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Old 04-10-2009, 09:09 PM   #1
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What to do with Mirke Waldecors...

I am trying to go ahead and plan out what two augments I am putting on these, and can't really decide. I see three good options, and would like some opinions.

1a. Dual Wield +3% and Double Attack +2%
1b. Dual Wield +3% and Store TP/Subtle Blow +4

2. Accuracy +10 and Evasion +10

3. Accuracy +10 and Attack +10

Option1 would replace my Rapparee Harness for TP gain. Not my favorite option, because I am not sure it would do much more than the 4% Haste already there.

Option2 would replace my Scorpion Harness, giving a good boost to DE/Evisc while keeping the Accuracy and still being a good solo piece.

Option3 would make it a fill in until I can get a Skadi's, which will probably be a while. It would be a good piece again for DE and Evisc.



Discuss.
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Old 04-11-2009, 02:26 AM   #2
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Re: What to do with Mirke Waldecors...

Option 1 would be nice if it wasn't for rapparee harness or homam body being there already =/
Option 2 I'd wouldn't pick just because of SH, and in my case, dragon harness, not that I really need acc for ws given sushi/pizza and my other gear slots.
Option 3 See 2.

Idk really, maybe go with dual weild and atk+10. Just not something I'd want to get for thf given what I have already and what I could have line up in the future.
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Old 04-11-2009, 07:39 AM   #3
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Re: What to do with Mirke Waldecors...

Acc +10 and DA. But my thf is still lvl 42 (or was it 43?) so it's not like I have any idea what I'm talking about. <_<
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Old 04-11-2009, 09:13 AM   #4
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Re: What to do with Mirke Waldecors...

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Originally Posted by Raydeus View Post
Acc +10 and DA. But my thf is still lvl 42 (or was it 43?) so it's not like I have any idea what I'm talking about. <_<

So then stfu j/k lol

Anywho, yeah the general consensus is theres better things out there for thf, so I would say maybe go with the nuevo coselete instead. I was also planning to get the mirke waldecors for nin and blu, but after analyzing the gear i already have for both I realized nothing really beats my NIN af +1 body or my relic body for blu.

Then again, its your choice what u wanna do in the end, dont let US tell you what to do
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Old 04-11-2009, 11:31 AM   #5
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Re: What to do with Mirke Waldecors...

Quote:
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the general consensus is theres better things out there for thf
I realize this. I am not discussing the merits of this piece of gear being better. But there are a couple of different ways it could fill in the gaps until I get said better gear, which is what I want opinions on.

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go with the nuevo coselete instead.
THF can't wear that, and it is the only job I have at 75.
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Old 04-11-2009, 01:35 PM   #6
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Re: What to do with Mirke Waldecors...

What's better for THF, focus on TP gain (Sushi, acc/haste gear) or consider gearing up towards better DoT too?



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So then stfu j/k lol
It just doesn't have the same impact coming from the Cookie Monster. XD
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Old 04-11-2009, 04:20 PM   #7
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Re: What to do with Mirke Waldecors...

Either way I'm getting Acc+10 on it, only thing I'm still up in the air on is whether to get 10 eva or 10 att. Going with Eva would replace my SH for soloing and goin with Att would replace my DH for SataWSs. Either way it'd also make a good TP piece for high eva mobs, but I think the +10 att would help out more in that situation.

I'm probably going to go with the Att, giving my thf a suedo-Hauby, because it seems to be the most useful combination.
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Old 04-11-2009, 04:44 PM   #8
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Re: What to do with Mirke Waldecors...

Really I don't see the need for the +10 evasion. THF are already evasive as fuck, that extra 10 won't do much, but an extra 10 attack could do an awful lot for a THF's WS build. And really, evasion is good for ... pulling Dynamis? pulling XP parties? Kiting? All of those situations still don't require excessive amounts of evasion gear that I'm aware of, or you could simply wear what you have been wearing (SH) for it if you really want to have some extra evasion for such things, depending on the situation, of course.

I don't have THF, so take my opinions with a grain of salt, but I have played it enough to have gotten an idea for what would be more useful. I'd go with the attack.
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Old 04-11-2009, 05:57 PM   #9
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Re: What to do with Mirke Waldecors...

Meh, pseudo hauby does sound nice, but I just don't see it practical for myself. Maybe fake askar, atk and double atk would be nice combo on it. SE really makes it seem like you shot yourself on the foot with these stats and limit to two when an ideal piece for any of the 3 bodies, is well choosing 3 stats to make it epic win.

As for thf eva. I haven't gone full eva in dyna, well since I've gotten homam and denali. Even then, boxer's mantle is just more than enough for most situations while any eva+ gear just doesn't help imho. Especially with my SH, since I've gotten the p. body from spamming lamia 13, I haven't used SH on aka since.
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Old 04-11-2009, 09:20 PM   #10
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Re: What to do with Mirke Waldecors...

Some food for thought when analyzing the offensive choices:

* If your Hit Rate is 90% or lower then Acc+10 = Hit Rate +5% > All other choices.

* DW+3% will boost your DPS by 4%, and will also boost your WS frequency by up to 4% as well. Besides NIN, other Dual Wielders won't get an increased WS frequency. In my opinion, the DW boost should mainly be considered for NIN mains.

* Neither Attack nor Crit Rate boost your WS frequency. Both stats are worth more the lower your Attack/Defense Ratio is. However, +10 Attack has +3 crit rate soundly beat in quantity and general utility, especially against high level targets/HNM (since level correction penalizes your Attack/Defense ratio by a static number, boosting your Attack by X% results in more than an X% boost to your corrected ratio*) and also works even on WS that don't crit. Attack will also keep you from hitting 0s much more frequently than crits against mobs where that would be an issue.

* DA boosts your WS frequency in conjunction to your normal DoT, whereas crit rate doesn't. DA affects all WS (well, except Asuran Fists =P), whereas crit rate doesn't. DA is more effective the better your damage, whereas crit rate gets less effective.

* Store TP boosts WS frequency but not DoT. With the exception of DNC and /DNC, Store TP is only meaningful if it allows you to get 100 TP in one less hit. In the case two-handed weapons, the increase in WS frequency associated with lowering the number of hits to 100 TP is very large (going from 8 hits to 7 hits is a 14% increase in WS frequency so long as it's always used at 100) and the amount of Store TP needed to cause such a shift is also much larger, increasing the value of Store TP by a lot; especially since this stat is extremely hard to come by for non-SAMs. For THF, the increase in frequency is significantly lower (e.g. going from 21 hits to 20 is a 5% increase in WS frequency, although you might be able to drop the number of hits needed to reach 100 by 2 with a Rajas.) In addition to this, the value of an increased WS frequency is relative to how much of your total damage your WS makes up. A 5% boost in WS frequency is worth more to a job with a 30-60 DoT-WS ratio than to one with a 50-50 or 60-40 ratio. The value of increased WS frequency is also diluted if you find yourself not using your TP immediately (because of hate issues or because of syncing up with your SA/TA timers.)

Bottom line (In my opinion): For a THF, Store TP, Crit Rate and Dual Wield seem like the weakest stats. The best and most rounded combinations involve Accuracy +10, Attack +10 and Double Attack +2%. From there it depends on what kinds of activities you do and what gear is available to you now (what gear is available to you in the future isn't too big an issue since this can be re-obtained.) The Acc+10 is definitely the most powerful stat available IF your hit rate isn't capped in whatever activities are top priority for you. Between the DA and the Attack it's a bit of a toss-up. The Attack+10 is valuable in high mob level and/or high Defense scenarios. The DA+2% is best in situations where your damage output is high, or in situations where most of your damage comes from WS yet your Attack is high enough to avoid 0's when TP'ing.

Then again I barely do any endgame and I'm also not a THF so I don't know which of those combinations risks being strictly obsoleted by some piece of gear that you can obtain.

EDIT: Oh and no, option 1 doesn't have as much potential/utility as Rapparee Harness. It edges out ahead in low Haste scenarios (but this is purely ignoring the fact that Rapparee helps Utsusemi recasts) but Rapparee comes out ahead with higher Haste amounts.

~~~~~

Regarding my comment about Attack being more valuable against high level enemies:
The best way to explain this is to simply show this principle in action. Suppose you had 400 Attack and the mob had 500 Defense. Your unmodified Attack/Defense ratio would be 0.8. If the mob is of equal or lesser level than you, there's no level correction, and boosting your Attack by 3% (in this case, going from 400 to 410 Attack) is exactly the same as boosting your Attack/Defense level by 3% (which would yield a new ratio of 0.82).

On the other hand, suppose the mob is 10 levels higher than you (an IT mob). Then, because of level correction, 0.5 if subtracted from your Attack/Defense ratio. So, without the extra attack, you'd have a cRatio of 0.80 - 0.5 = 0.3. However, note that if we boost our 400 Attack by 3% (which results in 410 Attack) the new cRatio is 0.82 - 0.5 = 0.32. This new cRatio is 7% larger than 0.3.

Why? Note that, unlike in the first scenario, when we boosted our Attack by 3%, we weren't boosting 0.3 (our initial cRatio) by 3%. We were boosting 0.80. Our cRatio was 0.3 because a certain amount was subtracted due to level correction, but the 3% increase still came from the original unmodified ratio.
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Old 04-11-2009, 11:53 PM   #11
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Re: What to do with Mirke Waldecors...

I'd still take Raparee harness over Mirke with DW mod...


Seriously, Haste > Dual Wield. I know this is different for everyone but I feel the best mods on this are Magic Acc & Attack +7 for the Automaton + Pet Double Attack (assuming the DA can proc on Blood Pacts and Cannibal Blade)


EDIT: Just to echo what Armando said, Store TP is wasted on THF. You're likely going to be subbing NIN most of the time so STP is not going to give you much due to already low TP gain. Crits are nice, but unless you're sporting an X's Knife I wouldn't worry about it.

I honestly just can't condone using this thing on THF at all. THF already has access to Skadi, Homam, Raparee and Hecatomb. Yes it's a nice cheap alternative, but IMO unless you play nothing but THF (and even then) it's truly a waste to use it on that job.
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Old 04-12-2009, 12:52 AM   #12
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Re: What to do with Mirke Waldecors...

Well if he levels another job he can always redo the final BC to get another body piece. Since THF is his only job, he might as well get something for that, and later work on getting Skadi or Homam (both of which take a bit of effort), and changing the body piece over to his second job, if he chooses to level one.
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Old 04-12-2009, 04:43 AM   #13
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Re: What to do with Mirke Waldecors...

Thanks for the feedback everyone. Armando= I wish I could thank you twice for that info dump. So based on what was said so far Option1 is out, and most likely Option2 is also. The biggest draw to 2 was that I could then sell my SH. The more practical choice I think will be Acc and Atk, which will be a good piece to macro in for SA Evisceration. Atk and DA is tempting cause I really don't need the Acc, but putting the Acc there will allow me to drop it on other pieces allowing for more DEX. Hmmm...
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Old 04-12-2009, 09:35 AM   #14
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Re: What to do with Mirke Waldecors...

Quote:
I honestly just can't condone using this thing on THF at all. THF already has access to Skadi, Homam, Raparee and Hecatomb. Yes it's a nice cheap alternative, but IMO unless you play nothing but THF (and even then) it's truly a waste to use it on that job.
That's completely irrelevant. For example, if I got Nuevo Cosolete and made it an Attack+10 DA+2% piece (which I'm not, but it's just an example), it'd be grossly outdone by Askar. However, I'm a long ways off from having Askar body. If I made it Acc+10, DA+2% it'd be grossly outdone by Homam. However, I'll probably quit this game before having obtained a single Homam piece.

Like Aksannyi said, better to reap the rewards now and re-do the battlefield later, than to go an undetermined amount of time without the reward just because you may get something better some time in the future.

That aside I don't see why people would want Pet Double Attack +2%. See, I don't level pet jobs, but I was under the impression that pet DoT is lacking, given their general inability to eat foods and get buffs. Pet Acc/R.Acc +15 blows DA+2% out of the water if the pet's Acc isn't capped, which I assume happens often.
Quote:
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The more practical choice I think will be Acc and Atk, which will be a good piece to macro in for SA Evisceration. Atk and DA is tempting cause I really don't need the Acc, but putting the Acc there will allow me to drop it on other pieces allowing for more DEX. Hmmm...
Bear in mind that landing all hits on Evisceration or Dancing Edge is more important than maxing the DEX mod on SA.
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Old 04-12-2009, 10:59 AM   #15
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Re: What to do with Mirke Waldecors...

I'm still mostly of the opinion that these rewards are best spent toward two unique aspects of a single job rather than specialize it for multiple jobs. If all you have are melees, though, it might be easier to justify it for more than one job.

For THF, I might consider the +5 Enmity and +10 Accuracy. This make it a good enmity manipulation piece as well as a WS piece.

I think its jobs like RDM are building the mage body to be a sub-NQ Hauby rather than a casting piece. Hi2u Pahluwhan Body. Fast Cast +5 and Magic Accuracy +4 instead, mkay? True, they can go back and change this later, but you should consider what your focus is for the job before building the stats on these armors. If all you ever do with a RDM is Campaign, the melee mods are fine, but if you do endgame on RDM, you should consider gearing it for that.

Even then, though, you should weigh out which job has the most to gain from the body. There's no question that BST would gain more than my RDM or SCH from these mission rewards, and COR would have to take a backseat to my RNG since the potential for RNG is better.

At any rate, I don't think any of these, no matter what mods you pick, are going to be the end-all/be-all of your gear setups, so choose well and live with the choices. In the long run, I don't don't think anyones going to fault you for giving this reward to a non-endgame job you play over an endgame job you're more active with.
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