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Old 04-28-2008, 02:58 PM   #16 (permalink)
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Re: Changing Nations, Outposts, and you.
I thought I heard about a bug where you could get supplies from a nation, switch to another nation, and then turn in the supplies under the new nation and get that OP. It was some time ago, but still.

If it does work and you switch from any nation to Sandy or Windy, that would be very helpful for the other nation (switch to sandy have windy, switch to windy have sandy), switch to bastok you have to hope the one you didn't get gets taken over. But, gusta is fairly useless for an OP, since it's so far from the city.


I personally have every OP except for sky (which I don't have access to) and Tavnazia (which I'm not far enough in CoP to get), and I'm not even close to willing to give that up yet. I'd have to be rank 10 in windy for a long time and want to experience the other ones.



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Old 04-28-2008, 03:55 PM   #17 (permalink)
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Re: Changing Nations, Outposts, and you.
Cape Teriggan Outpost.... Adamantoise/Aspidochelone... hello! lol




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Old 05-05-2008, 01:13 AM   #18 (permalink)
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Re: Changing Nations, Outposts, and you.
LOL - wut?





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Old 05-05-2008, 05:01 AM   #19 (permalink)
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Re: Changing Nations, Outposts, and you.
Originally Posted by KingOfZeal View Post
I personally have every OP except for sky (which I don't have access to) and Tavnazia (which I'm not far enough in CoP to get)
There is Outpost Teleport to Tu'Lia? o_O?

Edit:
Originally Posted by Karinya View Post
Beaucedine/Xarcabard for dynamis maybe, but if you ask your LS for a tele-vahzl, I'm sure you can get one (unless your ls really sucks).
That depends. If the WHMs are already there while you're elsewhere, it'd be impolite to demand someone HP just to get you free transportation. (Plus, not everyone set home point at the same place; seems like it's nearly split 50/50 between Whitegate and home nations for my Dynamis LS.)



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Old 05-05-2008, 07:36 AM   #20 (permalink)
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Re: Changing Nations, Outposts, and you.
Well, not an op, but close -- I'm referring to the Hall of Transference, which for some reason I've always associated with OPs.



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Old 05-13-2008, 11:50 AM   #21 (permalink)
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Re: Changing Nations, Outposts, and you.
Originally Posted by KingOfZeal View Post
But, gusta is fairly useless for an OP, since it's so far from the city.
It's somewhat better now given the shining light/lycoportal up the cliff. In fact, the most significant use I can see for that particular one is for a San d'Orian or Windurstian with the Gustaberg OP who wants to get to Palborough or Movalpolos. Anyone coming from Bastok or Dem would be able to get there faster either by chocobo (long way around, but faster movement) or Port Bastok's exit.

Originally Posted by IfritnoItazura View Post
(Plus, not everyone set home point at the same place; seems like it's nearly split 50/50 between Whitegate and home nations for my Dynamis LS.)
Actually, we've found the Chocobo Circuit to be quite handy for this. We still get odd reactions from strangers we suggest it to, but a number of people scattered among Bastok, San d'Oria, Windurst, Jeuno, and Whitegate can easily gather together there and teleport.



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Old 05-13-2008, 12:25 PM   #22 (permalink)
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Re: Changing Nations, Outposts, and you.
Originally Posted by Karinya View Post
With the new sky shortcut I don't even use the Zi'Tah one.
What is this shortcut to Sky and how do I get it? I always use the Zi' Tah OP.
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Old 05-13-2008, 12:36 PM   #23 (permalink)
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Re: Changing Nations, Outposts, and you.
Originally Posted by caleel View Post
What is this shortcut to Sky and how do I get it? I always use the Zi' Tah OP.
You need to be past or at least on PM 8-3 to do it. It requires you to have the title "Warrior of the Crystal" which is only available from that mission.

Once you have the title, go to sky and step into one of the green pads at G-9 or I-9 in RuAnn Gardens. You should see some text that says you're registered.

Then go to a Hall of Transference at one of the 3 main crags. Trade a Clear Chip to the Large Apparatus on the right. After that, you should be able to step on the pad at any of the halls to teleport to sky. If the chip breaks, then you'll have to place another before you can go again.





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Old 05-13-2008, 05:15 PM   #24 (permalink)
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Re: Changing Nations, Outposts, and you.
Two days ago I was going to sky and thought to myself "I wonder when this chip is going to shatter??" and then it shattered. Now I need to sell something or go farm to get gilz for another dang chip. I wish they would have a set amount of uses for the chip. Then each time you use it some notice would pop up in chat saying "You have 7 warps left." I hate being without it but I rarely have more than 5k on my person at a time.

As far as outposts go, I didn't use them at all until less than a year ago. Now I can't live without them and won't change nations because then I won't have them. LOL If I ever get out from under this load of stress I carry irl then maybe I'll devote some heavy time back to FFXI and do it.



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Old 05-14-2008, 10:08 AM   #25 (permalink)
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Re: Changing Nations, Outposts, and you.
It appears that SE finally listened

per a recent BG interview...

Quote:
In response to the request, the following adjustments will be made:

* When a player changes nationality, access to previous outposts will be saved.
* In a new nation, a player will have to start out from scratch. However, previous records are retrieved upon return to the nation of origin and the player can then re-access saved outposts.
Order of the Blue Gartr • View topic - Development Team Q&A - May 2008





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Old 05-14-2008, 05:28 PM   #26 (permalink)
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Re: Changing Nations, Outposts, and you.
/em does a little dance!



Originally Posted by WishMaster3K
The vagina is a magical object.
Originally Posted by Balfree
AND, running the game at 2024x2024 resolution, with forced AA and AF... o boy, you can even see that galka's pubes.
Originally Posted by Malevolent View Post
But what i learned is that devout catholics CANNOT and WILL NOT take a friggin joke. Also, trying to explain a joke to them is like farting in a revolving door.
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Old 05-15-2008, 04:04 AM   #27 (permalink)
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Re: Changing Nations, Outposts, and you.
I don't suppose you could post that whole interview in another thread, could you?

I can't get to BG at work and I am bored.
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Old 05-15-2008, 06:29 AM   #28 (permalink)
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Re: Changing Nations, Outposts, and you.
Originally Posted by Jonastb View Post
I don't suppose you could post that whole interview in another thread, could you?

I can't get to BG at work and I am bored.
someone already did

http://www.ffxionline.com/forums/gen...ay-2008-a.html





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Old 05-15-2008, 06:52 AM   #29 (permalink)
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Re: Changing Nations, Outposts, and you.
Thanks, I saw that after I posted.
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Old 05-15-2008, 07:39 AM   #30 (permalink)
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Re: Changing Nations, Outposts, and you.
YES!!!!

I can finally change to Sandy!!!! (after the update.)
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