Re: Dunes Parties
Believe it, there isn't. The only sort of kinda decent xp camp you could find was by the Weapons, and the pull was pretty awful to begin with and only made worse if the grubs decided to spawn somewhere else.
You could see a JP party from time to time trying there, only to leave sooner than you can say lolaggro.
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Re: Dunes Parties
Never got a chance to test that one out. By the time I was picking out my own camps, I had already leveled most jobs past Qufim. I find it difficult to believe there isn't a single good camp in Rolanberry Fields though.
Speaking of non-traditional camps, one of my favorites was the Yuhtunga Jungle outpost at 27-28 killing Goblin Smithies and Furriers. It beat the crap out of going into Yhoator underleveled, and Goblins speed up EXP by killing themselves sometimes. If the party ran long and you got to 29-30, you could move further south to the waterfall and kill Sahagins instead.
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Re: Dunes Parties
It may sound great on paper, but in practice is much worse than Qufim ever was. There are 91 potential spawn points, not 91 Grubs "running" around in the area at all times. Did you ever actually tested your idea? Because I did try xping there a time or two because someone had the same idea when Qufim was packed. It was freaking awful, and the run is way worse than it is in Qufim because in Qufim you can at least run in a circuit instead of having to back track to check on spawn points.Originally posted by Armando View PostAny advantage being close to Jeuno has is completely negated by having to run at least 1/3 of the zone on foot just to get to the overworld area, and the zone being double unsafe 1/3 the time (undead.) There weren't enough worms near the tunnel entrance to go around, fighting worms in the open is dangerous, and they fuck with your already-laughable accuracy. Crabs aren't really an option at 20; sure, you can manage to drop one before they drop you, but it's painfully slow and you don't have Dispel.
On the other hand, Rolanberry Fields is also adjacent to Jeuno, Berry Grubs are the same level as Qufim crabs (but MUCH squishier!) and there are 91 spawn points all over the zone. And you can even ride a chocobo to camp! We got the short end of the stick.
You didn't really fight anything sane until Kazham. Mandragoras are squishy and harmless. But people are dumb and the more harmless a mob is, the more prone they are to fight it while underleveled (see: crabs).
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Re: Dunes Parties
I enjoyed the dunes. It was fun meeting all the different people and all the different playstyles and such. The dunes, where noobs and veterans meet for a party of WTF?
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Re: Dunes Parties
Worst part about Mandies were the fact that pretty much everyone back then was "NIN tank or GTFO" even though NIN takes are useless against Monk mobs without utsusemi Ni and a decent evasion set (you won't have either at 25-34)
Then of course there are the people who are idiotic enough to mistake XP/Kill for XP/Hour and they will try to go to the next camp early. Jungles at 24, and Citadel at 32 were always nightmares and massively slowed down XP.
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Re: Dunes Parties
Any advantage being close to Jeuno has is completely negated by having to run at least 1/3 of the zone on foot just to get to the overworld area, and the zone being double unsafe 1/3 the time (undead.) There weren't enough worms near the tunnel entrance to go around, fighting worms in the open is dangerous, and they fuck with your already-laughable accuracy. Crabs aren't really an option at 20; sure, you can manage to drop one before they drop you, but it's painfully slow and you don't have Dispel.It was a combination of it being extremely close to Jeuno (at a level when everyone would be heading there anyway to get a choco license) and a much smaller world back then. Plus other camps were either too easily crowded or were in very unpopular or hard to reach places.
On the other hand, Rolanberry Fields is also adjacent to Jeuno, Berry Grubs are the same level as Qufim crabs (but MUCH squishier!) and there are 91 spawn points all over the zone. And you can even ride a chocobo to camp! We got the short end of the stick.
You didn't really fight anything sane until Kazham. Mandragoras are squishy and harmless. But people are dumb and the more harmless a mob is, the more prone they are to fight it while underleveled (see: crabs).Last edited by Armando; 07-30-2012, 08:21 AM.
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Re: Dunes Parties
I think my main problem with Kazham was just the fact that I still find it hard to navigate the jungles. x_x;Originally posted by Takelli View PostKazham was actually the worst place for me...
Takes way too long to kill Mandragora's, especially when you first started getting in there.
And once the lower level ones died fast enough, you got little to no exp from the fight, then you went into yhoater jungle, and then the mandy fights took forever again.
The music was great though, can't complain about that. xD
I can't remember the music though, gotta get back there soon and listen to it!
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Kazham was actually the worst place for me...Originally posted by Raydeus View PostAt the time Qufim was the best and more practical choice actually. It was a combination of it being extremely close to Jeuno (at a level when everyone would be heading there anyway to get a choco license) and a much smaller world back then. Plus other camps were either too easily crowded or were in very unpopular or hard to reach places. And if you consider the game was much slower and what you needed to do to get to Kazham it makes sense many people starting to play would wait for it until they had no other choice and were high enough to farm the key more easily.
In short it wasn't bad at all for a starting player 9 year ago, I can at least tell you that.
Takes way too long to kill Mandragora's, especially when you first started getting in there.
And once the lower level ones died fast enough, you got little to no exp from the fight, then you went into yhoater jungle, and then the mandy fights took forever again.
The music was great though, can't complain about that. xD
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That I would TOTALLY agree with. I hated Qufim. XD I don't mind it so much now, but it's very different in a small, higher levelled group!Originally posted by Yellow Mage View PostHonestly, of all the horror stories there are regarding Valkurm Dunes . . .
They're all lies, all designed to distract you from the true horror of this game, so that it gets you before you even realize what's happening. Yes, my friends, I speak of the monster known as Qufim Island.
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Re: Dunes Parties
At the time Qufim was the best and more practical choice actually. It was a combination of it being extremely close to Jeuno (at a level when everyone would be heading there anyway to get a choco license) and a much smaller world back then. Plus other camps were either too easily crowded or were in very unpopular or hard to reach places. And if you consider the game was much slower and what you needed to do to get to Kazham it makes sense many people starting to play would wait for it until they had no other choice and were high enough to farm the key more easily.
In short it wasn't bad at all for a starting player 9 year ago, I can at least tell you that.
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Re: Dunes Parties
I'm still not sure what idiot thought "wide open space" constitutes a viable camp in Qufim and set that terrible ball rolling.
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Lmao.... Qufim Island....
That Island wasn't that bad, unless you where a nin, and tanking the worms. Insta-Death. >.<
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Re: Dunes Parties
Honestly, of all the horror stories there are regarding Valkurm Dunes . . .
They're all lies, all designed to distract you from the true horror of this game, so that it gets you before you even realize what's happening. Yes, my friends, I speak of the monster known as Qufim Island.
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True... But where would the fun be if there was no challenge to it? XDOriginally posted by Firewind View PostOr a Paladin or Thief using their Two Hour abilities.
I still remember falling down the holes in the citadel trying to get to the door and me freezing up cause I fell face to face with Serket and a party fighting him one day on my ranger lol.
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