09-05-2006, 05:10 AM | #31 (permalink) | | Loaded With Sodium Oracle of Knowledge Join Date: Jul 2005 Posts: 7,964 Style: Light - Version 6 Thanks: 448 Thanked 1,591x in 1,001 Posts Gil: 4,806 Bank: 34,530 Total Gil: 39,336 Donate | Re: Strange Stuff In Vana'diel Originally Posted by dsynfull | | BTW founded out the Lightout is still a Quest it's to spawn a NM. Some Crab. i think to get an AF.. Not sure tho. | Actually, that just spawns Bubby Bernie, which is a lower level NM that you can get to spawn by trading a Quus (fish) to the ??? at the base of the lighthouse. He's about level 10 or so. When you kill him you get a Steam Clock, and then you can trade that back to it's owner who lives in Bastok Markets for 500gil and some fame.^^
AF quest NMs are (usually) considerably more difficult. | | ::Quote Selected:: | | 09-05-2006, 05:35 AM | #32 (permalink) | | Fence Sitter Brain of Knowledge Join Date: May 2006 Location: UK Posts: 1,342 Style: Dark - Version 5 Thanks: 53 Thanked 91x in 68 Posts Gil: 4,592 Bank: 0 Total Gil: 4,592 Donate | Re: Strange Stuff In Vana'diel My favourite wierdness - Newton or Oldton Molvapolos, music doodling away in the background, suddenly the alarms start going off... Originally Posted by Aksannyi | | "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you." | | | ::Quote Selected:: | | 09-08-2006, 12:10 PM | #33 (permalink) | | Member Join Date: Aug 2003 Posts: 859 Style: Light - Version 4 Thanks: 11 Thanked 21x in 15 Posts Gil: 23,271 Bank: 0 Total Gil: 23,271 Donate | Re: Strange Stuff In Vana'diel Gusgen has those creepy dead children spirits showing up... Or was that just a figment of my imagination? | | ::Quote Selected:: | | 09-08-2006, 12:17 PM | #34 (permalink) | | Loaded With Sodium Oracle of Knowledge Join Date: Jul 2005 Posts: 7,964 Style: Light - Version 6 Thanks: 448 Thanked 1,591x in 1,001 Posts Gil: 4,806 Bank: 34,530 Total Gil: 39,336 Donate | Re: Strange Stuff In Vana'diel Not a figment. Really creeped me out the first few times I saw it tho.^^ | | ::Quote Selected:: | | 09-08-2006, 12:22 PM | #35 (permalink) | | ONE WAY Keeper of Knowledge Join Date: Jan 2005 Location: Confirmed Posts: 2,919 Style: Light - Version 6 Thanks: 89 Thanked 235x in 176 Posts Gil: 32,354 Bank: 17,769 Total Gil: 50,122 Donate | Re: Strange Stuff In Vana'diel Originally Posted by Kirsteena | | My favourite wierdness - Newton or Oldton Molvapolos, music doodling away in the background, suddenly the alarms start going off... | I think it has something to do with the giant gate on the lower levels. Every once in a while two gates will raise and two gates will close. | | ::Quote Selected:: | | 09-08-2006, 01:18 PM | #36 (permalink) | | Digital Wizard Super Moderator Join Date: Aug 2003 Location: Florida, USA Posts: 6,044 Style: Light - Version 6 My Mood: Thanks: 69 Thanked 475x in 313 Posts Gil: 5,436 Bank: 132,144 Total Gil: 137,580 Donate | Re: Strange Stuff In Vana'diel Originally Posted by DakAttack | | I think it has something to do with the giant gate on the lower levels. Every once in a while two gates will raise and two gates will close. | The gates are player-controlled. They don't shift on their own (I tested and proved this when CoP was first released because literally no one knew how to activate the gates for the first couple of days).
The alarms are not linked to anything in Movalpolos - rather, they are the same siren that sounds within Gusgen Mines that spawns the various Ghost-type NMs like Smothered Schmidt who drop the mostly useless Malflood/Malflame/etc rings.
Icemage | | ::Quote Selected:: | | 09-08-2006, 01:50 PM | #37 (permalink) | | Member Join Date: Aug 2003 Posts: 859 Style: Light - Version 4 Thanks: 11 Thanked 21x in 15 Posts Gil: 23,271 Bank: 0 Total Gil: 23,271 Donate | Re: Strange Stuff In Vana'diel By the way, what are those Mal-rings for? | | ::Quote Selected:: | | 09-08-2006, 01:56 PM | #38 (permalink) | | Loaded With Sodium Oracle of Knowledge Join Date: Jul 2005 Posts: 7,964 Style: Light - Version 6 Thanks: 448 Thanked 1,591x in 1,001 Posts Gil: 4,806 Bank: 34,530 Total Gil: 39,336 Donate | Re: Strange Stuff In Vana'diel For taking up otherwise useful gear slots. I keed. Sorta. | | ::Quote Selected:: | | 09-08-2006, 02:07 PM | #39 (permalink) | | Pai Pai Lackey Super Moderator Join Date: Feb 2003 Posts: 5,242 Style: Light - Version 6 Thanks: 4 Thanked 29x in 24 Posts Gil: 40,230 Bank: 0 Total Gil: 40,230 Donate | Re: Strange Stuff In Vana'diel They are +10 to a specific element. I used them in a test with Barrage before trying to max out it's damage consistantly. I had done so far about 300 shots (Used decently strong demons, usually can take most of the Barrage attack), with about 130 to the Thunder Element my Barrages have hit Demons for nearly 2k damage. Probably be a lot more if their defense was lowered.
Don't know so far with trying that it seems to me that the element rings are decently useful. Aside from having 120-145 thunder element (Which is very funny to watch a thunder elemental try and hurt you) it seems almost that the elements do more then just defensive against spell attacks. | | ::Quote Selected:: | | 10-02-2006, 08:24 AM | #40 (permalink) | | Junior Member Join Date: May 2006 Posts: 28 Style: Light - Version 6 My Mood: Thanks: 4 Thanked 1 Time in 1 Post Gil: 1,177 Bank: 0 Total Gil: 1,177 Donate | Re: Strange Stuff In Vana'diel I do not know if anyone else has seen this but came across it while partying the other day. While in the 1st jungle in the little narrow passage, I looked behind me and there was a gob in gear similar to ambusher, etc. He was jumping up and down for a couple of moments (like in a hissy fit) but then seemed to have moved off or disappeared.
I thought I was going crazy but some other pt members saw this too. o.O | | ::Quote Selected:: | | 10-02-2006, 10:02 AM | #41 (permalink) | | Senior Veteran Oracle of Knowledge Join Date: May 2006 Posts: 4,618 Style: Light - Version 6 Thanks: 116 Thanked 1,434x in 870 Posts Gil: 2,390 Bank: 333,825 Total Gil: 336,215 Donate | Re: Strange Stuff In Vana'diel Originally Posted by manna | I do not know if anyone else has seen this but came across it while partying the other day. While in the 1st jungle in the little narrow passage, I looked behind me and there was a gob in gear similar to ambusher, etc. He was jumping up and down for a couple of moments (like in a hissy fit) but then seemed to have moved off or disappeared.
I thought I was going crazy but some other pt members saw this too. o.O | It was a goblin digger. | | ::Quote Selected:: | | 10-02-2006, 10:29 AM | #42 (permalink) | | Veteran Member Brain of Knowledge Join Date: Oct 2003 Location: UK Posts: 1,510 Style: Light - Version 6 My Mood: Thanks: 3 Thanked 30x in 17 Posts Gil: 12,313 Bank: 7,067 Total Gil: 19,380 Donate | Re: Strange Stuff In Vana'diel Originally Posted by Mhurron | | It was a goblin digger. | Yup, they stop from time to time to bury items. Some people say you can get better chocobo digging results if you dig where goblins bury things but I think its just speculation at the moment, I haven't seen any proof of it. | | ::Quote Selected:: | | 10-02-2006, 10:49 AM | #43 (permalink) | | Wild Rover! Join Date: Jun 2003 Posts: 541 Style: Dark - Version 6 My Mood: Thanks: 23 Thanked 97x in 64 Posts Gil: 15,045 Bank: 38,086 Total Gil: 53,131 Donate | Re: Strange Stuff In Vana'diel Originally Posted by KoukiRyu | | There is something quite funny in Norg, anyone that's interested, go into the first little room where some Sailor's stay and look around, see if you can find what I'm talking about :3 And! Anyone that does know, don't mention it, cause so few people have ever seen it when I've showed it to them in game, so it's kind of like a little suprise for anyone that I end up going down there with :D | Yes, it's absolutely hilarious. I thought some of your signatures were silly, but the stuff in this room takes the cake.
As for the gobbie digger Kafeen posted about, you can dig up items behind him, but you're limited to the sort of things that you'd turn in for the Orlando's Antiques quest in Mhaura. The game is also extremely picky about making sure you dig *IN THE EXACT FRICKIN' SPOT" he burried whatever it was, and having that buried seems to make it near impossible to dig up anything else around that spot. If SE ever wanted to screw with digbots someday, all they'd have to do is despawn everything in the Altepa zones and respawn about 40 gobbie diggers.
There are a number of caves that go to nowhere in game right now. Used to be more, but a lot of them got used up when CoP went live. For instance, the Attowah Chasm zone in Maze of Shakrami used to be a dead-end. Before CoP went live, the zoneline was in game but not linked, so I could run into it repeatedly and bounce back into the maze. Was kind of fun. Also the Easternmost Entrance to Carpenter's Landing in Jugner used to be the best possible tiger campsite in that zone. You could pull one of the two out front into the cave there, kill, and then rest up for the 2nd one. Now you have to worry about accidentally zoning in if you run back too far on the pull.
There's another good cave leading to nowhere in Battalia Downs in the mountain just N or the Jeuno zone, you'll pass it as you run towards the sea there to fish. If the promised Northlands expansion ever goes in, (that one the Tribune articles mentioned with their references to the Orcish Empire and Gigas Homeland to the North), I suspect you'll see this tunnel actually linked to something. Probably a dungeon area you have to pass through to reach these areas. | | ::Quote Selected:: | | 10-02-2006, 10:50 AM | #44 (permalink) | | Junior Member Join Date: May 2006 Posts: 28 Style: Light - Version 6 My Mood: Thanks: 4 Thanked 1 Time in 1 Post Gil: 1,177 Bank: 0 Total Gil: 1,177 Donate | Re: Strange Stuff In Vana'diel Thank you very much for the clarification!  | | ::Quote Selected:: | | 10-02-2006, 12:45 PM | #45 (permalink) | | LOLDRG Join Date: May 2006 Posts: 863 Style: Light - Version 5 My Mood: Thanks: 92 Thanked 74x in 51 Posts Gil: 19,250 Bank: 75,413 Total Gil: 94,664 Donate | Re: Strange Stuff In Vana'diel Carpentar's Landing where the nm orctrap spawns. Just as you exit the cave look to the right and see the owl on the rock. Its head follows you as you walk around it. | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 05:46 PM. | | |