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| | #31 |
| Junior Member | Re: Avatars and Spirits FAQ :: v 1.0
Ah, I see. Thanks for clearing that up for me, Tir.
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| | #32 |
| The Lone Dark Wolf Brass Ribbon of Service Join Date: Jan 2006 Location: Somewhere in Mexico...
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| Re: Avatars and Spirits FAQ :: v 1.0
Ill start making the v.1.2 and Taz will merge them. I will add all the spirit information and keep gathering...
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| | #33 |
| Digital Wizard Super Moderator Holyknight Emblem Join Date: Aug 2003 Location: Florida, USA
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My Mood: | Re: Avatar and Spirtis FAQ v. 1.1 Comments
I've compiled your posts into a single thread, with a comment at the end linking back to this thread for additional information or commentary, Darkhound. If you want to add more posts to the FAQ, just create a new post and we'll merge it into the existing so that it doesn't get double post edited by the forum. Icemage |
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| | #34 |
| The Lone Dark Wolf Brass Ribbon of Service Join Date: Jan 2006 Location: Somewhere in Mexico...
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| Re: Avatar and Spirtis FAQ v. 1.1 Comments
Thanks for the help
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| | #35 |
| Junior Member | Re: Avatar and Spirtis FAQ v. 1.1 Comments
There's a typo on Dark Spirit's name. Bio needs to be moved down a line. Double Post Edited: Double post, but Light Spirit's Cure I needs to be moved down too. >_< Last edited by Kametame; 05-12-2006 at 06:56 PM. Reason: Automerged Doublepost |
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| | #36 | |
| Psylocke's Pal Super Moderator Sterling Star Join Date: Dec 2002 Location: Windurst
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| Re: Avatar and Spirtis FAQ v. 1.1 Comments Quote:
__________________ It's Official Promathia Hates me.... ![]() それは公式である,プロマシア は私を憎む。 Trielは博雅なる大召喚士 A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie ![]() BecomingThe Movie: The tale of the Journey of a Blue Mage | |
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| | #37 |
| Junior Member | Re: Avatar and Spirtis FAQ v. 1.1 Comments Spirit Timer = 48 - Current SMN SKILL/3 + Max SMN Skill/3 (for your level) If Spirit is cast on its day, -4 secs If Spirit is cast on Weak day, +4 secs If Spirit is cast on its weather, -2 secs If Spirit is cast on weak westher, +2 secs If using AF2 Spats ------------, -5 secs If using Astra Flow -----------, -5 secs This Was Worked out with Various Test from me and other people. The Starting amount of 48 secs, varies before and after lvl 50. Before Level 50, the mount is more around 50 secs, while after level 50, it tends to go towards 47 secs. For this purpose i have left it at 48 secs, since it ties in with 20 Ticks (2.4 secs per Tick) Last edited by Greenith; 05-14-2006 at 07:27 PM. |
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| | #38 |
| Senior Member Brass Ribbon of Service Join Date: Apr 2003 Location: Des Moines, Iowa
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| Re: Avatar and Spirtis FAQ v. 1.1 Comments
Hmm. 48S - (288s/3) + (276s/3) - 5S (AF2 pants) = 39S 39 seconds per casting of my spirit. Eh...sounds about right. Too bad spirits are pretty useless most of the time. The only times I use mine are when I'm messing around or when I need a decoy. It's amazing the amount of time that's been spent on figuring out spirits.
__________________ Generic Info! |
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| | #39 |
| The Lone Dark Wolf Brass Ribbon of Service Join Date: Jan 2006 Location: Somewhere in Mexico...
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| Re: Avatar and Spirtis FAQ v. 1.1 Comments
Thansk for the reply guys, my account was crazy and i was unable to post for 1 day, i will get to that right away
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| | #40 |
| Junior Member | Re: Avatar and Spirtis FAQ v. 1.1 Comments
i forgot to mention that if you summon your spirit it starts to fight something without you tell it too (eg agro) then it will cast a spell in halve the time from when you first summoned the spirit. Also i believe the light spirit works on buffing and curing in a similiar manner as a spirit who cast from agro. Though i need to look in light spirit more. |
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| | #41 |
| The Lone Dark Wolf Brass Ribbon of Service Join Date: Jan 2006 Location: Somewhere in Mexico...
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| Re: Avatar and Spirtis FAQ v. 1.1 Comments
Im away on a business trip so my internet time is some how limited... i will be working on the blood pact skill chains and post them on the weekend!
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| | #42 |
| Junior Member | Re: Avatar and Spirtis FAQ v. 1.1 Comments
Here's some I know of.. Opens Distortion Poison Nails (Carbuncle) Closes Distortion Double Slap Closes Transfixion Poison Nails (Carbuncle) Closes Compression Double Punch (Ifrit) Opens Fragmentation Rock Buster (Titan) Closes Fragmentation Rock Buster (Titan) Edit: Also for Water Spirit's casting list, Water IV is lvl 70 Last edited by Kametame; 05-21-2006 at 03:33 AM. Reason: Adding something I forgot. |
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| | #43 |
| The Lone Dark Wolf Brass Ribbon of Service Join Date: Jan 2006 Location: Somewhere in Mexico...
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| Re: Avatar and Spirtis FAQ v. 1.1 Comments
Ok, I am back from my work trip, and I will be now adding what blood pacts can be part of a skill chain! I will work on this today!
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| | #44 |
| Junior Member | Re: Avatar and Spirtis FAQ v. 1.1 Comments
When I am solo'n as a 60SMN/WHM, one of my fav SC's is Transfixtion. Starburst + Poison Nails=Transfixtion and I MB with Banish II. Doesnt do uber damage, but it does kill the mob I'm solo'n quicker. On very rare occasions I sub /BLM i can opt for Compression. The weapon skills are reversed and I MB with any dark magic spell, the burst isnt too effective though, but it can help if you had drown hate at all and MB with Drain. On a side note, a 59BST and I have started to duo together. He really likes it because if his charm wears, carbie gets hate instead of him, and the battles go easier and faster for him. Anyone else (SMN that is) ever tried to duo with a BST? Seems like a nice alternative to being a main healer, and you get to play straight up SMN more. |
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| | #45 |
| Pyro-Medic Super Moderator Brass Ribbon of Service Join Date: Nov 2003 Location: Los Angeles, CA
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My Mood: | Re: Avatar and Spirtis FAQ v. 1.1 Comments
Please specify which bloodpacts use tp for the new summoners that are re-directed to that info.
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