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Old 05-12-2006, 12:24 PM   #31
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Re: Avatars and Spirits FAQ :: v 1.0

Ah, I see. Thanks for clearing that up for me, Tir.
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Old 05-12-2006, 12:57 PM   #32
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Re: Avatars and Spirits FAQ :: v 1.0

Ill start making the v.1.2 and Taz will merge them. I will add all the spirit information and keep gathering...
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Old 05-12-2006, 01:46 PM   #33
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Re: Avatar and Spirtis FAQ v. 1.1 Comments

I've compiled your posts into a single thread, with a comment at the end linking back to this thread for additional information or commentary, Darkhound. If you want to add more posts to the FAQ, just create a new post and we'll merge it into the existing so that it doesn't get double post edited by the forum.


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Old 05-12-2006, 02:02 PM   #34
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Re: Avatar and Spirtis FAQ v. 1.1 Comments

Thanks for the help
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Old 05-12-2006, 06:56 PM   #35
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Re: Avatar and Spirtis FAQ v. 1.1 Comments

There's a typo on Dark Spirit's name. Bio needs to be moved down a line.

Double Post Edited:
Double post, but Light Spirit's Cure I needs to be moved down too. >_<

Last edited by Kametame; 05-12-2006 at 06:56 PM. Reason: Automerged Doublepost
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Old 05-12-2006, 09:54 PM   #36
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Re: Avatar and Spirtis FAQ v. 1.1 Comments

Quote:
Originally Posted by Icemage
I've compiled your posts into a single thread, with a comment at the end linking back to this thread for additional information or commentary, Darkhound. If you want to add more posts to the FAQ, just create a new post and we'll merge it into the existing so that it doesn't get double post edited by the forum.


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Thanks Ice I was at work for a loooooong time today an ddidnt get a chance to jump in and merge em thx again.
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Old 05-14-2006, 06:31 PM   #37
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Re: Avatar and Spirtis FAQ v. 1.1 Comments

Spirit Timer = 48 - Current SMN SKILL/3 + Max SMN Skill/3 (for your level)


If Spirit is cast on its day, -4 secs
If Spirit is cast on Weak day, +4 secs
If Spirit is cast on its weather, -2 secs
If Spirit is cast on weak westher, +2 secs
If using AF2 Spats ------------, -5 secs
If using Astra Flow -----------, -5 secs


This Was Worked out with Various Test from me and other people.

The Starting amount of 48 secs, varies before and after lvl 50. Before Level 50, the mount is more around 50 secs, while after level 50, it tends to go towards 47 secs. For this purpose i have left it at 48 secs, since it ties in with 20 Ticks (2.4 secs per Tick)

Last edited by Greenith; 05-14-2006 at 07:27 PM.
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Old 05-15-2006, 09:19 AM   #38
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Re: Avatar and Spirtis FAQ v. 1.1 Comments

Hmm. 48S - (288s/3) + (276s/3) - 5S (AF2 pants) = 39S
39 seconds per casting of my spirit. Eh...sounds about right. Too bad spirits are pretty useless most of the time. The only times I use mine are when I'm messing around or when I need a decoy. It's amazing the amount of time that's been spent on figuring out spirits.
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Old 05-15-2006, 10:00 AM   #39
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Re: Avatar and Spirtis FAQ v. 1.1 Comments

Thansk for the reply guys, my account was crazy and i was unable to post for 1 day, i will get to that right away
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Old 05-15-2006, 06:00 PM   #40
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Re: Avatar and Spirtis FAQ v. 1.1 Comments

i forgot to mention that if you summon your spirit it starts to fight something without you tell it too (eg agro) then it will cast a spell in halve the time from when you first summoned the spirit.

Also i believe the light spirit works on buffing and curing in a similiar manner as a spirit who cast from agro. Though i need to look in light spirit more.
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Old 05-16-2006, 04:03 PM   #41
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Re: Avatar and Spirtis FAQ v. 1.1 Comments

Im away on a business trip so my internet time is some how limited... i will be working on the blood pact skill chains and post them on the weekend!
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Old 05-21-2006, 12:55 AM   #42
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Re: Avatar and Spirtis FAQ v. 1.1 Comments

Here's some I know of..

Opens Distortion
Poison Nails (Carbuncle)

Closes Distortion
Double Slap

Closes Transfixion
Poison Nails (Carbuncle)

Closes Compression
Double Punch (Ifrit)

Opens Fragmentation
Rock Buster (Titan)

Closes Fragmentation
Rock Buster (Titan)

Edit: Also for Water Spirit's casting list, Water IV is lvl 70

Last edited by Kametame; 05-21-2006 at 03:33 AM. Reason: Adding something I forgot.
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Old 05-25-2006, 09:51 AM   #43
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Re: Avatar and Spirtis FAQ v. 1.1 Comments

Ok, I am back from my work trip, and I will be now adding what blood pacts can be part of a skill chain! I will work on this today!
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Old 05-25-2006, 10:04 AM   #44
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Re: Avatar and Spirtis FAQ v. 1.1 Comments

When I am solo'n as a 60SMN/WHM, one of my fav SC's is Transfixtion.
Starburst + Poison Nails=Transfixtion and I MB with Banish II.
Doesnt do uber damage, but it does kill the mob I'm solo'n quicker.

On very rare occasions I sub /BLM i can opt for Compression.
The weapon skills are reversed and I MB with any dark magic spell, the burst isnt too effective though, but it can help if you had drown hate at all and MB with Drain.

On a side note, a 59BST and I have started to duo together. He really likes it because if his charm wears, carbie gets hate instead of him, and the battles go easier and faster for him. Anyone else (SMN that is) ever tried to duo with a BST? Seems like a nice alternative to being a main healer, and you get to play straight up SMN more.
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Old 05-27-2006, 08:33 AM   #45
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Re: Avatar and Spirtis FAQ v. 1.1 Comments

Please specify which bloodpacts use tp for the new summoners that are re-directed to that info.
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