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Old 03-10-2008, 03:40 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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Elemental Syphon
Just tried it out in Rolan. Matched day to spirit. Recovered 276 MP. Dunno if day affects results. 5 min recast, but 250+ MP recovered is pretty nice.





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Old 03-10-2008, 03:48 PM   #2 (permalink)
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Re: Elemental Syphon
I was just about to post my observation on this. Saw a Summoner testing this at Qufim Island when I logged on and they drained 146 MP from their light spirit (light day but no light weather). Don't know what level they were since they were anon, but highest level piece of equipment they had on was 56.

Could this possibly be affected by Summoning magic skill? That would give us a reason to keep it up.

Last edited by Silent Howler : 03-10-2008 at 05:04 PM. Reason: Added that it was light day
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Old 03-10-2008, 05:00 PM   #3 (permalink)
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Re: Elemental Syphon
would also explain why Gobo got 276 i think thats the soft cap for an A+ skill, now all SMN needs to do is /SCH have a prepetual refresh of 3 +gear and thats 1 i can take off my refresh list HURRAY FOR SE

*edit*assuming you have capped skill




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Old 03-10-2008, 05:04 PM   #4 (permalink)
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Re: Elemental Syphon
How potent is this at sub level? While I doubt this would close the gap between /SCH and /SMN for WHM, I wonder if it could be situationally useful?

I'd test for myself, but I've still got an hour left to download ; ;




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Old 03-10-2008, 05:13 PM   #5 (permalink)
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Re: Elemental Syphon
It might not be available at sub level, but not sure yet. I know my 24 Summoner doesn't have it yet.
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Old 03-10-2008, 05:30 PM   #6 (permalink)
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Re: Elemental Syphon
Light Spirit @ 257 base skill, raised to 277 through gear
Apollo's Staff
Darksday
No weather

204 mp back


And now I wait 5 mins. I suppose it'll cut downtime some, but it kind of seems like a glorified Aspir right now. Don't get me wrong, this is a skill that'll save your butt, but it won't get you anywhere near the point where you don't have to sit for large portions of the party. Also, the elemental continues to drain mp away as you use this, you have to let it go almost instantaneously to achieve maximum benefit. I think I would've preferred some kind of very low refresh effect and no mp cost from ele's for the duration, as then I could at least have something out and doing things while I got mp recharged. It's not great on the level that Carby Mitts and refresh cloaks were, but it's not horrible either.



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Old 03-10-2008, 05:35 PM   #7 (permalink)
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Re: Elemental Syphon
hmmm perhaps it may have bearing on the day/weather, its just me but i find light elemental to be weak on dark day, and vice versa. Perhaps you can test earth on earth and see what happens.




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Old 03-10-2008, 05:44 PM   #8 (permalink)
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Re: Elemental Syphon
yay hip hip cheer we got something
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Old 03-10-2008, 06:15 PM   #9 (permalink)
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Re: Elemental Syphon
I think I was the person mentioned on testing with a light spirit in quifin.
I am a lvl 56 SMN.

OK, What I learnt.
test 1

Light Spirit on Light day, no weather.
have +10 on summoning skill as equips, using light staff
Got 147 MP
did again
Got 147 MP
did again
Got 147MP

test 2
same set up, but letting element build up tp
pet TP 0 = 147 MP
pet TP 100+ = 147 MP
pet TP 200+ = 147 MP
pet TP 300 = 147 MP

good news, TP is not a factor.

unequiped all gear that has summoning magic + on it, and repeated test 1

1st - 137 MP
2nd - 137 MP
3rd - 137 MP

changed to full equips, and used dark spirit on light day + light staff

128 MP.

Thats the sum of my testing so far.
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Old 03-10-2008, 06:31 PM   #10 (permalink)
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Re: Elemental Syphon
Just for the record, level 40 smn, no Elemental Siphon JA.




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Old 03-10-2008, 06:48 PM   #11 (permalink)
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Re: Elemental Syphon
Is this just another whip-it-out-and-put-it-back move?

1. Summon X Spirit.
2. Siphon.
3. Banish X Spirit.
4. Go back to healing.

Is this a reason to actually keep a spirit out instead of putting it away, because my impression is that it doesn't really change summoner in any way except to give them a periodic MP regain ability.



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Old 03-10-2008, 09:08 PM   #12 (permalink)
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Re: Elemental Syphon
Using spirits not of the current day grants (skill - 50) MP returned unaffected by staves. Using spirit of the day grants (skill - 26)MP returned. Have not spent enough time chasing down weather to test that. Vatic should be able to verify by telling us his skill.

My testing for the record
Wind day/wind elemental/wind staff
272 return - 298 skill with equip

Wind day/wind elemental/ earth staff
272 return - 298 skill

Thunder day/wind elemental/ wind staff
248 - 298 skill
233 - 283 skill

Thunder day/earth elemental/earth staff
243 - 293 skill
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Old 03-11-2008, 05:51 AM   #13 (permalink)
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Re: Elemental Syphon
Originally Posted by Roo View Post
Using spirits not of the current day grants (skill - 50) MP returned unaffected by staves. Using spirit of the day grants (skill - 26)MP returned. Have not spent enough time chasing down weather to test that. Vatic should be able to verify by telling us his skill.

My testing for the record
Wind day/wind elemental/wind staff
272 return - 298 skill with equip

Wind day/wind elemental/ earth staff
272 return - 298 skill

Thunder day/wind elemental/ wind staff
248 - 298 skill
233 - 283 skill

Thunder day/earth elemental/earth staff
243 - 293 skill
Oh good, this makes for a great case to merit SMN skill now. Would be possible to get 300+ MP back with the right gear and day.





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Old 03-11-2008, 07:50 AM   #14 (permalink)
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Re: Elemental Syphon
Hmm will we get more mp if we use our 2 hour?
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Old 03-11-2008, 08:31 AM   #15 (permalink)
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Re: Elemental Syphon
Originally Posted by Bolla View Post
Hmm will we get more mp if we use our 2 hour?
They're separate JA's. I don't see why Astral Flow would affect it.



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