Originally posted by Omgwtfbbqkitten
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Battle Adjustments (02/01/2011)
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Re: Battle Adjustments (02/01/2011)
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Re: Battle Adjustments (02/01/2011)
Originally posted by Aeni View PostI remember the last skill point in WoW was the most insane experience. It could happen in a couple of hours or a couple of days.
---------- Post added at 08:03 AM ---------- Previous post was at 08:01 AM ----------
Originally posted by Yygdrasil View Postunderworked, bored employees of organizations who are too ignorant to realize that FFXIO consumes more than 50% of their work day
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Re: Battle Adjustments (02/01/2011)
So the fewer subscribers FFXI has:
- The more TH improves
- The easier skill-ups become
- The more EXP you get per kill
- And missions become even more of a joke.
Seriously, can you just make an offline version now? The only problem I'm seeing now is people have to pay to play this.
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Re: Battle Adjustments (02/01/2011)
>.< lol I highlighted it too with my mouse to see if it was hiding anything... nope.
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Re: Battle Adjustments (02/01/2011)
Originally posted by Aksannyi View PostAs much as I hate to keep playing the comparison game, I do love how they removed the need to level up your weapon skills in WoW. Not that it was hard to level in the first place, but it was just annoying if you wanted to switch to two-handed sword after using axes for 80 levels.
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Re: Battle Adjustments (02/01/2011)
Yeah, not anymore. We were 12-manning most of the jailers anyway, duoing/trioing the Ix'aerns. Pretty easy to farm a popset with about 2-3 people and just get a party or so to come help you blast the shark.
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Re: Battle Adjustments (02/01/2011)
There should be still people interested in Sea. At the very least, there would be people who want Novio Earring. (As awesome as Hecate's Earring is, nukers would want something for the other ear--if they can get Hecate's to begin with.)
Probably don't need that many people, either.
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Re: Battle Adjustments (02/01/2011)
Originally posted by Aksannyi View Post(lol we always derail everything. Sorry guys)
It's just who we are (underworked, bored employees of organizations who are too ignorant to realize that FFXIO consumes more than 50% of their work day)
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Re: Battle Adjustments (02/01/2011)
Haha, it wasn't my intention to mess with your head, but that works.
Anyway. So about these skill ups, right? (lol we always derail everything. Sorry guys)
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Re: Battle Adjustments (02/01/2011)
Originally posted by Aksannyi View PostLooks like we need one of these:
But seriously.... I actually felt really stupid when I saw this post. I figured that the blackness was something being blocked by websense. It was only after I fiddled with my phone to pull up the page and find the post that I realized I was seeing it correctly all along.
Well played... Well played....
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Re: Battle Adjustments (02/01/2011)
Originally posted by Aksannyi View PostI always use two hands when I'm playing with a sta--
nvm.
FCC: "We have taken Yygrasil into our custody. No longer will his fowl language be of consequence"
*mrrfughhhhhh*
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Re: Battle Adjustments (02/01/2011)
I always use two hands when I'm playing with a sta--
nvm.
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Re: Battle Adjustments (02/01/2011)
Originally posted by Aksannyi View PostAhh, I didn't know that stuff had died off so much, though I suppose it's not all that surprising. And the fact that there's a better alternative out there. Double attack is sweet as hell for skilling up though.
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