Reply
 
LinkBack Thread Tools Display Modes
Old 10-16-2006, 02:24 PM   #1 (permalink)
Made of Awesome
Brain of Knowledge
 
Susurrus's Avatar
FFXI Character Info.
 
Join Date: Nov 2004
Location: Behind you.
Posts: 1,002
Style: Light - Version 6
My Mood:
Thanks: 84
Thanked 45x in 29 Posts
Gil: 1,208
Bank: 11
Total Gil: 1,218
Donate
Staff Or Club?
I was thinking of which weapon skill to cap out for White Mage. I see most White Mages use club (and I understand why), but would it be a bad idea to focus on Staff instead? Reason being, I have a Carbuncle's Pole and usually have a SMN subjob which would help me take advantage of the latent.
Any thoughts?




Missions: Windurst: ★Rank 10★ | San d'Oria: ★Rank 10★ | Bastok: ★Rank 10★
Zilart: ★The Last Verse★ | Promathia: ★The Last Verse★ | Aht Urhgan: ★Eternal Mercenary★
Assault: ★Captain★ | Goddess: In the Name of the Father | Campaign: Mythril Wings of Service
Susurrus is offline   ::Quote Selected:: Reply With Quote
Old 10-16-2006, 02:30 PM   #2 (permalink)
Jei
J...atatouille
Super Moderator
 
Jei's Avatar
FFXI Character Info.
 
Join Date: Dec 2002
Posts: 8,338
Style: Light - Version 5
My Mood:
Thanks: 5
Thanked 137x in 107 Posts
Gil: 32,840
Bank: 0
Total Gil: 32,840
Donate
Re: Staff Or Club?
The only weapon you'll use for melee as Whm is probably club. Hexa > all ' ')b
Don't see much reason for Whm to keep carby out except for fun.



There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.

- Pablo Picasso
Jei is offline   ::Quote Selected:: Reply With Quote
Old 10-16-2006, 02:37 PM   #3 (permalink)
Junior Member
 
Lecan's Avatar
FFXI Character Info.
 
Join Date: Sep 2006
Location: Phoenix, AZ
Posts: 12
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 477
Bank: 0
Total Gil: 477
Donate
Re: Staff Or Club?
As the above poster implied, the only time a weapon's skill level would matter is if you are meleeing. Hexa Strike is the best WS available to WHMs (possibly outside of Club Relic, I don't know anything about it). For meleeing, would the added benefit of Carbuncle's Pole and Spirit Taker be enough to outweigh the damage of HS?

IIRC, CP gives +Auto Regen when Shining Ruby is active (or maybe another of Carby's buffs, I really can't remember). While +2 HP/tick would be nice, there would be the added cost of keeping the buff up. You would probably be better off just casting Regen1 on yourself at all times and meleeing with the highest damage weapon/WS you can.



Lecan is offline   ::Quote Selected:: Reply With Quote
Old 10-16-2006, 02:37 PM   #4 (permalink)
Altanaの戦士
Keeper of Knowledge
 
Raydeus's Avatar
 
Join Date: May 2006
Location: Fenrir Server
Posts: 2,827
Style: Light - Version 6
Thanks: 133
Thanked 324x in 208 Posts
Gil: 181
Bank: 121,700
Total Gil: 121,881
Donate
Re: Staff Or Club?
That looks nice, specially since with Spirit Taker you'd get more than enough MP if you are fighting mobs EP or lower (does the added effect really do +70 dmg per hit on EP? It would be really nice if it did).

I say level them both if you can, for situations when you can have Carby out that pole would be great, and you can use a club for the rest.



Sanctuary of Zi'tah!

"In this world, the one who has the most fun is the winner!" C.B.

Prishe's Knight since 2004.

その目だれの目。
Raydeus is offline   ::Quote Selected:: Reply With Quote
Old 10-16-2006, 02:40 PM   #5 (permalink)
Junior Member
Administrator
FFXI Character Info.
 
Join Date: Dec 2003
Posts: 4,931
Style: Light - Version 6
Thanks: 235
Thanked 683x in 348 Posts
Gil: 30,460
Bank: 87,750
Total Gil: 118,210
Donate
Re: Staff Or Club?
Originally Posted by Jei View Post
Don't see much reason for Whm to keep carby out except for fun.
^^ For this:
Quote:
Latent Effect: Light Damage
...
Latent Trigger: A party member (or yourself) must have Carbuncle out. Additional damage does about +70 on "Easy Prey" mobs.
They both seem pretty strong for soloing. Hexa is great but Spirit Taker is very good as well and 70 is a lot of damage for a whm to do to an EP mob, especially if it goes off every swing. Additional effects are hate-free, too, which could be useful if you're duoing or something.

I don't see why you say "should I focus on staff instead." There's no reason you can't cap both.



-
Taskmage is offline   ::Quote Selected:: Reply With Quote
Old 10-16-2006, 02:43 PM   #6 (permalink)
Junior Member
Administrator
FFXI Character Info.
 
Join Date: Dec 2003
Posts: 4,931
Style: Light - Version 6
Thanks: 235
Thanked 683x in 348 Posts
Gil: 30,460
Bank: 87,750
Total Gil: 118,210
Donate
Re: Staff Or Club?
Originally Posted by Lecan View Post
IIRC, CP gives +Auto Regen when Shining Ruby is active (or maybe another of Carby's buffs, I really can't remember). While +2 HP/tick would be nice, there would be the added cost of keeping the buff up. You would probably be better off just casting Regen1 on yourself at all times and meleeing with the highest damage weapon/WS you can.
You're thinking of Carbuncle's Cuffs, which give a 5 hp/tick regen when Shining Ruby is active.

Btw, congrats to the OP on completing Waking the Beast. That's quite an accomplishment.



-
Taskmage is offline   ::Quote Selected:: Reply With Quote
Old 10-16-2006, 02:47 PM   #7 (permalink)
Digital Wizard
Super Moderator
 
Icemage's Avatar
FFXI Character Info.
 
Join Date: Aug 2003
Location: Florida, USA
Posts: 6,054
Style: Light - Version 6
My Mood:
Thanks: 69
Thanked 478x in 316 Posts
Gil: 1,263
Bank: 148,450
Total Gil: 149,713
Donate
Re: Staff Or Club?
I've never seen that staff before, but if it does indeed have an add effect 100% +70~ damage on EP- enemies, it's a very viable weapon for solo farming. Not that Hexa-Strike is bad, but if you're interested in killing things fast that thing is much better.

Also note that Staff gives you access to Spirit Taker, which helps recover MP (and thus decreases down time even further).

Is the add damage 100% with Carbuncle summoned? If so, then I'd say it definitely beats everything Club can offer for farming (well, unless you own a completed relic maul, or sub /RDM with a Kraken Club...).

If you're fighting anything above low EPs, though, the lack of defensive power will hurt you, and you're better off at that point with club/shield and either /RDM or /NIN.


Icemage
Icemage is offline   ::Quote Selected:: Reply With Quote
Old 10-16-2006, 03:30 PM   #8 (permalink)
Wild Rover!
 
Kitalrez's Avatar
FFXI Character Info.
 
Join Date: Jun 2003
Posts: 542
Style: Dark - Version 6
My Mood:
Thanks: 23
Thanked 97x in 64 Posts
Gil: 15,875
Bank: 41,225
Total Gil: 57,101
Donate
Re: Staff Or Club?
It's a nice little weapon, and the only real guaranteed reward for finishing Waking the Beast. Although I notice that many SMN on Diabolos have stopped doing this one when they either got their staff or decided the other weapons were simply not worth the effort of obtaining. It's my understanding that this proc isn't 100%, but it is ungodly common compared with say Apollo's Staff's proc rate. I'd have to level twice and pull mine out of storage to test, though, so I'm just going with hearsay for now.




Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Kitalrez is offline   ::Quote Selected:: Reply With Quote
Old 10-21-2006, 02:23 PM   #9 (permalink)
Made of Awesome
Brain of Knowledge
 
Susurrus's Avatar
FFXI Character Info.
 
Join Date: Nov 2004
Location: Behind you.
Posts: 1,002
Style: Light - Version 6
My Mood:
Thanks: 84
Thanked 45x in 29 Posts
Gil: 1,208
Bank: 11
Total Gil: 1,218
Donate
Re: Staff Or Club?
From what I've tested, it is NOT 100%, but it is still very high. I'd say around 75% (didn't parse it, so just from seeing it).

And the light effect does do 70+ dmg on EP.




Missions: Windurst: ★Rank 10★ | San d'Oria: ★Rank 10★ | Bastok: ★Rank 10★
Zilart: ★The Last Verse★ | Promathia: ★The Last Verse★ | Aht Urhgan: ★Eternal Mercenary★
Assault: ★Captain★ | Goddess: In the Name of the Father | Campaign: Mythril Wings of Service
Susurrus is offline   ::Quote Selected:: Reply With Quote
Old 10-21-2006, 06:28 PM   #10 (permalink)
Member
 
Valerathon's Avatar
FFXI Character Info.
 
Join Date: Feb 2003
Location: Toronto, Canada; Yantai, PRC
Posts: 533
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 384
Bank: 0
Total Gil: 384
Donate
Send a message via ICQ to Valerathon Send a message via AIM to Valerathon
Re: Staff Or Club?
It's about 50-70% of the time, roughly, I didn't do a strict test with mine. I still prefer club, though, but maybe I'll give the Carb Pole another serious look.
Valerathon is offline   ::Quote Selected:: Reply With Quote
Old 10-23-2006, 06:19 AM   #11 (permalink)
Junior Member
 
Loial's Avatar
FFXI Character Info.
 
Join Date: Jan 2004
Posts: 464
Style: Light - Version 6
Thanks: 1
Thanked 2x in 2 Posts
Gil: 741
Bank: 0
Total Gil: 741
Donate
Re: Staff Or Club?
Pick up a Templar Mace. Get the cure potency of a healing staff with the added protection of being able to use a shield (Genbu Shield). Just another option.
Loial is offline   ::Quote Selected:: Reply With Quote
Old 12-22-2006, 02:57 PM   #12 (permalink)
Junior Member
 
UnnamedGalka's Avatar
 
Join Date: May 2003
Posts: 439
Style: Light - Version 6
Thanks: 0
Thanked 1 Time in 1 Post
Gil: 1,537
Bank: 0
Total Gil: 1,537
Donate
Re: Staff Or Club?
I say club, just because Hexa Strike is so powerful.

Spirit Taker is great and all that...but it still takes forever to solo things with a staff.



All Nations: Rank 10
Rise of the Zilart: Complete
Chains of Promathia: Complete
75 BRD/75 WHM/75 BLM/75 MNK/75 RDM/57 DRK/40 THF/39 WAR/37 NIN & SMN/All the rest < 37

What to level next? (DRK!)
UnnamedGalka is offline   ::Quote Selected:: Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -8. The time now is 02:01 AM.


Site Powered by: vBulletin Version 3.6.8 Copyright ©2000 - 2008, Jelsoft Enterprises Ltd. - Modifications by PiNG
©2001-2008 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2008 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.
Page generated in 0.59773 seconds with 27 queries