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    Thread: Level Cap Increase (11/17/2011)

    1. #1
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      Level Cap Increase (11/17/2011)



      http://forum.square-enix.com/ffxi/threads/17017


      [dev1042] Level Cap Increase

      *The following content is in development. Specific details may differ from the release version.
      • The maximum job level for player characters will be increased to 99.
        Completion of a new limit break quest is required to unlock levels 96 and above.


      • The following new job abilities will be introduced:
        • Summoner
          • Fenrir: Heavenward Howl (Lv. 96)
            Grants the effect of HP Drain or MP Drain to party members within area of effect.


          • Diabolos: Pavor Nocturnus (Lv. 98)
            Lures an enemy into an eternal nightmare.
        • Corsair
          • Avenger's Roll (Lv. 97)
            Increases chance of countering for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.
      • The following magic spells will be introduced:
        • White Magic
          • Cura III (WHM Lv.96)
            Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.


          • Boost-INT (WHM Lv.96)
            Enhances Intelligence for party members within area of effect.


          • Boost-DEX (WHM Lv.99)
            Enhances Dexterity for party members within area of effect.


          • Gain-INT (RDM Lv.96)
            Enhances Intelligence.


          • Gain-DEX (RDM Lv.99)
            Enhances Dexterity.


          • Regen V (SCH Lv.99)
            Gradually restores target's HP.
        • Black Magic
          • Thundaja (BLM Lv.96)
            Deals thunder damage to enemies within area of effect. Successive use enhances spell potency.


          • Gravity II (RDM Lv. 98)
            Weighs an enemy down and lowers its movement speed.
        • Songs
          • Lightning Carol II (BRD Lv.96)
            Increases resistance against lightning and sometimes nullifies lightning damage for party members within area of effect.


          • Light Carol II (BRD Lv.99)
            Increases resistance against light and sometimes nullifies light damage for party members within area of effect.


          • Dark Carol II (BRD Lv.99)
            Increases resistance against darkness and sometimes nullifies darkness damage for party members within area of effect.
      • The following spells will become available to new jobs:
        • White Magic
          • Holy II (PLD Lv.99)
        • Black Magic
          • Thunder III (DRK Lv.96)
          • Thunder V (SCH Lv.99)


      • The following new learnable spells will be added for blue mages:
        • Quadrastrike
          Delivers a fourfold attack. Chance of critical hit varies with TP.


        • Vapor Spray
          Deals water breath damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.


        • Thunder Breath
          Deals thunder breath damage to enemies within a fan-shaped area originating from the caster.


        • Orcish Counterstance
          Increases the caster's chance of countering.


        • Amorphic Spikes
          Delivers a fivefold attack. Damage varies with TP.


        • Wind Breath
          Deals wind breath damage to enemies within a fan-shaped area originating from the caster.


        • Barbed Crescent
          Damage varies with TP. Additional effect: Accuracy Down.

        Spells castable only while under the effect of Unbridled Learning:
        • Absolute Terror
          Freezes target in fear.


        • Gates of Hades
          Deals fire damage to enemies within area of effect. Additional effect: Burn.


        • Tourbillion
          Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.


        • Pyric Bulwark
          Resists physical damage.


        • Bilgestorm
          Delivers an area attack. Additional effect duration varies with TP. Additional effect: Lowers attack, defense, and accuracy.


        • Bloodrake
          Delivers a threefold attack. Damage varies with TP. Additional effect: HP Drain.


      • Beastmasters will be able to call four new familiars with the Call Beast ability.


      *The effects for the following spells are provisional:
      Cura III / Regen V / Quadrastrike / Vapor Spray / Thunder Breath / Orcish Counterstance / Amorphic Spikes / Wind Breath / Barbed Crescent / Absolute Terror / Gates of Hades / Tourbillion / Pyric Bulwark / Bilgestorm / Bloodrake
      *The icon and icon help text for Fenrir's Heavenward Howl ability is also provisional.

      The above issues will be addressed in future test server updates.

      -----
      If you wish to discuss or submit feedback on this topic, please use the [dev1042] tag.
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      "BLAH BLAH BLAH TIDAL WAVE!!!"

    2. #2
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      Re: Level Cap Increase (11/17/2011)

      Is this the first time they've listed the BLU spells beforehand?
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      Re: Level Cap Increase (11/17/2011)

      Gravity II? Really? REALLY!?

      Just remove the immunity, a second tier isn't going to change a bloody thing.
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      Re: Level Cap Increase (11/17/2011)

      Is there something cool about the frogs that I don’t know about? I’ll try not to judge this book by its cover but that just seems like a waste.

      I’m a little skeptical about the Apkallu. Hopefully it’s like the non-abyssea ones, where it can somehow build damage resistance

      Other two jugs I approve of…not my first choices, but I approve. Did I hear something about these being Odin/Alex type pets though (call em, the do something cool then die)? Or maybe I’m just crazy. I’m probably crazy. Yea I’m crazy.
      99 BST, PUP, WAR, MNK, THF, WHM, BLM, SMN, RNG, BLU, RUN, PLD

      -Ukon (85) 27/75 claws
      -Farsha (90) Completed!!
      -Verth (90) Completed!!
      -Guttler (95) Completed!
      -Gandiva (80) 24/50 wings
      -Ochain 27/50, 50/75, 8/75
      -Aegis just started

      ***Thank you xxFunWithJugsxx for all the help/support***

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      Re: Level Cap Increase (11/17/2011)

      Quote Originally Posted by Romyro View Post
      Is there something cool about the frogs that I don’t know about? I’ll try not to judge this book by its cover but that just seems like a waste.
      As I recall, they'll be inexpensive, but they're mostly put in there for the heck of it.

      Quote Originally Posted by Squiggs View Post
      Is this the first time they've listed the BLU spells beforehand?
      O.O
      >mfw
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    9. #6
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      Re: Level Cap Increase (11/17/2011)

      Gravity II (RDM Lv. 98)
      Weighs an enemy down and lowers its movement speed.
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      "In this world, the one who has the most fun is the winner!" C.B. Hidden Content
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      その目だれの目。


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      Re: Level Cap Increase (11/17/2011)

      More situational SMN love?

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    11. #8
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      Re: Level Cap Increase (11/17/2011)

      Speaking of Summoner, what exactly is an eternal Nightmare?
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      Re: Level Cap Increase (11/17/2011)

      Quote Originally Posted by Squiggs View Post
      Speaking of Summoner, what exactly is an eternal Nightmare?
      Oh it's probably just like the other ability we have already... you know, Nightmare. Only this one probably puts them to sleep, gives them Bio and additionally binds them... or something else equally useless. I don;t have my hopes up. The only benefit I can think of for this would be to lock enemies in a sleep rotation. If they consider it a BP Rage, you can stagger it with his own Nightmare to lock an enemy in a sleep cycle. Or... you could do the same with Shiva's Sleepga, if that's your thing.

      Fenrir's ability I'm not hopeful about. It's effect is probably increased based on your SMN magic skill, but the HP OR MP drain reminds me too much of the Twilight Knife's description. Judging by the proc rate on that, it's likely going to be MP 70% of the time and HP for the other 30%. Unless you're going in to buff a full party of Melee RDM, WHM and BLU, it just doesn't look like it's going to be useful.

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      Re: Level Cap Increase (11/17/2011)

      Rune Chopper WARs disagree with you, Yggy.
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    14. #11
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      Re: Level Cap Increase (11/17/2011)

      Quote Originally Posted by Raydeus View Post
      Rune Chopper WARs disagree with you, Yggy.
      Those don't exist anymore.
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      Re: Level Cap Increase (11/17/2011)

      Quote Originally Posted by Raydeus View Post
      Rune Chopper WARs disagree with you, Yggy.
      Point me to a WAR who currently uses that tactic to any sort of advantage (that isn't trumped by some other tactic) and I'll give you a cookie.

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      Re: Level Cap Increase (11/17/2011)

      Nonsense. Everyone knows Rune Chopper WARs are the ultimate damage dealers in the game.
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    18. #14
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      Re: Level Cap Increase (11/17/2011)

      What game are you currently playing? I seem to remember that it isn't this one...
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      Re: Level Cap Increase (11/17/2011)

      Quote Originally Posted by Raydeus View Post
      Nonsense. Everyone knows Rune Chopper WARs are the ultimate damage dealers in the game.
      *maintain your composure Yyg, you're a mod now... you can't make a "your mom" joke here... you can do this*

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