Absolutely goddamned hate that roflcart (I just thought of that as I was typing this... MAKO shall now henceforth be referred to as the roflcart).
You answered one of the biggies I was curious about, which is people living/dieing appearing in future games. This was the big reason I wanted to play this series after learning about it, and where it picks up in the one area I disliked most about Deus Ex - player choices have a pronounced impact on the overall story and outcome of the game. I don't know how many times I'll replay it, but I'm definitely going to try and get that Completionist achievement in 1 go so I at least do not have to fuck around with the bajillion sidequests all over again on my subsequent runs (except for maybe the easy ones/good story/rewarding etc. FUCK going resource hunting in the MAKO again)
Is there any way I can get rid of the extra weapons my characters are carrying? For example, Ashley is still holding a sniper rifle and shotgun & pistol when I've only dumped points into ARs since AR is pretty much good all-around (and it saves points) or is she stuck with them? I'm asking this because sometimes in combat, the damn AI pulls out weapons they are holding but aren't trained with which is incredibly annoying. Garrus thankfully seems to have some modicrum of intelligence and is sticking to his sniper rifle even in CQB (the dude is also dropping guys really fast I love him )