Reply
 
LinkBack Thread Tools Display Modes
Old 12-26-2007, 11:02 AM   #1 (permalink)
Call me "Rain"
 
Rain_Blade's Avatar
FFXI Character Info.
 
Join Date: Jan 2006
Posts: 312
Style: Light - Version 6
My Mood:
Thanks: 35
Thanked 57x in 35 Posts
Gil: 13,032
Bank: 3,286
Total Gil: 16,318
Donate
Whm/Dnc
Has anyone "tried" it? I'm just curious about it. I haven't seen anyone on this forum tlak about it much.

With Dancer subbed:

Drain Samba
Aspir Samba
Drain Samba II

Curing Waltz
Divine Waltz
Curing Waltz II
Healing Waltz (removes a harmful status effect. I heard it removes all the status effects that an Erase can do)

Spectral Jig (Grants Sneak and Invisible)

Quick Step (Lowers target's evasion. If successful, you earn 2 finishing moves)
Box Step (Lower's target's defense. If successful, you earn 2 finishing moves)

Animated Flourish (Provoke)
Desperate Flourish (Weighs down target with a low chance of success. I hear this never works when DNC is subbed)


Maybe it oculd be interesting (especially a Whm with Kraken Club). Although, I wonder about the accuracy. Anyway, this whole thing COULD be just a crazy idea, so what do you all think?





Aaliyah is more than a woman and she graduated with a 4.0 GPA (she only had 1 "C" grade ever in her life).

I bolded and underlined the "is" just for you, Malacite.
Rain_Blade is offline   ::Quote Selected:: Reply With Quote
Old 12-26-2007, 11:33 AM   #2 (permalink)
ONE WAY
Keeper of Knowledge
 
DakAttack's Avatar
FFXI Character Info.
 
Join Date: Jan 2005
Location: Confirmed
Posts: 2,919
Style: Light - Version 6
Thanks: 90
Thanked 235x in 176 Posts
Gil: 33,176
Bank: 19,234
Total Gil: 52,409
Donate
Re: Whm/Dnc
Crazy idea for crazy white mages. It might work against crabs, crawlers, and other enemies with weak or no AE abilities, but being there on the front lines is still dangerous. You'd need a near capped weapon skill to boot.

As a tank I'm thankful for the distance mages put between the monster and themselves. It gives me that extra second or two to throw in a provoke. I've had a few Rdms that get up front, toss a huge cure, and get checked off the list faster than I can provoke.



DakAttack is offline   ::Quote Selected:: Reply With Quote
Old 12-26-2007, 02:35 PM   #3 (permalink)
Pink Mage
Brain of Knowledge
 
Sabaron's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Bastok/Illinois
Posts: 1,579
Style: Light - Version 6
Thanks: 154
Thanked 182x in 120 Posts
Gil: 20,390
Bank: 93,879
Total Gil: 114,269
Donate
Re: Whm/Dnc
Nooooooo!

/em averts eyes and runs away screaming...

I think WHM/DNC is an excuse to melee as WHM and it's bad for the same reason that RDM/DNC is. Not that it isn't possible to use it on certain occasions but because it is in general not as good as something else you could pick.

I realize that you're probably referring to it as a situational sub, but when you suggest things like this, "special" people will latch onto it as a viable alternative in general. Be careful.

I can see it as a good way to supplement your basic healing when you're already meleeing, but I think you'd be better off going /BLU and using the incredibly efficient cures it provides while using Club WS to restore your MP. Let the PUP sub DNC. I really can't hear enough about PUP/DNC right now...but no one wants to talk about it. They just want to talk about <insert traditional backline job here>/DNC.




Last edited by Sabaron : 12-26-2007 at 02:42 PM.
Sabaron is offline   ::Quote Selected:: Reply With Quote
Old 12-26-2007, 02:42 PM   #4 (permalink)
Digital Wizard
Super Moderator
 
Icemage's Avatar
FFXI Character Info.
 
Join Date: Aug 2003
Location: Florida, USA
Posts: 6,054
Style: Light - Version 6
My Mood:
Thanks: 69
Thanked 478x in 316 Posts
Gil: 1,280
Bank: 148,450
Total Gil: 149,730
Donate
Re: Whm/Dnc
If I'm inviting someone to cure with TP, why am I not inviting a PUP/DNC over the WHM/DNC who isn't resting for MP? At least the PUP + automaton will actually hit for some damage.

Other than that, the main issue is that /DNC doesn't give WHMs anything they couldn't do already aside from Steps. Not terrible, but not particularly useful, and as Sabaron noted, gives people entirely the wrong idea about how WHM works.


Icemage
Icemage is offline   ::Quote Selected:: Reply With Quote
The following user says "Thank You" to Icemage for above post:
eticket109 (12-26-2007)
Old 12-26-2007, 02:45 PM   #5 (permalink)
The BBQ Kitten Revolution
FFXIWiki Team
 
Omgwtfbbqkitten's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Windurst
Posts: 4,887
Style: Light - Version 6
My Mood:
Thanks: 169
Thanked 1,422x in 786 Posts
Gil: 16,658
Bank: 50,017
Total Gil: 66,676
Donate
Re: Whm/Dnc
Originally Posted by Sabaron View Post
I realize that you're probably referring to it as a situational sub, but when you suggest things like this, "special" people will latch onto it as a viable alternative in general.
Yeah just like the people so disappointed that there wasn't a new tank job that they're trying to make DNC a tank now. DNC is a bloody awful main job tank and eventually people will realize and accept that fact. But for now, the "special" people will invite DNCs to tank.

This is why I'm waiting.

I think /DNC is more useful in the hands of melee jobs, which is likely part why DNC was given a Accuracy Bonus trait. I don't think that trait was put there for RDMs and WHMs that wanted to melee, but jobs that generally consider gearing accuracy and get the TP on a regular basis.

SAM, DRK, PLD, DRG, COR, BLU, PUP and others all have good means of getting TP. RNG does too, but I already have non-magical means of HP recovery, so my RNG will just stick with /SAM and /NIN to that end.





Sig by Ragman of the LBR Fan Art Forum
Omgwtfbbqkitten is online now   ::Quote Selected:: Reply With Quote
Old 12-26-2007, 02:52 PM   #6 (permalink)
Call me "Rain"
 
Rain_Blade's Avatar
FFXI Character Info.
 
Join Date: Jan 2006
Posts: 312
Style: Light - Version 6
My Mood:
Thanks: 35
Thanked 57x in 35 Posts
Gil: 13,032
Bank: 3,286
Total Gil: 16,318
Donate
Re: Whm/Dnc





Aaliyah is more than a woman and she graduated with a 4.0 GPA (she only had 1 "C" grade ever in her life).

I bolded and underlined the "is" just for you, Malacite.
Rain_Blade is offline   ::Quote Selected:: Reply With Quote
Old 12-26-2007, 03:48 PM   #7 (permalink)
SOS Brigade
Oracle of Knowledge
 
Malacite's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: None of your damn business
Posts: 3,893
Style: Light - Version 5
My Mood:
Thanks: 861
Thanked 356x in 253 Posts
Gil: 135,939
Bank: 0
Total Gil: 135,939
Donate
Re: Whm/Dnc
>. > I found DNC tanking in the early levels (1-25) to be perfectly fine. Hell, they get Provoke (Animated Flourish)





<----- Can I have it?
Malacite is offline   ::Quote Selected:: Reply With Quote
Old 12-26-2007, 04:00 PM   #8 (permalink)
The BBQ Kitten Revolution
FFXIWiki Team
 
Omgwtfbbqkitten's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Windurst
Posts: 4,887
Style: Light - Version 6
My Mood:
Thanks: 169
Thanked 1,422x in 786 Posts
Gil: 16,658
Bank: 50,017
Total Gil: 66,676
Donate
Re: Whm/Dnc
Originally Posted by Malacite View Post
>. > I found DNC tanking in the early levels (1-25) to be perfectly fine. Hell, they get Provoke (Animated Flourish)
That's the exact shallow reasoning that's making me wait. People think if it can provoke and evade damage/cure itself, its a tank.

That's not what tanking is, that's never what tankking was. FFXI players don't know what a real tank is to start with thanks to NIN.

Tanking is generating enmity through damage and other abilitys and keeping enmity focused on one person. This also happens to require a team effort and knowing how tanking functions, but WHMs insist on topping off PLD HP and melees try to spike damage as high as they can, fucking with the main tank;s enmity gain.

FFXI doesn't know tanking.





Sig by Ragman of the LBR Fan Art Forum

Last edited by Omgwtfbbqkitten : 12-26-2007 at 04:08 PM.
Omgwtfbbqkitten is online now   ::Quote Selected:: Reply With Quote
The Following 2 Users Say Thank You to Omgwtfbbqkitten For This Useful Post:
DakAttack (12-26-2007), Selphiie The Enchantress (02-09-2008)
Old 12-26-2007, 04:09 PM   #9 (permalink)
One-Percenter in Training
Brain of Knowledge
 
Yellow Mage's Avatar
 
Join Date: Oct 2006
Posts: 1,738
Style: Light - Version 6
My Mood:
Thanks: 2,226
Thanked 407x in 243 Posts
Gil: 10,889
Bank: 202,918
Total Gil: 213,807
Donate
Re: Whm/Dnc
/Dancer = Tank subjob

Dancer != Tank



Yellow Mage and Armando the Sig 3
Yellow Mage is offline   ::Quote Selected:: Reply With Quote
Old 12-26-2007, 04:24 PM   #10 (permalink)
Nekoai Nanashi
Brain of Knowledge
 
Akashimo's Avatar
FFXI Character Info.
 
Join Date: Dec 2005
Location: Dumfries, Virgina
Posts: 1,974
Style: Dark - Version 6
My Mood:
Thanks: 945
Thanked 177x in 139 Posts
Gil: 23,591
Bank: 23,926
Total Gil: 47,517
Donate
Re: Whm/Dnc
Originally Posted by Omgwtfbbqkitten View Post
Tanking is generating enmity through damage and other abilitys and keeping enmity focused on one person.
Nutshell jobs that does it in my experience would be, war, pld, nin, mnk, sam.
War: Voke, double attack, warcry. Enmity gear and enmity on AF.
Pld: To me, the tank. Cure, hate spike and enmity generating native abilities.
Nin: Ni spells. Jin. Gear.
Mnk: All native JA. One of the best dot to generate hate. Counter.
Sam: High damage ws, high tp gain. Parry skill. Third Eye. Enmity gear.

Out of all those. Only two fits the bill for players. Why? They don't have to work as much to let the other jobs that have the capabilities to.

Originally Posted by Omgwtfbbqkitten View Post
This also happens to require a team effort and knowing how tanking functions, but WHMs insist on topping off PLD HP and melees try to spike damage as high as they can, fucking with the main tank;s enmity gain.
FFXI doesn't know tanking.
As whm, I'll just let plds cure themselves a few times and toss on Regen III, mp saving for me and lets me get away with cure bombs if i so need to. Why I seen so many whms who fail at this basic mp/hp skill, I do not know.

DD wise. Wait til the mob is at least 50% before you spike damage if you're not a thf -_- Waste so much hp just to waste a mage's mp. And the more ws than just store tp doesn't cut it. There is a reason why we have TP modifiers. Learn them. And if you're already a high dot dd job, make sure the mob hasn't looked at you for the fight before ws at the 50% or less hp remaining mark.



Adventures of Akashimo Hakubi & Nekoai Nanashi

Originally Posted by TheGrandMom View Post
or put on the pink dress and learn to giggle.
Originally Posted by TheGrandMom View Post
Think Callisto's favorite piece of anatomy!
Akashimo is offline   ::Quote Selected:: Reply With Quote
Old 12-26-2007, 04:57 PM   #11 (permalink)
Sticky Paws
Keeper of Knowledge
 
IfritnoItazura's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Southern California
Posts: 2,892
Style: Light - Version 6
My Mood:
Thanks: 237
Thanked 612x in 395 Posts
Gil: 16,282
Bank: 134,217
Total Gil: 150,499
Donate
Re: Whm/Dnc
Honestly, I see WHM/PUP with wider applicability than WHM/DNC in full, 6/6 parties.

In small parties, though, /DNC looks pretty awesome--until you want to use your TP for Moonlight or Hexa Strike or something.



I’m in pain, but I’m happy.
It hurts, but I can smile.
That’s why I can tell you from the depths of my being…
IfritnoItazura is offline   ::Quote Selected:: Reply With Quote
Old 12-26-2007, 06:11 PM   #12 (permalink)
Nekoai Nanashi
Brain of Knowledge
 
Akashimo's Avatar
FFXI Character Info.
 
Join Date: Dec 2005
Location: Dumfries, Virgina
Posts: 1,974
Style: Dark - Version 6
My Mood:
Thanks: 945
Thanked 177x in 139 Posts
Gil: 23,591
Bank: 23,926
Total Gil: 47,517
Donate
Re: Whm/Dnc
Originally Posted by IfritnoItazura View Post
until you want to use your TP for Moonlight or Hexa Strike or something.
Exactly why i won't try /dnc on whm XD
<_<; I love spamming those moves too much not too. >.>;



Adventures of Akashimo Hakubi & Nekoai Nanashi

Originally Posted by TheGrandMom View Post
or put on the pink dress and learn to giggle.
Originally Posted by TheGrandMom View Post
Think Callisto's favorite piece of anatomy!
Akashimo is offline   ::Quote Selected:: Reply With Quote
Old 12-26-2007, 08:27 PM   #13 (permalink)
Pink Mage
Brain of Knowledge
 
Sabaron's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Bastok/Illinois
Posts: 1,579
Style: Light - Version 6
Thanks: 154
Thanked 182x in 120 Posts
Gil: 20,390
Bank: 93,879
Total Gil: 114,269
Donate
Re: Whm/Dnc
Originally Posted by IfritnoItazura View Post
Honestly, I see WHM/PUP with wider applicability than WHM/DNC in full, 6/6 parties.

In small parties, though, /DNC looks pretty awesome--until you want to use your TP for Moonlight or Hexa Strike or something.
Oooo... WHM/PUP... That's a nifty idea. I'm thinking White Turban. WHM doesn't do anything with their Ranged Attack slot that couldn't be better filled by an Animator and they're already nicely out of AoE range so the puppet isn't likely to be injured. Stormwalker by itself casts Cure III once subjob reaches 28th, and Cure II at 15th. I can't find any significant source of data on how Soulsoother modifies the maton's spell usage though--perhaps someone can furnish it. Two healers is better than one, and the puppet gets free refresh or convert from attachments--very sexy boost to curing. Too bad you can't "order" it to heal while you rest and order it to rest while you heal As an added bonus, the maton won't botch cures and miss--if he sees someone in danger, he'll automatically target and cure correctly. The maton would be sort of like an extra "safety net" to guard against untimely death in addition to supplementing the WHM's MP pool. I think this idea has great prospects... I'm going to do some internet digging. Perhaps someone has (personal) experience with the combo they'd be willing to share (in a different thread dedicated to WHM/PUP of course ).

Suggested reading on this side topic: Behavior of the Stormwalker Frame

The Soulsoother frame apparently adds "White Mage" type spells that aren't included in the basic Stormwalker spell list on the document mentioned previously including -na spells and Regen.

According to the limited background information on it, reports on it's usefulness are quite good with the puppet providing Cure III, Flash (with attachment), -na and Regen just like a good little mini-WHM. Note that the curing rate is dependent on light maneuvers and it should be noted that it's wise to have a Damage Gauge on so you can get Cures at 60% (1 maneuver) and 70% (2 maneuvers). Three successive maneuvers required for Cures at 80% generally overloads the puppet. Besides, Cure at 70% is quite close to the Yellow line WHM's use as a mark for a cure anyway. You might want to back off to 1 maneuver (60%) if your tank is a Paladin.




Last edited by Sabaron : 12-26-2007 at 08:39 PM.
Sabaron is offline   ::Quote Selected:: Reply With Quote
The following user says "Thank You" to Sabaron for above post:
Coinspinner (12-26-2007)
Old 12-26-2007, 09:46 PM   #14 (permalink)
<3 Valkurm
 
Coinspinner's Avatar
FFXI Character Info.
 
Join Date: Apr 2003
Location: Florida
Posts: 973
Style: Light - Version 6
Thanks: 60
Thanked 27x in 18 Posts
Gil: 12,150
Bank: 10,348
Total Gil: 22,498
Donate
Re: Whm/Dnc
...I'm suddenly struck with the desire to level PUP.

NO! Resist... must finish SCH and BLM. ><;




BLM 75 | RDM 37 | WHM 42 | SCH 56 | BST 22
Coinspinner is offline   ::Quote Selected:: Reply With Quote
Old 12-26-2007, 10:10 PM   #15 (permalink)
Pink Mage
Brain of Knowledge
 
Sabaron's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Bastok/Illinois
Posts: 1,579
Style: Light - Version 6
Thanks: 154
Thanked 182x in 120 Posts
Gil: 20,390
Bank: 93,879
Total Gil: 114,269
Donate
Re: Whm/Dnc
Originally Posted by Coinspinner View Post
...I'm suddenly struck with the desire to level PUP.

NO! Resist... must finish SCH and BLM. ><;
Do all three. I took a good long vacation from levelling Red Mage to level all of my sub-jobs even though I started out with only WHM. I did BLM, NIN, BLU, DRK, and BRD all just for RDM. Surely you can handle a third



Sabaron is offline   ::Quote Selected:: Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -8. The time now is 12:34 PM.


Site Powered by: vBulletin Version 3.6.8 Copyright ©2000 - 2008, Jelsoft Enterprises Ltd. - Modifications by PiNG
©2001-2008 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2008 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.
Page generated in 0.92883 seconds with 30 queries