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Old 05-31-2004, 04:46 PM   #1
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Chain #12.. ~2000 exp in pull, screenshots inside (*'-')

My brother and I were experimenting with Astral Flow and its mass killing abilities.. and this is what we came up with. ^^ We'll let you debate it.

Even the 廃人 watching were impressed..

Sorry for the bad quality and large size, they were taken with a bad digital camera, and I play on a PS2 so no fraps.

Enjoy.
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Old 05-31-2004, 04:48 PM   #2
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And.

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Old 05-31-2004, 04:49 PM   #3
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Us.
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Old 05-31-2004, 04:57 PM   #4
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Heh, sure was laggy training 15 lizards...
Next time, I'm gonna try everything.
Should be more to come later.
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Old 05-31-2004, 10:17 PM   #5
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Astral flow is the most broken 2 Hr ever.
Mass murder.
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Old 05-31-2004, 10:52 PM   #6
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12 chain and 2000 Exp is quite impressive.

How about some details on your battle? Your PT set up, LVs, Main/Sub, which Astral Flow used and how many times? Thanks.
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Old 05-31-2004, 11:06 PM   #7
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Setup? Me, as a 15 SMN. / 7 WHM.

My brother as a 54 PLD/WAR.

Brother, who is not partied, pulls ~15 lizards to me, stands there taking hits, I summon Shiva and 2hour. Hits each one for 250 dmg each, bringing them to about 25% life left. The one that was originally targeted for Astral Flow switches target to you, but a simple Cure from the PLD took agro back.

After first Astral Flow, sit and heal MP back to ~50 to 2hour again. Stand up, cast Shiva, Diamond Dust again, 250 to each, all dead. 15 decent match to tough range mobs dying instantly = chain # whatever amount of even match+ there were.

The PT consisted of just me, and my brother assisting with pulling / keeping them busy for me to do whatever.


EDIT: Simply mathematical data.

Damage overall: Astral Flow for 250 damage each time, used twice, on 15 lizards=7500 damage.

Overall time of the battle: 1min10 seconds.

Collective damage per second: 107.14285714285714285714285714286 damage per second for 70 seconds.

If you ask me, SMN 2hour is overpowered.
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Old 06-01-2004, 05:38 AM   #8
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At level 15, maybe.

With near max summoning skill at 61, I think I see...800-ish damage on IT mobs. Which is nothing. Nor do I think doing this on decents-toughs at my level will result in this, though I might try.

Anyway, I think being able to do *that* more than makes up for its uselessness in an exp PT, and that is assuming it works for higher levels.
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Old 06-01-2004, 10:48 AM   #9
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Calling something that can be interrupted for overpowered is a little dumb. There isn't many other 2 hours out there that a mob can stop and avoid.
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Old 06-01-2004, 03:06 PM   #10
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Mobs can stop and interrupt Astral Flow? The way we did it, it's 100% guaranteed..
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Old 06-01-2004, 03:45 PM   #11
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maybe referring to the annoying ranges on astral flow, I've lost it once b4 because I used it, enemy aggroed from me using it, ran after me, and it just stopped (this could have been stopped if I just did the ability near the mob but sitll a tad annoying)
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Old 06-01-2004, 06:41 PM   #12
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Astral flow cant be interrupted, it has no cast time.
You could however lose your Avatar during their 2 hour blood pact, but it hardly ever happens.
Also, you can lose it by drawing the target out of range - but that would be dumb, and that applies to many other 2 Hour abilities of other jobs anyway, the only difference with Astral Flow being you have to wait for the chance to use blood pact again.
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Old 06-03-2004, 08:08 AM   #13
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Quote:
Astral flow cant be interrupted, it has no cast time.
if your pet gets put asleep, petrified or stunned, it will be interrupted.
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Old 06-03-2004, 11:20 AM   #14
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1. They do have cast times, 3-5 seconds worth, plus the avatar summoning time, positioning.
2. It uses _all_ your MP, with a minimum of lv*2.
3. After LV50ish, the two hour only does a small fraction of a monster's life in damage, especially if skill is not maxed.
4. After level 65-70+, it's more useful just to use regular techniques as opposed to the two hour abilities-- at this point they're not good for much more than AoE Provoke while escape goes off.

A black mage subbing red mage can dish out much more damage at the higher end using their two hour, and don't use any mp.
As can a red mage with their 2hr and BLM sub, and can convert.
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Old 06-06-2004, 01:26 PM   #15
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Quote:
Originally posted by SlottyM


if your pet gets put asleep, petrified or stunned, it will be interrupted.
interrupted as in "<mob> hits carbuncle for <x> points of damage, carbuncles casting is interrupted".
but yeah, true.
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