Reply
 
LinkBack (1) Thread Tools Display Modes
Old 05-12-2004, 10:30 AM   #31 (permalink)
Junior Member
 
Join Date: Apr 2004
Posts: 13
Style: Dark - Version 5
Thanks: 0
Thanked 0x in 0 Posts
Gil: 137
Bank: 0
Total Gil: 137
Donate
Odin
I heard the next summon coming out is gonna be Odin.
Duzzell is offline   ::Quote Selected:: Reply With Quote
Old 05-12-2004, 10:30 AM   #32 (permalink)
Junior Member
 
Join Date: Apr 2004
Posts: 13
Style: Dark - Version 5
Thanks: 0
Thanked 0x in 0 Posts
Gil: 137
Bank: 0
Total Gil: 137
Donate
Odin
I heard the next summon coming out is gonna be Odin.
Duzzell is offline   ::Quote Selected:: Reply With Quote
Old 05-12-2004, 10:30 AM   #33 (permalink)
Junior Member
 
Join Date: Apr 2004
Posts: 13
Style: Dark - Version 5
Thanks: 0
Thanked 0x in 0 Posts
Gil: 137
Bank: 0
Total Gil: 137
Donate
Odin
I heard the next summon coming out is gonna be Odin.
Duzzell is offline   ::Quote Selected:: Reply With Quote
Old 05-13-2004, 09:50 AM   #34 (permalink)
Junior Member
 
Join Date: Apr 2004
Posts: 13
Style: Dark - Version 5
Thanks: 0
Thanked 0x in 0 Posts
Gil: 137
Bank: 0
Total Gil: 137
Donate
um.......
didnt post three on purpose stupid cumputer froze up lol
Duzzell is offline   ::Quote Selected:: Reply With Quote
Old 06-12-2004, 03:29 PM   #35 (permalink)
Star Gazer
Brain of Knowledge
 
Sheila's Avatar
 
Join Date: Dec 2002
Location: Canada
Posts: 1,006
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 5,389
Bank: 0
Total Gil: 5,389
Donate
I haven't seen this forum in ages ><
So this is late


Quote:
Originally posted by geno3302
my summons do more dmg but i dont really see a difference till i max skill.
Summon Magic Skill affects your Summon's Offense and Defense, also Resists/Accuracy

However, overall Summon's power is based on player's level. I know this because the accuracy, and physical damage grew with my Summoner significantly between levels all while my skill never even budged by maybe 2 points.

updated: here's my testings
http://rinoa.nu/mymind/2004_07_01_ar...78526987681925

Quote:
Originally posted by Kaylana
"AF does not have hate minus for summoner, it has hate minus for the summon beast! Beast hate is the same for any party member hate, separate."

Actually, 2 pieces of the AF have - enmity for the summoner, the others are for the Avatar ^^
I've had the SMN AF set for nearly a year. It clearly says it's for the Avatar.



RageOfDark: Sheila @ Ragnarok
Sheila is offline   ::Quote Selected:: Reply With Quote
Old 06-12-2004, 05:01 PM   #36 (permalink)
DevTeam (Group B)
FFXI Character Info.
 
Join Date: Aug 2003
Posts: 380
Style: Light - Version 6
Thanks: 0
Thanked 5x in 4 Posts
Gil: 17,502
Bank: 0
Total Gil: 17,502
Donate
Quote:
Intuitively, I would say a big 'ol no to there being a bahamut and a less enthusiastic (yet still firm) no to there being any other non-elemental summon.
Non- Elemental damage would just mean that enemies would not have resistance to it, still completly different from melee damage because thats physical. Non-elemental is still magical just not aligned with an earthly element. So far we have

Carbuncle - The Light Summon
Ifrit - The Fire Summon
Shiva - The Ice Summon
Leviathan - The Water Summon
Rumah - The Lightning Summon
Titan - The Earth Summon
Garuda - The Wind Summon
Fenrir - The Dark Summon

That does complete the 8 element circle but Non-Elemental has always been a big part in Final Fantasy. I think they will add Non-Elemental spells later on in the game such as Flare and Meteor. Plus the fact that Summoners would have no more expansion available to them. I mean supposedly max level cap will be higher than 200. So just hold faith. Maybe they will even add summons of the same elements but with different abilities. Like Odin for Darkness(I think hes more Non-Elemental) Maybe even Qeutzlcoatl, just a suggestion.

Side from the fact that Bahamut wasn't in FFTA doesn't mean he wont appear. Fenrir, Titan, Leviathan and Garuda were not in FFTA and they are in FFXI.

Ok people. I am done with my rambling about possible summons. Have fun. Peace out.



Creon Arcais - Rank 6 San d'Orian
Black Mage-70 White Mage-41
Red Mage-6 Monk-10
Thief-47 Warrior-30
Dark Knight-11 Summoner-26
Ranger - 22 Dragoon - 15
Samurai - 11 Bard - 10
Ninja - 31 Paladin - 46

Dynamis LS - (Can I have it?)
FFXITsukasa is offline   ::Quote Selected:: Reply With Quote
Old 06-13-2004, 05:20 AM   #37 (permalink)
Star Gazer
Brain of Knowledge
 
Sheila's Avatar
 
Join Date: Dec 2002
Location: Canada
Posts: 1,006
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 5,389
Bank: 0
Total Gil: 5,389
Donate
Quote:
Originally posted by FFXITsukasa


I think they will add Non-Elemental spells later on in the game such as Flare and Meteor. Plus the fact that Summoners would have no more expansion available to them. I mean supposedly max level cap will be higher than 200. So just hold faith. Maybe they will even add summons of the same elements but with different abilities. Like Odin for Darkness(I think hes more Non-Elemental) Maybe even Qeutzlcoatl, just a suggestion.

Flare and Meteor are already in the playable game, they are Fire and Dark element.
The original level cap data was 255.

I also think there will be a second set of summons with the same 8 elements, they will probably be harder to get and in next expansion.



RageOfDark: Sheila @ Ragnarok
Sheila is offline   ::Quote Selected:: Reply With Quote
Old 06-14-2004, 08:35 PM   #38 (permalink)
Member
 
Join Date: Sep 2003
Posts: 576
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 523
Bank: 0
Total Gil: 523
Donate
i heard the rumor about a new set of smn...
but meteor is fire?
i haven't seen anyone fight kb with bafire
(of course i have never seen juven fight it :D)



omfgbbq ;3
Kirara is offline   ::Quote Selected:: Reply With Quote
Old 06-15-2004, 01:35 PM   #39 (permalink)
DevTeam (Group B)
FFXI Character Info.
 
Join Date: Aug 2003
Posts: 380
Style: Light - Version 6
Thanks: 0
Thanked 5x in 4 Posts
Gil: 17,502
Bank: 0
Total Gil: 17,502
Donate
Meteor was always non. I knew the level cap was 255 and if they didnt add this second set of summons, Summoners would drastically fall from their power other than their MP and Intelligence.



Creon Arcais - Rank 6 San d'Orian
Black Mage-70 White Mage-41
Red Mage-6 Monk-10
Thief-47 Warrior-30
Dark Knight-11 Summoner-26
Ranger - 22 Dragoon - 15
Samurai - 11 Bard - 10
Ninja - 31 Paladin - 46

Dynamis LS - (Can I have it?)
FFXITsukasa is offline   ::Quote Selected:: Reply With Quote
Old 06-17-2004, 12:31 AM   #40 (permalink)
Star Gazer
Brain of Knowledge
 
Sheila's Avatar
 
Join Date: Dec 2002
Location: Canada
Posts: 1,006
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 5,389
Bank: 0
Total Gil: 5,389
Donate
Yeah Meteor, Ultima those seemed to be non (or light?) damage, but in this game's world everything must be assigned element..

There used to be a video somewhere here of Meteor and other unreleased spells being casted by a player http://www38.tok2.com/home/pso/ff_avi

Quote:
Originally posted by Kirara
i heard the rumor about a new set of smn...
but meteor is fire?
i haven't seen anyone fight kb with bafire
(of course i have never seen juven fight it :D)
They bafire to help Meteor damage, I never counted the damage though because various people have skin and internal fire defenses/shell, or what not.

edit: seems the url has files removed



RageOfDark: Sheila @ Ragnarok
Sheila is offline   ::Quote Selected:: Reply With Quote
Old 07-02-2004, 05:00 PM   #41 (permalink)
Junior Member
 
Join Date: Jun 2004
Posts: 6
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 18
Bank: 0
Total Gil: 18
Donate
Just so you know Sheila, your FAQ convinced me to become a summoner when I get this game.



I am waiting to get this game, until then I'll just hang out on the forums
Blazin Elf is offline   ::Quote Selected:: Reply With Quote
Old 07-02-2004, 09:38 PM   #42 (permalink)
Junior Member
 
Join Date: Dec 2003
Posts: 304
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 941
Bank: 0
Total Gil: 941
Donate
Quote:
Originally posted by Sheila
I also think there will be a second set of summons with the same 8 elements, they will probably be harder to get and in next expansion.
Hopefully theyll give us a lv20/30/40 fenrir quest



//Tempest\\
Waiting on "Return to Vana'diel"
Aurege is offline   ::Quote Selected:: Reply With Quote
Old 08-25-2004, 01:41 PM   #43 (permalink)
Member
 
grunion's Avatar
 
Join Date: Dec 2003
Posts: 985
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 8,264
Bank: 0
Total Gil: 8,264
Donate
is there a FAQ anywhere about equipment smn's should use, at certian levels? it's a pretty complex choice at 60 (austere, AF, Skill+, or MP+)



63/63 maps obtained
grunion is offline   ::Quote Selected:: Reply With Quote
Old 09-19-2004, 06:07 PM   #44 (permalink)
Junior Member
 
Join Date: Feb 2004
Posts: 81
Style: Dark - Version 5
Thanks: 0
Thanked 0x in 0 Posts
Gil: 270
Bank: 0
Total Gil: 270
Donate
JP SMN Equipment Guide
Radiance is offline   ::Quote Selected:: Reply With Quote
Old 09-20-2004, 04:57 PM   #45 (permalink)
Junior Member
FFXI Character Info.
 
Join Date: Feb 2003
Posts: 51
Style: Light - Version 6
Thanks: 0
Thanked 1 Time in 1 Post
Gil: 262
Bank: 0
Total Gil: 262
Donate
Ok about summoning skill: I may be wrong about if effecting DMG ect but i know it effects abilitys (Punch Double Punch Claw ect) i was standing with a lv 62 smn (i was 45) in rollanberry he had 149 skill and i had 135. we used same abilitys on same mobs and he only did 10 more dmg then me. this proves that summoning magic skill effects Ability DMG. About PT buffs i think those (stone skin, healing ruby, spring water) are based on lv i think Spring water is 3xlv+49.

P.S. I soloed a IT mob with Carbuncle and Carbuncles Mitts^^



Sephiroth The Great

SMN 75, BLM 54, WHM 37, RDM 24, THF 9 DRK 9,RNG 6,WAR 21, MNK 4,BST 16 NIN 6, SAM 41 DRG 9, PLD 5, BLU 20, BRD 6, .....ect. Austere set: Hat Body Gloves Pants (Penance) Boots, Staves: all HQ. Evoker's Pigaches+1, Astral Staff, Sacrifice Torque.
geno3302 is offline   ::Quote Selected:: Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

LinkBacks (?)
LinkBack to this Thread: http://www.ffxionline.com/forums/summoner/7982-summoner-faq.html
Posted By For Type Date
Summoner FAQ - Page 4 - Final Fantasy XI :: Dreams in Vana'diel :: Community This thread Refback 06-23-2008 03:06 AM


All times are GMT -8. The time now is 10:59 AM.


Site Powered by: vBulletin Version 3.6.8 Copyright ©2000 - 2008, Jelsoft Enterprises Ltd. - Modifications by PiNG
©2001-2008 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2008 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.
Page generated in 0.90074 seconds with 30 queries