12-25-2007, 09:52 PM | #46 (permalink) | | Keeper of Knowledge Join Date: Dec 2005 Location: Dumfries, Virgina Posts: 2,026 Style: Dark - Version 6 My Mood: Thanks: 989 Thanked 187x in 146 Posts Gil: 5,432 Bank: 66,143 Total Gil: 71,575 Donate | Re: summoner update ideal. Thf and mnk are on my list after smn <_<;
at min., reduce accomplice recast to be more viable and/or add it to group 2 cat to improve it. For mnk, make h2h when its used with a martial arts trait, count as a two handed weapon >.>; That and bigger hp boosts.
Back to smn on hand. Prep cost vs what avatar dding outside of bp needs to be fixed. Honestly, only one you can barely use for dragged on fights is carby due to the lowest prep cost. While smn bp and release best choice, at least at the 70+ levels is garuda for predator claws. Though I have seen Fenny racked up some 900 dmg on eclipse bite o_o;;; Over all though, more atk and acc boosts, add some def/eva/parry, made pet dmg unfilterable by the npc option and count it as pty, ally, others catagory respectively.
Maybe a few more avatar themed armor similar to carby mitts, but for each avatar, and as armor sets that benefits the avatar they're named after.
Last bit i can think of, would be more of adding hidden effect to weapons from the prime fights to grant thoses weapon bonuses to the avatar they belong too while its on the smn themselve and not sitting in the mh. | | ::Quote Selected:: | | 12-26-2007, 09:16 AM | #47 (permalink) | | SOS Brigade Oracle of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 4,134 Style: Light - Version 5 My Mood: Thanks: 925 Thanked 387x in 271 Posts Gil: 145,311 Bank: 0 Total Gil: 145,311 Donate | Re: summoner update ideal. I say give avatars uncapped damage (no level penalties) like RNG used to have...
They're gods ffs. And it's "Perp" not "Prep"  | | ::Quote Selected:: | | 12-26-2007, 09:39 AM | #48 (permalink) | | Altanaの戦士 Keeper of Knowledge Join Date: May 2006 Location: Fenrir Server Posts: 2,979 Style: Light - Version 6 Thanks: 149 Thanked 343x in 223 Posts Gil: 622 Bank: 176,000 Total Gil: 176,622 Donate | Re: summoner update ideal. Prepetuation cost? Preparation cost? Perpetuation cost? English is confusing.  | | ::Quote Selected:: | | The following user says "Thank You" to Raydeus for above post: | | | 12-26-2007, 12:12 PM | #49 (permalink) | | Brooklyn Rage Join Date: Dec 2005 Posts: 483 Style: Light - Version 6 Thanks: 17 Thanked 44x in 28 Posts Gil: 6,017 Bank: 0 Total Gil: 6,017 Donate | Re: summoner update ideal. What I want to know is why can't the Avatars just be like in other FF games where they are MP expensive to cast? Instead of annoying perpetuation cost and high mp blood pacts, just greatly decrease perpetuation cost for all non-Carbuncle avatars and greatly increase the cost to summon them, and have it scale with your level just as perpetuation cost does. This will A) let the avatars stay out for much longer if they cost next to nothing or nothing at all to keep out, thus letting avatars DD and B) would allow for them to rationalize lowering the MP cost for blood pacts.
This will help let the SMN actually keep the avatar out to suit the needs of the party. Need a main healer? K, keep Carbuncle out to buff and help heal. Need to DD while being able to offheal? Garuda and Leviathan. For straight DD the other avatars. Right now, unless I see one soloing or carrying around their own personal Refresh whores(had the luxury of doing that one) I never see avatars out in XP situations, which saddens me since leveling SMN I love using the other avatars but can barely ever use them due to the cost.
We as a forum have pretty much done this topic to death though and several people have suggested changes. I guess January will show if SE will finally fix the job or not. I've enjoyed duoing and trioing my SMN to 20 and the last thing I want to do is level as a WHM stand in. I already dealt with that as RDM to 41 and getting WHM to 37. It's the main reason I haven't leveled SCH past 7. Server: Hades -Cleverness, Hume, 75BLU/64RDM/60SAM/44PLD/37WHM/37NIN/37WAR/32THF
[GM]Dave>> You can get banned for a lot of things.
[GM]Dave>> I banned a guy earlier for using a double negative.
Player>> You're insane!
[GM]Dave>> That's what he didn't not said. The School of the Undefeated of the East! The winds of the king! Zenshin! Keiretsu! Tempa Kyoran! Look! The East is Burning Red! | | ::Quote Selected:: | | 12-26-2007, 12:50 PM | #50 (permalink) | | Call me "Rain" Join Date: Jan 2006 Posts: 312 Style: Light - Version 6 My Mood: Thanks: 35 Thanked 57x in 35 Posts Gil: 14,649 Bank: 3,286 Total Gil: 17,935 Donate | Re: summoner update ideal. Originally Posted by Clever Ninja | | Instead of annoying perpetuation cost and high mp blood pacts, just greatly decrease perpetuation cost for all non-Carbuncle avatars and greatly increase the cost to summon them, and have it scale with your level just as perpetuation cost does. | When a Summoner becomes a higher level, they'll see why that can't work or would be a great deal of confusion and "messing around with the gear." Greatly decreasing the perpetuation means changing the gear and trying to balance the job once again. Greatly increasing the cost to summon would be really frustrating since the higher you get, the more options of Blood Pacts you get to choose from from different avatars (yes I meant to say "from" twice). There are times when you want to summon an avatar for a Blood Pact Ward and then right after summon an avatar for a Blood Pact Rage. Although, sometimes people don't do the Rage if you're in the Heal and Support role, but when I'm in that role, I only do Ward>Rage when my MP is full since if I do it at like half of my mp, then I'd struggle for MP since I have to heal as well. Originally Posted by Clever Ninja | | Need a main healer? K, keep Carbuncle out to buff and help heal. | It's not enough. There are many times when a Summoner becomes bored with only using Carbuncle for many instances. If it were possible to use any avatar and heal without any MP struggling problems, then it would be a win-win situation for everyone. Originally Posted by Clever Ninja | | Need to DD while being able to offheal? Garuda and Leviathan. | If you're the backup healer, that could work. If you're the main healer, I don't think so. I could be understanding you wrong, but what do you mean by "offheal"? Do you mean it by not having the Summoner to heal? Originally Posted by Clever Ninja | | For straight DD the other avatars. | That's another issue. We can't DD to the point where we can satisfy the party's speed rate. We can deal damage, but not like a REAL Damage Dealer could do at a much better rate with better MP handling. Originally Posted by Clever Ninja | | I never see avatars out in XP situations, which saddens me since leveling SMN I love using the other avatars but can barely ever use them due to the cost. | Yeah it sucks, but we have tough choices.
1. Play the role that your party suggests that you play; which in turn, continues to make you unhappy.
2. Play the role that you want to play, but risk being "kicked" or complained at.
3. Wait for an update knowing it will be totally unexpected no matter how much SE uses the word "soon."
4. Don't play the job which is actually a win-lose situation on both sides. The game's society suggests the role for you constantly and if you don't do it, you'll be kicked out the party or have a history of not listening which in turns means you may not even be invited. They win, you lose. Although, you might decide to quit. So, that's one less person of someone they could have needed in a party in the future. They lose, and you sort of win (but at the same time lose).
Aaliyah is more than a woman and she graduated with a 4.0 GPA (she only had 1 "C" grade ever in her life).
I bolded and underlined the "is" just for you, Malacite. | | ::Quote Selected:: | | The following user says "Thank You" to Rain_Blade for above post: | | | 12-26-2007, 07:07 PM | #51 (permalink) | | Junior Member Join Date: Nov 2007 Location: Final Fantasy 11 Posts: 57 Style: Light - Version 6 My Mood: Thanks: 65 Thanked 0x in 0 Posts Gil: 509 Bank: 16,358 Total Gil: 16,867 Donate | Re: summoner update ideal. Hay I got an ideal.. you know when you fight them in the level 20 capped battles and when they hit you you take extra damage right?
how about we do the same? if we get like a fire weather and we see 2 fire icons on our screen why can't we do extra damage like the boss do? | | ::Quote Selected:: | | 12-27-2007, 11:40 AM | #52 (permalink) | | Call me "Rain" Join Date: Jan 2006 Posts: 312 Style: Light - Version 6 My Mood: Thanks: 35 Thanked 57x in 35 Posts Gil: 14,649 Bank: 3,286 Total Gil: 17,935 Donate | Re: summoner update ideal. Originally Posted by Bolla | Hay I got an ideal.. you know when you fight them in the level 20 capped battles and when they hit you you take extra damage right?
how about we do the same? if we get like a fire weather and we see 2 fire icons on our screen why can't we do extra damage like the boss do? | Yeah I've seen that come up a lot. It wouldn't hurt to make it happen. I just hope January is really gonna be a goo update for Summoners. It might make me come back to the game.
Aaliyah is more than a woman and she graduated with a 4.0 GPA (she only had 1 "C" grade ever in her life).
I bolded and underlined the "is" just for you, Malacite. | | ::Quote Selected:: | | 01-11-2008, 07:54 AM | #53 (permalink) | | Junior Member Join Date: Nov 2007 Location: Final Fantasy 11 Posts: 57 Style: Light - Version 6 My Mood: Thanks: 65 Thanked 0x in 0 Posts Gil: 509 Bank: 16,358 Total Gil: 16,867 Donate | Re: summoner update ideal. I have another update ideal , summoners should have a new job trait.
This new job trait would allow a summoner avatar to have x amount of health points on there weather day and less x amount health points on there weak day. | | ::Quote Selected:: | | 01-11-2008, 09:02 AM | #54 (permalink) | | Junior Member Join Date: Jul 2006 Location: Ft lauderdale fl Posts: 184 Style: Light - Version 5 My Mood: Thanks: 18 Thanked 2x in 2 Posts Gil: 19,881 Bank: 0 Total Gil: 19,881 Donate | Re: summoner update ideal. i think smn should be more like puppet master. We ether have a big upfront cost to smn and then we are able to keep our smns out to melee.
If SE would allow this we would be to become a true DD with Spike dmg.All they would need to do is increase there melee attack and acc.
coming from playing pup to smn is very hard because i am used to my pup do more dmg and having it out at all times. | | ::Quote Selected:: | | 01-11-2008, 09:21 AM | #55 (permalink) | | SIGSEGV Join Date: Jul 2007 Location: Texas / Remora Posts: 271 Style: Light - Version 6 My Mood: Thanks: 108 Thanked 65x in 39 Posts Gil: 8,323 Bank: 50,543 Total Gil: 58,866 Donate | Re: summoner update ideal. Originally Posted by Bolla | I have another update ideal , summoners should have a new job trait.
This new job trait would allow a summoner avatar to have x amount of health points on there weather day and less x amount health points on there weak day. | This sounds like a solution looking for a problem. Wii Number - 2810 2423 4673 3261 - Please PM me if you add me!
How to ask smart questions: catb.org/~esr/faqs/smart-questions.html Boom! (On SCH75/RDM) | | ::Quote Selected:: | | 01-11-2008, 02:48 PM | #56 (permalink) | | SOS Brigade Oracle of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 4,134 Style: Light - Version 5 My Mood: Thanks: 925 Thanked 387x in 271 Posts Gil: 145,311 Bank: 0 Total Gil: 145,311 Donate | Re: summoner update ideal. Well the other thing is, even though the avatars can be recast right away if killed, this is not justification for their weak battle stats as some people think it is.
Of all the pet jobs, SMN is the most frail, ill-suited to combat of them all and as such should really have strong pets. I just can't push it out of my head that a BLM can out perform an avatar. In the long run against a single target sure, but I really think SMN should have much higher spike damage potential and over-all increased avatar performance. | | ::Quote Selected:: | | 01-16-2008, 02:18 PM | #57 (permalink) | | Junior Member Join Date: Nov 2007 Location: Final Fantasy 11 Posts: 57 Style: Light - Version 6 My Mood: Thanks: 65 Thanked 0x in 0 Posts Gil: 509 Bank: 16,358 Total Gil: 16,867 Donate | Re: summoner update ideal. Another cool thing I wanna see
Titan mitts,
Shiva mitts,
Ramuh mitts,
Fenrir mitts,
Diabolos mitts,
Leviathan mitts,
Garuda mitts,
and carbuncle, which I already seen,
Food for summoner and a little more armor pieces. If only I knew how to summit
my ideals to SE...... | | ::Quote Selected:: | | 01-16-2008, 04:14 PM | #58 (permalink) | | Sticky Paws Keeper of Knowledge Join Date: May 2006 Location: Southern California Posts: 2,892 Style: Light - Version 6 My Mood: Thanks: 237 Thanked 613x in 395 Posts Gil: 19,873 Bank: 134,217 Total Gil: 154,090 Donate | Re: summoner update ideal. Too many mitts. You already need eight (HQ) staves...
* * *
What would be nice is equipment and/or job abilities to increase melee damage and accuracy of avatars. S-E did say how it never intended for every SMN to just Summon, BP, and release ASAP, after all.
Maybe a "Souleater" type ability for SMN? Consumes SMN's HP for additional damage and/or accuracy for the avatars' melee attacks. Call it, um... I've no idea what to call it. A "seal" job ability to increase potency/accuracy of BPs wouldn't be bad, either. ("Evoker's Seal"?)
(Has to be HP if it consumes anything, since SMN's MP is already stressed enough from leaving the Avatar out, and changing perpetuation cost could really mess up many existing equipment.)
* * *
Do all avatars move at the same speed? If so, a subtle increase to one or two avatars' movement speed combined with a few pieces of new equipment may give SMN new options in the kiting game.  “ I’m in pain, but I’m happy.”
“ It hurts, but I can smile.”
“ That’s why I can tell you from the depths of my being…” | | ::Quote Selected:: | | 01-16-2008, 04:15 PM | #59 (permalink) | | The Storyteller Join Date: May 2005 Location: Over There Posts: 298 Style: Dark - Version 5 My Mood: Thanks: 249 Thanked 37x in 29 Posts Gil: 24,213 Bank: 0 Total Gil: 24,213 Donate | Re: summoner update ideal. Originally Posted by Bolla | Another cool thing I wanna see
Titan mitts,
Shiva mitts,
Ramuh mitts,
Fenrir mitts,
Diabolos mitts,
Leviathan mitts,
Garuda mitts,
and carbuncle, which I already seen,
Food for summoner and a little more armor pieces. If only I knew how to summit
my ideals to SE...... | While not a bad idea, the last thing we need is to clog our inventories more than they already are.  Insert spiffy signature here | | ::Quote Selected:: | | 01-16-2008, 05:00 PM | #60 (permalink) | | SOS Brigade Oracle of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 4,134 Style: Light - Version 5 My Mood: Thanks: 925 Thanked 387x in 271 Posts Gil: 145,311 Bank: 0 Total Gil: 145,311 Donate | Re: summoner update ideal. I like the idea of HP being sacrificed. I mean hell, what do you think they're called blood pacts. | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 03:58 PM. | | |