This is taken from BG forums but a good comprehention of what's to come.
Others suggest that shots are aimed upwards and sprayed down onto party members or mobs (very simular to actual magic).
It's quite possible the and very likly that the 2hour will be a 100% roll.
Even though these are not prime attackers like rangers, I have no doubt in my mind that the job will still be able build tp and execute ws from a distance and some funky bullet switching might become commonplace (Final Fantasy Unlimited).
What I'm most curious about is if this job will be able to refresh. While it seems very unorthodox to use gil to refresh someone (heck as a rdm I'm going to start charging people
) but on a serious note SE did promise another refresher and this seems to be it although their is still room for one or two more jobs.
Slow Roll.... 3 <insert mob name here> gains the effect of 3% slow
Protect Shatter.... 15 <insert mob name here> gains the effect of -15pts of defense
Regen Roll... 6 <insert name here> gets the effect of Regen (6HP per tick)
Defense Roll.... 12 <insert name here> gets 12 Defensive points
Cure Roll 3.... 238 <insert name here> regains 238 HP
Cure Roll 1.... 14 <insert name here> regains 14 HP
Accuracy Roll.... 9 <insert name here> gains the effect of +9 Acc
Refresh Roll.... 2 <insert name here> gains the effect of Refresh (2MP per tick)
Haste Roll.... 7 <insert name here> gains 7% haste effect.
That's if they use dice... otherwise just think of the same thing, but Russian Roulette style in which the random number of bullets used has a direct effect on you, your PT or the mob. Various dice or bullets will have a greater impact as you level, but each one will have a certain range they can achived. Just like Brd with String and Wind instruments.... but probably alot more expensive. Anyways, just a thought.
Protect Shatter.... 15 <insert mob name here> gains the effect of -15pts of defense
Regen Roll... 6 <insert name here> gets the effect of Regen (6HP per tick)
Defense Roll.... 12 <insert name here> gets 12 Defensive points
Cure Roll 3.... 238 <insert name here> regains 238 HP
Cure Roll 1.... 14 <insert name here> regains 14 HP
Accuracy Roll.... 9 <insert name here> gains the effect of +9 Acc
Refresh Roll.... 2 <insert name here> gains the effect of Refresh (2MP per tick)
Haste Roll.... 7 <insert name here> gains 7% haste effect.
That's if they use dice... otherwise just think of the same thing, but Russian Roulette style in which the random number of bullets used has a direct effect on you, your PT or the mob. Various dice or bullets will have a greater impact as you level, but each one will have a certain range they can achived. Just like Brd with String and Wind instruments.... but probably alot more expensive. Anyways, just a thought.
It's quite possible the and very likly that the 2hour will be a 100% roll.
Even though these are not prime attackers like rangers, I have no doubt in my mind that the job will still be able build tp and execute ws from a distance and some funky bullet switching might become commonplace (Final Fantasy Unlimited).
What I'm most curious about is if this job will be able to refresh. While it seems very unorthodox to use gil to refresh someone (heck as a rdm I'm going to start charging people

Comment