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| | #1 |
| Junior Member Join Date: Apr 2004 Location: United Kingdom
Posts: 411 Style: Light Theme V7 Thanks: 1
Thanked 1 Time in 1 Post
My Mood: | Summoner: Good or Bad?
Hey everyone I have read alot of posts on how flawed the Summoner Job is. Personaly I can overlook the bad points and see the good ones. Although most partys use us as White Mages with a bigger MP pool. Although there are a few partys that will let you use your Avatars to do more then Buff/Debuff but most just want a White Mage. Even with the new lv 20 fights Summoner still has quite a few flaws to it. Mainly the Timer till you can use Blood Pact ability again should be lowerd and the well know flaw Summon Skill which we all know takes quite awhile to level if you skip it for a few levels. And at around lv 20+ You don't really get time to max out your skill each lvl. Anyway do other Summoners overlook the bad points? Or do you just get on with it and deal with them? And are Summoner just White Mages with pets? Or are we really Summoners!
__________________ ![]() Character: http://ffxi.allakhazam.com/profile.xml?86132 Fenrir Won: 11/08/2006 Diablos Won: 07/03/2007 |
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| | #2 |
| Junior Member |
There area a lot of posts and threads dealing with this issue on the first page. I recommend reading them thoroughly and coming to a conclusion of your own based on what you want to do in the game.
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| | #3 |
| Junior Member Join Date: Jul 2003 Location: Norfolk, VA
Posts: 134 Style: Light Theme V7 Thanks: 0
Thanked 0x in 0 Posts
| I think its a good job
Hello. I gotten Summoner to 37 so far and its getting better and better. Summoner is job that starts off slow but picks up after 35+ with the boosts and so forth. When I got Fenrir I was so excited. And plan to play job to fullest potencial. I love summoner.
__________________ Country: Bastok Rank: 10 Server: Midgardsormr Avatars: Diabolos, Fenrir, Ifrit, Leviathan, Garuda, Shiva, Titan, Ramuh, Carbuncle Elementals: Dark, Fire, Water, Wind, Ice, Earth, Thunder, Light |
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| | #4 |
| Junior Member |
galaxia surely you have noticed how wasteful and ineffective meleeing your pets fight vt-it monsters? Yes just about anyone that level will not care if you have them out but surely you notice how it doesn't help at alll? If it doesn't bother you that you slow down your party just to watch your pretty pets miss 70% of thier atttacks, create big downtime waiting for your mp to regen go ahead. By all means go ahead.. About it picking up after 35? maybe for you. For me it just got worse and worse. The only thing i realy liked abouti t it was uber easy to farm cus carbuncle hits too weaks for like 150 dmg and you never have to rest.
__________________ http://ffxi.allakhazam.com/profile.xml?45061 |
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| | #5 |
| Junior Member Join Date: Apr 2004 Location: United Kingdom
Posts: 411 Style: Light Theme V7 Thanks: 1
Thanked 1 Time in 1 Post
My Mood: |
Sorry to disapoint you Stolin but Garuda rarely Misses at Quifim and her Claw attack hasn't missed yet.
__________________ ![]() Character: http://ffxi.allakhazam.com/profile.xml?86132 Fenrir Won: 11/08/2006 Diablos Won: 07/03/2007 |
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| | #6 |
| Junior Member |
lol? Even with Auster's Staff, Austere Robe/Vermillion,Evoker Ring, Auto-Refresh leaving the avatar out to melee isn't MP efficient. Your attack does what..maybe 40 damage? Whereas a BLM's Fire1 does 50-60? for less MP without a 1 minute timer. You certainly have someone owned. |
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| | #7 | |
| Junior Member | Quote:
__________________ //Tempest\\ Waiting on "Return to Vana'diel" | |
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| | #8 |
| Junior Member |
Actually, the cost to use the ability is not "12." It is the avatar cost (7) + (7) + (3-13/3s)(3-4) which always is greater than 24, at Qufim level. Try again next time you have an intellectual spurt. |
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| | #9 |
| Junior Member Join Date: Apr 2004 Location: United Kingdom
Posts: 411 Style: Light Theme V7 Thanks: 1
Thanked 1 Time in 1 Post
My Mood: |
Aurege was only trying to help so don't be mean to him!
__________________ ![]() Character: http://ffxi.allakhazam.com/profile.xml?86132 Fenrir Won: 11/08/2006 Diablos Won: 07/03/2007 |
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| | #10 |
| Junior Member |
Sorry, what do I have to be jealous of, again? A ~ level 20 and ~ level 40? You're right. I didn't create this thread, Galaxia. You did, and you asked a question. I answered and gave critique based on my knowledge of the job (which I'm going to go out on a limb and say is greater than yours). I even offered for you to build your own opinion. Your response was to come back saying that your avatar was an adequete damage dealer, and I gave contrast to a real damage dealer and put it in numbers. If you want ask a question and aren't open to critique, don't ask. The only thing I am jealous of are the people who didn't waste their time posting in this thread. |
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| | #11 |
| Junior Member Join Date: Apr 2004 Location: United Kingdom
Posts: 411 Style: Light Theme V7 Thanks: 1
Thanked 1 Time in 1 Post
My Mood: |
Ocean just because you don't think Summoners can't do good damage doesn't make it true, I enevy the people who don't have to listen to your crap. Summoner is a good job and always will be! It takes more skill to be a Summoner then it does to be a Black Mage(No offence to Black Mages) And having Avatars that protect you and fight with you is always fun. In Partys I get asked to get Garuda out alot to fight(probs cause she is naked) but still it's always fun seeing people wave to her(Don't ask) And at lv 70 theres a huge damage amount added to the Avatars (2500 per Blood Pact) What your doing is same thing people are doing to Dragoon trying to make there class look better by calling someone elses weak!! And on the note of Damage our Astral Flows owns
__________________ ![]() Character: http://ffxi.allakhazam.com/profile.xml?86132 Fenrir Won: 11/08/2006 Diablos Won: 07/03/2007 |
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| | #12 |
| Junior Member |
Hello. I am a level 75 Summoner. I am here to tell you: Level 70 Blood Pacts will never do 2500 damage on EXP Party monsters (I've never seen it, even with a critical). Maybe on TOO WEAK you can do that with Ifrit (who you would never use in a party anyhow), and if you exp on those, well, you won't be getting very far. It does not take more skill to be a PT Summoner than a Black Mage. Aggro control is infinitely more difficult than (Summon Macro), (Assault Macro), (Ability Macro). And at later levels, Black Mage normal MBs outdamage Astral Flow, for ~275MP (my BLM is only in its 50s, sorry for not knowing the exact number) as opposed to ALL MP, and is even resisted more than MB. Plus, you can only use it every 2 hours so if you're basing damage the job does on that you're not really using the best method. My main job is Summoner, and even if it wasn't, why would I need to make another job look better? It serves me 0 purpose. Anyhow, whatever. I have no more time to waste on the newbie brigade. I'll make a note to myself to not respond to any of your threads from now on. |
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| | #13 |
| Junior Member Join Date: Apr 2004 Location: United Kingdom
Posts: 411 Style: Light Theme V7 Thanks: 1
Thanked 1 Time in 1 Post
My Mood: |
Good cause I'm blocking you cause ya nothing but cheap trash
__________________ ![]() Character: http://ffxi.allakhazam.com/profile.xml?86132 Fenrir Won: 11/08/2006 Diablos Won: 07/03/2007 |
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| | #14 |
| Junior Member |
Can a mod lock this thread or something please? It started out useful, but appears to have been destroyed.
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| | #15 |
| Junior Member | hmmmm....
Ocean, I'm sure not SMN 75 heck i'm only 60 but my WHM is 73 and done as far as I know... Now while Galaxia see SMN as godly job I see SMN as a work in progress job that needs things to be fixed... We've all heard the suggestions and bonus that the job should have and here is not the place to discuss it. To answer the thread : SMN is mix of defensive, support and offensive job. They have nice buffs to add to a PT but they last so short that only a few of them (blinkga,stoneskinga and ecliptic howl) are worth it. I will have to agree with oceanfish that any other bloodpact than the few above are worthless and a waste of time to use other than do a show... SMN are also defensive as if their avatar can manage to take hate of an add it can be very usefull ie (Hakutaku adds, God Triggers Adds, etc). SMN has also a rather great capacity at soloing BUT with the right equipment. Now with a few millions gil you can keep carbuncle out for +1mp that means you keep auto refresh and have a small tank that can hold aggro (with meteorite) vs easy prey and decent challenge easily and has high physical resistance. My WHM can barely solo an EP even if I spam hexa strike with a kraken club. As for the offensive part... After seeing my friends SMN (73,75) fight all HNMs in game I have to agree and disagree with oceanfish. SMN *can* do decent damage on HNMs and God (mobs that melee hits for a whooping 0 btw) and yet they can still heal because they are naturaly aimed foward support... Theres also AF2 (especially gloves and boots) that makes a HUGE difference as my LS decided to boost only 1 of the 2 SMN with AF2 atm the one with SMN AF2 truely pwns thru genbu's shell while the other does around 500 a bp. Ocean it would be nice for once that you stop complaining and start imagining ways (with what SMN is currently is) to improve the job like when a NIN first discovered he could blink tank althought everyone else thought NIN was sucky back then. |
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