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| | #31 | ||
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Sakurai and Nintendo are working on a new game? Actually, I know all too well. I've witnessed the Melee competitive scene personally a couple of times before. Those were dark times. Quote:
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You keep mentioning something called "depth" when it comes to fighting games. To me, though, what you see as "depth" I plainly perceive as "height," as if on a mountain. Each new combo, technique, or maneuver to have to become familiar with is just another tall obstacle that I would have the scale in order to reach a level wherein the players who went before me are even visible. And the plateaus, Oh Good Lord the plateaus . . . Just prove me wrong and show me how "+" doesn't just mean going from one extreme right back to the other again. Removal of the wavedash and auto-L-canceling are both a "good start," but I'm seeing you mention quite a few other things (hit lag and chain-whatever issues aside) being added to the game.
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| | #32 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Sakurai and Nintendo are working on a new game? Quote:
Brawl+ is newbie friendly because it doesn't require you to ingrain precise and difficult button sequences into your muscle memory just to be able to employ all of the game's mechanics. There is no wavedash, and that was certainly a tremendous barrier for new players. There is no L-cancel; that also gave new players headaches, as they already had their hands full just trying to combine short hops and fastfalls when attacking. There are no jump-canceled grabs, or chaingrabs that make use of them, so that's one less technical thing to learn, and you don't have to feel dirty for resorting to that sort of thing to be able to compete with your character. And most importantly, opponents at a higher skill level than you won't be playing with greatly enhanced comboability or maneuverability just because they've been around the block longer and memorized all the hard button sequences. Unlike Melee, there are no special button sequences behind the Brawl+ videos I linked. Everything is as straightforward as can be. Just because the game doesn't require complex button presses and is newbie-friendly, that doesn't mean it's just going to hand victory over to you in a silver platter. Just like in Mario Kart, knowledge and experience separates the new from the veterans.
__________________ Last edited by Armando; 07-16-2009 at 11:54 AM. | |
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| | #33 | |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Sakurai and Nintendo are working on a new game? Quote:
But now you're showering me with all these new mechanics and techniques that the game manual had no way of warning me about? (Granted, a sort of an obsolete argument for Brawl+ considering all the changes made are plainly listed.) You're mistaken: I don't want victory on a silver platter, I want not being completely and utterly destroyed . . . on a bronze platter! If I lose but still have fun doing so (tends to happen when my opponent is A: capable and B: not controlling both of our characters at the same time), then the game has served its purpose regardless. And ignore my above two paragraphs, this conversation ended the moment you brought Mario Kart in to it. D=
__________________ Best. Augmented. Red Mage. Earring. Ever. Last edited by Yellow Mage; 07-16-2009 at 12:41 PM. Reason: I had trouble grasping even *that much* when I first played Smash Bros. on the N64. | |
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| | #34 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Sakurai and Nintendo are working on a new game? Quote:
The only way I can really convince you is for you to try it out yourself. Despite the size of the changelist, it doesn't play radically different from standard Smash Bros gameplay. It just brings back things Brawl removed, or changes variables Brawl set to too high or too low.
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| | #35 |
| Not a Dentist | Re: Sakurai and Nintendo are working on a new game? God damn, I haven't seen Ken play in a long time. Seems like he kind of fell out of the scene after he went on Survivor. Also, Brawl did manage one good thing: Rolling onto the stage from a ledge no longer leaves that ledge unavailable for a lot longer than it should be.
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| | #36 | ||
| Digital Wizard Super Moderator Holyknight Emblem Join Date: Aug 2003 Location: Florida, USA
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My Mood: | Re: Sakurai and Nintendo are working on a new game? Quote:
The only thing SixAxis tilt seems good for is gliding-type mechanics on PS3 (Ratchet and Clank), or particularly violent reactions (shaking off enemy grabs in Resistance). Everywhere else it feels rather tacky. But I'll take the PS3 D-Pad 100 times out of 100 times over what the Xbox 360 offers (or what any of the official Nintendo controllers offer, as well), and that's the most important control element in a 2D fighter. Quote:
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| | #37 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Sakurai and Nintendo are working on a new game? Quote:
Edit: Hot damn Ganon is evil now.
__________________ Last edited by Armando; 07-16-2009 at 10:09 PM. | |
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| | #38 |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Sakurai and Nintendo are working on a new game?
Impressive.
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| | #39 |
| Dragoon Kitty Sterling Star Join Date: Jan 2004 Location: TX - USA
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| Re: Sakurai and Nintendo are working on a new game?
Well I just installed Brawl + and messed with it for a little......OMG awesome ;p and its funny when I was looking for what I needed and the instruction, just to make sure I was doing it right, I found alot of QQing on gamefaqs about how "brawl+ is stupid" lol but really, you can read the change notes all you want, but wont really be amazed until you try it.
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| The following user says "Thank You" to Kailea for above post: | Armando (07-17-2009) |
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