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    Thread: Level Cap Increase (08/09/2011)

    1. #1
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      Level Cap Increase (08/09/2011)





      [dev1021] Level Cap Increase

      The forthcoming version update is scheduled to include the next stage of the continuing level cap increase for both player characters and adventuring fellows.

      • The maximum job level for player characters will be raised to 95.
        A new limit break quest will be added, the completion of which will unlock levels 91 and above. The level cap increase will be accompanied by an assortment of new job abilities, job traits, and magic spells.
      • The maximum level for adventuring fellows will be raised to 90.
        A new fellow limit break quest will be added, the completion of which will unlock levels 86 and above.


      -----------------------------------------------------------------------------------------------

      NPC cap was a slight surprise, but otherwise knew this was coming this month. But hey, for anyone who doubted, there ya go.
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    2. #2
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      Re: Level Cap Increase (08/09/2011)

      Vague and uninformative update is vague and uninformative.

      I guess we're maintaining the status quo.
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      Re: Level Cap Increase (08/09/2011)

      Eh. "Level cap increasing" speaks for itself. You know something of at least moderate interest will result.

    4. #4
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      Re: Level Cap Increase (08/09/2011)

      Quote Originally Posted by cidbahamut View Post
      Vague and uninformative update is vague and uninformative.
      What part of 'level cap increase' is vague and uninformative?

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      Malacite (08-09-2011), Squiggs (08-09-2011), Yellow Mage (08-09-2011)

    6. #5
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      Re: Level Cap Increase (08/09/2011)

      Quote Originally Posted by Taskmage View Post
      Eh. "Level cap increasing" speaks for itself. You know something of at least moderate interest will result.
      After reading S-E finally cover the job adjustments manifesto questions for RDM, I am cautiously optimistic (which is really the most anybody can be, really).

      Debating posting another thread about it, actually . . .
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      Re: Level Cap Increase (08/09/2011)

      Quote Originally Posted by Yellow Mage View Post
      S-E finally cover the job adjustments manifesto questions for RDM
      I missed this, so I dug it up for myself just now. Here's the link for others: [Job Adjustments Manifesto] RDM - Page 7

    8. #7
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      Re: Level Cap Increase (08/09/2011)

      Quote Originally Posted by Mhurron View Post
      What part of 'level cap increase' is vague and uninformative?
      Quote Originally Posted by Malacite View Post
      A new limit break quest will be added, the completion of which will unlock levels 91 and above. The level cap increase will be accompanied by an assortment of new job abilities, job traits, and magic spells.
      "The level cap increase will result in the sorts of things that happen when levels go up".

      Yeah, a real gold mine of information right there.

      We didn't learn a goddamn thing from this announcement and you know it.
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      Re: Level Cap Increase (08/09/2011)

      Jesus cid, do the devs need to come to your house too and play the fucking game for you too?

      You learned exactly what they wanted to say, the next version update includes the level cap increase from 90 to 95. There might not be much of a game to play but you are actually going to have to go and play it to learn some things yourself.

      Clear - Next update, level cap increase from 90 to 95
      Vague - Next update, something magical will happen

      Learn the difference.

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      Malacite (08-09-2011), Yellow Mage (08-09-2011)

    11. #9
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      Re: Level Cap Increase (08/09/2011)

      Is it going to be another Kindred Crest level cap? I've got 14 of an estimated 90 total across all characters. At level68/69, so I'm hoping I can actually get enough by the time level 80/85 roll around.

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      Re: Level Cap Increase (08/09/2011)

      Quote Originally Posted by Bigfish View Post
      Is it going to be another Kindred Crest level cap? I've got 14 of an estimated 90 total across all characters. At level68/69, so I'm hoping I can actually get enough by the time level 80/85 roll around.
      probably. wonder if they will add a game of tic tac toe against maat.
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      Re: Level Cap Increase (08/09/2011)

      Quote Originally Posted by yavimaya View Post
      probably. wonder if they will add a game of tic tac toe against maat.
      Oh I could handle tic tac toe, assuming the player gets the first move and Maat doesn't recognize trap maneuvers.

      Though if I have to travel the world farming drops that may be invalidated by bad luck, I'll scream.

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      Re: Level Cap Increase (08/09/2011)

      Quote Originally Posted by Bigfish View Post
      Oh I could handle tic tac toe, assuming the player gets the first move and Maat doesn't recognize trap maneuvers.

      Though if I have to travel the world farming drops that may be invalidated by bad luck, I'll scream.
      well our last level increase saw us have to get merits and kidnred seals and then play a rock-paper-scissors game.
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    15. #13
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      Re: Level Cap Increase (08/09/2011)

      Obviously the level cap increase will require 75 Apademak horns.

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      Re: Level Cap Increase (08/09/2011)

      Quote Originally Posted by Murphie View Post
      Obviously the level cap increase will require 75 Apademak horns.
      /mijingakure

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    18. #15
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      Re: Level Cap Increase (08/09/2011)

      Quote Originally Posted by Mhurron View Post
      What part of 'level cap increase' is vague and uninformative?
      You should see the moronic thread on the official forums...
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