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| Junior Member | Healing Magic & AF
I checked out this old thread before submitting a new topic. It is just a bit outdated though. I want to know if it is worth using AF1 Mitts PLUS AF2 Pants as a 75WHM, or if it would be better to just use equipment that increases MP, MND, or -Emnity full time like the Zenith (for max MP) and Blessed (for -Emn, MND). I have the opportunity to lot Dynamis WHM Legs but I can't decide if it will it should be used full time or if it will be negative inventory space minus one. I have 5 jobs at 75, and I like to plan my inventory ahead of time before having bits and pieces of equipment I can't store, don't have full sets to store, or won't use often enough to be a big deal. Please give me your opinion on the Healing Magic Skill setup. Thanks. Edit: The link doesn't seem to work for me. It was a post from 2004 that said healing magic skill only raises interruption rate and cure 1 - 4 are capped and cure 5 was uncapped. It was a small thread. Last edited by pounce321; 04-01-2008 at 05:23 PM. |
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| | #2 |
| Digital Wizard Super Moderator Holyknight Emblem Join Date: Aug 2003 Location: Florida, USA
Posts: 6,207 Style: Light Theme V7 Thanks: 72
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My Mood: | Re: Healing Magic & AF
Eh... Healing Magic does a whole lot of nothing (and is easy to cap at level 75 regardless). The only spell at 75 that even remotely benefits from it is Cure V. Blessed is a good choice for both the hand and leg slots for general use, since the Haste effect improves recast times (letting you spam Cure III instead of going for the less attractive Cure IV option, or possibly burning extra MP for Cure V). Enmity and +MND is bonus. Zenith sucks for anything except loading up max MP at the start of a fight, or getting yourself into yellow HP for latent on Medicine Ring. It's actually somewhat counterproductive in the context of Martyr and Devotion, as well as Sublimation if you're using /SCH. Icemage |
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| The following user says "Thank You" to Icemage for above post: | pounce321 (04-01-2008) |
| | #3 |
| Junior Member | Re: Healing Magic & AF
Ok good to know. It will save my inventory space. I was debating last night whether or not to sell my Blessed because I had been using AF1 hands thinking it did something, ha ha ha. But now I will save 5 and store all of it. Thank you!! |
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| | #4 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
Posts: 5,839 Style: Light Theme V7 Thanks: 1,375
Thanked 524x in 365 Posts
My Mood: | Re: Healing Magic & AF Sadly QFT. It's one of many skills that need to be updated to properly reflect their related abilities *cough*summoning magic*cough*ninjutsu*cough*
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| The Following 2 Users Say Thank You to Malacite For This Useful Post: | BurningPanther (04-01-2008), Yellow Mage (04-03-2008) |
| | #5 |
| Senior Member Brass Ribbon of Service | Re: Healing Magic & AF
Get the WHM AF2 legs anyway and macro them in for barspell macros. +20 elemental resistance is not to be snuffed at.
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| | #6 |
| Dynamis Guru Bronze Ribbon of Service Join Date: May 2006 Location: Roe Dilund
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My Mood: | Re: Healing Magic & AF Two words: Cursna -> Doom.
__________________ Olorin - Ramuh Server WHM75 BRD75 BLM75 RDM75 SMN39 SCH37 - TheAfterLife LS ![]() |
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| | #7 |
| Digital Wizard Super Moderator Holyknight Emblem Join Date: Aug 2003 Location: Florida, USA
Posts: 6,207 Style: Light Theme V7 Thanks: 72
Thanked 528x in 341 Posts
My Mood: | Re: Healing Magic & AF |
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| | #8 | ||
| ~ Mama Gamer ~ Golden Star Join Date: May 2006 Location: Al'Taieu
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My Mood: | Re: Healing Magic & AF Quote:
Really the only + skill I've found to be useful is Enfeebling Magic skill, in case you don't have a RDM. But otherwise the + skill gear is not really necessary. High skill = lower resist rates, and you just don't get resists on Cure spells. Besides, I use Regen a lot more in many situations than Cures anyway.
__________________ ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~ ~Mama Gamer~~Quitted July 2009~~Excellence LS~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ Quote:
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| | #9 |
| Member Bronze Ribbon of Service | Re: Healing Magic & AF
I just picked up WHM AF2 legs, and while they're sort of nice to have, healing magic really doesn't do THAT much to boost Cure V ... +MND seems to do a better job. This means that the Blessed Mitts do a very good job as a healer...
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| af, healing, magic |
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