Re: Battle Adjustments (02/01/2011)
Ahh, I didn't know that stuff had died off so much, though I suppose it's not all that surprising. And the fact that there's a better alternative out there. Double attack is sweet as hell for skilling up though.
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Battle Adjustments (02/01/2011)
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Re: Battle Adjustments (02/01/2011)
Originally posted by Aksannyi View PostIf you have sea, see if you can't find a linkshell killing Jailers ... I can't remember which drops it, but the double attack staff is a good way to skill up staff, as long as you can keep a good supply of virtue stones. (Which are easy to farm.) Most linkshells let them drop to the floor.
It's Hope. Jailer of Hope, Hope Staff. (Pardon that, it popped into my head, and I wrote it exactly as I thought it. Lol)
Anyway, yeah, see if you can find a linkshell to let you grab it or even pay 100k for it or something, the double attack procs pretty often as long as you have the virtue stones equipped and it will skill you up much faster. I had plans to do that on my SMN since WHM and BLM can't equip that staff (they get the Prudence Rod) but I never got around to it.
Now with the extra skill points, however they're adjusting the rate, having the extra double attack would be even more awesome. Since staff was an absolute bitch to level. On the rare occasion I bothered to try.
I do appreciate the suggestion tho... but it just seems unlikely for me to find some LS going to Jailer of Hope... let alone one that will let me pay them for the staff drop. That being said, I'll still ask anyone who shouts that they're going to kill him... It would be an awsome addition to my museum of collectables.
I should redecorate my MH. I like white... yeah white. How much are screens and tables now...? *checks*
It's happening.... time to renovate.
*movin on up... mooooovin on up. To the east side...*
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Re: Battle Adjustments (02/01/2011)
Originally posted by Yygdrasil View Poststaff is a nightmare
It's Hope. Jailer of Hope, Hope Staff. (Pardon that, it popped into my head, and I wrote it exactly as I thought it. Lol)
Anyway, yeah, see if you can find a linkshell to let you grab it or even pay 100k for it or something, the double attack procs pretty often as long as you have the virtue stones equipped and it will skill you up much faster. I had plans to do that on my SMN since WHM and BLM can't equip that staff (they get the Prudence Rod) but I never got around to it.
Now with the extra skill points, however they're adjusting the rate, having the extra double attack would be even more awesome. Since staff was an absolute bitch to level. On the rare occasion I bothered to try.
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Re: Battle Adjustments (02/01/2011)
I've capped my Summoning Magic Skill. I know the slow and drawn out progression. I've sat in an abyssea party for 8+ hours, spamming Pred. Claws every 45 seconds and walked out with +2.3 skill points in the category.
I have lots of sympathy for PUP and their terrible fate of skilling not only themselves, but their pups as well. I feel for you...
As for myself currently... I'm working on Ninjitsu, katana, g katana, parry, evasion and staff at the moment. Now that I have some fairly decent gear and I'm starting to get my skills up a bit farther, I've been dedicating a few hours a week to sitting in Wajoam Woodlands letting Colibri wack at me for a while to boost my eva/parry skills. It gets boring, but it gets the job done. I can't rely on skilling those 2 in abyssea since hardly ever have hate... and AoEs are few and far between. Katana is going up slowly but steadily... and staff is a nightmare and ninjitsu is just expensive and timely.
Ninjitsu... I've just bought 4 stacks of Raiton tools and have been slowly making my way through all the mobs that I cap my gain on and letting the timer do all the work. I macro'd in a loop of commands to keep the raiton coming. My eva and parry are high enough that i can sit there and idle while I work on the skill. It's slow... but it'll get there. Once I can land on abyssea mobs, I'll move the skill-ups to them, but until then, I dont expect to do much besides grind from Quifim -> Jungle -> Citadel -> Woodlands -> Terrigan and eventually finish.
What I need is a magian 2-3 hit staff and an old fassioned skill up party at the tree. For katana... it's just a matter of time... but the Double Attk/Tripple Attk and haste I get in abyssea helps those skills come faster and faster.
I think it's a welcome (and totally long verdue) change that will help me out in every one of these skills. I can't wait. What day is it set for? Or is it confirmed yet?
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Re: Battle Adjustments (02/01/2011)
Originally posted by lunamadison View PostThis is welcomed. Now if they just let us get skill ups in campaign too.
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Re: Battle Adjustments (02/01/2011)
I always did pretty well on guard, of course, fewer skills are slower to get the summoning magic...
This is welcomed. Now if they just let us get skill ups in campaign too.
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Re: Battle Adjustments (02/01/2011)
I didn't know that. Thanks. The only thing I knew about guard was that it was a bitch to level. XD
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Re: Battle Adjustments (02/01/2011)
Originally posted by Aksannyi View PostThen again, the bonuses (if there are any) from having these skills leveled might then need to be looked at, but I can't remember when having your guarding skill at cap really made that much of a noticeable difference, and it's certainly not a requirement that I've ever seen. (Perhaps useful in Salvage, but I've never really seen anyone struggle without it.)
Guard reduces damage taken by quite a lot, also can nullify TP moves entirely. Since monk has turned into a tank in a lot of abyssea situations, it's actually quite useful and will proc often the higher your skill level is.
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Re: Battle Adjustments (02/01/2011)
Considering how many jobs you can level up and how many of those are "required" as subs I think this was very overdue. Kinda late, but still welcomed.
Hopefully the game will keep getting better for my return once the level cap is rised to 99. Too many jobs and things for me to catch up by then.
PS > Oh and leveling enhancing and sword skill was one of the things that made me quit this time, so hopefully that's resolved now.
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Re: Battle Adjustments (02/01/2011)
This may actually make me want to come back. O.O
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Re: Battle Adjustments (02/01/2011)
Originally posted by Armando View PostI'm somewhere between "The skill up patch is awesome" and "Damn it Square, skill-up rates should've been like this all along." I mean, skilling up is just another pointless timesink SE throws in to keep us playing. It's done more harm than good.
I was really hoping they'd adjust Guard & Parry though, ugh. Those two skills are such a nightmare to level (and so is summoning magic for that matter) but maybe this means I can sit there and cycle avatars and get .5's now?
Note that when they said faster rate, they seemed to imply just bigger numbers per skill up - they didn't say shit about the actual rate of said skill ups occurring. And that's the biggest god damn problem. It should not have taken me over 2 hours to cap my great katana in an Abys. EXP PT using Soboro and spamming Tachi: Rana. That's a bit insane for 30-something skill levels.
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Re: Battle Adjustments (02/01/2011)
Originally posted by IfritnoItazura View PostWell, not that I'm saying it's a bad thing, but easier/faster skill and exp makes leveling up job and skill feel like less of an accomplishment.
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Re: Battle Adjustments (02/01/2011)
As much as I hate to keep playing the comparison game, I do love how they removed the need to level up your weapon skills in WoW. Not that it was hard to level in the first place, but it was just annoying if you wanted to switch to two-handed sword after using axes for 80 levels.
Seems some skills shouldn't really need leveled. Parry? Guard (lol guard yeah I've heard stories about that shit). It should just be a passive ability, and if it's a B+ skill on X job, and when you level up, you gain the skill points automatically. So many people are maxers and want to see those blue numbers, parry, guard, shield (for some), evasion (for some) are tough to skill up as there's no real good way to do it unless you do a lot of tanking. Then again, the bonuses (if there are any) from having these skills leveled might then need to be looked at, but I can't remember when having your guarding skill at cap really made that much of a noticeable difference, and it's certainly not a requirement that I've ever seen. (Perhaps useful in Salvage, but I've never really seen anyone struggle without it.)
The entire skill system could stand to be reworked. It still irked the hell out of me that BLMs could enfeeble an HNM as well as I could on RDM with capped merits + gear because all they had to do was ES it - which was basically what a RDM needed to do, as well. Skill levels should matter on things like that. I've always felt the skill system was kind of retarded. But it is nice anyway that people who wish to cap their skills are going to have an easier time doing so, especially because of how much harder it is to get an actual party at your actual level ever since Sync and of course on through SMN burning and now Abyssea.
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Re: Battle Adjustments (02/01/2011)
Well, not that I'm saying it's a bad thing, but easier/faster skill and exp makes leveling up job and skill feel like less of an accomplishment.
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