05-23-2007, 06:21 AM | #1 (permalink) | | Mad Scientist Join Date: Dec 2006 Location: UK Posts: 341 Style: Light - Version 6 My Mood: Thanks: 199 Thanked 64x in 35 Posts Gil: 5,061 Bank: 68,462 Total Gil: 73,523 Donate | Curing over the soft cap? I will have to explain. I finally started levelling again yesterday (*cheer*) and it was great but I noticed that I was consistently curing over the soft cap on cure IIs. I don’t have any cure potency gear and it wasn’t lightsday (I checked, frequently). It’s not by a lot over cap (91-100hp) but I am definitely curing over the soft cap. I thought it was only lightsday and cure potency gear that let you do this? | | ::Quote Selected:: | | 05-23-2007, 06:24 AM | #2 (permalink) | | Loaded With Sodium Oracle of Knowledge Join Date: Jul 2005 Posts: 7,964 Style: Light - Version 6 Thanks: 448 Thanked 1,591x in 1,001 Posts Gil: 3,641 Bank: 33,189 Total Gil: 36,830 Donate | Re: Curing over the soft cap? What level were you? Your level can also affect that. http://wiki.ffxiclopedia.org/Category:Healing_Magic
At least...I think it can.
edit: And healing skill/MND as Amele mentioned below. I am terrible with the informative posts, I swear. | | ::Quote Selected:: | | 05-23-2007, 06:26 AM | #3 (permalink) | | Junior Member Join Date: Oct 2004 Posts: 447 Style: Light - Version 6 Thanks: 24 Thanked 40x in 31 Posts Gil: 664 Bank: 0 Total Gil: 664 Donate | Re: Curing over the soft cap? high healing skill/mind is how you're over the soft cap (it's usually around 'double' the amount needed to cap it - although I don't know if anyone has bothered for scientific tests) this is why it's a 'soft cap' and not a 'hard cap'
my cure I does about 34 at 75, I see similar improvements to cure II and III as well (I've never paid close attention to cure IV) and cure V is obviously uncapped. (it isn't clear if there's actually 'no cap' but that's the suspicion, since otherwise it would presumably cap at double + a bit cure IV and it's obviously more than that.)
level doesn't affect cure caps, except as it affects your mind score and healing magic skill cap.  Grant me wings so I may fly;
My restless soul is longing.
No Pain remains no Feeling~
Eternity Awaits. | | ::Quote Selected:: | | 05-23-2007, 06:32 AM | #4 (permalink) | | Member Join Date: Oct 2006 Location: Texas Posts: 776 Style: Light - Version 6 Thanks: 11 Thanked 126x in 92 Posts Gil: 162 Bank: 2,958 Total Gil: 3,120 Donate | Re: Curing over the soft cap? Healing magic skill and mnd can push it over the cap as well. I'd give the formula, but wiki seems to be messing up at the moment, but you'll hit a point of diminishing returns eventually (with the exception to cure 5)
You can also stack on more cure potency to add past the cap as well. Asklepios 5%, Templar mace 10%, Aristocrats tunic 12%, healing feater 15% for a +42% potency. Throw in a Korin obi and double light weather on lights day in Temonos (I think thats pretty much the only double light weather place you'll find regularly) and you can have cure 5s in the 1400+ range. But thats more epeen than anything else, but I can steadily push cure5 to the 880 range with 120 mnd, templar mace, aristo. | | ::Quote Selected:: | | 05-23-2007, 06:32 AM | #5 (permalink) | | go cry emo kid Join Date: Dec 2005 Posts: 685 Style: Dark - Version 5 My Mood: Thanks: 100 Thanked 39x in 32 Posts Gil: 4,859 Bank: 17,608 Total Gil: 22,467 Donate | Re: Curing over the soft cap? It seems to me that level affects your cure cap. I was on MNK75/WHM27 once...and my cures were doing 34-ish as well, and obviously I didn't get any bonus Healing Magic skill from MNK. Although I suppose it could be my MND, seeing as it's unnaturally high on MNK.
But it seemed to me that level would be more of a modifyer than MND, but is that wrong? 
Thanks to Roguewolf for the sig. :D | | ::Quote Selected:: | | 05-23-2007, 07:41 AM | #6 (permalink) | | Mad Scientist Join Date: Dec 2006 Location: UK Posts: 341 Style: Light - Version 6 My Mood: Thanks: 199 Thanked 64x in 35 Posts Gil: 5,061 Bank: 68,462 Total Gil: 73,523 Donate | Re: Curing over the soft cap? Thanks guys  I always read up on my spells at wiki and haven't found any healing skill or mnd related formulas for pushing things over the cap so any links would be much appreciated (wiki seems to have recovered again). | | ::Quote Selected:: | | 05-23-2007, 09:37 AM | #7 (permalink) | | Junior Member Join Date: Oct 2004 Posts: 447 Style: Light - Version 6 Thanks: 24 Thanked 40x in 31 Posts Gil: 664 Bank: 0 Total Gil: 664 Donate | Re: Curing over the soft cap? Originally Posted by KoukiRyu | It seems to me that level affects your cure cap. I was on MNK75/WHM27 once...and my cures were doing 34-ish as well, and obviously I didn't get any bonus Healing Magic skill from MNK. Although I suppose it could be my MND, seeing as it's unnaturally high on MNK.
But it seemed to me that level would be more of a modifyer than MND, but is that wrong? | it's mind and healing skill, although as a 75 anything you'll probably have enough mind to break the soft cap on at least Cure I or II.
if it were primarily level, then redmages should start to break the soft cap at the same time as whitemages, and this isn't the case (it's about a 4-5 level lag in my experience).  Grant me wings so I may fly;
My restless soul is longing.
No Pain remains no Feeling~
Eternity Awaits. | | ::Quote Selected:: | | 05-23-2007, 09:42 AM | #8 (permalink) | | X's General FFXIWiki Team Join Date: Aug 2003 Location: Puerto Rico Posts: 3,008 Style: Light - Version 6 My Mood: Thanks: 260 Thanked 755x in 410 Posts Gil: 50,960 Bank: 0 Total Gil: 50,960 Donate | Re: Curing over the soft cap? I don't think anyone's bothered to do any real tests on how much Healing Magic Skill and MND is needed to make a Cure do 1 more HP over the soft cap. That's probably simply because it takes so much to see a 1 point improvement that it's not worth equipping for it. You just sort of "let it happen"  | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 04:40 PM. | | |