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| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Bit.Trip Thread Quote:
Bit.Trip is a series of games, developed by a three-man studio (Gaijin Games), and published by Aksys games. They are rhythm games styled after retro games, in the like of the C64 or Atari 2600. The visuals, chiptune music, and difficulty are all designed to feel like they're from out of the early 80s. The first entry in the series, Bit.Trip Beat, is best described as "Rez meets Pong", and is currently available on WiiWare. The second game in the series, Bit.Trip Core, is set to release in summer of 2009. See also: * Official 'concept' page Why do you care so much? One, Bit.Trip (Beat, at least) is very unique, and I have little doubt it will end up as a cult classic at a minimum. It's a synesthetic experience, combining three senses together to create a very engaging game. I think that a lot of you have the right attitude for it, in that you don't mind a tough game that provides something unique and interesting. I say this largely because you play FFXI. If you're willing to give it a shot, there's a very good chance you will like it. Two, out of support for Gaijin Games. Not only are they creating truly original and quality titles, but they like what they do. They get and respond to feedback on various community outlets, and will happily tell you why they did something one way, what they think about something, what mistakes were made. After about a month of being the #4 game on WiiWare, Bit.Trip Beat has dropped to 9th, then 13th, and now 20th. Their response to this was to ask people who hadn't bought it why they hadn't, so they could fix that. It's in danger of falling off the list of best selling WiiWare titles, and it really deserves to be up there. Bit.Trip Beat ![]() Harder than it looks. Bit.Trip Beat plays like pong, except instead of battling a second paddle, you fight against a very cruel level designer. It can be played by 1-4 players in coop. It is controlled by tilting the Wii remote back and forth-- while this sounds gimmicky at first, once you play it, you realize that this is actually a rather good implementation of a paddle controller, and that the game would not work nearly as well with joystick controls. The controller pulses with the rhythm, and when the paddle hits a beat, it makes a sound. Playing well will result in the music becoming more active, whereas playing poorly will cause the music to fall back to very basic bleeps and bloops, and the visuals to turn to stark black and white. Bit.Trip Beat is composed of three levels: Transition, Growth, and Descent. While that is a bit on the short side, the difficulty and addictiveness will keep you coming back. The game shipped in the US with an unfortunate bug that causes it to only save your progress if you get a high score, though there is a workaround here: BIT.TRIP BUGS « Gaijin Games . They are also looking in to getting the game updated so this is no longer an issue. It apparently isn't a problem in the EU and JP releases. Bit.Trip Beat is a great example of games as art at its simplest. It is a cheap WiiWare game, coming in at 600 points, and I recommend it very highly to anyone that doesn't mind a bit of a challenge. Bit.Trip Core announced, with video! ![]() Quote:
Last edited by Feba; 05-06-2009 at 02:40 PM. | ||
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| | #2 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Bit.Trip Thread
It's as if DDR and Pong had some horrible freak child.
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| | #3 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: Bit.Trip Thread
It's more like Rez than DDR. DDR is more about pressing buttons with good timing, whereas Rez and Bit.Trip are more about being in the right general area and interacting with the music.
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| | #4 |
| Roll Us a Giant Brass Ribbon of Service Join Date: Sep 2006 Location: the universe
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My Mood: | Re: Bit.Trip Thread
Sounds great. Now. Go outside. |
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| | #5 |
| Tamarsamar - 赤é”騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Bit.Trip Thread
__________________ Best. Augmented. Red Mage. Earring. Ever. |
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| | #6 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: Bit.Trip Thread
Tell you what, Ameroth. You buy Bit.Trip Beat, I go outside. Win/win, really.
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| | #7 | |
| Dictionary Allied Ribbon of Bravery Join Date: Jul 2004 Location: Warrior
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My Mood: | Re: Bit.Trip Thread
This Febamercialâ„¢ brought to you by Satan'n'Friends. Does the vibrating pulse controller thing actually do anything for you other than confirmation that you succeeded? I just got a "clickjacking" warning from Malacite's sig. =(
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| | #8 |
| Altanaã®æˆ¦å£« Golden Star Join Date: May 2006 Location: Fenrir Server
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| Re: Bit.Trip Thread
/ Are there any boss fights?
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. ãã®ç›®ã れã®ç›®ã€‚ |
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| | #9 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: Bit.Trip Thread
Lmnop: it--- it turns you on? Actually, it doesn't pulse when you things iirc, it just pulses with the rhythm. That MIGHT depend on what mode you're in-- nether mode (black and white) might not have it, and hyper mode (step up from the normal mode) almost certainly does. It's part of the synesthesia. I've also heard that it's similar to the way old paddle controllers would jitter, although I've never played anything older than an NES myself so I don't know. And Raydeus, yes, there are three, one at the end of each level. |
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| | #10 | ||
| Dictionary Allied Ribbon of Bravery Join Date: Jul 2004 Location: Warrior
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My Mood: | Re: Bit.Trip Thread
Oh ![]() I read Quote:
Oh well. There's always Wiisex.
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| | #11 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: Bit.Trip Thread
It's not amazing individually, but it certainly adds to the experience. Trust me, pick it up, it's an amazingly unique game as a whole.
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| | #12 | |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: Bit.Trip Thread BIT.TRIP BUGS « Gaijin GamesReplacement saves from Gaijin. In addition to the statement in their link, they posted this on a site I go to: Quote:
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| | #13 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: Bit.Trip Thread YouTube - BIT.TRIP CORE (WiiWare) E3 Gameplay Trailer Bit.Trip Core E3 trailer. Also, good news: Bit.Trip went from #20 in the top 20 WiiWare the week I posted this to 17 last week, and now up at #13! Nintendo also included it prominently in their celebration of 1 year of WiiWare the other day. Outside the US, it's #1 in Sweden (yes, above World of Goo), #2 in the UK, #4 in Germany and Australia, and #12 in Canada. Keep you movin'. |
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| | #14 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: Bit.Trip Thread ![]() Bit.Trip Beat is now officially #1 in the UK! Also, #19 in Japan. |
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