Re: Battle Adjustments (02/01/2011)
just do it, think of all the fun things we can talk about
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Battle Adjustments (02/01/2011)
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Re: Battle Adjustments (02/01/2011)
Hmmm... I may start up again....
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Re: Battle Adjustments (02/01/2011)
I was on my 42 Dnc/bst in qufim. Exp per kill was 80-120. Everything EP. It was pretty nice.
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Re: Battle Adjustments (02/01/2011)
Originally posted by Aeni View PostHas anyone found soloing any easier because of this change? I might just reroll on Yyg's server >.> Oh wait ... SE doesn't want my CC. Nvm. Seriously thought about playing FFXI, got nostalgic for it listening to the soundtrack ... argh.
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Re: Battle Adjustments (02/01/2011)
The patch is amazing. The end.
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Re: Battle Adjustments (02/01/2011)
Originally posted by Aeni View PostHas anyone found soloing any easier because of this change? I might just reroll on Yyg's server >.> Oh wait ... SE doesn't want my CC. Nvm. Seriously thought about playing FFXI, got nostalgic for it listening to the soundtrack ... argh.
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Re: Battle Adjustments (02/01/2011)
Originally posted by Aeni View PostHas anyone found soloing any easier because of this change? I might just reroll on Yyg's server >.> Oh wait ... SE doesn't want my CC. Nvm. Seriously thought about playing FFXI, got nostalgic for it listening to the soundtrack ... argh.
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Re: Battle Adjustments (02/01/2011)
Has anyone found soloing any easier because of this change? I might just reroll on Yyg's server >.> Oh wait ... SE doesn't want my CC. Nvm. Seriously thought about playing FFXI, got nostalgic for it listening to the soundtrack ... argh.
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Re: Battle Adjustments (02/01/2011)
i am happy but the next FFXI cycle for me is in June-july and august.
I won't be playing until then... FFXIV for now.
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Re: Battle Adjustments (02/01/2011)
Originally posted by Omgwtfbbqkitten View PostI think its safe to say the people who insist on living in 1997 and 1998 are the unstable ones we need not listen to.
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Re: Battle Adjustments (02/01/2011)
By the time I quit, (still after those elusive Kitty pants) hardly any linkshells were doing sky at all on Hades, so I don't really see much of a difference between then and now, at least from my perspective. The only thing is the speed at which you can kill stuff, which really was never the issue in the first place. Once you clear all the statues out, you still have to wait 15 minutes for repops.
No doubt it's easier for some, and on populated servers where sky was still crowded this is undoubtedly a godsend, but (and maybe this is my WoW-ified self talking here) people going back to do old, outdated content generally don't want to screw around farming drops all day. They'd probably like to run up there (gathering still takes forever because I'd be willing to bet that most people haven't gotten the sky warp, especially those who have never been in a sky linkshell) and kill a few NMs. While sometimes farming/skill-up parties can be fun, usually it's a chore and you start to curse the gods at Square Enix for making it take so damn long for stupid Steam Cleaner to pop, or damn Ro'Maeve water to drop.
I mean, old content is old. And I'd wager those areas are deserted - even more so than before, on some servers. I don't see it being bad that they'd lower some spawn times or increase the drop rates. And honestly, make diorite sellable. Do it. If some random idiot happens to kill a statue on the way to god-knows what (coffer spawn, perhaps? I don't know) let him sell the diorite neither he nor his ls is ever going to use. They could tweak it. They've tweaked so much over the years, god only knows why they won't fix sky of all things.
Sea could also stand to be reworked - getting animosity sucks. Getting DRG to pop sucks. And if you're not there for capes but actual pop items and you just wasted four hours farming a pop item to get a cape that no one wants, that sucks. Make the virtues 100% now, and the vices a lottery second drop. Since chances are, people don't really care for the capes anymore but might wanna pop JoL or even AV. I don't think it would kill SE.
ZNM was a timesink but they did this one somewhat right. You have a lot more control over what you pop and how you get your pop items. There's no waiting on lotteries there. You can easily farm zeni solo and when people have their pop items, you all go kill the NM. I gotta say, while zeni was a pain if you had inventory woes (cue Aks trading with her mule account for 20 minutes in WG), the system worked really well. And it never really felt like I was wasting time. I'd go to cook dinner so I'd have my Pankration pet queued up, check on him in 10 minutes and requeue, etc.
While that is indeed newer content, they got it right. Do I think they should change sky and sea to be that way? No. I think they should tweak the spawn rate of NMs and their placeholders, and they should up the drop rate of pop items.
And I note that no one has addressed kings back with me, but I'm going to say again that at this point, 21-24 hours is retarded, 3-5 is even moreso. Not that it wasn't to begin with, but at this point with so few people needing gear and rather just wanting it (yes, Ridill was hopelessly outdated by the time I quit and I still wanted one), why not up the spawn rates of these NMs? You said it yourself, give more people a chance to fight. You will still have monopolizing linkshells for a while, but they'll get what they want and they'll stop camping. (We did that, by the way. We rarely camped Aspid anymore, and there were times we'd go a few weeks without bothering with Fafhogg.) This may already be the case, I don't know. Maybe Fafnir is sitting up in the pit right now going, "Uh, guys? Hey. No one's botted me in a while, can someone come kill me? I'd do it myself but, you know, I'm not a DRK."
They've made so much of the game faster and easier, it just seems so inconsistent to keep some stuff as ridiculously slow as it is while putting the other stuff at practically warp speed in comparison. But maybe they're stealing Blizzard's model, where old content is old and they don't update it anymore because it's no longer relevant.
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Re: Battle Adjustments (02/01/2011)
Originally posted by Aksannyi View PostYeah, while people have it easier getting to sky and seeing that content, or getting to sea and being able to participate in Jailers or what not, the systems are still stupidly slow. Go up and farm diorites for a few hours, pretty sure that shit hasn't changed. Popping Despot? Gonna be just as slow as before, because repop timers on mobs haven't changed and the spawn rate of Despot is still just as slow.
That doesn't mean the Sky experience as it was, though; high level players now means a group can spread out to cover more trigger items at the same time than before. And, with Abyssea luring most people away, competition for NMs is practically nil; you're no long bouncing from one location to another because the NMs are taken--you actually get the NMs now.
The same number of people can gather triggers faster than ever. (And a smaller, non "endgame LS" group can handle Kirin these days--but I mentioned that already.)
I think that's why the people who don't play anymore have a hard time understand from merely reading about the updates to the game. You folks get the mechanism change (and the mechanism which didn't change), but the implication for actually playing the game isn't always obvious at the first glance.
Despite the lack of change to the trigger system, Sky is a lot faster/eaiser compared to before. Can it be streamlined more? Sure; Diorite is still a pain (though less than a full party can kill statues faster than repop in Nexus now, so fewer people need to suffer at the same time.) Do I think that's where SE should be spending its dev time? Nah.
* * *
By the way, Aksannyi, you may not have guessed this, but Despot was easily the most popular NM with my Sky LS members back when I still did Sky regularly.
With FoV in Sky, people who arrived early often would kill the Groundkeepers placeholders while waiting for the rest of the LS to show up. That way, they get a bit of experience points and tabs, and possibly a Gem of the West.
So, yeah, Diorite (and thus Autumnstone) was a chore, but we almost always had spares of Gem of the West.
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Re: Battle Adjustments (02/01/2011)
I like your enthusiasm for XI, but to be honest the massive revision they would have to do to countless hours of gameplay, it wouldn't seem effective to make a revision or remake to FFXI. Seeing as how they haven't even acknowledged the existence (actually, denied it I believe) the PS3 remake of FFVII, which nearly every FF fanboy has been screaming about a remake for I dunno how many years now.
When Sephiroth and Cloud with the GameFaqs poll every year since FFVII, and Link from Zelda:OOT is right behind them, I think its safe to say the people who insist on living in 1997 and 1998 are the unstable ones we need not listen to. We've had so many great gaming experiences since then. Those were good games, but the way people hang onto them is crazy.
Nintendo didn't remake Zelda:OOT because their moron fans demanded it, they did it because they felt the 3DS was the right time for it. When Zelda came out, they had you jumping down holes and angled the camera for that sense of "Gee, that's pretty far down" because doing games in 3D was a new thing. So I can't really be surprised that its coming with the 3DS now because that's the sort of effect they're trying to sell people on now with real 3D effects.
But I'm sure the FFVII fanboy is going to look at that and say "See? Nintendo listens to their fans!" Probably doesn't help that MS is remaking Halo: Combat Evolved, either. Zelda: OOT and Halo are some pretty big stuff, but those are games that also live in the lap of luxury that is first party development.
FFVII doesn't live there, it lives in a world of third party budgets, deadlines and shipdates. A Zelda or Halo game can be developed and it comes out "when its done," not usually a street date.
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