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| | #16 | |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
Posts: 5,843 Style: Light Theme V7 Thanks: 1,376
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My Mood: | Re: Starcrat 2 Battle Report 3 Quote:
These people need meds lol >. > Hi2u arthritis and carpel tunnel. Also, most SC games I've been in didn't last all that long. I'm hoping they adjust the Hydralisk somewhat so that it's not the godly killing machine it was in SC1. It honestly doesn't take much to get a huge swarm of them rolling early game and just keep sending in wave after wave until the enemy relents. As for terrans not being aggressive, that's a load of crap as well. All hail the Siege Tank & Goliath push. very hard to stop if the Terran player knows what they're doing. Ditto to a well thought out Zealot & Dragoon Push. Speaking of the siege tank we still haven't seen the new model in action yet and that's honestly bugging me. I'd like to know just how much more expensive it is now and how effective the main cannons are vs the shock cannon. I'm betting an early combo of Siege Tank + Banshees for ridiculous long-range ground assaults (God I love how artillery based the Terrans are this time around) Either that or Siege Tank + Vikings, which could prove to be even more effective since they can switch from land to air & back again. | |
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| | #17 | ||
| Junior Member | Re: Starcrat 2 Battle Report 3 Quote:
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The Terran Tank + Goliath push is actually not an aggressive strategy as it's based on turtling in the early game and moving out in the mid and late game in a crushing push against opposing expansions, or even the main if the force is truly overwhelming. Because of it's sluggishness and the fact that tanks can't fire into the air, it's generally used against Protoss only, though lately mech builds have become more common against Zerg, as well. This is how professional SC goes, of course, and what I say may not always apply to lower level games.
__________________ Last edited by Maju; 07-06-2009 at 09:14 AM. | ||
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| | #18 | |||
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
Posts: 5,843 Style: Light Theme V7 Thanks: 1,376
Thanked 525x in 366 Posts
My Mood: | Re: Starcrat 2 Battle Report 3 Quote:
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One of my favorite tricks to pull on people (and I'm amazed David Kim didn't do this as it's *insanely* annoying) is to send a probe into their base as early as possible and set up two Assimilators over their vespene guysers since the protos can lay down the beacon and keep going. It's no worse than buying a marine or zealot and it keeps them from getting gas early on. Last edited by Malacite; 07-06-2009 at 10:18 AM. | |||
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| | #19 | |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Starcrat 2 Battle Report 3 Quote:
__________________ Best. Augmented. Red Mage. Earring. Ever. | |
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| | #20 | |
| Thoroughbred of Sin Super Moderator Mythril Star Join Date: Apr 2004 Location: Texas
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My Mood: | Re: Starcrat 2 Battle Report 3 Quote:
And btw, 300/60 is 5 actions per second.
__________________ I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2 PSN: Caspian | |
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| | #21 |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
Posts: 2,647 Style: Light Theme V7 Thanks: 3,445
Thanked 546x in 349 Posts
My Mood: | Re: Starcrat 2 Battle Report 3 |
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| | #22 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
Posts: 5,843 Style: Light Theme V7 Thanks: 1,376
Thanked 525x in 366 Posts
My Mood: | Re: Starcrat 2 Battle Report 3
These people are still freaks IMO >_>b As I said, have fun with Carpel Tunnel & Arthritis by the time you're 50, maybe earlier. |
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| | #23 | ||
| Junior Member | Re: Starcrat 2 Battle Report 3 Quote:
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Still, I wouldn't call terran mech builds an aggressive strategy as it's extremely passive in the early stages of the game and only attacks later on.
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