Go Back   Dreams in Vanadiel - Final Fantasy XI Forum > FFXI Game Related > Race & Job Type Q & A > White Mage

Post New Thread Reply
 
LinkBack Thread Tools Display Modes
Old 08-16-2005, 12:16 PM   #31
anti-spam
Super Moderator
Steelknight Emblem
 
neighbortaru's Avatar
 
Join Date: Jan 2004
Posts: 5,532
Style: Light Theme V7

Thanks: 22
Thanked 63x in 58 Posts
My Mood:
Re: WHM Hints and Tips

In a fit of mad moderator powah, I have split the not-quite-on topic posts to their own seperate thread here:
WHM Haste preferences/priority
Please keep the discussions here about WHM Hints and Tips. Thanks.
__________________
neighbortaru is offline   Reply With Quote Button by Aksannyi :)
Old 09-27-2005, 03:19 PM   #32
Member
Bronze Ribbon of Service
 
sevenpointflaw's Avatar
 
Join Date: Jul 2005
Posts: 664
Style: Light Theme V7

Thanks: 0
Thanked 16x in 7 Posts
   
Re: WHM Hints and Tips

Most of the stuff has been touched on, really, so here's the best I can add to the mix...

Know you Zone and know your Tank, and adjust your game plan accordingly. Don't be affraid to say no altogether.

A great example is an XP party that tries bats in Gar. Citadel with a Nin tank. Jet Stream is a bitch and a half, and especially with low vit nin will end up in death either because you have to drop big cures and steal hate to keep nin alive, or the nin doesn't stay alive at all. Likewise, the double hit of the bats in KRP makes nin tanks a pain as well, and you face the same issues. By knowing your zones and your tanks, you know that PLD is better for those places.

Likewise, anything that its slow and hard is great for nin. Especially past Haste. Save the PLD parties for the double hits and jet streams

On a similar note, learn to judge good tanks from ok tanks. Just because some people do things in different orders, etc., they end up with different results. For whatever reason, the same tank at the same level, with the same race, job, and equip can end up entirely different (Especially with nin who can't count shadows). Each person is different, so learn to judge if they are keeping hate...

For example, does the mob turn to face the BLM (even if it doesn't move?) or does it turn around after a wepon skill until the PLD flashes it? Little indicators like this tell you the difference between whether or not you can drop that Curaga 1, or that Curaga 2 without stealing hate.

My record so far is dropping benidiction on a 5 person party with everyone in red while fighting a rumbler. Our War/Mnk tank kept hate; the rumbler didn't even turn around.

Also get used to the idea that -sometimes- its okay to steal hate. If the Nin tank is having a hard time in general (even with shadows up) and the War and the Drg are about to start skill chain, you can sometimes sneak in that extra Cure IV that normally takes hate.

Most important, though, is to remember that PLD/WAR, NIN/WAR, and WAR/MNK all require slightly different tactics when you main heal, especially now that NIN has Shadow Absorbed -Enmity!

-Pookapooka, Odin GoB
WHM55, BLM30, SMN 15
sevenpointflaw is offline   Reply With Quote Button by Aksannyi :)
Old 10-14-2005, 08:57 AM   #33
Junior Member
 
Bakka's Avatar
 
Join Date: Oct 2005
Location: Mulberry Florida
Posts: 3
Style: Light Theme V7

Thanks: 0
Thanked 0x in 0 Posts
   
Re: WHM Hints and Tips

As whm my main job on my character Attamus, is 45, tarutaru with smn sub so my MP is at 652, besides astrals, what else could i use to raise my MP, i have electrum, and an extremely limited funding... also any suggestions on farming would be extremely helpful ^^

as far as adivce for whm goes ALWAYS keep haste on ninjas and keep your spell list constantly updated, except you can sweat off erase, its not as useful as alot of people think and you can counter any effect (except Dia) with your other spells, at least as far as i have seen > >;;

Double Post Edited:
Quote:
Originally Posted by Jeev
I dont agree.. i would put spells first, then get a wand staves aren't really as useful as wands because they only add about 2+ hp/mp wands on the other hand give boosts to mind and int, which is much more useful

true ill agree with you, but if your a taru espec. with a sub job, i recommend a hammer/shield combo, most people have the hardest time with taru whm becuse they always use staves. moderate damage over time is best for any magic caster while staves try to put dmg down at lengthy heavy intervals however when in a party, go with the wands, it pays off in the long run ^^
__________________
Bakka-NYO (b^.^)b

Last edited by Bakka; 10-14-2005 at 08:57 AM. Reason: Automerged Doublepost
Bakka is offline   Reply With Quote Button by Aksannyi :)
Old 10-14-2005, 11:12 AM   #34
貓白魔術師
Brass Ribbon of Service
 
lionx's Avatar
 
Join Date: Apr 2003
Posts: 1,231
Style: Light Theme V7

Thanks: 172
Thanked 22x in 9 Posts
My Mood:
Send a message via AIM to lionx Send a message via MSN to lionx
   
Re: WHM Hints and Tips

Well Erase has other types of functions, Spider Slow is HORRIBLE if you ever exp off of them as Haste does not erase it. Erase is what you need there, and i heard some Elemental enfeebles at higher levels are extremely nasty in how much hp they take off as well. Ballista-wise..i like it when someone binds me and i can get rid of it. ><
__________________
lionx is offline   Reply With Quote Button by Aksannyi :)
Old 12-22-2005, 10:30 PM   #35
Junior Member
 
Sharpedo's Avatar
 
Join Date: Oct 2005
Posts: 36
Style: Light Theme V7

Thanks: 0
Thanked 0x in 0 Posts
   
Re: WHM Hints and Tips

The thing what i see mostly with WHM is that they get to mutch hate from curing when the other party members like the Tank and sub Tank can't keep full hate when your curing and adding to that there is almost always a BLM there also to draw his part of the hate

still curing spells do get (overheated) with hate if you been curing a little to long

i came up with a solution at lvl 52 that solved all of my problems
currently i'm a WHM lvl 59 and wel belive it or not i can cast Cure4 + Curaga3 + Benediction in a row in battle and not get any hate at all

the equipment i use isn't all for MP+

shure i got 2 Astral Rings and a Spirit Torque to add just that little extra MP that can make the fights go a little bit easyer

though the equipment that i'm fighting with is a full Crow set
most people don't know what that equipment is all about and all
but it is the second best enmity- equipment in the game with the best one being the Raven set witch ads a extra enmity- and evasion+ to everything

yes i am a WHM that levels with that equipment, and so far no one has died in my party for not getting the right cure in time

don't waste your gil in all those convert items that cost way to mutch
try investing your gil into items that can actualy help yourself out more

if your low on MP (i never get low btw) then make shure that when everyone is cured to rest up with a Dark staff, if you got a RDM in the party or a BRD with Ballad1+2 yes both then its sweet
you gain MP back in no time

the last thing a party wants is a WHM that don't know what a WHM is sepose to do
wel in short words WHM job is to keep the party ALIVE

if you also see that a few party members need Erase or so then don't bother using Erase single on everyone, if you can use Divine Seal then Erase, if your high enough leveld then the Divine Seal becomes Divine Veil witch wil effect the whole party with just a single spell
now that also means that you saved a lot of MP with going around on everyone with the spells

as a Mithra WHM i currently got a HP of 787 and a MP of 598
most people would say "why you got sutch a low MP??" wel my reply on that would be that i don't need more MP then that

i can easely case a Raise2 on someone outside of the party (LS leveling) and still just go on with curing as i please

Stoneskin and Blink is something i don't need when i'm leveling in a party
if during a fight protect and shell goes down on myself then i also know that the party's is down also
i won't wait til after the party to recast it(total waste of MP then)
just run to the main tank and damage dealers and do your stuff in getting those back up then walk back to your casting position

famous Kazham leveling area

wel i know you heard of Kazham before, little Mandy's to kill in order to level up
wel here is a little advice for the WHM in that area
if your fighting a Mandy there with a party then i got a single rule
KEEP YOUR DISTANCE FROM THE MANDY TO AVOID BEING SLEEPED OR BE KICKED
a WHM is totaly useless when he/she is sleeping
if your awake and the party isn't then please don't start with casting single Cure1 on everyone
it just takes up to mutch time
cast a nice Curaga1 on the party and they wil be able to move on and keep hate on them

i been giving advice in UHUsupport LS about being a WHM and all, even showing them all the trick and trades of the job
if your on Remora server and you want to know more about it then just send me a /tell and i'l be happy to answer all your questions about it

ps: ever seen a WHM lvl 59 solo for EXP?
gues no WHM eve dares to take sutch a challange on
if you ever see me in a higher leveld place while i'm on /anon
then don't think i'm a RDM soloing monsters lol
people already saw me fighting and though that when i told them i'm a WHM they go like lie
i'l put my /anon off in the server if you don't belive me when you see me
i'l be happy to shock you with the fact that even WHM can solo (isn't mutch EXP though if your close to level up and you don't want to wait for a party then try it out)

wel thats it for me for the moment to add in this topic
hope everyone wil learn something from this post
__________________
WAR 13, MNK 7, WHM 64, BLM 31, RDM 13, THF 26, PLD 14, DRK 15,
BST 24, BRD 16, RNG 25, SAM 6, NIN 19, DRG 37, SMN 43
Avatars: -={FENRIR}=-
Prime fights? please let me join
Sharpedo is offline   Reply With Quote Button by Aksannyi :)
Old 12-23-2005, 02:13 PM   #36
Junior Member
 
nothed's Avatar
 
Join Date: Nov 2005
Posts: 27
Style: Light Theme V7

Thanks: 0
Thanked 0x in 0 Posts
   
Re: WHM Hints and Tips

Quote:
Originally Posted by suzu
Sitting a lot means you can't take negative status off as quickly, or getting the Cure V in quick enough if a freak incident takes your tank's hp down to 20%.
I usually have the tank targeted as I'm standing up, and the cure selected, all I gotta do is cast. I gotta admit though, It has gotten quite close a time or two.
__________________
"Money can't buy you happiness... Just a more pleasant form of misery"

Thanx
Nothed
nothed is offline   Reply With Quote Button by Aksannyi :)
Old 12-23-2005, 05:44 PM   #37
Member
Bronze Ribbon of Service
 
sevenpointflaw's Avatar
 
Join Date: Jul 2005
Posts: 664
Style: Light Theme V7

Thanks: 0
Thanked 16x in 7 Posts
   
Re: WHM Hints and Tips

Quote:
Originally Posted by Sharpedo
The thing what i see mostly with WHM is that they get to mutch hate from curing when the other party members like the Tank and sub Tank can't keep full hate when your curing and adding to that there is almost always a BLM there also to draw his part of the hate

still curing spells do get (overheated) with hate if you been curing a little to long

i came up with a solution at lvl 52 that solved all of my problems
currently i'm a WHM lvl 59 and wel belive it or not i can cast Cure4 + Curaga3 + Benediction in a row in battle and not get any hate at all

the equipment i use isn't all for MP+

shure i got 2 Astral Rings and a Spirit Torque to add just that little extra MP that can make the fights go a little bit easyer

though the equipment that i'm fighting with is a full Crow set
most people don't know what that equipment is all about and all
but it is the second best enmity- equipment in the game with the best one being the Raven set witch ads a extra enmity- and evasion+ to everything

yes i am a WHM that levels with that equipment, and so far no one has died in my party for not getting the right cure in time

don't waste your gil in all those convert items that cost way to mutch
try investing your gil into items that can actualy help yourself out more

if your low on MP (i never get low btw) then make shure that when everyone is cured to rest up with a Dark staff, if you got a RDM in the party or a BRD with Ballad1+2 yes both then its sweet
you gain MP back in no time

the last thing a party wants is a WHM that don't know what a WHM is sepose to do
wel in short words WHM job is to keep the party ALIVE

if you also see that a few party members need Erase or so then don't bother using Erase single on everyone, if you can use Divine Seal then Erase, if your high enough leveld then the Divine Seal becomes Divine Veil witch wil effect the whole party with just a single spell
now that also means that you saved a lot of MP with going around on everyone with the spells

as a Mithra WHM i currently got a HP of 787 and a MP of 598
most people would say "why you got sutch a low MP??" wel my reply on that would be that i don't need more MP then that

i can easely case a Raise2 on someone outside of the party (LS leveling) and still just go on with curing as i please

Stoneskin and Blink is something i don't need when i'm leveling in a party
if during a fight protect and shell goes down on myself then i also know that the party's is down also
i won't wait til after the party to recast it(total waste of MP then)
just run to the main tank and damage dealers and do your stuff in getting those back up then walk back to your casting position

famous Kazham leveling area

wel i know you heard of Kazham before, little Mandy's to kill in order to level up
wel here is a little advice for the WHM in that area
if your fighting a Mandy there with a party then i got a single rule
KEEP YOUR DISTANCE FROM THE MANDY TO AVOID BEING SLEEPED OR BE KICKED
a WHM is totaly useless when he/she is sleeping
if your awake and the party isn't then please don't start with casting single Cure1 on everyone
it just takes up to mutch time
cast a nice Curaga1 on the party and they wil be able to move on and keep hate on them

i been giving advice in UHUsupport LS about being a WHM and all, even showing them all the trick and trades of the job
if your on Remora server and you want to know more about it then just send me a /tell and i'l be happy to answer all your questions about it

ps: ever seen a WHM lvl 59 solo for EXP?
gues no WHM eve dares to take sutch a challange on
if you ever see me in a higher leveld place while i'm on /anon
then don't think i'm a RDM soloing monsters lol
people already saw me fighting and though that when i told them i'm a WHM they go like lie
i'l put my /anon off in the server if you don't belive me when you see me
i'l be happy to shock you with the fact that even WHM can solo (isn't mutch EXP though if your close to level up and you don't want to wait for a party then try it out)

wel thats it for me for the moment to add in this topic
hope everyone wil learn something from this post
Awesome! I was hoping to hear from someone who has used the Crow/Raven armor as WHM. I havn't gotten to play with it, since I was mostly done with AF when the crow was added, but I'm still seriously considering adding a set to my collection for level capped stuff.

Nice to know it works!
sevenpointflaw is offline   Reply With Quote Button by Aksannyi :)
Old 12-23-2005, 06:05 PM   #38
Junior Member
 
Sharpedo's Avatar
 
Join Date: Oct 2005
Posts: 36
Style: Light Theme V7

Thanks: 0
Thanked 0x in 0 Posts
   
Re: WHM Hints and Tips

i can only recommend the set to be used for WHM
the stuff that you can cast with not getting hate is just awesome
most people when they see a person on /anon with full crow equipment then they think your a RDM or so
most wil also call you a noob just cuz they don't know what the equipment can do and what it is for

but wel if they reather want a WHM that keeps drawing hate in the party then i won't stop them, i only got my WHM AF hammer the rest i don't have cuz for me the equipment is useless, not shure what others think about it but thats just my idea

maibe someday i'l get it to complete my WHM path into Vana Diel though for the moment i'm happy with my full Crow set
__________________
WAR 13, MNK 7, WHM 64, BLM 31, RDM 13, THF 26, PLD 14, DRK 15,
BST 24, BRD 16, RNG 25, SAM 6, NIN 19, DRG 37, SMN 43
Avatars: -={FENRIR}=-
Prime fights? please let me join
Sharpedo is offline   Reply With Quote Button by Aksannyi :)
Old 01-26-2006, 07:33 AM   #39
Junior Member
 
Galaxia's Avatar
 
Join Date: Apr 2004
Location: United Kingdom
Posts: 411
Style: Light Theme V7

Thanks: 1
Thanked 1 Time in 1 Post
My Mood:
   
Re: WHM Hints and Tips

Hiya

Know this has probaly already been done but these are my tips for WHM.

1) Use Regen it's your best friend for MP, Personaly I use it on the less demanding jobs such as RNG etc that don't get as much hate as the tanks it saves on alot of Cures,

2) Macro all of your Cure spells! I know after 40 Cure seems weak but remeber if ya only need a lil heal don't waste MP on Cure II,

3) Make use of your Dia / Dia II there your friend and also a damn good spell

4) If you have the time use Slow and Paralyze if theres no RDM,

5) Make use of your time, If the PT are all healed fine and are doing well eat a cookie and rest for the MP but be aware if your needed!

6) Never fully heal a PLD they want to heal themselfs for hate!

7) Give the main tank a Haste spell! It's always a good spell for them!

8) Make sure you have Erase!It's one of the best spells for WHM yes it's expensive but so worth it!

9) Don't think your better then the pt cause your the WHM!

10) HAVE FUN! Why be a WHM if ya don't enjoy it!

Thanks ^.^ POWER TO THE WHM'S!
__________________

Character: http://ffxi.allakhazam.com/profile.xml?86132
Fenrir Won: 11/08/2006
Diablos Won: 07/03/2007
Galaxia is offline   Reply With Quote Button by Aksannyi :)
Old 01-27-2006, 03:31 PM   #40
Junior Member
 
Partyboy's Avatar
 
Join Date: Nov 2005
Location: Wichita, KS
Posts: 73
Style: Light Theme V7

Thanks: 0
Thanked 0x in 0 Posts
Send a message via AIM to Partyboy
   
Re: WHM Hints and Tips

+MND equip to enhance your cures
__________________

Partyboy is offline   Reply With Quote Button by Aksannyi :)
Old 01-27-2006, 03:43 PM   #41
貓白魔術師
Brass Ribbon of Service
 
lionx's Avatar
 
Join Date: Apr 2003
Posts: 1,231
Style: Light Theme V7

Thanks: 172
Thanked 22x in 9 Posts
My Mood:
Send a message via AIM to lionx Send a message via MSN to lionx
   
Re: WHM Hints and Tips

MND doesnt really help once you reach Cure cap however..+Cure Potency will help you for every Cure, and + Healing magic(i think) helps with CureV more. With like 12-14MND i only get like..i dunno 1-2hp more healed which is like...sooo crap..><
__________________
lionx is offline   Reply With Quote Button by Aksannyi :)
Old 01-27-2006, 04:28 PM   #42
Member
Bronze Ribbon of Service
 
sevenpointflaw's Avatar
 
Join Date: Jul 2005
Posts: 664
Style: Light Theme V7

Thanks: 0
Thanked 16x in 7 Posts
   
Re: WHM Hints and Tips

Quote:
Originally Posted by lionx
MND doesnt really help once you reach Cure cap however..+Cure Potency will help you for every Cure, and + Healing magic(i think) helps with CureV more. With like 12-14MND i only get like..i dunno 1-2hp more healed which is like...sooo crap..><
same here. when I did my own tests on the matter it came out to right about 10% of your MND bonus in additional HP.
sevenpointflaw is offline   Reply With Quote Button by Aksannyi :)
Old 01-28-2006, 10:25 AM   #43
Veteran Member
Allied Ribbon of Glory
 
Karinya's Avatar
 
Join Date: Nov 2003
Posts: 2,074
Style: Light Theme V7

Thanks: 81
Thanked 435x in 236 Posts
   
Re: WHM Hints and Tips

The most important thing for a WHM is knowledge. Know what monster special attacks can be reduced by bar spells (and which ones), what will miss most of the party if the monster is Flashed while doing them, what causes which negative status, and how and when to remove them. You should never, or almost never, need for someone to *tell* you they're poisoned, paralyzed, whatever - you should already know because you saw what spell/attack hit them. (Except in conditions of extreme lag or spam, such as Dynamis.) Some negative effects need to be removed immediately (silence or paralyze on a tank), some should be removed when possible (paralyze or blind on DDs), some can be pretty much ignored (blind on a mage, virus on a melee).

Know which effects can be Erased, who it's more important to Erase first, and which ones can be ignored on certain characters (Attack Down on mages, etc.)

Know that monsters will sometimes wait to use their TP, but below 20% hp, they will use it as soon as possible; in particular, this means that if a monster has TP at the time it goes below 20% hp, it will WS immediately. Being able to predict when a monster will use TP can be a big advantage.

Know which monsters have dangerous AoE that you need to stand back from as much as possible, and which ones it's ok if you run in to cast a bar spell and cast a few more spells before running back again. (Some AoE are magic damage, and aren't that dangerous to WHM; others are physical, or have dangerous status effects, or both.) Know when to use curagas and when it's too dangerous/not enough people are wounded to make it efficient.

As a WHM, your job is not just to keep the party alive, but to keep them functioning at 100% effectiveness (or more, after Haste - which also prevents most forms of slow). Preventing damage and status attacks before they happen, removing harmful status and keeping up protective spells are just as much a part of the WHM job as cures. It's also your job to make sure the party can recover from a disaster that kills people - or even the whole party - so keep up Reraise.

Finally, while you do need to keep up with all those responsibilities, you should also do so in a way that keeps as much MP for future fights as you can; use Regen and Curaga to save MP when possible, and get +healMP gear and food so you can recover faster to be ready for another fight.

OK WHMs react to problems. Great WHMs prevent them.
__________________
Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
RDM75, PLD75, DRG75, COR75, SCH61
Windurst Rank 10, Bastok Rank 10, San D'Oria Rank 9, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 3 WS), Moonlight Medal, WotG Mission 15, 1/3 Addons Complete
Karinya is offline   Reply With Quote Button by Aksannyi :)
The following user says "Thank You" to Karinya for above post:
Saren (03-14-2007)
Old 03-17-2006, 02:55 PM   #44
Veteran Member
Allied Ribbon of Glory
 
Aeni's Avatar
 
Join Date: Nov 2005
Location: Honolulu
Posts: 2,232
Style: Light Theme V7

Thanks: 63
Thanked 35x in 21 Posts
My Mood:
   
Re: WHM Hints and Tips

My suggestions to keep in mind while leveling your WHM. Please note that whenever a WHM is in a party, I usually place the brunt of responsibility to the "medic" in terms of maintaining the survivabilities of party members. There are reasons why you're known as a "main healer" when you play as a WHM.

Number one rule for all WHMs. Preparation is key to success. Keep this in your heart and you will have very enjoyable outings.
  • Know thy party members! Too often do WHM players assume to know all they know about their own party members just by appearances. When I get invited to join a party, I immediately look to see who's in the party. I note their nation rank, equipment, job class, weapon of choice and preferred language.
    • If player is noted to have woefully inadequate equipment for his/her level, make mention of this to the leader, or if this is the leader, ask the other party members in /tell about what they think they need to do to overcome any handicaps. For example, if the equipment the tank is using might not mitigate damage effectively, this will increase the burden on healing for yourself.
    • Is the weapon of choice a hindrance to that job class? Make sure everyone knows what weapon skill chain they're performing as well as any other additional job abilities that may enhance or hinder party performance. Example, make sure the Dark Knight does not go stacking everything + Soul Eater every chance he/she gets, because this will only worsen your ability to effectively care for your party members. Another example is that a poor weapon choice may not actualize the potential of that melee and a couple of those players in a party can break an experience outing for everyone by dragging out fights longer then they need to be.
    • When partying with members of differing language, language barriers become the main hurdle to the effectiveness of the party. Make sure all macros have been Auto-Translated and annoying and redundant information in those macros removed. Effectively communicate to the best of your ability to your party any special requests that you may need to effectively do your job right. Nip annoyances and idiocy in the bud before leaving town.
  • Know thy destination! In addition to your knowledge of your own party, a successful WHM must also have knowledge of the terrain and monsters in the zone they will head off to. New players certainly will not have this knowledge, but because of the sheer number of resources available, whether it's fee-based or free, you have absolutely no excuse to not be able to research this yourself! For second opinions, consult other veteran members in your party (if any) or visit the many online communities, such as this one, to have your questions addressed before setting out to gain experience on your character(s).
    • All monsters have their quirks, abilities and issues that you need to think about when fighting them. Your knowing what to expect will be your secret weapon in making preparations at the beginning of each fight. However, anticipation should not be mistakened for paranoia or overcautiousness. There's a fine line between being careless and being overzealous about your responsibilities.
    • Using the terrain to your advantage is a must. Avoid the pitfalls of having to be placed in a dangerous situation (Exposing your backside to potential aggro from Wide-Roaming monsters) as well as making sure there's enough room for you to operating alongside the melees and other mages. Standing on top of each other may get the job done, but it sure doesn't make things comfortable and enjoyable either. Make sure to take into consideration any AoE effects a monster may use, such as a Manticores Max MP Down effect, which can potentially spell trouble for the party.
  • Know thyself! This is an important part of any job, for that matter. You need to know your limitations on your own job class as well as potential. Knowing where your boundaries lie is important because you can then have realistic expectations of yourself as well as other members in your party.
    • You have job abilities. So use them! Too often do I see job abilities go unused. I see this with BLMs as well as WHMs. Even RDMs can gain access to Elemental and Divine Seal as a subjob.
    • Study beneficial gains from equipment on your character. Do not just purchase an item because it is of great monetary value or because it grants elite status symbol. Purchase only when you are confident that what you have gained make sense to what you're trying to accomplish and if what you have gained was actually worth what you paid for.
    • Re-evaluate your play style every 5 levels. This self-reflection is crucial to improving your play. Too often do I come across WHMs who have the same play style when they were in Valkurm and are applying it in places like Sky. Techniques and rhythm will constantly change with each equipment upgrade, new spell and job trait/ability gained. Failure to evolve will usually cause stagnation in a player's ability. This usually accounts for most of the bad WHMs in post level 70 play.
    • Master your macro.
    • Be mindful of your job and attentive to your duties. It is quite tempting as a WHM to fall into a routine where you're constantly spending more time on your LS than you do with your own experience party. Like cell phone usage when driving, problems can occur when people's attention are elsewhere and instead of where it really needs to be. If you're suffering from attention deficit disorder, unequip your LS pearl on each experience outing (Let your LS friends know this ahead of time and many will be understanding)
    • Use chat filters. They are your friend. Conversely, over use of chat filters can be detrimental. Use discretion and be understanding of what each filter you are applying to does with your chat log.
    • Customize font color. This is important and probably the most overlooked configuration option that has the best beneficial gain. Color can be quite stimulating to the retina, especially moreso in a sea of monotonous chat text. Having key alerts highlighted in a different color that will catch your attention is a must as I have found that the default color scheme does not suit majority of the players out there.
    • Don't be a jerk. Always err on the side of caution and try to avoid repeated confrontation with other party members. If you're uncomfortable with other party members, note their names down, the date of incident and a short summary of your displeasure in your journal or other such repository. Then you have the choice to avoid them altogether in future endeavors. Be aware that social interaction and any provocation can have a lasting effect in this community and memories are quite long. Do not stop performing your tasks in a party simply because you have a bone to pick with one of the members. Discretion is the better part of valor and taking the high road is recommended.
3/17/06 early AM This is all I have for now, I'm quite sleepy.
__________________

Last edited by Aeni; 03-18-2006 at 03:08 AM.
Aeni is offline   Reply With Quote Button by Aksannyi :)
Old 03-17-2006, 05:13 PM   #45
The Closer
Super Moderator
Brass Wings of Service
 
TheGrandMom's Avatar
 
Join Date: Nov 2004
Location: In the little corner in my mind
Posts: 6,946
Style: Light Theme V7

Thanks: 306
Thanked 1,111x in 657 Posts
My Mood:
Re: WHM Hints and Tips

While I don't agree with all of Aeni's points, I will say that "preperation is the key to success" is indeed a good motto to follow! One huge piece of advice for whms is - if you know something that will help your party then SPEAK UP! I've seen it happen so many times where you take an hour to get a pt together, then travel to camp, start fighting, and things don't go well and suddenly someone speaks up "I just knew that this would happen because this is the wrong place for this party setup." >.< WHY!!!! did you not say that before we left town!!?

The touch to this is that you have to bring things up in a friendly manner. Try not to come off as a know-it-all or as pushy. You might want to try talking to the pt leader in /t's first and see how that works. If he/she is unresponsive then you should probably bring it up to the party in as neutral of a manner as possible.
__________________
Quote:
Originally Posted by Taskmage View Post
I think I'd be happier without mine. I've reproduced; its job is done.
Quote:
Originally Posted by WishMaster3K
The vagina is a magical object.
Quote:
Originally Posted by Balfree
AND, running the game at 2024x2024 resolution, with forced AA and AF... o boy, you can even see that galka's pubes.
Quote:
Originally Posted by Aksannyi View Post
FFXIOnline.com ... "Where women are not constantly begged to show tits or GTFO!"
TheGrandMom is offline   Reply With Quote Button by Aksannyi :)
Post New Thread Reply

Tags
hints, tips, whm

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -8. The time now is 09:49 PM.
Site Powered by: vBulletin Version 3.8.1 Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0 RC2
©2001-2009 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2009 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.

no new posts
Page generated in 1.15979 seconds with 25 queries