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| | #31 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Mp Recovery WHM/SCH also gets Conserve MP (though later than with BLM sub) as well as B+ rated Dark Magic skill to along with it. Plain and simple, /SCH solves so many of WHM's woes it's not even funny. If you're too cheap/lazy to level it (and I know some people who are on my server - _ -) that's your god damned problem, not SE's. I've been using /SCH since level 20 (currently WHM 68) and being an Elvaan I can tell you it has literally made the difference between life & death many times.
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| | #32 | |
| Timotei! Bronze Ribbon of Service Join Date: Feb 2008 Location: Chester, UK
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My Mood: | Re: Mp Recovery Quote:
__________________ Sardia, White Mage of Kujata Jobs: WHM75, PLD66, COR58, BLM50, SMN38, SCH37, RNG37, WAR37 Mission Progress: Sandy Rank 10, ZM16, PM 5-1, Aht Urghan 12, WoTG 8, ACP Clear Crafting Skills: Cooking 57, Alchemy 40, Fishing 23+4, Woodworking 16, Smithing 14 Other Stuff: Private Second Class | |
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| | #33 |
| Junior Member | Re: Mp Recovery
Wow sorry to hear about that ....as RDM I always haste the tank for fast self cures and spell cast whether PLD or NIN. And I help with small cures and emergency cures if tank is PLD to keep hp up somewhat. I know PLD self cures are to keep hate.
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| | #34 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Mp Recovery Quote:
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| | #35 | |||
| The Closer Super Moderator Brass Wings of Service Join Date: Nov 2004 Location: In the little corner in my mind
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My Mood: | Re: Mp Recovery
Firewind, if some lazy ass rdm isn't hasting you then you need to have a permanent macro saying "Need {Haste}{please}!" and spam that damn thing till you get it. A non hasting rdm for the tank is about as useless as a non refreshing rdm.
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| | #36 | |
| King of the Oompa Loompas Mythril Star | Re: Mp Recovery Quote:
Haste is awesome for ninja leveling though. Can't tell you how many times its saved my life in exp parties. | |
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| | #37 |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Mp Recovery
Haste isn't necessary on PLD but it's a matter of priorities. Why in God's name are you going to boost the DD's damage output first in this day and age when anyone can rip hate off the best of tanks? Improving the tank's hate holding (it's not just Flash, the extra DPS contributes too) lets all the DDs do more damage safely.
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| | #38 |
| Junior Member | Re: Mp Recovery
That's why text filters are important. I always look for when refresh wears to apply it a quickly as possible and keep it constantly my PLD.
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| | #39 | |||
| The Closer Super Moderator Brass Wings of Service Join Date: Nov 2004 Location: In the little corner in my mind
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My Mood: | Re: Mp Recovery
I think haste on a pld is of the utmost importance....far more important than for DD's. Imo, any rdm that refuses to haste a pld isn't worth the spot in a party. Hate holding is a high priority. A pld with haste is a better hate machine and can protect his party more efficiently than one without. It helps the flow of the party and mp consumption. There is no reason on god's green earth that a rdm can't haste and refresh on a regular basis, its so easy its not funny.
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| | #40 |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Mp Recovery The differences are somewhat subtle, but PLDs cure to generate enmity. And, curing any player on the hate list generates the same amount of enmity for the same amount HP cured, if the players are at the same level (which they would be, if level synch'ed). Cure self, cure DD, cure mages--they all do the samething for a PLD. (On that note, a Cure IV for 85 HP does exactly the same thing as a Cure II for 85 HP.) You keep (cumulative) enmity (CE) by not getting hit. Which, is not something for a PLD/WAR to try. Everyone constantly loses volatile enmity (VE), but just about every action adds non-negligible amount of VE, except missing a swing. A PLD/WAR played well is a master at VE generation--and a very leaky bucket for CE.
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| | #41 | |
| Now With More Y! Allied Ribbon of Glory Join Date: Jun 2007 Location: Chicago Suburbs
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My Mood: | Re: Mp Recovery Quote:
If you're doing some sort of actual endgame event as PLD and you don't have a reliable Haste/Refresh it's time to light a fire under some of the mages.
__________________ Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH Formerly Callisto of Ramuh. RDM Guide( Updated July '09!) | COR Guide | FFXIAH Item Sets & Junk | |
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| | #42 |
| =~.^= Allied Ribbon of Bravery Join Date: May 2006 Location: Area 3.141592654......
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| Re: Mp Recovery
I'm vexed :/ As Drg, I almost never get haste in parties. As a Blu with Refueling, I almost always get haste, but no refresh. It's not fair!!!!!
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| | #43 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Mp Recovery Quote:
Naturally it's not possible to go without Defense food in every party, and Haste's benefits would be diminished in turtle mode, but I don't think the hate situation is hopeless in every party.
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| | #44 |
| Junior Member | Re: Mp Recovery
I don't haste DRG because the increase damage output will tranfer hate. I do refresh BLU but never haste because I dont see a need to provide BLU with haste. Back to MP Recovery......don't most magic-user jobs have two forms of MP Recovery? I know PLD, RDM, SMN, and SCH do.
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| | #45 |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Mp Recovery
DRG is one of the last jobs you have to worry about. They can shed hate by using High Jump and Super Jump. PLD doesn't get a second form of MP recovery until merits unless you count Parade Gorget. I don't see where SCH's second form of MP recovery is coming from either.
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