Reply
 
LinkBack Thread Tools Display Modes
Old 12-25-2007, 09:52 PM   #46 (permalink)
Nekoai Nanashi
Keeper of Knowledge
 
Akashimo's Avatar
FFXI Character Info.
 
Join Date: Dec 2005
Location: Dumfries, Virgina
Posts: 2,026
Style: Dark - Version 6
My Mood:
Thanks: 989
Thanked 187x in 146 Posts
Gil: 5,432
Bank: 66,143
Total Gil: 71,575
Donate
Re: summoner update ideal.
Thf and mnk are on my list after smn <_<;
at min., reduce accomplice recast to be more viable and/or add it to group 2 cat to improve it. For mnk, make h2h when its used with a martial arts trait, count as a two handed weapon >.>; That and bigger hp boosts.

Back to smn on hand. Prep cost vs what avatar dding outside of bp needs to be fixed. Honestly, only one you can barely use for dragged on fights is carby due to the lowest prep cost. While smn bp and release best choice, at least at the 70+ levels is garuda for predator claws. Though I have seen Fenny racked up some 900 dmg on eclipse bite o_o;;; Over all though, more atk and acc boosts, add some def/eva/parry, made pet dmg unfilterable by the npc option and count it as pty, ally, others catagory respectively.

Maybe a few more avatar themed armor similar to carby mitts, but for each avatar, and as armor sets that benefits the avatar they're named after.

Last bit i can think of, would be more of adding hidden effect to weapons from the prime fights to grant thoses weapon bonuses to the avatar they belong too while its on the smn themselve and not sitting in the mh.



Adventures of Akashimo Hakubi & Nekoai Nanashi

Originally Posted by TheGrandMom View Post
or put on the pink dress and learn to giggle.
Originally Posted by TheGrandMom View Post
Think Callisto's favorite piece of anatomy!
Akashimo is offline   ::Quote Selected:: Reply With Quote
Old 12-26-2007, 09:16 AM   #47 (permalink)
SOS Brigade
Oracle of Knowledge
 
Malacite's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: None of your damn business
Posts: 4,134
Style: Light - Version 5
My Mood:
Thanks: 925
Thanked 387x in 271 Posts
Gil: 145,311
Bank: 0
Total Gil: 145,311
Donate
Re: summoner update ideal.
I say give avatars uncapped damage (no level penalties) like RNG used to have...

They're gods ffs. And it's "Perp" not "Prep"





<----- Can I have it?
Malacite is offline   ::Quote Selected:: Reply With Quote
Old 12-26-2007, 09:39 AM   #48 (permalink)
Altanaの戦士
Keeper of Knowledge
 
Raydeus's Avatar
 
Join Date: May 2006
Location: Fenrir Server
Posts: 2,979
Style: Light - Version 6
Thanks: 149
Thanked 343x in 223 Posts
Gil: 622
Bank: 176,000
Total Gil: 176,622
Donate
Re: summoner update ideal.
Prepetuation cost? Preparation cost? Perpetuation cost? English is confusing.



Sanctuary of Zi'tah!

"In this world, the one who has the most fun is the winner!" C.B.

Prishe's Knight since 2004.

その目だれの目。
Raydeus is offline   ::Quote Selected:: Reply With Quote
The following user says "Thank You" to Raydeus for above post:
Akashimo (12-26-2007)
Old 12-26-2007, 12:12 PM   #49 (permalink)
Brooklyn Rage
 
Clever Ninja's Avatar
FFXI Character Info.
 
Join Date: Dec 2005
Posts: 483
Style: Light - Version 6
Thanks: 17
Thanked 44x in 28 Posts
Gil: 6,017
Bank: 0
Total Gil: 6,017
Donate
Re: summoner update ideal.
What I want to know is why can't the Avatars just be like in other FF games where they are MP expensive to cast? Instead of annoying perpetuation cost and high mp blood pacts, just greatly decrease perpetuation cost for all non-Carbuncle avatars and greatly increase the cost to summon them, and have it scale with your level just as perpetuation cost does. This will A) let the avatars stay out for much longer if they cost next to nothing or nothing at all to keep out, thus letting avatars DD and B) would allow for them to rationalize lowering the MP cost for blood pacts.

This will help let the SMN actually keep the avatar out to suit the needs of the party. Need a main healer? K, keep Carbuncle out to buff and help heal. Need to DD while being able to offheal? Garuda and Leviathan. For straight DD the other avatars. Right now, unless I see one soloing or carrying around their own personal Refresh whores(had the luxury of doing that one) I never see avatars out in XP situations, which saddens me since leveling SMN I love using the other avatars but can barely ever use them due to the cost.

We as a forum have pretty much done this topic to death though and several people have suggested changes. I guess January will show if SE will finally fix the job or not. I've enjoyed duoing and trioing my SMN to 20 and the last thing I want to do is level as a WHM stand in. I already dealt with that as RDM to 41 and getting WHM to 37. It's the main reason I haven't leveled SCH past 7.



Server: Hades
-Cleverness, Hume, 75BLU/64RDM/60SAM/44PLD/37WHM/37NIN/37WAR/32THF

[GM]Dave>> You can get banned for a lot of things.
[GM]Dave>> I banned a guy earlier for using a double negative.
Player>> You're insane!
[GM]Dave>> That's what he didn't not said.

The School of the Undefeated of the East! The winds of the king! Zenshin! Keiretsu! Tempa Kyoran! Look! The East is Burning Red!
Clever Ninja is offline   ::Quote Selected:: Reply With Quote
Old 12-26-2007, 12:50 PM   #50 (permalink)
Call me "Rain"
 
Rain_Blade's Avatar
FFXI Character Info.
 
Join Date: Jan 2006
Posts: 312
Style: Light - Version 6
My Mood:
Thanks: 35
Thanked 57x in 35 Posts
Gil: 14,649
Bank: 3,286
Total Gil: 17,935
Donate
Re: summoner update ideal.
Originally Posted by Clever Ninja View Post
Instead of annoying perpetuation cost and high mp blood pacts, just greatly decrease perpetuation cost for all non-Carbuncle avatars and greatly increase the cost to summon them, and have it scale with your level just as perpetuation cost does.
When a Summoner becomes a higher level, they'll see why that can't work or would be a great deal of confusion and "messing around with the gear." Greatly decreasing the perpetuation means changing the gear and trying to balance the job once again. Greatly increasing the cost to summon would be really frustrating since the higher you get, the more options of Blood Pacts you get to choose from from different avatars (yes I meant to say "from" twice). There are times when you want to summon an avatar for a Blood Pact Ward and then right after summon an avatar for a Blood Pact Rage. Although, sometimes people don't do the Rage if you're in the Heal and Support role, but when I'm in that role, I only do Ward>Rage when my MP is full since if I do it at like half of my mp, then I'd struggle for MP since I have to heal as well.

Originally Posted by Clever Ninja View Post
Need a main healer? K, keep Carbuncle out to buff and help heal.
It's not enough. There are many times when a Summoner becomes bored with only using Carbuncle for many instances. If it were possible to use any avatar and heal without any MP struggling problems, then it would be a win-win situation for everyone.

Originally Posted by Clever Ninja View Post
Need to DD while being able to offheal? Garuda and Leviathan.
If you're the backup healer, that could work. If you're the main healer, I don't think so. I could be understanding you wrong, but what do you mean by "offheal"? Do you mean it by not having the Summoner to heal?

Originally Posted by Clever Ninja View Post
For straight DD the other avatars.
That's another issue. We can't DD to the point where we can satisfy the party's speed rate. We can deal damage, but not like a REAL Damage Dealer could do at a much better rate with better MP handling.

Originally Posted by Clever Ninja View Post
I never see avatars out in XP situations, which saddens me since leveling SMN I love using the other avatars but can barely ever use them due to the cost.
Yeah it sucks, but we have tough choices.

1. Play the role that your party suggests that you play; which in turn, continues to make you unhappy.
2. Play the role that you want to play, but risk being "kicked" or complained at.
3. Wait for an update knowing it will be totally unexpected no matter how much SE uses the word "soon."
4. Don't play the job which is actually a win-lose situation on both sides. The game's society suggests the role for you constantly and if you don't do it, you'll be kicked out the party or have a history of not listening which in turns means you may not even be invited. They win, you lose. Although, you might decide to quit. So, that's one less person of someone they could have needed in a party in the future. They lose, and you sort of win (but at the same time lose).





Aaliyah is more than a woman and she graduated with a 4.0 GPA (she only had 1 "C" grade ever in her life).

I bolded and underlined the "is" just for you, Malacite.
Rain_Blade is offline   ::Quote Selected:: Reply With Quote
The following user says "Thank You" to Rain_Blade for above post:
Eiyoko (12-26-2007)
Old 12-26-2007, 07:07 PM   #51 (permalink)
Junior Member
 
Bolla's Avatar
FFXI Character Info.
 
Join Date: Nov 2007
Location: Final Fantasy 11
Posts: 57
Style: Light - Version 6
My Mood:
Thanks: 65
Thanked 0x in 0 Posts
Gil: 509
Bank: 16,358
Total Gil: 16,867
Donate
Re: summoner update ideal.
Hay I got an ideal.. you know when you fight them in the level 20 capped battles and when they hit you you take extra damage right?
how about we do the same? if we get like a fire weather and we see 2 fire icons on our screen why can't we do extra damage like the boss do?
Bolla is offline   ::Quote Selected:: Reply With Quote
Old 12-27-2007, 11:40 AM   #52 (permalink)
Call me "Rain"
 
Rain_Blade's Avatar
FFXI Character Info.
 
Join Date: Jan 2006
Posts: 312
Style: Light - Version 6
My Mood:
Thanks: 35
Thanked 57x in 35 Posts
Gil: 14,649
Bank: 3,286
Total Gil: 17,935
Donate
Re: summoner update ideal.
Originally Posted by Bolla View Post
Hay I got an ideal.. you know when you fight them in the level 20 capped battles and when they hit you you take extra damage right?
how about we do the same? if we get like a fire weather and we see 2 fire icons on our screen why can't we do extra damage like the boss do?
Yeah I've seen that come up a lot. It wouldn't hurt to make it happen. I just hope January is really gonna be a goo update for Summoners. It might make me come back to the game.





Aaliyah is more than a woman and she graduated with a 4.0 GPA (she only had 1 "C" grade ever in her life).

I bolded and underlined the "is" just for you, Malacite.
Rain_Blade is offline   ::Quote Selected:: Reply With Quote
Old 01-11-2008, 07:54 AM   #53 (permalink)
Junior Member
 
Bolla's Avatar
FFXI Character Info.
 
Join Date: Nov 2007
Location: Final Fantasy 11
Posts: 57
Style: Light - Version 6
My Mood:
Thanks: 65
Thanked 0x in 0 Posts
Gil: 509
Bank: 16,358
Total Gil: 16,867
Donate
Re: summoner update ideal.
I have another update ideal , summoners should have a new job trait.
This new job trait would allow a summoner avatar to have x amount of health points on there weather day and less x amount health points on there weak day.
Bolla is offline   ::Quote Selected:: Reply With Quote
Old 01-11-2008, 09:02 AM   #54 (permalink)
Junior Member
 
Thoris's Avatar
FFXI Character Info.
 
Join Date: Jul 2006
Location: Ft lauderdale fl
Posts: 184
Style: Light - Version 5
My Mood:
Thanks: 18
Thanked 2x in 2 Posts
Gil: 19,881
Bank: 0
Total Gil: 19,881
Donate
Re: summoner update ideal.
i think smn should be more like puppet master. We ether have a big upfront cost to smn and then we are able to keep our smns out to melee.

If SE would allow this we would be to become a true DD with Spike dmg.All they would need to do is increase there melee attack and acc.


coming from playing pup to smn is very hard because i am used to my pup do more dmg and having it out at all times.




Thoris is offline   ::Quote Selected:: Reply With Quote
Old 01-11-2008, 09:21 AM   #55 (permalink)
SIGSEGV
 
Tsrwedge's Avatar
FFXI Character Info.
 
Join Date: Jul 2007
Location: Texas / Remora
Posts: 271
Style: Light - Version 6
My Mood:
Thanks: 108
Thanked 65x in 39 Posts
Gil: 8,323
Bank: 50,543
Total Gil: 58,866
Donate
Re: summoner update ideal.
Originally Posted by Bolla View Post
I have another update ideal , summoners should have a new job trait.
This new job trait would allow a summoner avatar to have x amount of health points on there weather day and less x amount health points on there weak day.
This sounds like a solution looking for a problem.



Wii Number - 2810 2423 4673 3261 - Please PM me if you add me!
How to ask smart questions: catb.org/~esr/faqs/smart-questions.html

Boom! (On SCH75/RDM)
Tsrwedge is offline   ::Quote Selected:: Reply With Quote
Old 01-11-2008, 02:48 PM   #56 (permalink)
SOS Brigade
Oracle of Knowledge
 
Malacite's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: None of your damn business
Posts: 4,134
Style: Light - Version 5
My Mood:
Thanks: 925
Thanked 387x in 271 Posts
Gil: 145,311
Bank: 0
Total Gil: 145,311
Donate
Re: summoner update ideal.
Well the other thing is, even though the avatars can be recast right away if killed, this is not justification for their weak battle stats as some people think it is.

Of all the pet jobs, SMN is the most frail, ill-suited to combat of them all and as such should really have strong pets. I just can't push it out of my head that a BLM can out perform an avatar. In the long run against a single target sure, but I really think SMN should have much higher spike damage potential and over-all increased avatar performance.





<----- Can I have it?
Malacite is offline   ::Quote Selected:: Reply With Quote
Old 01-16-2008, 02:18 PM   #57 (permalink)
Junior Member
 
Bolla's Avatar
FFXI Character Info.
 
Join Date: Nov 2007
Location: Final Fantasy 11
Posts: 57
Style: Light - Version 6
My Mood:
Thanks: 65
Thanked 0x in 0 Posts
Gil: 509
Bank: 16,358
Total Gil: 16,867
Donate
Re: summoner update ideal.
Another cool thing I wanna see
Titan mitts,
Shiva mitts,
Ramuh mitts,
Fenrir mitts,
Diabolos mitts,
Leviathan mitts,
Garuda mitts,
and carbuncle, which I already seen,
Food for summoner and a little more armor pieces. If only I knew how to summit
my ideals to SE......
Bolla is offline   ::Quote Selected:: Reply With Quote
Old 01-16-2008, 04:14 PM   #58 (permalink)
Sticky Paws
Keeper of Knowledge
 
IfritnoItazura's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Southern California
Posts: 2,892
Style: Light - Version 6
My Mood:
Thanks: 237
Thanked 613x in 395 Posts
Gil: 19,873
Bank: 134,217
Total Gil: 154,090
Donate
Re: summoner update ideal.
Too many mitts. You already need eight (HQ) staves...

* * *

What would be nice is equipment and/or job abilities to increase melee damage and accuracy of avatars. S-E did say how it never intended for every SMN to just Summon, BP, and release ASAP, after all.

Maybe a "Souleater" type ability for SMN? Consumes SMN's HP for additional damage and/or accuracy for the avatars' melee attacks. Call it, um... I've no idea what to call it. A "seal" job ability to increase potency/accuracy of BPs wouldn't be bad, either. ("Evoker's Seal"?)

(Has to be HP if it consumes anything, since SMN's MP is already stressed enough from leaving the Avatar out, and changing perpetuation cost could really mess up many existing equipment.)

* * *

Do all avatars move at the same speed? If so, a subtle increase to one or two avatars' movement speed combined with a few pieces of new equipment may give SMN new options in the kiting game.



I’m in pain, but I’m happy.
It hurts, but I can smile.
That’s why I can tell you from the depths of my being…
IfritnoItazura is offline   ::Quote Selected:: Reply With Quote
Old 01-16-2008, 04:15 PM   #59 (permalink)
The Storyteller
 
Eiyoko's Avatar
FFXI Character Info.
 
Join Date: May 2005
Location: Over There
Posts: 298
Style: Dark - Version 5
My Mood:
Thanks: 249
Thanked 37x in 29 Posts
Gil: 24,213
Bank: 0
Total Gil: 24,213
Donate
Re: summoner update ideal.
Originally Posted by Bolla View Post
Another cool thing I wanna see
Titan mitts,
Shiva mitts,
Ramuh mitts,
Fenrir mitts,
Diabolos mitts,
Leviathan mitts,
Garuda mitts,
and carbuncle, which I already seen,
Food for summoner and a little more armor pieces. If only I knew how to summit
my ideals to SE......
While not a bad idea, the last thing we need is to clog our inventories more than they already are.



Insert spiffy signature here
Eiyoko is offline   ::Quote Selected:: Reply With Quote
Old 01-16-2008, 05:00 PM   #60 (permalink)
SOS Brigade
Oracle of Knowledge
 
Malacite's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: None of your damn business
Posts: 4,134
Style: Light - Version 5
My Mood:
Thanks: 925
Thanked 387x in 271 Posts
Gil: 145,311
Bank: 0
Total Gil: 145,311
Donate
Re: summoner update ideal.
I like the idea of HP being sacrificed. I mean hell, what do you think they're called blood pacts.





<----- Can I have it?
Malacite is offline   ::Quote Selected:: Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -8. The time now is 03:58 PM.


Site Powered by: vBulletin Version 3.6.8 Copyright ©2000 - 2009, Jelsoft Enterprises Ltd. - Modifications by PiNG
©2001-2008 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2008 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.
Page generated in 0.77095 seconds with 30 queries