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Old 09-05-2006, 05:10 AM   #31 (permalink)
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Re: Strange Stuff In Vana'diel
Originally Posted by dsynfull View Post
BTW founded out the Lightout is still a Quest it's to spawn a NM. Some Crab. i think to get an AF.. Not sure tho.
Actually, that just spawns Bubby Bernie, which is a lower level NM that you can get to spawn by trading a Quus (fish) to the ??? at the base of the lighthouse. He's about level 10 or so. When you kill him you get a Steam Clock, and then you can trade that back to it's owner who lives in Bastok Markets for 500gil and some fame.^^

AF quest NMs are (usually) considerably more difficult.
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Old 09-05-2006, 05:35 AM   #32 (permalink)
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Re: Strange Stuff In Vana'diel
My favourite wierdness - Newton or Oldton Molvapolos, music doodling away in the background, suddenly the alarms start going off...





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Old 09-08-2006, 12:10 PM   #33 (permalink)
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Re: Strange Stuff In Vana'diel
Gusgen has those creepy dead children spirits showing up... Or was that just a figment of my imagination?
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Old 09-08-2006, 12:17 PM   #34 (permalink)
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Re: Strange Stuff In Vana'diel
Not a figment. Really creeped me out the first few times I saw it tho.^^
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Old 09-08-2006, 12:22 PM   #35 (permalink)
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Re: Strange Stuff In Vana'diel
Originally Posted by Kirsteena View Post
My favourite wierdness - Newton or Oldton Molvapolos, music doodling away in the background, suddenly the alarms start going off...
I think it has something to do with the giant gate on the lower levels. Every once in a while two gates will raise and two gates will close.



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Old 09-08-2006, 01:18 PM   #36 (permalink)
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Re: Strange Stuff In Vana'diel
Originally Posted by DakAttack View Post
I think it has something to do with the giant gate on the lower levels. Every once in a while two gates will raise and two gates will close.
The gates are player-controlled. They don't shift on their own (I tested and proved this when CoP was first released because literally no one knew how to activate the gates for the first couple of days).

The alarms are not linked to anything in Movalpolos - rather, they are the same siren that sounds within Gusgen Mines that spawns the various Ghost-type NMs like Smothered Schmidt who drop the mostly useless Malflood/Malflame/etc rings.


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Old 09-08-2006, 01:50 PM   #37 (permalink)
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Re: Strange Stuff In Vana'diel
By the way, what are those Mal-rings for?
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Old 09-08-2006, 01:56 PM   #38 (permalink)
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Re: Strange Stuff In Vana'diel
For taking up otherwise useful gear slots.
I keed. Sorta.
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Old 09-08-2006, 02:07 PM   #39 (permalink)
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Re: Strange Stuff In Vana'diel
They are +10 to a specific element. I used them in a test with Barrage before trying to max out it's damage consistantly. I had done so far about 300 shots (Used decently strong demons, usually can take most of the Barrage attack), with about 130 to the Thunder Element my Barrages have hit Demons for nearly 2k damage. Probably be a lot more if their defense was lowered.

Don't know so far with trying that it seems to me that the element rings are decently useful. Aside from having 120-145 thunder element (Which is very funny to watch a thunder elemental try and hurt you) it seems almost that the elements do more then just defensive against spell attacks.





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Old 10-02-2006, 08:24 AM   #40 (permalink)
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Re: Strange Stuff In Vana'diel
I do not know if anyone else has seen this but came across it while partying the other day. While in the 1st jungle in the little narrow passage, I looked behind me and there was a gob in gear similar to ambusher, etc. He was jumping up and down for a couple of moments (like in a hissy fit) but then seemed to have moved off or disappeared.

I thought I was going crazy but some other pt members saw this too. o.O
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Old 10-02-2006, 10:02 AM   #41 (permalink)
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Re: Strange Stuff In Vana'diel
Originally Posted by manna View Post
I do not know if anyone else has seen this but came across it while partying the other day. While in the 1st jungle in the little narrow passage, I looked behind me and there was a gob in gear similar to ambusher, etc. He was jumping up and down for a couple of moments (like in a hissy fit) but then seemed to have moved off or disappeared.
I thought I was going crazy but some other pt members saw this too. o.O
It was a goblin digger.



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Old 10-02-2006, 10:29 AM   #42 (permalink)
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Re: Strange Stuff In Vana'diel
Originally Posted by Mhurron View Post
It was a goblin digger.
Yup, they stop from time to time to bury items. Some people say you can get better chocobo digging results if you dig where goblins bury things but I think its just speculation at the moment, I haven't seen any proof of it.



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Old 10-02-2006, 10:49 AM   #43 (permalink)
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Re: Strange Stuff In Vana'diel
Originally Posted by KoukiRyu View Post
There is something quite funny in Norg, anyone that's interested, go into the first little room where some Sailor's stay and look around, see if you can find what I'm talking about :3 And! Anyone that does know, don't mention it, cause so few people have ever seen it when I've showed it to them in game, so it's kind of like a little suprise for anyone that I end up going down there with :D
Yes, it's absolutely hilarious. I thought some of your signatures were silly, but the stuff in this room takes the cake.

As for the gobbie digger Kafeen posted about, you can dig up items behind him, but you're limited to the sort of things that you'd turn in for the Orlando's Antiques quest in Mhaura. The game is also extremely picky about making sure you dig *IN THE EXACT FRICKIN' SPOT" he burried whatever it was, and having that buried seems to make it near impossible to dig up anything else around that spot. If SE ever wanted to screw with digbots someday, all they'd have to do is despawn everything in the Altepa zones and respawn about 40 gobbie diggers.

There are a number of caves that go to nowhere in game right now. Used to be more, but a lot of them got used up when CoP went live. For instance, the Attowah Chasm zone in Maze of Shakrami used to be a dead-end. Before CoP went live, the zoneline was in game but not linked, so I could run into it repeatedly and bounce back into the maze. Was kind of fun. Also the Easternmost Entrance to Carpenter's Landing in Jugner used to be the best possible tiger campsite in that zone. You could pull one of the two out front into the cave there, kill, and then rest up for the 2nd one. Now you have to worry about accidentally zoning in if you run back too far on the pull.

There's another good cave leading to nowhere in Battalia Downs in the mountain just N or the Jeuno zone, you'll pass it as you run towards the sea there to fish. If the promised Northlands expansion ever goes in, (that one the Tribune articles mentioned with their references to the Orcish Empire and Gigas Homeland to the North), I suspect you'll see this tunnel actually linked to something. Probably a dungeon area you have to pass through to reach these areas.




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Old 10-02-2006, 10:50 AM   #44 (permalink)
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Re: Strange Stuff In Vana'diel
Thank you very much for the clarification!
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Old 10-02-2006, 12:45 PM   #45 (permalink)
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Re: Strange Stuff In Vana'diel
Carpentar's Landing where the nm orctrap spawns. Just as you exit the cave look to the right and see the owl on the rock. Its head follows you as you walk around it.



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