Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
1 - DeltSmash - 05-28
2 - Cruz - 05-28
oooooo new toys.
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Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
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Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
I stand corrected. Continuing to play this game is the equivalent of self-mutilation. It used to be something great.Originally posted by Murphie View PostWell, clearly you haven't enjoyed it since PC release.
Filthy Casuals < Real Players. Ok, I get it.
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Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
Never before has an avatar been so aproposOriginally posted by Cruz View PostI have enjoyed this game since PC release. The game is not dying. The game is dead. They have run this game into the ground so filthy casuals can come in and snatch everything up that took us real players years to accomplish. Game over, SE. Try again.
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Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
Well, clearly you haven't enjoyed it since PC release.Originally posted by Cruz View PostI have enjoyed this game since PC release. The game is not dying. The game is dead. They have run this game into the ground so filthy casuals can come in and snatch everything up that took us real players years to accomplish. Game over, SE. Try again.
Filthy Casuals < Real Players. Ok, I get it.
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Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
Originally posted by Durahansolo View PostThen they would make a good use of the /slap command. You could pull off your glove and slap them with it to challenge them to a duel.

wow, free beer.
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Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
I have enjoyed this game since PC release. The game is not dying. The game is dead. They have run this game into the ground so filthy casuals can come in and snatch everything up that took us real players years to accomplish. Game over, SE. Try again.
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Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
Silly person, gauntlets are for throwing down, not slapping.
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Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
Then they would make a good use of the /slap command. You could pull off your glove and slap them with it to challenge them to a duel.Originally posted by Murphie View PostI would absolutely hate a duel (not DUAL) system. Seriously, the last thing I need is some idiot spamming me with duel invites while I'm trying to browse the AH.
(I'd hate to get slapped by a DRK with those sharp gloves on though.)
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Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
I would absolutely hate a duel (not DUAL) system. Seriously, the last thing I need is some idiot spamming me with duel invites while I'm trying to browse the AH.
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Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
The more gil people have the higher the prices of items in the AH, basically inflation happens so your in the same position as you were before.Originally posted by godsaiyan View Postkill off RMTs though that's near impossible, but perhaps make gil a bit easier to gain eg. more mob types to drop or beastmen to drop larger quantities.
edit, sorry murphie didn;t read your post before posting, but yeah we both agree on that
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Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
Ok one thing that i would like on top of what i said earlier is perhaps when you are KO'd, not to lose exp or at least not as much, as more often than not, most people have gained a level, and been KO'd almost straight after, resulting in a level down
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Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
While I agree teamwork is a wonderful ideal to strive for, here is why I talk about Campaign and Fields of Valor as response to EXP parties:
The rewards for them are slow and not really all that good. The EXP for them is worse than what you get from a terrible merit party. Yet people choose to do them over EXP parties anyway. Maybe I'm reading too deeply into this. But that people would choose less EXP over more EXP reflects very badly on the state of EXP parties today, as if no amount of EXP/hour can entice people to join them.
Here are some things about the game:
- People hate pickup groups. They will do whatever they can to avoid them. And more than anything for our event shouts, a pickup healer is not to be trusted. Pickup parties are always referred to in this game with a touch of contempt.
- Communication, "chit chat" if you will, is now frowned upon in EXP parties. Where parties used to be the way we used to meet people in the game, it is now viewed as a detriment to EXP/hour.
- As a result, all the jobs are beginning to try to find loopholes around the need to party. Soloing to 75 has almost become a sport to some people. And for those who did not used to have a way to do it, now they have /DNC.
- The bandwagon approach to leveling jobs. This is one of the reasons I feel that people do not like partying. Many are playing jobs they do not even enjoy. Instead, people are leveling jobs with the ulterior motive of bettering their other jobs. This isn't right or wrong, but if you play a job you don't enjoy, obvioulsy you're not going to like partying.
Once again, complaints about this game inevitably lead back to the players. All these new soloable content has done is shown the face of parties as they exist today, something that is not viewed as an admirable quality of the game, but as a necessary evil. An evil that becomes less necessary with each new update...
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Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
I really don't think getting around is that hard, even back then. With OP warps updated and the ability to go from Nation to Whitegate to Jeuno and back, there really isn't a place that's hard to get to quickly. Its just hard to conquest starter zones.- Make Explorer Moogles permanent, they can charge a higher fee (maybe 3-5k) for teleports with a minimum Rank 6 requirement and 300g -available to all- with the Kupower.
There's making travel reasonable and then enabling people who don't take advantage of the great options that are already there. I think its way too easy to get around now for what little effort has to be put in.
I mean, we had to toil away for Tavnazian Ring and the OP warp to Tavnazia and yet navigating ToA and WotG is so braindead easy. Heck, they added CN, EN and GC warps to WotG zones last update and people still don't go there. I guess the Campaign Allied NPC is "too far" now.
Not to mention I can abuse Campaign warps to fill in the one or two OPs I don't have.
Because since you don't trust people to such an anal degree you'll put faith in AI programmed by *gasp* people?Instead, I will ask for Mercenary NPCs--NPC tanks I can hire to fill out parties, in particular.
In all seriousness, I'm amazed you log in. If people are a problem for you, there's a plethora of RPGs out there that don't require other people at all. Go play those, MMOs are about playing cooperatively to accomplish goals. Its never going to be perfect so long as other people are involved, but some of us appreciate being surprised by the skills of other players from time to time.
You know, rather than just assume everyone but you sucks at the game.
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Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
Not even 2k-tan would believe you.Originally posted by Mhurron View PostOr as some of us realize, the effects that actually make Vana'diel seem like a large, real world.
And also, that is why I want rank and other requirements in place. The large real world effect is pretty good for new players (for many reasons), but after you've been around long enough it becomes a hinderance instead.
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Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
I agree with Kataru's I dea of adding FoV to other areas, but at the same time I don't. With adding them to the other areas, it will make less people seen around the other areas, and will lessen the chance of peopel helping each other when they need it. And even less of a chance of a person running by you when you are dead. (There are times where there is no one in my ls that is online that can raise or, that can raise, but do not have access to the area I am in while dead.)
I agree with it, as it will make less soloers go into areas that are not used by parties. Soloers kill the mobs that parties kill, making it harder to get exp. (I have experianced this first hand. I try to avoid it when soloing as well, but I can't find a better zone to solo in that has the FoV book.)
IfritnoItazura's idea with the mercenary. Paying as you use it I think is a good idea. It will create a gil sink, possibly making the price go down of certain things. But, it will get rid of the part that SE has worked so hard to keep. Team-Work in the game. Most, if not all, MMORPGs have very little team work needed with other players. Hell, I played Guild Wars for a good three years, and the entire time I played it. I NEVER needed to team up with anyone to do anything in that game because of Heros/NPC Henchmen. I just grab a few Hero's, and henchmen and I'd go and kill a few things, do a missions, and be finished.
But, that is just my opinion about what they have said. I like them, then at the same time I don't. It takes away the chance to team up with other people, while adding more soloability.
But what would make FFXI more enjoyable (for me, not sure about others), is following IfritnoItazura's idea. Instead of making them fore higher, make NPCS that act like human players. They go out and kill stuff, they can raise you, they can die, and you can raise them. They can go out and even join your party. They can level up, and gain exp. These types of NPCs will actually make the less used areas for exp and the such, used more.
My other idea(s) are to add a Dual system. You are in town and you want to test how well your character is against another player. You click on them, hit examine, and you can select "Challenge to Dual." FFXI is about other adventueres. In RL they would fight each other as well, for pracitce, or to gain control over a certain area.
Another one is... Town invasions by beastmen, that is NOT Besisged, and NPC's can get captured, but the useless ones. Like a npc thats by the AH, that explains it. You go save them, and they reward you with exp, and a good item. The Beastmen are of a low level so that newer players can take part, but there are higher lvl beastment so that the verteran players don't one-shot kill them. It can happen like two-three times a week. When it does happen, you can leave the town, and face them head on, or wait until they enter the town. Rewards will be money, EXP, and CP. If you do not wish to parttake, and option will show up in your chat log. "Enter Y/N in echo to partake in the invasion." After 30 seconds, the people who did answer, and did put in yes, will be transfered to a different zone (Thats the same as the town), and then the best men invade. The ones that don't answer, are left in the same place as they where before, to prevent afkers from taking party accidently.
Or... The town gets their knights together, and adventueres, and invade the beastmen's strong hold. This will show that there is still a war going on between the Beastment, and the people of Vanadiel, and give the lower lvls a chance to take part in some fun warfare in the game.
"Remove lottery spawn NMs and make them triggerable instead. Or increase their drop rate after a certain period of time has passed since their introduction to the game (Ra/Ex item NMs only)"
Yes! Me and my ls have been talking about soemthing like this for a long time now. Like the 24 hour pop nm that drops the Brown belt items. WTF SE! Why 24 hours!?!? Why cant it be a trigger pop, or a 1 hour spawn with 100% drop chance? -.-;
Just like VE, and The mod that Drops Fuma, and o-kotes. I'd never pay 500k+ for the items, but they are great items to have.
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