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Old 04-29-2008, 04:26 PM   #1
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INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New 360

The official website just opened.

Is it just me or does this game have some of the most solid art direction we've seen out of SE's publishing gates in a while? The character designs are phenomenal. Not to mention the godly music.

Some screens:











Visually, it has a very FFXI-vibe to it.


From Official Xbox Magazine:

Quote:
A beloved innovator, tri-Ace is known for refusing to settle for turn-based battles. With Infinite Undiscovery, the developer seeks to push the JRPG combat system even more out of its comfort zone by incorporating the studio’s take on real-time fights. You can encounter enemies at any time in the field — even when you think you’re safely checking your inventory in the menu.

And when you do, the scene doesn’t shift to a separate, enclosed environment (à la Lost Odyssey or the Final Fantasy series) — instead, the whole thing happens seamlessly. You’ll instantly begin the fight with up to three other characters, where you can chain together different attacks, both light and heavy, or opt to execute moves that launch foes into the air so you can slam them down to the ground. Your attacks can be paired with those of your fellow party members, too. But the main thing to note is that you’re able to control only one party member at a time during a struggle, and tri-Ace isn’t ready to ante up details on exactly how or if you’ll be able to hot-swap between allies in the heat of battle.

Night Moves

Though fighting is a major part of Infinite’s gameplay, it’s really only one pie slice of your adventure. One feature that has our interest incredibly piqued is the concept of detection while you’re exploring the world. Think of it as tri-Ace placing a dose of light stealth chocolate in your traditional RPG peanut butter, and you’ll have an idea of what detection is all about.

Environments throughout the game possess different conditions. If you’re tiptoeing through a particularly bright mid-day sunkissed landscape, sneaking isn’t very practical. You can see enemies a mile away and vice versa. The real tactics come into play during nighttime scenarios.

With darkness as a blanket, nemeses will have a harder time seeing you, and an overhead mini-map in the upper corner of the screen indicates just how far their vision stretches.

But creeping through the night has its drawbacks. For one, your vision ain’t that great either; you must use caution when traveling, and you won’t be able to lock onto targets from a distance with long-range weapon-wielding characters like Aya. Also, sight isn’t the only means by which your enemies can detect you. You’ll have to worry about sound and that aforementioned sense of smell as well.

The Smells of Silence
So, how does the game use sound and smell? tri-Ace game director Hiroshi Ogawa explains: “As an example, when you’re running away from a hunting dog, you can distract him by dropping apples from the trees. However, the guards may catch you when they hear the thud of the apples. Doesn’t that sound exciting?” Erm, sounds kinda stressful, really — but it also sounds supremely cool.

Ogawa tells us that when you’re in a dark area, the overhead mini-map ceases showing the radar to indicate vision and instead relies on this sense of sound. So when you drop an apple to tempt those canine noses, you can also check to see how far the sound of falling fruit reaches on your radar. You’ll also be able to use this sound meter to more reliably sneak up on enemies from behind — your footsteps can be heard, so tread lightly, Capel!

"Infinite is not a serious stealth game like Metal Gear Solid, but [you] still need to tactfully sneak-attack and make an escape,” advises Ogawa.

Circumstantial Evidence
And just when you think you know everything about the game’s combat, tri-Ace strikes back with something they’ve dubbed “situational battles.” Think of these select gameplay segments as quasi–free-roaming adventure-style scenarios.

The team gave us a few different examples, including one that was briefly shown at last year’s Tokyo Game Show, showcasing your party’s flight from an enemy-infested encampment of sorts. As you try to flee, you’ll have to fend off enemy soldiers and break down barricades — but tri-Ace points out that this can be too time-consuming. One option you’ll have is to target and detonate explosive barrels with Aya’s bow to hasten your escape. But guess what? Now you’ve got a giant ogre on your trail. You can choose to stay and fight him, but that’s a losing option. Your best bet? As you’re running down a nearby staircase, push him off with a well-timed strike, allowing you to escape and score a “Situation Bonus” reward for surviving.

In another scenario, a dragon will attack a village while you’re there seeking a cure for an ill Aya. So, not only is a giant dragon hanging around, but your hands are full carrying your comrade. What can you do? Duck and cover! Use stone structures to save your bacon — but with environmental destruction afoot, you can’t cower behind a disintegrating pillar for long. To juke the reaper, you’ve gotta play it smart and direct the dragon’s fiery projectiles toward pursuing enemies and other obstacles blocking your escape.

When we asked whether the situational battles have more than one way out, Ogawa replied, “Some, though not all, have multiple options for resolution.” Intriguing to say the least, and we’re told that your actions will directly affect certain aspects of your overall adventure.
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Old 04-29-2008, 04:33 PM   #2
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Re: INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New

That makes me want to almost buy a 360....
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Old 04-29-2008, 04:40 PM   #3
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Re: INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New

Makes me almost want to drive a few hours and go get mine from my friend's house.
Looks interesting and as usual sounds overly complicated until I play it and see how easy it actually is to do those things.
Definitely looks gorgeous, though.
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Old 04-29-2008, 04:51 PM   #4
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Re: INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New

I was on the fence about this title, but now I'm definitely picking it up.

@_@ if only FFXI looked this hot (or as hot as XIII !)

/hopes for PS3 port.
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Old 04-29-2008, 04:57 PM   #5
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Re: INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New

It won't be ported to PS3, Microsoft is co-publishing it.
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Old 04-29-2008, 05:33 PM   #6
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Re: INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New

I was already going to buy one, but now I have another reason!
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Old 04-29-2008, 06:25 PM   #7
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Re: INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New

OMG is this the new MMO omg y didn't they make FFXI look this good omg so many questions when is this due out?
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Old 04-29-2008, 06:27 PM   #8
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Re: INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New

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OMG is this the new MMO omg y didn't they make FFXI look this good omg so many questions when is this due out?
Did you even read the OP?

No, it's not the new MMO, and they didn't make FFXI look this good because they made it in the past.
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Old 04-29-2008, 06:52 PM   #9
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Re: INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New

ehh i reading at this time of day is hard for some reason i think i shouldn't use the web after 10 pm ><
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Old 04-29-2008, 06:53 PM   #10
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Re: INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New

ah more interesting RPG for 360!
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Old 04-29-2008, 06:55 PM   #11
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Re: INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New

The player characters do indeed look brilliant, but the monsters seem kinda... lame, imo. Not really BAD, but just nothing amazing.
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Old 04-29-2008, 06:58 PM   #12
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Re: INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New

The giant octopus is kind of cool, tho.
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Old 04-29-2008, 07:04 PM   #13
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Re: INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New

Boo-yah! 360 is really hitting the nail on the head.

Though I have to agree on the monsters... *Stares at fruity bird thing*
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Old 04-29-2008, 07:18 PM   #14
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Re: INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New

I didn't read the post. I was already getting this game, I just didn't want to be the first to say it >_>
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Old 04-29-2008, 07:27 PM   #15
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Re: INFINITE UNDISCOVERY, or Watch Pai Pai Swallow His Pride and Eventually Buy a New

Yet another reason for me to finally acquire my own X-bawks. Win. Looks exciting!
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