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Old 11-18-2007, 08:40 AM   #16
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Re: So Summoners...

Quote:
Summoner
New ability. Restore MP by elemental spirits. Ability may also be tied to days of the week and weather. There will be another annoucement on SMN later tonight.
Where's this announcement?
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Old 11-18-2007, 08:44 AM   #17
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Re: So Summoners...

It was new avatars.
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Old 11-18-2007, 10:40 AM   #18
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Re: So Summoners...

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Originally Posted by Raydeus View Post
Wouldn't it be easier if they simply allowed SMNs to rest MP while an avatar is out?
Not a bad idea, but then perpetuation would be rather pointless. I like it better with the way perpetuation acts now.
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Old 11-18-2007, 12:25 PM   #19
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Re: So Summoners...

wheres the original link the quote was taken from?
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Old 11-18-2007, 12:38 PM   #20
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Re: So Summoners...

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Originally Posted by Galaxia View Post
wheres the original link the quote was taken from?
These two:
Quote:
Originally Posted by Susurrus View Post
http://wiki.ffxiclopedia.org/wiki/Fa...2007_Live_Blog
Some hawt stuff in there (sux for SAM tho). RDM melee finally as intended?
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Originally Posted by Rain_Blade View Post
Here's a link of a lot to look forward to:
http://wiki.ffxiclopedia.org/wiki/Fa...Presentation_B
Here are some Job Adjustments
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Old 11-18-2007, 01:18 PM   #21
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Re: So Summoners...

Quote:
Originally Posted by Raydeus View Post
Wouldn't it be easier if they simply allowed SMNs to rest MP while an avatar is out?
Honestly, I don't know why this is still recommended. I do understand that people want to still restore mp while your avatar is out, but there are other issues with that.

1) Parties don't want us to stand around and watch our avatar melee and fight. It's the only pet job where the master has no "talent" in melee or defense. Parties look at our huge MP for healing. They want us to be able to do something. If we rest while watching avatar fight, they still may see it as the same thing and want you to at least heal the party sometimes.

2) If the resting-while-avatar-is-out becomes true, when you're in a party you may/might be asked to heal. When you're buffing, you may want to get part of the buff too which means for you to cancel your resting and walk up to the melees (most of the time the melees are buffed or the WHOLE party is buffed so there's rarely a mage-only buff). Basically, it'll be too much hassle for the party's wants and needs.

3) Every 3 seconds we lose a certain amount of perpetuation which is 1 tick. Every 10 seconds of resting is 1 tick. So they are different ticks. I'll specify one as perptick and the other restick.

Quote:
While resting, your character recovers a set number of Magic Points every 10 seconds(tick).
That's a quote from ffxiclopedia. Anyways, if you were losing 8 mp every 9 seconds (which is 3 perpticks and 24 mp), had Clear Mind, and rested for one restick, you'd gain 27 mp meaning you'd restore 24 mp and gain 3 more. Also, each restick goes higher meaning the next tick would restore 29 mp instead of 27 again. hMP that you have obviously helps.

So the point of # 3 is, resting will save perpetuation but definitly not the MP costs of Blood Pacts.

4) In large groups, hopefully you won't be on the move too fast each time because most large groups want to go steady, but still keep it moving fast like Dynamis. Meaning you'd have to cancel resting, move, rest, hears command to move, cancel resting, move, rest, hears command to move, etc.

Edit: Grammer
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Last edited by Rain_Blade; 11-19-2007 at 01:02 PM.
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Old 11-18-2007, 01:37 PM   #22
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Re: So Summoners...

As a summoner, I have one thing to say:

Color me totally underwhelmed. Our job is still totally fucked up and it's still more fun to duo with a bst and die repeatedly than be a cure bot for a party.

I find that sad, and so *not* what I had in mind when I bought FFXI and thought "Wow, I can be a summoner."
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Old 11-18-2007, 01:58 PM   #23
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Re: So Summoners...

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Originally Posted by Telera View Post
As a summoner, I have one thing to say:

Color me totally underwhelmed. Our job is still totally fucked up and it's still more fun to duo with a bst and die repeatedly than be a cure bot for a party.

I find that sad, and so *not* what I had in mind when I bought FFXI and thought "Wow, I can be a summoner."
I've heard about duoing with a bst is good, but I've never tried it yet. I might wanna try it.
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Old 11-18-2007, 02:38 PM   #24
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Re: So Summoners...

It actually was pretty fun. Had to get the hang of it, and it was IC with all the fun and games that entails, but we came out pretty good in the end; he got his level and I'm halfway to mine.

Even the dying was less of a nuisance than lfg and conventional parties. I may just duo with him all the way.
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Old 11-20-2007, 03:41 AM   #25
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Re: So Summoners...

So, should we expect to see this new ability in the next update, January-esque?
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Old 11-20-2007, 08:17 PM   #26
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Re: So Summoners...

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Originally Posted by Telera View Post
As a summoner, I have one thing to say:
Color me totally underwhelmed. Our job is still totally fucked up and it's still more fun to duo with a bst and die repeatedly than be a cure bot for a party.
I find that sad, and so *not* what I had in mind when I bought FFXI and thought "Wow, I can be a summoner."
We don't even know any of the particulars of the updates yet, it's a bit premature to be underwhelmed. For all we know, the new summons are super-awesome and the elemental spirits recharge a SMN at 10 MP/tick while casting ancient spells on everything. I'm interested in seeing greater usefulness out of the elementals, and if they recharge my MP tank to let me keep my avatars out and fighting on a longer basis, nice bonus. More avatar fighting means more avatar TP means stronger bloodpacts means happier me.

They certainly could botch it, the updates could be trash. I wouldn't put it past them. But until the facts are in my hands, I'm reserving judgment.
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Old 11-21-2007, 10:42 AM   #27
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Re: So Summoners...

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Originally Posted by Greyfist View Post
the elemental spirits recharge a SMN at 10 MP/tick
Where is this from?
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Old 11-21-2007, 11:23 AM   #28
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Re: So Summoners...

Quote:
Originally Posted by Rain_Blade View Post
Where is this from?
Quote:
Originally Posted by Greyfist View Post
For all we know, the new summons are super-awesome and the elemental spirits recharge a SMN at 10 MP/tick while casting ancient spells on everything.
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Old 11-21-2007, 11:37 AM   #29
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Re: So Summoners...

Ah it was sarcasm =/ lol
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Old 11-21-2007, 12:02 PM   #30
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Re: So Summoners...

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Originally Posted by Tsrwedge View Post
No, about the only thing that would have made me happy is something resembling an overhaul of the job. SE's said they don't like how it's being played, but they aren't doing anything about it.
I'd be careful with that attitude, I had that attitude about BST and we've gotten a huge boost in the last two updates. They originally said our adjustments would come after other job got updates in WotG.

Apparently plans changed.

And for the record, BST hadn't seen real updates before August of this year, we only had things taken away prior to that. Summoner got the Blood Pact updates along side October 2006's RNG and SAM updates. Now RNG got another update and feels like its where it needs to be, so does BST. The end result of both updates is a notable improvement to both jobs.

If you're holding out hope that SMN will become the ZOMGBBQ Damage Dealer mage class that never has to cure people, just give up now, mages will always be needed for curing. But if you're patient, I'm sure there's more on the way.

And I, for one, DO want to see more available avatars. If the job updates prove anything, you can update and improve other jobs while adding new jobs to the mix. Same can be done for Avatars.
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