Re: A problem on Pandemonium
Task: Generally, at higher levels, that will be true. But Stone and Water suck, especially given resist rates. You will consistently get far far better damage out of Banish than out of Water.
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A problem on Pandemonium
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Re: A problem on Pandemonium
Well to everyone that has given me great advice. ã‚りãŒã¨ã†ï¼ï¼ï¼
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Re: A problem on Pandemonium
I had just thought that from a damage to mp spent perspective divine magic is strictly inferior to elemental on non-undead.
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Re: A problem on Pandemonium
THF is pretty useful. Well back when I took it to the Dunes. But I was a good puller, and once I get SA at 14 or 15. It's 18, but I could afford equipment back then XD unlike most THFs without a sub job. I had a subjob. So I had those advantages over the up and coming THF.Originally posted by Lunaryn View PostScholar in particular kind of sucks in this regard, it doesn't start being really good at anything until around level 20, even though it gets enough tricks to be useful at 10. Honestly, if you can find another SCH, BLM, RDM, or WHM, duoing or trioing worms can be very effective and is something an SCH can actually manage somewhat decently. Just be sure to sub WHM, and remember that Banish is your best nuke until at least Aero.
Biggest problem I'd see with trying to take SCH to the dunes is that many people primarily expect you to main heal if you're a mage. Particularly when, as often is the case, there is a shortage of healers. I'd always been advised to avoid the dunes until 11 on WHM and 14 on RDM so that I wouldn't be asked to main heal a party without Cure II. SCH doesn't even get the spell until 17. Its nuking capabilities are lackluster compared to BLM, although in the rare case you found a dunes party that thought it wanted a BLM, they aren't as easily found for parties either. SCH's main strength is versatility, but your very sparse spell list won't really offer that much yet.
That said, SCH is hardly the only job that is seriously limited in what it can contribute during early dunes levels. *coughTHFcough*
Just the dunes..Originally posted by IfritnoItazura View PostIf your goal is to level, even sub-par exp/hour from soloing beats out hours of seeking without invite for 0 exp/hour. (Can always solo with seek flag up, too--I did that on NIN a few nights ago.)
A friend of mine recently level WHM to 37 for SJ, getting the last few levels by nuking worms with Banish.
Is that for real? 20-50 people on seems like an absurdly small number. Aside from just after server reboots, I don't recall Ifrit dropping below 900 more than once or twice in the last four years.
/sea all
That should tell. ._. (Unless you mean there are 40 to 50 people in just Valkurm Dunes? If that's that case, I'd consider that pretty crowded by today's standard.)
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Re: A problem on Pandemonium
Scholar in particular kind of sucks in this regard, it doesn't start being really good at anything until around level 20, even though it gets enough tricks to be useful at 10. Honestly, if you can find another SCH, BLM, RDM, or WHM, duoing or trioing worms can be very effective and is something an SCH can actually manage somewhat decently. Just be sure to sub WHM, and remember that Banish is your best nuke until at least Aero.
Biggest problem I'd see with trying to take SCH to the dunes is that many people primarily expect you to main heal if you're a mage. Particularly when, as often is the case, there is a shortage of healers. I'd always been advised to avoid the dunes until 11 on WHM and 14 on RDM so that I wouldn't be asked to main heal a party without Cure II. SCH doesn't even get the spell until 17. Its nuking capabilities are lackluster compared to BLM, although in the rare case you found a dunes party that thought it wanted a BLM, they aren't as easily found for parties either. SCH's main strength is versatility, but your very sparse spell list won't really offer that much yet.
That said, SCH is hardly the only job that is seriously limited in what it can contribute during early dunes levels. *coughTHFcough*
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Re: A problem on Pandemonium
If your goal is to level, even sub-par exp/hour from soloing beats out hours of seeking without invite for 0 exp/hour. (Can always solo with seek flag up, too--I did that on NIN a few nights ago.)
A friend of mine recently level WHM to 37 for SJ, getting the last few levels by nuking worms with Banish.
Is that for real? 20-50 people on seems like an absurdly small number. Aside from just after server reboots, I don't recall Ifrit dropping below 900 more than once or twice in the last four years.Originally posted by Kiyajio View PostI have a problem. I am trying to lvl my scholar. It is now lvl 10 but I goto the dunes and everyday and night even on weekend nights.. There are barely like 20 to 50 people on, and most of them are lvl 40+.
/sea all
That should tell. ._. (Unless you mean there are 40 to 50 people in just Valkurm Dunes? If that's that case, I'd consider that pretty crowded by today's standard.)
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Re: A problem on Pandemonium
It depends. Back when I lvled my BRD through there I was always invited into good pts mainly because of being rank 5 thus them knowing I am not a noob, and also because I am a BRD and when crap hit the fan in any PT I was in. I wouldn't stick around too long to find out if the PT could survive a IT mob that has 75% HP and the WHM is dead and the Tank is dead XDOriginally posted by Mhurron View PostYou would think, but for some reason everyone is retarded in the Dunes.
But I had fun with such things like that because the dunes felt like it was like the battlefield. Because after the dunes the only other place where PTs get wiped out are the jungles. after that it's systematic and boring zzzZZZzzz
That's cool man. I loved playingg through this game because of that. The only thing I hated is once you get to lvl 40 or so players get a bit demanding, and so I had tons of fun playing through the low lvls. I do besieged and stuff like that, but I think I am going to solo maybe in Windy [S].Originally posted by Taskmage View PostNot even necessarily longer. If you know what you're doing you can generally achieve the exp rate that an average party in Valkurm would get, without the possibility of getting stuck with one of those horrid parties that wastes an hour of your time and actually loses you experience. Emperor/Empress bands reduce the grind time even further from what it used to be.
And nobody says you can't put your flag up when you're soloing. Someone trying to start a party will probably search all areas if searching the region doesn't get them enough members.
I imagine bards solo to 20 the same way melee do. They have the same skill rating at that level as a rdm or a thf using a sword, and an almost identical selection of armor. Plus attack and accuracy bonus songs and paeon to reduce downtime. Should be pretty easy really.
Nothing wrong with that either.
The game's changed a bit since 2005. Camps, strategies and party dynamics are probably not at all like what you remember. If you want to play again you're going to have to do things slightly differently than you used to. If you enjoy the game and want to play it again, don't let that stop you. If you don't enjoy it and want to quit again, don't feel like you need to justify your decision to any of us. We like FFXI just fine obviously or we wouldn't be here, but I don't think anyone will claim this game is for everyone.
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Re: A problem on Pandemonium
I had a good Dunes PT once ... really, I did!
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Re: A problem on Pandemonium
Not even necessarily longer. If you know what you're doing you can generally achieve the exp rate that an average party in Valkurm would get, without the possibility of getting stuck with one of those horrid parties that wastes an hour of your time and actually loses you experience. Emperor/Empress bands reduce the grind time even further from what it used to be.
And nobody says you can't put your flag up when you're soloing. Someone trying to start a party will probably search all areas if searching the region doesn't get them enough members.
I imagine bards solo to 20 the same way melee do. They have the same skill rating at that level as a rdm or a thf using a sword, and an almost identical selection of armor. Plus attack and accuracy bonus songs and paeon to reduce downtime. Should be pretty easy really.Nothing wrong with that either.Originally posted by Kiyajio View PostI think I would rather just work hard in real life and find a game to just enjoy.
The game's changed a bit since 2005. Camps, strategies and party dynamics are probably not at all like what you remember. If you want to play again you're going to have to do things slightly differently than you used to. If you enjoy the game and want to play it again, don't let that stop you. If you don't enjoy it and want to quit again, don't feel like you need to justify your decision to any of us. We like FFXI just fine obviously or we wouldn't be here, but I don't think anyone will claim this game is for everyone.Last edited by Taskmage; 07-19-2008, 08:42 AM.
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Re: A problem on Pandemonium
FFXI has always been a grind, it's nothing new. The grind has just changed a little bit - soloing lower levels is easier, but you have to do it longer, for example.
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Re: A problem on Pandemonium
hmm sounds like too much work I think I'm going to just quit again. Help my cousin out a bit and that's it. It's ridiculious. solo to lvl 20 WTH?!?!?!? that lvl 1-10 solo grind is a pain. let along a lvl 1-20 solo grind with a mage.Originally posted by Taskmage View PostIt's pretty easy to solo mage jobs to 20 in North Gustaberg (S) now. Just get refresh sigil, throw on barstone and go to town nuking worms. The ones east of the cliff and south of the river are 10-12 while the ones west of the cliff are 18-22. There's a little stretch in the middle where you're slaughtering the lower level worms but not quite high enough for the higher ones. Just be choosy with your targets if you want to move down early. If you can't take it you can always run away.
My smn, wife's blm and friend's sch all got to 20 this way. Except for the gobs at the cliff tower there's no aggro in D-9 through J-9 where your targets are, so it's very safe and pretty easy if a little boring.
This effectively killed anyone from becoming bards from what I am assuming. Which might be a good thing for me XD but point in blank I remember why I quit in 2005. Plus in a few months I will be in Japan, and then once I start my career. I think I would rather just work hard in real life and find a game to just enjoy.
This game is not young adult friendly at all lol.
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