could be felt a bit more for COR's soloing since they give some nice tools.
So far Chaos, Samurai, Monk, Ninja, Rouge and even Gallant's are pretty useful. I'm gonna finish off my BLU sub this week and then seen how Cocoon + Gallant's works out for damage reduction, I seemed to spike back 15 damage on lesser colibri with Gallants on a good roll.
I feel confidant enough to say we could take EP to EM at this point, I'm gonna ramp up my efforts over time to see what results I can get. I'm working on lesser colibur, fomors and robber crabs for now, I may attempt some Aerns and Hpemdes later if they don't end up beating on me too hard.
I do have to say it feels nice not to have to dust off another job to farm seals and skill up parry now. We might not be able to solo avatars (I may be crazy enough to try that later if I feel the change is that good), but at least now we're not so helpless when out of a PT.
We're not quite on the level of a RDM, DRG, BST or NIN, but were not below BRD and various melee in the solo department now. I'd describe how COR solos to be somewhere in-between what DRG and RDM do. We have the spike damage and we have Refresh, we just lack MP endurance, but the spike damage of Slug Shot, along with the safety of Light Shot, seems to make up what we lack in MP.
So far, I'm playing it halfway like I did RDM, I'll periodically Blink/SS buff, Protect and then Light Shot to rebuff. I'll also concede having a Joyeuse for fast TP gives me an edge here, but one could use Fighter's Roll or Samurai to improve thier TP as well.
Evoker's Roll is obviously a fixture. COR has no native Regen, so we can't quite ultilize /NIN like BRD could. BRD would just spam Paeons in between Lullaby and Utsusemi if they ever got in a jam, so the benefits of /WHM, /RDM and /BLU could be felt a bit more for COR's soloing since they give some nice tools.
So far Chaos, Samurai, Monk, Ninja, Rouge and even Gallant's are pretty useful. I'm gonna finish off my BLU sub this week and then seen how Cocoon + Gallant's works out for damage reduction, I seemed to spike back 15 damage on lesser colibri with Gallants on a good roll.
I feel confidant enough to say we could take EP to EM at this point, I'm gonna ramp up my efforts over time to see what results I can get. I'm working on lesser colibur, fomors and robber crabs for now, I may attempt some Aerns and Hpemdes later if they don't end up beating on me too hard.
I do have to say it feels nice not to have to dust off another job to farm seals and skill up parry now. We might not be able to solo avatars (I may be crazy enough to try that later if I feel the change is that good), but at least now we're not so helpless when out of a PT.
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