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| | #31 |
| anti-spam Super Moderator Steelknight Emblem | Re: WHM Hints and Tips
In a fit of mad moderator powah, I have split the not-quite-on topic posts to their own seperate thread here: WHM Haste preferences/priority Please keep the discussions here about WHM Hints and Tips. Thanks. |
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| | #32 |
| Member Bronze Ribbon of Service | Re: WHM Hints and Tips
Most of the stuff has been touched on, really, so here's the best I can add to the mix... Know you Zone and know your Tank, and adjust your game plan accordingly. Don't be affraid to say no altogether. A great example is an XP party that tries bats in Gar. Citadel with a Nin tank. Jet Stream is a bitch and a half, and especially with low vit nin will end up in death either because you have to drop big cures and steal hate to keep nin alive, or the nin doesn't stay alive at all. Likewise, the double hit of the bats in KRP makes nin tanks a pain as well, and you face the same issues. By knowing your zones and your tanks, you know that PLD is better for those places. Likewise, anything that its slow and hard is great for nin. Especially past Haste. Save the PLD parties for the double hits and jet streams ![]() On a similar note, learn to judge good tanks from ok tanks. Just because some people do things in different orders, etc., they end up with different results. For whatever reason, the same tank at the same level, with the same race, job, and equip can end up entirely different (Especially with nin who can't count shadows). Each person is different, so learn to judge if they are keeping hate... For example, does the mob turn to face the BLM (even if it doesn't move?) or does it turn around after a wepon skill until the PLD flashes it? Little indicators like this tell you the difference between whether or not you can drop that Curaga 1, or that Curaga 2 without stealing hate. My record so far is dropping benidiction on a 5 person party with everyone in red while fighting a rumbler. Our War/Mnk tank kept hate; the rumbler didn't even turn around. ![]() Also get used to the idea that -sometimes- its okay to steal hate. If the Nin tank is having a hard time in general (even with shadows up) and the War and the Drg are about to start skill chain, you can sometimes sneak in that extra Cure IV that normally takes hate. Most important, though, is to remember that PLD/WAR, NIN/WAR, and WAR/MNK all require slightly different tactics when you main heal, especially now that NIN has Shadow Absorbed -Enmity! -Pookapooka, Odin GoB WHM55, BLM30, SMN 15 |
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| | #33 | |
| Junior Member Join Date: Oct 2005 Location: Mulberry Florida
Posts: 3 Style: Light Theme V7 Thanks: 0
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| Re: WHM Hints and Tips
As whm my main job on my character Attamus, is 45, tarutaru with smn sub so my MP is at 652, besides astrals, what else could i use to raise my MP, i have electrum, and an extremely limited funding... also any suggestions on farming would be extremely helpful ^^ as far as adivce for whm goes ALWAYS keep haste on ninjas and keep your spell list constantly updated, except you can sweat off erase, its not as useful as alot of people think and you can counter any effect (except Dia) with your other spells, at least as far as i have seen > >;; Double Post Edited: Quote:
true ill agree with you, but if your a taru espec. with a sub job, i recommend a hammer/shield combo, most people have the hardest time with taru whm becuse they always use staves. moderate damage over time is best for any magic caster while staves try to put dmg down at lengthy heavy intervals however when in a party, go with the wands, it pays off in the long run ^^
__________________ Bakka-NYO (b^.^)b Last edited by Bakka; 10-14-2005 at 08:57 AM. Reason: Automerged Doublepost | |
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| | #34 |
| 貓白魔術師 Brass Ribbon of Service | Re: WHM Hints and Tips
Well Erase has other types of functions, Spider Slow is HORRIBLE if you ever exp off of them as Haste does not erase it. Erase is what you need there, and i heard some Elemental enfeebles at higher levels are extremely nasty in how much hp they take off as well. Ballista-wise..i like it when someone binds me and i can get rid of it. ><
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| | #35 |
| Junior Member | Re: WHM Hints and Tips
The thing what i see mostly with WHM is that they get to mutch hate from curing when the other party members like the Tank and sub Tank can't keep full hate when your curing and adding to that there is almost always a BLM there also to draw his part of the hate still curing spells do get (overheated) with hate if you been curing a little to long i came up with a solution at lvl 52 that solved all of my problems currently i'm a WHM lvl 59 and wel belive it or not i can cast Cure4 + Curaga3 + Benediction in a row in battle and not get any hate at all the equipment i use isn't all for MP+ shure i got 2 Astral Rings and a Spirit Torque to add just that little extra MP that can make the fights go a little bit easyer though the equipment that i'm fighting with is a full Crow set most people don't know what that equipment is all about and all but it is the second best enmity- equipment in the game with the best one being the Raven set witch ads a extra enmity- and evasion+ to everything yes i am a WHM that levels with that equipment, and so far no one has died in my party for not getting the right cure in time don't waste your gil in all those convert items that cost way to mutch try investing your gil into items that can actualy help yourself out more if your low on MP (i never get low btw) then make shure that when everyone is cured to rest up with a Dark staff, if you got a RDM in the party or a BRD with Ballad1+2 yes both then its sweet you gain MP back in no time the last thing a party wants is a WHM that don't know what a WHM is sepose to do wel in short words WHM job is to keep the party ALIVE if you also see that a few party members need Erase or so then don't bother using Erase single on everyone, if you can use Divine Seal then Erase, if your high enough leveld then the Divine Seal becomes Divine Veil witch wil effect the whole party with just a single spell now that also means that you saved a lot of MP with going around on everyone with the spells as a Mithra WHM i currently got a HP of 787 and a MP of 598 most people would say "why you got sutch a low MP??" wel my reply on that would be that i don't need more MP then that i can easely case a Raise2 on someone outside of the party (LS leveling) and still just go on with curing as i please Stoneskin and Blink is something i don't need when i'm leveling in a party if during a fight protect and shell goes down on myself then i also know that the party's is down also i won't wait til after the party to recast it(total waste of MP then) just run to the main tank and damage dealers and do your stuff in getting those back up then walk back to your casting position famous Kazham leveling area wel i know you heard of Kazham before, little Mandy's to kill in order to level up wel here is a little advice for the WHM in that area if your fighting a Mandy there with a party then i got a single rule KEEP YOUR DISTANCE FROM THE MANDY TO AVOID BEING SLEEPED OR BE KICKED a WHM is totaly useless when he/she is sleeping if your awake and the party isn't then please don't start with casting single Cure1 on everyone it just takes up to mutch time cast a nice Curaga1 on the party and they wil be able to move on and keep hate on them i been giving advice in UHUsupport LS about being a WHM and all, even showing them all the trick and trades of the job if your on Remora server and you want to know more about it then just send me a /tell and i'l be happy to answer all your questions about it ps: ever seen a WHM lvl 59 solo for EXP? gues no WHM eve dares to take sutch a challange on if you ever see me in a higher leveld place while i'm on /anon then don't think i'm a RDM soloing monsters lol people already saw me fighting and though that when i told them i'm a WHM they go like lie i'l put my /anon off in the server if you don't belive me when you see me i'l be happy to shock you with the fact that even WHM can solo (isn't mutch EXP though if your close to level up and you don't want to wait for a party then try it out) wel thats it for me for the moment to add in this topic hope everyone wil learn something from this post
__________________ WAR 13, MNK 7, WHM 64, BLM 31, RDM 13, THF 26, PLD 14, DRK 15, BST 24, BRD 16, RNG 25, SAM 6, NIN 19, DRG 37, SMN 43 Avatars: -={FENRIR}=- Prime fights? please let me join |
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| | #36 | |
| Junior Member | Re: WHM Hints and Tips Quote:
__________________ "Money can't buy you happiness... Just a more pleasant form of misery" Thanx Nothed | |
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| | #37 | |
| Member Bronze Ribbon of Service | Re: WHM Hints and Tips Quote:
Nice to know it works! | |
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| | #38 |
| Junior Member | Re: WHM Hints and Tips
i can only recommend the set to be used for WHM the stuff that you can cast with not getting hate is just awesome most people when they see a person on /anon with full crow equipment then they think your a RDM or so most wil also call you a noob just cuz they don't know what the equipment can do and what it is for but wel if they reather want a WHM that keeps drawing hate in the party then i won't stop them, i only got my WHM AF hammer the rest i don't have cuz for me the equipment is useless, not shure what others think about it but thats just my idea maibe someday i'l get it to complete my WHM path into Vana Diel though for the moment i'm happy with my full Crow set
__________________ WAR 13, MNK 7, WHM 64, BLM 31, RDM 13, THF 26, PLD 14, DRK 15, BST 24, BRD 16, RNG 25, SAM 6, NIN 19, DRG 37, SMN 43 Avatars: -={FENRIR}=- Prime fights? please let me join |
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| | #39 |
| Junior Member Join Date: Apr 2004 Location: United Kingdom
Posts: 411 Style: Light Theme V7 Thanks: 1
Thanked 1 Time in 1 Post
My Mood: | Re: WHM Hints and Tips
Hiya Know this has probaly already been done but these are my tips for WHM. 1) Use Regen it's your best friend for MP, Personaly I use it on the less demanding jobs such as RNG etc that don't get as much hate as the tanks it saves on alot of Cures, 2) Macro all of your Cure spells! I know after 40 Cure seems weak but remeber if ya only need a lil heal don't waste MP on Cure II, 3) Make use of your Dia / Dia II there your friend and also a damn good spell 4) If you have the time use Slow and Paralyze if theres no RDM, 5) Make use of your time, If the PT are all healed fine and are doing well eat a cookie and rest for the MP but be aware if your needed! 6) Never fully heal a PLD they want to heal themselfs for hate! 7) Give the main tank a Haste spell! It's always a good spell for them! 8) Make sure you have Erase!It's one of the best spells for WHM yes it's expensive but so worth it! 9) Don't think your better then the pt cause your the WHM! 10) HAVE FUN! Why be a WHM if ya don't enjoy it! Thanks ^.^ POWER TO THE WHM'S!
__________________ ![]() Character: http://ffxi.allakhazam.com/profile.xml?86132 Fenrir Won: 11/08/2006 Diablos Won: 07/03/2007 |
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| | #40 |
| Junior Member Join Date: Nov 2005 Location: Wichita, KS
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| Re: WHM Hints and Tips
+MND equip to enhance your cures
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| | #41 |
| 貓白魔術師 Brass Ribbon of Service | Re: WHM Hints and Tips
MND doesnt really help once you reach Cure cap however..+Cure Potency will help you for every Cure, and + Healing magic(i think) helps with CureV more. With like 12-14MND i only get like..i dunno 1-2hp more healed which is like...sooo crap..><
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| | #42 | |
| Member Bronze Ribbon of Service | Re: WHM Hints and Tips Quote:
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| | #43 |
| Veteran Member Allied Ribbon of Glory | Re: WHM Hints and Tips
The most important thing for a WHM is knowledge. Know what monster special attacks can be reduced by bar spells (and which ones), what will miss most of the party if the monster is Flashed while doing them, what causes which negative status, and how and when to remove them. You should never, or almost never, need for someone to *tell* you they're poisoned, paralyzed, whatever - you should already know because you saw what spell/attack hit them. (Except in conditions of extreme lag or spam, such as Dynamis.) Some negative effects need to be removed immediately (silence or paralyze on a tank), some should be removed when possible (paralyze or blind on DDs), some can be pretty much ignored (blind on a mage, virus on a melee). Know which effects can be Erased, who it's more important to Erase first, and which ones can be ignored on certain characters (Attack Down on mages, etc.) Know that monsters will sometimes wait to use their TP, but below 20% hp, they will use it as soon as possible; in particular, this means that if a monster has TP at the time it goes below 20% hp, it will WS immediately. Being able to predict when a monster will use TP can be a big advantage. Know which monsters have dangerous AoE that you need to stand back from as much as possible, and which ones it's ok if you run in to cast a bar spell and cast a few more spells before running back again. (Some AoE are magic damage, and aren't that dangerous to WHM; others are physical, or have dangerous status effects, or both.) Know when to use curagas and when it's too dangerous/not enough people are wounded to make it efficient. As a WHM, your job is not just to keep the party alive, but to keep them functioning at 100% effectiveness (or more, after Haste - which also prevents most forms of slow). Preventing damage and status attacks before they happen, removing harmful status and keeping up protective spells are just as much a part of the WHM job as cures. It's also your job to make sure the party can recover from a disaster that kills people - or even the whole party - so keep up Reraise. Finally, while you do need to keep up with all those responsibilities, you should also do so in a way that keeps as much MP for future fights as you can; use Regen and Curaga to save MP when possible, and get +healMP gear and food so you can recover faster to be ready for another fight. OK WHMs react to problems. Great WHMs prevent them.
__________________ Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses RDM75, PLD75, DRG75, COR75, SCH61 Windurst Rank 10, Bastok Rank 10, San D'Oria Rank 9, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 3 WS), Moonlight Medal, WotG Mission 15, 1/3 Addons Complete |
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| The following user says "Thank You" to Karinya for above post: | Saren (03-14-2007) |
| | #44 |
| Veteran Member Allied Ribbon of Glory Join Date: Nov 2005 Location: Honolulu
Posts: 2,232 Style: Light Theme V7 Thanks: 63
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My Mood: | Re: WHM Hints and Tips
My suggestions to keep in mind while leveling your WHM. Please note that whenever a WHM is in a party, I usually place the brunt of responsibility to the "medic" in terms of maintaining the survivabilities of party members. There are reasons why you're known as a "main healer" when you play as a WHM. Number one rule for all WHMs. Preparation is key to success. Keep this in your heart and you will have very enjoyable outings.
__________________ Last edited by Aeni; 03-18-2006 at 03:08 AM. |
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| | #45 | |||
| The Closer Super Moderator Brass Wings of Service Join Date: Nov 2004 Location: In the little corner in my mind
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My Mood: | Re: WHM Hints and Tips
While I don't agree with all of Aeni's points, I will say that "preperation is the key to success" is indeed a good motto to follow! One huge piece of advice for whms is - if you know something that will help your party then SPEAK UP! I've seen it happen so many times where you take an hour to get a pt together, then travel to camp, start fighting, and things don't go well and suddenly someone speaks up "I just knew that this would happen because this is the wrong place for this party setup." >.< WHY!!!! did you not say that before we left town!!? The touch to this is that you have to bring things up in a friendly manner. Try not to come off as a know-it-all or as pushy. You might want to try talking to the pt leader in /t's first and see how that works. If he/she is unresponsive then you should probably bring it up to the party in as neutral of a manner as possible.
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