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May 2011 - Additional Version Updates (05/11/2011)

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  • Elwynn
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    Originally posted by Gobo View Post
    * The synergy furnace will be placed in the following area.
    Chocobo Circuit
    WOAH! Now there might actually be people in there! Oh wait, synergy? Never mind.
    * By entering Chocobo Circuit from Port Jeuno, players will be eligible to move to the following areas.
    Ru'Lude Gardens / Upper Jeuno / Lower Jeuno / Port Jeuno
    That sounds kind of cool... until you remember that most people can already do that with the Mog House.

    * The placement of monsters in the following area will be adjusted.
    Inner Horutoto Ruins
    HERP-A-DERP

    o The game will remember the Atma that the player was last infused with.
    Ah, cool... they way they talked about this before, I was thinking it would be another 1-3 months before they got that working.

    o New Abyssea support NPCs will be added to the following areas:
    Ru'Lude Gardens / Chocobo Circuit
    Oh no they dih'unt!

    / Port Windhurst
    Those responsible for the NPCs in Heaven's Tower have been sacked. (Also, they should know that there is no "h" in Windurst. Or in mØØse.)

    *Status on Bastion cannot be confirmed from the new NPCs.
    Lawl. Like anybody really cares.

    * The Treasure Casket appears after defeating Goblin's Bats in Ranguemont Pass.
    (giggle)

    * The effect of Barrage Turbine was also active on frames other than the Sharpshot Frame.
    (more giggling)

    Leave a comment:


  • Yygdrasil
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    You're refering to the innate pdt- that the avatars get as well as Atma of the Ducal Guard, right?

    Leave a comment:


  • Gobo
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    Originally posted by Romyro View Post
    There’s a slight difference between avatars and jugs

    For avatars, you needed to get 1 atma. And avatars already have –pdt to begin with. Very little work was involved.

    For Bsts you need
    at least 2 Atmas
    2 final forms of ToM –pdt axes
    the +1/2 emph legs
    the MKE helm with the augment (from an add-on with a series of quests)
    Shep chain (which is a horrible drop rate)

    if they lower it down to 90% or i beleve 87.5% (thats what avatars are now right?) then i can live with that...at least we can replace with a strong regen atma and still have some solo capibilities

    but if it gets nerfed to like...50% (i belive thast what players get) i think thats some bullshit. the -pdt thing was the only thing bst had going for it in abyssea. We dont get invited for our damage tbh and we're horrible when it comes to proc'ing. At best we were fillers for xp alliances.
    yeah avatars cap at 87.5% which is still pretty invincible with regen atma and a healing ability if the avatar has it.

    Leave a comment:


  • Romyro
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    It was taken away from Avatars, might as well make it fair
    There’s a slight difference between avatars and jugs

    For avatars, you needed to get 1 atma. And avatars already have –pdt to begin with. Very little work was involved.

    For Bsts you need
    at least 2 Atmas
    2 final forms of ToM –pdt axes
    the +1/2 emph legs
    the MKE helm with the augment (from an add-on with a series of quests)
    Shep chain (which is a horrible drop rate)

    if they lower it down to 90% or i beleve 87.5% (thats what avatars are now right?) then i can live with that...at least we can replace with a strong regen atma and still have some solo capibilities

    but if it gets nerfed to like...50% (i belive thast what players get) i think thats some bullshit. the -pdt thing was the only thing bst had going for it in abyssea. We dont get invited for our damage tbh and we're horrible when it comes to proc'ing. At best we were fillers for xp alliances.

    Leave a comment:


  • Malacite
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    Originally posted by Gobo View Post
    I think this just means more than one ??? for those NMs will now spawn to relieve congestion.

    Pretty much, thanks SE. This was badly needed. Of course why do I get the suspicion that some groups are just going to be dicks and try to claim both ??? at the same time -__-'


    Sad they didn't make Heqet a force spawn, but at least you can get his hat from gold boxes now.

    Leave a comment:


  • Gobo
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    Originally posted by Romyro View Post
    I think this is dumb.


    But could that mean the ???s will pop only once but randomly in different areas? Meaning a group cant just stand on top of the old one and dominate? if thats the case, then i'm cool with it.
    I think this just means more than one ??? for those NMs will now spawn to relieve congestion.

    FUUUUUKKKKKKKK!!!!!!!!!!!!!!!!!!!!!!!!!!!
    It was taken away from Avatars, might as well make it fair

    Leave a comment:


  • Romyro
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    I think this is dumb.
    o Additional "???" will be spawned, which can be used to spawn the following notorious monsters:
    Abyssea - La Theine: Briareus/Carabosse/Hadhayosh
    Abyssea - Konschtat: Eccentric Eve/Bloodeye Vileberry/Kukulkan
    Abyssea - Tahrongi: Lacovie/Glavoid/Chloris
    Abyssea - Attohwa: Smok/Titlacauan/Ulhuadshi/Itzpapalotl
    Abyssea - Misareaux: Cirein-croin/Amhuluk/Sobek/Ironclad_Pulverizer
    Abyssea - Vunkerl: Bukhis/Sedna/Durinn/Karkadann
    Abyssea - Altepa: Rani/Orthrus/Dragua/Bennu
    Abyssea - Uleguerand: Pantokrator/Apademak/Isgebind/Resheph
    Abyssea - Grauberg: Raja/Alfard/Azdaja/Amphitrite
    But could that mean the ???s will pop only once but randomly in different areas? Meaning a group cant just stand on top of the old one and dominate? if thats the case, then i'm cool with it.



    This however was something I’ve been askin for

    o The key items obtainable from the following notorious monsters will also become available from Sturdy Pyxis.
    Tunga/Amun/Gukumatz/Heqet/Lord Varney/Hrosshvalur
    Oh about this lol
    * Incorrect messages may be displayed when players trade an item to Delivery Crate during the Trial of the Magians.
    I finished whm body the other day and went to upgrade. When I traded my seals the following came up

    -trial *2503 (10 seals remaining)
    -trial 0 (322011 seals remaining)

    Though that was odd.
    *I don’t remember the correct trial for whm body, but that number was actually correct

    The following issues will be fixed
    Pet, Wyvern and Automaton may become invincible under certain circumstances.
    FUUUUUKKKKKKKK!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Leave a comment:


  • Gobo
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    Details on Next Week’s Version Update


    Development and testing is currently in progress and details of the update may change. Additional announcements will be made in case these happen.

    Event-related

    * The following changes and additions will be made to Voidwatch.

    o A new item will be added to act as a substitute for the voidstone.
    *This can be obtained through exchange with Conquest Points, Imperial Standings and Allied Notes.

    * Additional dialogue will be added for the Goblin NPCs that sell the key items required to enter Dynamis. These new lines will assist players by explaining the new system in detail.
    * The synergy furnace will be placed in the following area.
    Chocobo Circuit
    * By entering Chocobo Circuit from Port Jeuno, players will be eligible to move to the following areas.
    Ru'Lude Gardens / Upper Jeuno / Lower Jeuno / Port Jeuno


    Battle-related

    * The placement of monsters in the following area will be adjusted.
    Inner Horutoto Ruins
    * The following additions / adjustments will be made to Grounds of Valor.

    o The amount of experience points earned upon completion of a regime will be adjusted.
    o Additional Grounds Tomes will be added to the designated areas.

    * The following changes and additions will be made to Abyssea.

    o The game will remember the Atma that the player was last infused with.
    o Additional "???" will be spawned, which can be used to spawn the following notorious monsters:
    Abyssea - La Theine: Briareus/Carabosse/Hadhayosh
    Abyssea - Konschtat: Eccentric Eve/Bloodeye Vileberry/Kukulkan
    Abyssea - Tahrongi: Lacovie/Glavoid/Chloris
    Abyssea - Attohwa: Smok/Titlacauan/Ulhuadshi/Itzpapalotl
    Abyssea - Misareaux: Cirein-croin/Amhuluk/Sobek/Ironclad_Pulverizer
    Abyssea - Vunkerl: Bukhis/Sedna/Durinn/Karkadann
    Abyssea - Altepa: Rani/Orthrus/Dragua/Bennu
    Abyssea - Uleguerand: Pantokrator/Apademak/Isgebind/Resheph
    Abyssea - Grauberg: Raja/Alfard/Azdaja/Amphitrite
    o The key items obtainable from the following notorious monsters will also become available from Sturdy Pyxis.
    Tunga/Amun/Gukumatz/Heqet/Lord Varney/Hrosshvalur
    o New Abyssea support NPCs will be added to the following areas:
    Ru'Lude Gardens / Chocobo Circuit / Port Windhurst
    *Status on Bastion cannot be confirmed from the new NPCs.


    The following issues will be fixed

    * Incorrect messages may be displayed when players trade an item to Delivery Crate during the Trial of the Magians.
    * The vial of shrouded sand can be obtained in Dynamis even though the progress status is inadequate.
    * If the vial of shrouded sand is in the player's possession while the progress status is inadequate, players must check the Trail Markings once again after the version update.
    * The Treasure Casket appears after defeating Goblin's Bats in Ranguemont Pass.
    * The monster that spawns from "???" in Behemoth's Dominion was not spawning.
    * Pet, Wyvern and Automaton may become invincible under certain circumstances.
    * The effect of Barrage Turbine was also active on frames other than the Sharpshot Frame.
    * The following items being deliverable:
    Bridal Corsage / Benedight Coat / Benedight Hose / Chocobo Whistle
    * In case these items have been delivered to another character on the same account, they cannot be sent back to the character who originally possessed them.

    Leave a comment:


  • Malacite
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    Could be both, all they said so far was adding additional ???s

    I hope it's both. Fighting over claims sucks ass and just wastes everyone's time.

    Leave a comment:


  • Romyro
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    I wanna make sure I got this right.

    Are you suggesting they will be making NMs such as Heqet, Amun, Guaz pop-able via ??? or that SE will now allow 2 or 3 Carabosses up at the same time.

    Leave a comment:


  • Malacite
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    Originally posted by Romyro View Post
    I’m not sure what the more ???s are for but that last thing I would be thinking is multiple NMs up at the same time…that just doesn’t make any sense to me.
    It seems to be exactly what SE is planning and what needs to be done because there's just too many people fighting over the spawns now.

    Leave a comment:


  • Romyro
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    Screw that shit, get to the Abysea ??? already. There was at least 5 God damned groups all spamming Carabosse last night, spent a good 3 hours total farming and trying to pop her and only got in 1 fight before we disbanded. Shit' getting ridiculous.
    Maybe i'm reading your response wrong...

    But, I’m kina lost here. I lurk BG a lot and I’ve noticed your carabosse process has been slow since you started. Mainly because your LS members are usually busy and shouts no longer work because people don’t need the atma.

    Now that they added +2 items (and you can finally get a group together) your complaining that it’s too crowded?

    do i have that right?

    I’m not sure what the more ???s are for but that last thing I would be thinking is multiple NMs up at the same time…that just doesn’t make any sense to me.
    Last edited by Romyro; 05-12-2011, 08:54 AM.

    Leave a comment:


  • Malacite
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    May 13th Version Update Details


    May 13th Version Update Details

    Following adjustments / additions are planned to be made during the additional version update that is scheduled to take place on May 13, 2011.


    With updates that have already been announced, however require a client update or more time on development/testing will be implemented on the additional version update that is scheduled to be performed next week.

    Battle-related

    * How certain monsters in the following areas will detect a player character will be changed.
    Ranguemont Pass / Bostaunieux Oubliette / Toraimarai Canal / Zeruhn Mines / King Ranperre's Tomb / Dangruf Wadi / Inner Horutoto Ruins / Ordelle's Caves / Outer Horutoto Ruins / Eldieme Necropolis / Gusgen Mines / Crawlers' Nest / Maze of Shakhrami / Garlaige Citadel / Fei'Yin

    * The following adjustment will be made to Grounds of Valor.

    o Distribution of target monsters in certain regimes that take place in The Eldieme Necropolis.

    * The following adjustments will be made to the puppetmaster job.

    o Automaton attachments will be adjusted as follows:

    + Power Cooler
    It will reduce the MP cost even if there are no Ice Maneuvers in effect.
    + Galvanizer
    It will increase the chance of countering even if there are no Thunder Maneuvers in effect.

    o The following adjustments will be made to the new weapon skills that were added. In addition, we will address an issue wherein weapon skill damage was not calculated properly.

    + String Shredder
    Damage will be increased and status bonuses added.
    + Armor Shatterer
    Damage will be increased and status bonuses added.
    Skillchain element will be changed from Fragmentation / Scission to Fusion / Impaction.

    * The following adjustment will be made to Abyssea.

    o Empyrean upgrade items can now be obtained from certain notorious monsters.


    Item-related

    * The number of new linkshells sold will be increased.


    Miscellaneous

    * An issue wherein the skillchain effect of Inhibitor will not apply on the weapon skills String Shredder and Armor Shatterer, where automaton will continue to stand by.
    * An issue wherein the damage of the blood pacts Crescent Fang, Mountain Buster, and Tail Whip was higher than intended.
    * An issue wherein both Aptant and Pigment can be used for synergy and a previously etched aperture will be removed from an item.



    *Adjustment on Heat Capacitor where it will no longer erase all Fire Maneuver effects will be made in the future update.
    * Aromor Shatterer will also increase the accuracy along with the increase of damanger and the addition of status bonuses.

    ------------------------------------------------------


    Screw that shit, get to the Abysea ??? already. There was at least 5 God damned groups all spamming Carabosse last night, spent a good 3 hours total farming and trying to pop her and only got in 1 fight before we disbanded. Shit' getting ridiculous.

    Thank gawd I got 2 Gems off the kill and only need 10 more.

    Leave a comment:


  • Yygdrasil
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    * The following issue with the summoner job will be addressed.

    o An issue wherein the damage of “Crescent Fang,” “Mountain Buster,” “Tail Whip” is higher than intended.
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    oh wait... I never use those.

    Leave a comment:


  • KingOfZeal
    replied
    Re: May 2011 - Additional Version Updates (05/11/2011)

    Side note: can you stop quoting what they say? It makes it rather difficult to actually put it into a quick reply for subsequent threads, since you can't quote a quote.

    • Heat Capacitor
      It will no longer erase all Fire Maneuver effects.
      * Please note that the help message for the attachment will be adjusted at a later date.
    • Power Cooler
      It will reduce the MP cost even if there are no Ice Maneuvers in effect.
    • Galvanizer
      It will increase the chance of countering even if there are no Thunder Maneuvers in effect.
    • The game will remember the Atma that the player was last infused with.
    • Adjusting the location of new Abyssea support NPCs that have been added to San d’Oria / Bastok / Windurst.


    So... the last atma, not necessarily the last atmas... eh, it's a step in the right direction, and can be useful in a limited capacity at least.
    And the Abyssea NPCs were moved... where? Better/equivalent locations I hope, more than Heaven's Tower at least.

    And the attachment updates are pure win as far as I'm concerned.

    Leave a comment:

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