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Old 04-12-2009, 11:55 AM   #16
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Re: What to do with Mirke Waldecors...

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Originally Posted by Armando View Post
That's completely irrelevant. For example, if I got Nuevo Cosolete and made it an Attack+10 DA+2% piece (which I'm not, but it's just an example), it'd be grossly outdone by Askar. However, I'm a long ways off from having Askar body. If I made it Acc+10, DA+2% it'd be grossly outdone by Homam. However, I'll probably quit this game before having obtained a single Homam piece.
Funny because I have a number of friends who've had little problem getting these armors. Maybe they just have really good linkshells idk.


For example I saw a BLM just last night running around with the mage body and he gave it the MAB and MACC boost (+4 each I think?)

While that does make it better than Weskit, it still just feels like such a waste. That's why as much as I'd love to do so, I'm not making it a DRG Haub. Truthfully I haven't decided what to do with it yet but I'm strongly learning towards the pet modifiers as I do intend to play PUP and SMN at some point. The recent changes to the 75 pacts have (finally) made them stronger than the 70 pacts, and this is without an MB.

MAB and MACC +7 would be sick. Never mind people having their automatons nuke for over 2k dmg...


I'm just expressing my own opinion here though. If you want to tailor this to whatever job(s) you enjoy most, go right ahread that's what they were made for.
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Old 04-12-2009, 12:14 PM   #17
2300 AD is pretty screwed up
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Re: What to do with Mirke Waldecors...

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Funny because I have a number of friends who've had little problem getting these armors. Maybe they just have really good linkshells idk.
The point was that not everyone can easily obtain them. Even if I had a Nyzul static or a Limbus LS, my priorities right now are getting CoP, ToAU, and ACP completed. So I'd still be a ways off from getting either one. It could be months before I'm done doing missions.
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Old 04-12-2009, 05:15 PM   #18
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Re: What to do with Mirke Waldecors...

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Bear in mind that landing all hits on Evisceration or Dancing Edge is more important than maxing the DEX mod on SA.
Oh definitely. I have no problems landing hits as it is, I get a regular return of 13 TP, which I believe is max return without Triple Attack going off, but that is another discussion. My point in saying that was that right now I have a Dragon Harness for SA+WS. Dragon Harness has a point more DEX, but if I add that +10 Acc/Atk on to Mirke I can drop, for example my Woodmans and add Grace Rings for a net gain of 6 more DEX.

And what do you mean "maxing out the DEX mod on SA"? I was not aware it capped...
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Old 04-12-2009, 05:27 PM   #19
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Re: What to do with Mirke Waldecors...

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Funny because I have a number of friends who've had little problem getting these armors. Maybe they just have really good linkshells idk.

For example I saw a BLM just last night running around with the mage body and he gave it the MAB and MACC boost (+4 each I think?)
You know as well as the rest of us that some people in this game have absolutely no life whatsoever. I haven't even really had the time to work on these yet. And competition for joe shmoe beastmen in early zones is still fierce here on Odin. After I got mission 2 done, I decided to set it aside and wait for it to die down a bit.
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Old 04-12-2009, 05:34 PM   #20
2300 AD is pretty screwed up
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Re: What to do with Mirke Waldecors...

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Oh definitely. I have no problems landing hits as it is, I get a regular return of 13 TP, which I believe is max return without Triple Attack going off, but that is another discussion. My point in saying that was that right now I have a Dragon Harness for SA+WS. Dragon Harness has a point more DEX, but if I add that +10 Acc/Atk on to Mirke I can drop, for example my Woodmans and add Grace Rings for a net gain of 6 more DEX.

And what do you mean "maxing out the DEX mod on SA"? I was not aware it capped...
If your Acc's maxed then that sounds like a good plan. And no, the DEX mod on SA doesn't cap, I just meant maxing out the amount of DEX you can get from your gear, lol.
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Old 04-12-2009, 07:10 PM   #21
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Re: What to do with Mirke Waldecors...

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Originally Posted by Omgwtfbbqkitten View Post
I'm still mostly of the opinion that these rewards are best spent toward two unique aspects of a single job rather than specialize it for multiple jobs. If all you have are melees, though, it might be easier to justify it for more than one job.

For THF, I might consider the +5 Enmity and +10 Accuracy. This make it a good enmity manipulation piece as well as a WS piece.

I think its jobs like RDM are building the mage body to be a sub-NQ Hauby rather than a casting piece. Hi2u Pahluwhan Body. Fast Cast +5 and Magic Accuracy +4 instead, mkay? True, they can go back and change this later, but you should consider what your focus is for the job before building the stats on these armors. If all you ever do with a RDM is Campaign, the melee mods are fine, but if you do endgame on RDM, you should consider gearing it for that.

Even then, though, you should weigh out which job has the most to gain from the body. There's no question that BST would gain more than my RDM or SCH from these mission rewards, and COR would have to take a backseat to my RNG since the potential for RNG is better.

At any rate, I don't think any of these, no matter what mods you pick, are going to be the end-all/be-all of your gear setups, so choose well and live with the choices. In the long run, I don't don't think anyones going to fault you for giving this reward to a non-endgame job you play over an endgame job you're more active with.
While that's all well and good for people with 5-6 jobs at 75, for those with only 1 or 2 75 jobs, it's completely irrelevant. I myself only have Thf and War at 75, and nothing I can do with the War body will really outdo the Hauby, so that only leaves me with the Mirke to go for. And the OP is in a similar situation. But in the end, there are very few ways to make these bodies "better" then current endgame things. But it's not really meant to be better, it's a sidegrade to fill spots and look good.

Quote:
Originally Posted by Malacite View Post
Funny because I have a number of friends who've had little problem getting these armors. Maybe they just have really good linkshells idk.
Not everyone does Endgame hardcore, or even regularly. Plus, Askar body isn't all that great anyway.

Also, from my understanding, Str plays a part in SA's DMG as well as Dex, so the +5 on the Waldecor will help out along with the Acc and Att.
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Old 04-12-2009, 07:37 PM   #22
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Re: What to do with Mirke Waldecors...

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But it's not really meant to be better, it's a sidegrade to fill spots and look good.
Tell that to SMN, PUP and BST. Pet accuracy gear was fairly uncommon until these last two updates.
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Old 04-13-2009, 01:49 AM   #23
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Re: What to do with Mirke Waldecors...

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Originally Posted by Armando View Post
If your Acc's maxed then that sounds like a good plan. And no, the DEX mod on SA doesn't cap, I just meant maxing out the amount of DEX you can get from your gear, lol.
Agreed.
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For example I saw a BLM just last night running around with the mage body and he gave it the MAB and MACC boost (+4 each I think?)
Blms in my shell cried at the lack of a weskit for just 4mab/4macc :X
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Tell that to SMN, PUP and BST. Pet accuracy gear was fairly uncommon until these last two updates.
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Plus, Askar body isn't all that great anyway.
o.O I've heard its one of the best tp pieces, with either zahaks or haub/+1 being the best ws piece. I've known plenty of sams and drgs that sulk seeing nothing dorp or seening denali dorp on floor 80.
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Also, from my understanding, Str plays a part in SA's DMG as well as Dex, so the +5 on the Waldecor will help out along with the Acc and Att.
Yar, given all dmg hits, jumps, ranged and SA/TA are physical they still have the str vs vit check before secondary modifiers kick in. Though I think i might have something mixed up in there, not sure what, haven't looked that stuff up in a while lol.
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Old 04-13-2009, 02:59 AM   #24
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Re: What to do with Mirke Waldecors...

I have BLU 75 currently and THF is my next job I'll finish and I already know I want Atk and Acc up for my Mirke. Plus it looks AWESOME!
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Old 04-13-2009, 06:20 AM   #25
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Re: What to do with Mirke Waldecors...

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o.O I've heard its one of the best tp pieces, with either zahaks or haub/+1 being the best ws piece. I've known plenty of sams and drgs that sulk seeing nothing dorp or seening denali dorp on floor 80.
Unless you're capped on Acc, Hauby(+1) will still be a better TP piece. Most 2 handers can get a 6 hit without Askar, so the extra Store TP sees very little use. And just like on the Mirke, that +10 acc will help your overall DPS more then 2 DA. People seem to prefer the Aurum if they need a body with STP and lots of Att on it over the Askar, because at least the Aurum has that +8 Dex. Drgs can get away with TPing in Askar, because of a lack of options, but any Haub-able job should be TPing in that. That's not saying I wouldn't use Askar myself, but that's because it looks better then the Hauby type armors. On anything serious though I'd be using my Hauby.

Quote:
Yar, given all dmg hits, jumps, ranged and SA/TA are physical they still have the str vs vit check before secondary modifiers kick in. Though I think i might have something mixed up in there, not sure what, haven't looked that stuff up in a while lol.
Basically this, but I think there's actually more to it then that. But I suck with the math, so I'll have to find where I found the calculations before I go spouting crap I barely understand.
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Old 04-13-2009, 07:10 AM   #26
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Re: What to do with Mirke Waldecors...

imo Mirke is a big waste for thf. DH is still best ws piece until N. body. , SH has acc+ eva+. there are easier to obtain if you got gil to spare. Personaly i would use for my drk , no armada, but with the DA+2% makes it a great replacement for haub. brutal earing 5%+ stap 2%+ ACP body 2% + /war 10% = 19% DA thats no joke.
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Old 04-13-2009, 09:54 AM   #27
2300 AD is pretty screwed up
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Re: What to do with Mirke Waldecors...

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DH is still best ws piece until N. body
You're deluded if you think 1 more DEX and AGI trumps 5 STR and 10 Attack. Besides that, I hope you realize that DA doesn't get better the more you pile on; only Haste and Dual Wield work that way.
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Basically this, but I think there's actually more to it then that
No, that's pretty much it. There are some finer points I'm about to get into but it's really just splitting hairs. People put too much weight on this kinda thing, in the end you're looking at a 10-30 damage difference at best in most cases.

The formula for a WS hit is
((DMG + fSTR + WSC) * fTP * pDIF)
When under the effects of SA/TA, it becomes
((DMG + fSTR + WSC) * fTP + DEX + AGI) * pDIF

Note that the fSTR gets multiplied by the fTP multiplier, the DEX and AGI don't. And ~4 STR -> +1 fSTR. So 5 STR is worth at least as much as 1 more DEX on the first hit; more if the WS's fTP is higher than 1 (e.g. Shark Bite has an fTP of 2 so 1 point of fSTR is worth 2 DMG.) However that extra fSTR point is also active in every other hit in the WS, while the extra DEX point only works on the first.

As for Askar, I don't think it's fair to compare it to Aurum since Aurum is arguably harder to get. Any Joe Schmoe with 5 friends can work his way up to Nyzul Floor 80 with enough patience and practice; and if he has a friend with Floor 80 access he doesn't even need to climb, just spam Nyzul 'til he gets a drop. To pop a Tier IV ZNM, you have to do do Tier I, II, and III three times.

Not everyone has access to a Rajas Ring either, so the Store TP isn't necessarily moot on Askar.
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Old 04-13-2009, 10:10 AM   #28
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Re: What to do with Mirke Waldecors...

Imo, Rajas is just as "easy" to get as floor 80 is in Nyzul. CoP fights really aren't as hard as they're made out to be. The only real difficult fight is the first Airship battle, everything else is just meh. You spend more time crossing the world five times for one line of CS text all in the same stupid mission then you do actually fighting. But anyone who can get Askar body should be able to get Rajas too.

But mainly the point about that was that Askar body isn't all that great to TP in. Unless you can't wear hauby or have capped acc, Hauby still wins out.

Also, the DH has 10 att, it's the 10 Acc, along with the Str, that makes Mirke better.

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imo Mirke is a big waste for thf. DH is still best ws piece until N. body. , SH has acc+ eva+. there are easier to obtain if you got gil to spare. Personaly i would use for my drk , no armada, but with the DA+2% makes it a great replacement for haub. brutal earing 5%+ stap 2%+ ACP body 2% + /war 10% = 19% DA thats no joke.
1) It's already established that the OP only has thf 75.

2) If you have no intention of getting the Mirke in the first place, why post here?

3) Mirke is a much better WS piece then DH, the +5 Str and +10 acc in addition to +10 att and the 5 Agi/Dex means it'll hit a lot harder.

4) Hauby is still better then the Drk body with +da. Though I can understand why it might look nicer. I debated getting it for my War because it seems like such a waste to choose an easily obtainable stat like Att on the final reward. Plus I think the armor looks nicer then the Mirke body after seeing em both in the MV.
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Old 04-13-2009, 10:27 AM   #29
2300 AD is pretty screwed up
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Re: What to do with Mirke Waldecors...

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Imo, Rajas is just as "easy" to get as floor 80 is in Nyzul. CoP fights really aren't as hard as they're made out to be. The only real difficult fight is the first Airship battle, everything else is just meh. You spend more time crossing the world five times for one line of CS text all in the same stupid mission then you do actually fighting. But anyone who can get Askar body should be able to get Rajas too.
That's true, but it takes time to get either one. I think that was mostly my point; someone who has neither likely can't work towards both at the same time at any decent pace.
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Old 04-13-2009, 11:01 AM   #30
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Re: What to do with Mirke Waldecors...

With the way Nyzul works, it's not too bad in terms of time spent working towards something. A well prepared team of 6 can easily do two days of nyzul then 2 days of CoP and not burn themselves out too hard. Nyzul is nice in that it's real easy to pick up and go so it doesn't hurt busy players too much. And by the time you get high enough to really be able to do Nyzul you should have been able to get the harder CoP fights out of the way already.

Though this is assuming you had a good pool of friends to pull help from. Otherwise CoP is a bitch and a half.

...and this totally isn't off-topic at all
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