01-13-2008, 07:47 PM | #1 (permalink) | | Heir to Odin Oracle of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 3,609 Style: Light - Version 5 My Mood: Thanks: 778 Thanked 335x in 235 Posts Gil: 112,982 Bank: 0 Total Gil: 112,982 Donate | SCH Merit Speculation And here's part two, the SCH Merit speculation ^^b
Group I
~ Light Arts Recast
~ Dark Arts Recast
~ Stratagems Recast
~ Light Arts Effect ( Conserve MP and casting/recast times)
~ Dark Arts Effect
~ Modus Veritas Recast
Group II
Job Abilities
~ New Light Arts Stratagem(s)
~ New Dark Arts Stratagem(s)
~ Gain a new charge (15:00)
Job Traits
~ Increased skill levels from Light Arts (Lv 1 B+, Lv 2 A-, Lv 3 A)
~ Increased skill levels form Dark Arts " " " | | ::Quote Selected:: | | 01-13-2008, 08:27 PM | #2 (permalink) | | Veteran Member Brain of Knowledge Join Date: Nov 2003 Posts: 1,724 Style: Dark - Version 5 Thanks: 52 Thanked 292x in 148 Posts Gil: 37,296 Bank: 0 Total Gil: 37,296 Donate | Re: SCH Merit Speculation Arts recast would be rather pointless; it isn't really an obstacle anyway, IMX. The Art's activation time/animation delaying your following spell is more of a problem, but I don't see any simple way to eliminate that (through a merit or otherwise).
Stratagem recharge time and maximum stratagem charges are the obvious choices; group I might also include increased effect of {two similar stratagems per merit ability}.
I'm not sure what extra stratagems you expect to add; what can you modify about a spell other than its casting and recast times, MP cost, amount of effect and whether or not it is AoE? Resist rate would duplicate Elemental Seal. Maybe a "no hate" (or better, "redirect hate to target party member" - i.e., TA for spells) stratagem would see some use, but would it be good enough to spend charges on, let alone merits?
Since SCH is a primary mage job, it might get merit spells the way WHM, BLM, RDM, SMN and NIN did. I'm not really sure what they'd do, though (aside from paying merit points to get spells that other jobs already have, which doesn't seem like a winner).  Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh
RDM75, PLD75, DRG75, DNC31, COR30, RNG28
Windurst Rank 10, ZMs & PMs Complete, AUMs Complete, First Lieutenant, Holyknight Emblem | | ::Quote Selected:: | | 01-13-2008, 09:05 PM | #3 (permalink) | | Pink Mage Brain of Knowledge Join Date: May 2006 Location: Bastok/Illinois Posts: 1,579 Style: Light - Version 6 Thanks: 154 Thanked 182x in 120 Posts Gil: 16,017 Bank: 81,727 Total Gil: 97,744 Donate | Re: SCH Merit Speculation Tier II Helix? | | ::Quote Selected:: | | 01-13-2008, 09:58 PM | #4 (permalink) | The BBQ Kitten Revolution FFXIWiki Team Join Date: May 2006 Location: Windurst Posts: 4,574 Style: Light - Version 6 My Mood: Thanks: 158 Thanked 1,265x in 705 Posts Gil: 36,306 Bank: 11 Total Gil: 36,317 Donate | Re: SCH Merit Speculation Originally Posted by Malacite | And here's part two, the SCH Merit speculation ^^b
Group I
~ Light Arts Recast
~ Dark Arts Recast
~ Stratagems Recast
~ Light Arts Effect ( Conserve MP and casting/recast times)
~ Dark Arts Effect
~ Modus Veritas Recast | Not much point to lowering the recast to Arts, if there was a Arts Effect choice that lowered the cost of spells further, I'd definately merit that. Strategem Recast would be welcomed. | Quote: | Group II
Job Abilities
~ New Light Arts Stratagem(s)
~ New Dark Arts Stratagem(s)
~ Gain a new charge (15:00)
Job Traits
~ Increased skill levels from Light Arts (Lv 1 B+, Lv 2 A-, Lv 3 A)
~ Increased skill levels form Dark Arts " " " | [/quote]
New Stategems that covered other areas of magic would be more interesting, particularly opening up a list of Blue and Ninjutsu magic, but again very select spell list like our white and black magic spell lists were. Probably wishful thinking, but seeing as things like BLU merits inspired things like Accession, I've always wanted to see a viable use for AoE Cocoon.
An extra strategem charge would be nice, as weould increase skill levels in Light and Dark Arts. | | ::Quote Selected:: | | 01-13-2008, 10:31 PM | #5 (permalink) | | <3 Valkurm Join Date: Apr 2003 Location: Florida Posts: 965 Style: Light - Version 6 Thanks: 59 Thanked 24x in 16 Posts Gil: 10,684 Bank: 9,009 Total Gil: 19,693 Donate | Re: SCH Merit Speculation Improved helix accuracy... no, improved skill via Arts plus new gear would solve that. Weather spell duration... no, we should just have that. Eh, can't htink of much that hasn't been said.
Malacite's list is what I expect to see, minus the actual meritable Stratagems. I don't think we'll be getting spells, but if we do I hope it's not something another mage already has. Perhaps that can only be cast while in a specific weather condition.
Arts recast I am a bit torn on. There isn't much of a reason for us to switch arts that often. If you are healing, you pop Dark Arts after each battle so you can enfeeble at the start of the next one, then switch back to MB or when the fight is effectively over and you want to start resting. If you are nuking you only pop Light Arts to buff or when healing is needed. Still, every time I need to switch and see 20 seconds left on the timer I wish for lower Arts recasts. BLM 75 | RDM 37 | WHM 42 | SCH 56 | BST 22 | | ::Quote Selected:: | | 01-14-2008, 05:50 AM | #6 (permalink) | | Veteran Member Brain of Knowledge Join Date: Oct 2003 Posts: 1,541 Style: Dark - Version 5 My Mood: Thanks: 5 Thanked 85x in 23 Posts Gil: 41,006 Bank: 0 Total Gil: 41,006 Donate | Re: SCH Merit Speculation Personally, I would like to see merits that . . .
* Increase effect of Helix (duration or DMG) or better yet allow stacking with JT maybe.
* Somehow gain ability to get Double Weather
* Extra Charges or lower Strategem recast time per charge
* Modus Veritas enhanced (double dmg a tick, but not reduced duration)
I don't see SE making it so that we can get A in white/black magic with merits when they originally capped it at B+ so that the other mage jobs could retain their specialty.
Also I'm not sure if they can do anything more with Strategems. They already covered the fast cast, MP reduction, AE, and potency. . . . .at best I could think of is magic accuracy and that's it. | | ::Quote Selected:: | | 01-14-2008, 11:51 AM | #7 (permalink) | | Heir to Odin Oracle of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 3,609 Style: Light - Version 5 My Mood: Thanks: 778 Thanked 335x in 235 Posts Gil: 112,982 Bank: 0 Total Gil: 112,982 Donate | Re: SCH Merit Speculation There's plenty of options left.
They could easily invert some of the current stratagems like Accession (AoE black enhancing magic; hello warpga!) for example. | | ::Quote Selected:: | | 01-14-2008, 12:11 PM | #8 (permalink) | | Junior Member Join Date: Oct 2003 Posts: 134 Style: Light - Version 6 My Mood: Thanks: 55 Thanked 6x in 5 Posts Gil: 8,199 Bank: 0 Total Gil: 8,199 Donate | Re: SCH Merit Speculation Originally Posted by Malacite | There's plenty of options left.
They could easily invert some of the current stratagems like Accession (AoE black enhancing magic; hello warpga!) for example. | Oh my god |Yes, please.| :D | | ::Quote Selected:: | | 01-14-2008, 12:28 PM | #9 (permalink) | | Veteran Member Brain of Knowledge Join Date: Oct 2003 Posts: 1,541 Style: Dark - Version 5 My Mood: Thanks: 5 Thanked 85x in 23 Posts Gil: 41,006 Bank: 0 Total Gil: 41,006 Donate | Re: SCH Merit Speculation Originally Posted by Malacite | There's plenty of options left.
They could easily invert some of the current stratagems like Accession (AoE black enhancing magic; hello warpga!) for example. | That's not really a stratagem issue though. The idea for AE <insert_whatever_magic> is there with Accession & Manifestation. It's just SE that doesn't want to put some of those spells into that category. Shouldn't this just be a petition to SE? | | ::Quote Selected:: | | 01-14-2008, 01:06 PM | #10 (permalink) | | Heir to Odin Oracle of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 3,609 Style: Light - Version 5 My Mood: Thanks: 778 Thanked 335x in 235 Posts Gil: 112,982 Bank: 0 Total Gil: 112,982 Donate | Re: SCH Merit Speculation No, because petitions don't work/aren't taken seriously over the internet. | | ::Quote Selected:: | | 01-14-2008, 11:50 PM | #11 (permalink) | | <3 Valkurm Join Date: Apr 2003 Location: Florida Posts: 965 Style: Light - Version 6 Thanks: 59 Thanked 24x in 16 Posts Gil: 10,684 Bank: 9,009 Total Gil: 19,693 Donate | Re: SCH Merit Speculation Manifestation should work with all Enfeebling and Dark magic. Accession should work with all Healing and Enhancing Magic (save perhaps Raise/Reraise). MP an cast time should be affect by Arts as they usually would. I don't see how it would be overpowering. And I don't see why it should be a merit. (Merit points for Spikes-ga? Lame. White debuffs maybe...)
How about Stratagems that add spells to your list during the 60(?) second duration of the Stratagem? Perhaps... White: Haste, debuffs; Black: Sleeps, Tier 4s. I like this idea better than having spells only available while under a certain Arts, because you generally only cast that category of spell while under that art anyway, there's not much of a drawback. But getting them via Stratagem allows you to be less dependent on your subjob while having a significant drawback of it's own (uses a charge.)
Edit: No Refresh via Stratagem though, because that'd be the only one we got to use.
Edit 2: Other possible stratagem modifiers.
No detection from spell casting by creatures that detect by magic.
Enmity reduction on next spell.
Magic Accuracy bonus, perhaps with a penalty of some sort.
Modifies a spell so it lowers resists to another element, a la Ancient MAgic or Tonjutsu.
Spell costs HP instead of MP.
Helix gains an additional effect. Silence on Anemohelix for instance. BLM 75 | RDM 37 | WHM 42 | SCH 56 | BST 22 Last edited by Coinspinner : 01-15-2008 at 01:01 PM. | | ::Quote Selected:: | | 01-15-2008, 03:26 PM | #12 (permalink) | | Veteran Member Brain of Knowledge Join Date: Oct 2003 Posts: 1,541 Style: Dark - Version 5 My Mood: Thanks: 5 Thanked 85x in 23 Posts Gil: 41,006 Bank: 0 Total Gil: 41,006 Donate | Re: SCH Merit Speculation I really like the "Spell costs HP instead of MP" and the "Helix gains additional effects". Those seem like something SCH like | | ::Quote Selected:: | | 01-16-2008, 08:26 AM | #13 (permalink) | | Dictionary FFXIWiki Team Join Date: Jul 2004 Location: Warrior Posts: 1,552 Style: Light - Version 6 My Mood: Thanks: 128 Thanked 220x in 133 Posts Gil: 10,418 Bank: 38,918 Total Gil: 49,336 Donate | Re: SCH Merit Speculation Meanwhile, I like the other suggestions.
1) Either the AF for SCH will have to be really robust, or there will be situations where a SCH's magic skills likely won't cut it (I'm thinking landing helices on HNM, for instance -- I don't know much about them, but it looks like they may at least be subject to duration resists). So I think some means of increasing M.acc would be nice (they also need added to the list of Nashira-equip-able. Why aren't they!?)
2) The idea of not getting magic aggro (for instance, 3 minute duration buff, 15 minute recast) is actually really nice. It's very much in-line with Tomahawk for WAR (typically useless, situationally wonderful).
3) Enmity reduction would also be nice. There are 2 ways to look at this, though:
Pessimist: The helices and early access to Regen mean you shouldn't really have a lot of enmity
Optimist (which is also rather pessimist, so we'll call it Optimus instead): This goes right along with the flavor of SCH. Also, realistically, they don't have a lot of defensive means nor the incredible -enmity access.
Overall, I like it. Ideally a duration buff.
4) Jumping to the top of Coin's post. Being able to cast Haste once every 4 minutes is interesting, but I wonder if people would just cast hastega every 8 minutes and never do anything else with their charges. I dunno how to feel about that. Not entirely efficient... not entirely useless. Originally Posted by Taskmage | Women = Time x Money
Time = Money => Women = Money x Money
Women = Money^2
Money = √Evil => Women = (√Evil)^2
Women = Evil | | | ::Quote Selected:: | | 01-16-2008, 03:54 PM | #14 (permalink) | | Brain of Knowledge Join Date: May 2006 Location: Colorado Posts: 1,577 Style: Light - Version 6 My Mood: Thanks: 173 Thanked 107x in 67 Posts Gil: 12,122 Bank: 51,089 Total Gil: 63,211 Donate | Re: SCH Merit Speculation Just some brainstorming:
Group 1:
Stratagem Recast(-8 seconds per upgrade)
Modus Veritas Recast(-20 seconds per upgrade)
Light Arts Potency(-2% MP/Casting/Recast Time per upgrade)
Dark Arts Potency(-2% MP/Casting/Recast Time per upgrade)
Helix Schema Potency(+3% MAB per upgrade)
Group 2:
Stratoaura Maxima(Enables Tier II Light-Based Weather Spells[+5% Duration per Merit])
Stratovoid Maxima(Enables Tier II Dark-Based Weather Spells[+5% duration per Merit])
Azure Arts(Increases Blue Magic Skill to C[+1 "level" per merit{i.e. C > C+ > B-}])
Sealed Arts(Increases Summoning Magic Skill to C[+1 "level" per merit{i.e. C > C+ > B-}])
Zeal(Light Arts Stratagem: Increases next spells duration by 50%[+5% per merit])
Euphoria(Dark Arts Stratagem: Increases next spells duration by 20%[+2% per merit])  | Originally Posted by Ellipses | | Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because." | | Originally Posted by MCLV | | A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you. | | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 01:19 PM. | | |