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| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Starcrat 2 Battle Report 3 StarCraft II Video Game, Battle Report 3 | Game Trailers & Videos | GameTrailers.com Yet another epic battle report. |
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| | #2 |
| Where The Bad Things Go Sterling Star Join Date: Jan 2005 Location: Confirmed
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| Re: Starcrat 2 Battle Report 3
Any longer now, and it wont be able to live up to the amount of time put into it. DNF status.
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| | #3 |
| Thoroughbred of Sin Super Moderator Mythril Star Join Date: Apr 2004 Location: Texas
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My Mood: | Re: Starcrat 2 Battle Report 3
Wow the protoss finally won one. Seemed Lee played it better, except for the money. Those force field guys are just ridiculous when played well.
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| | #4 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Starcrat 2 Battle Report 3
Kim is now 3/3 in these >.> I just love how he wins it in the end. |
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| | #5 |
| Not a Dentist | Re: Starcrat 2 Battle Report 3
I still feel like the side that wins in all of these battle reports is the one that has the most new shit they are trying to show off. That said, moving while burrowing AND mind control for the god damn win. Pretty epic use of the force fields and blink by the Protoss player too, but that Baneling ambush followed by mind controlling those two Colossi was epic. I can't wait to play this. I don't even know which race I want to try first, so much cool shit.
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| | #6 |
| Thoroughbred of Sin Super Moderator Mythril Star Join Date: Apr 2004 Location: Texas
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My Mood: | Re: Starcrat 2 Battle Report 3
I hope when the protoss campaign comes out, that 6 carriers own the shit out of everything. Just something fun about systematically annihilating the zerg until all thats left is the Overmind. Also makes that final CS make less sense.
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| | #7 |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Starcrat 2 Battle Report 3 So . . . is this supposed to be celestial politicians duking it out? Shut up, it's the best I can come up with at 5 in the morning . . . Good Lord I should've been in bed hours ago . . .
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| | #8 | |
| Soldier Tony Allied Ribbon of Bravery Join Date: Oct 2006 Location: Flint, MI
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My Mood: | Re: Starcrat 2 Battle Report 3 That was in the expansion pack "Revenge of the Bush."
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| | #9 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Starcrat 2 Battle Report 3 Until the swarm of Scourge come and rip them all apart =3
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| | #10 | |
| Dictionary Allied Ribbon of Bravery Join Date: Jul 2004 Location: Warrior
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My Mood: | Re: Starcrat 2 Battle Report 3
I've been hearing a lot of people bitch about Zerg being underwhelming (which is silly, coming from a bunch of people who haven't actually played the game) and no doubt, Zerg being 0/2 will just make their moaning louder. But I must say, I'm terrified by the speed of which the Banelings went from burrowed to explodered. And I see the mind control will be my new Broodling-level irritation. At least it's not permanent. Final note: I want to see this UI at work. Putting down 2 force fields perfectly side-by-side in such a way as to block an entrance is more precision than Starcraft ever allowed. And they come into play simultaneously. I need to see how this game is controlled.
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| | #11 | |
| Junior Member | Re: Starcrat 2 Battle Report 3 Quote:
Though I'll have to go back and look at it, another far less exciting (but much more likely) possiblity is that the abilities are not range limited and you can tell them to put down the force fields they will book it to where they need to be and place it. So just tell your two/three/whatever Disruptors to move forward, then start placing the force fields and they will move to where they need to be to place them. | |
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| | #12 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Starcrat 2 Battle Report 3
Or maybe David Kim is a micro-freak as some people are, able to hotkey and click abilities at lightning speed (I know a guy who's like that and it's scary to watch him play the original SC; I never could beat him)
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| | #13 | ||
| Dictionary Allied Ribbon of Bravery Join Date: Jul 2004 Location: Warrior
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My Mood: | Re: Starcrat 2 Battle Report 3 Quote:
However, That's pretty heavy on the micro. I don't want to have to have super ridiculous fingers to have my army behave like they have brains. It's my biggest problem with Starcraft: Action bottleneck. if you include UI stuff that makes it easier to micro, people will say "that makes the game too easy" but that's like saying allowing you to shoot or reload while aiming would make RE5 too easy. Heads up: it only serves to make me irritable.
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| | #14 |
| Veteran Member Allied Ribbon of Bravery Join Date: Sep 2003 Location: Charleston, SC
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| Re: Starcrat 2 Battle Report 3
When I was at blizzcon and and playing StarCraft 2 (Last year, not going this year /sad), I won most of my matches playing Zerg, if I can find my record around here I'll let you know. The Zerg are in no way underpowered, the zerg player here in my opnion just didn't keep up the resource battle, he was outplayed, again.
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| | #15 | |
| Junior Member | Re: Starcrat 2 Battle Report 3 Quote:
It just seems like the Zerg economy still relies on expansion advantage but their early and mid game is weaker, which means they can't establish map control and out-expand the opponent like they should. In pro SC the Protoss seem to always follow any early Zealot disruption with heavy turtling until they get Corsair/Reaver or Corsair/Dark Templar or just timing attack the crap out of the opponent, who until then should have been containing the Protoss. Likewise, the Terran can't play nearly as aggressively in SC1 TvZ because if they start sending groups of units out onto the map early on, Mutalisks will mop them up with ease. It seems like Zerg just doesn't have the mobility advantage it used to have while other races can still employ similar strategies to SC1. Of course, the Terran Siege Tank requires higher tech this time around, however, that unit is rarely a heavily produced one in the SC1 TvZ matchup, anyway. Pro SC players play at around 300-500 average APM (actions per minute). David Kim is a very skilled player, but he's far from being the cream of the crop and I doubt he's nearly as fast.
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