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Old 05-20-2009, 04:01 AM   #16
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Re: Zanshin, Usefull or Useless / Tier1 SAM Merit Questions

Please post your TP Gear set and your WS gear Set. I agree with Malacite on Hauby over Dooooomaarrrruuuu. Only reason I'm wearing Nuevo is the DA+2%... that and I'm sick of looking at the Hauby.

I can understand you saying your Accuracy is capped for Merit mobs, or Campaign mobs, but Gods/Kings etc. should be a whole 'nother story. I was running calculations yesterday and where I could cap out acc (95% Hit Rating) using food on Greater Colibri, I couldn't even get over 80% on Kirin.

Aside from Domaru, I'm wondering if you have some kinda ACC gear I don't know about.
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Old 05-20-2009, 07:46 AM   #17
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Re: Zanshin, Usefull or Useless / Tier1 SAM Merit Questions

I've never used Sam on gods, I use my BLM. I use sam for missions, limbus, nyzul, merits:

8/8 gkt merits

TP gear

main: hagun
sub: +2% DA grip
head: w. turban
neck: chiv chain
ear1: brutal
ear2: fowling
body: hachiman body (almost got askar last night, off 50 points on lot)
hands: dusk
ring1: rajas
ring2: flame
back: amemet +1
belt: swift
legs: b. haidate
feet: fuma


WS gear changes

head: shura kabuto
hands: pallas bracelets
waist: wareolf belt
legs: af+1
feet: marine m boots

As long as acc isnt an issue and you can get a 6 hit setup, haste is best. In all melee situations, when you're DD'ing, haste is usually always your best option (as long as acc isnt an issue.)
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Old 05-20-2009, 08:16 AM   #18
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Re: Zanshin, Usefull or Useless / Tier1 SAM Merit Questions

Sorry I quit before samurai had the epic update so my questions maybe be kinda plan and simple for you guys.So Zanshin procs for misses,hits that are reduced damage or hit that hit zero. And when it procs it gives a hit under the same modifier as the previous attack. Correct? Can double attack proc off of zanshin and can a zanshin proc off of a double atk miss? If All are true then technically the build you would want is haste and attack. Or have minimum Acc need and switch to str/atk food and still go with haste. The benefit I am seeing here is a build that is hitting 9 times out of 10, but wouldn't that bee the same as a ACC build though? So I guess the benefit from building to Zanshin instead of to tp and ws would be to reduce the minimum damage instead of raising the highest damage. But with the good chance of attacking on a miss I guess you could have more reckless equipment. But Zanshin does seem like a great ability for Salvage. Sorry if my input was the most sagely advice, I will get back to sam eventually I suppose.
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Old 05-20-2009, 09:09 AM   #19
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Re: Zanshin, Usefull or Useless / Tier1 SAM Merit Questions

Unfortunetly, Da and Zanshin cannot proc off one another. Only one or the other can proc per attack round. So essentially, my original question was, would it be better to stack Zanshin+% over DA+% since as a SAM Zanshin is Meritable and you can also invest in High TP returns with the Ikishoten tier 2 Merit.

However, like Armando said, essentially you will only miss around 5-10% of the time and building on such a low chance for proc as is, isn't effective. It's best to just leave Zanshin as the 10% "If it happens, great!" ability it is and just build for a DA+% setup.

At the moment Mezlo is trying to explain why he feels that Hachiman Domaru is better then Haubergeon for SAM TP and WS.

Mezlo, I understand what you're saying that "Haste is the most beneficial thing to gear for after Accuracy", in most cases this is Common Knowledge. If you feel that you are fine using Domaru and Dusk Gloves, Vs. Hauby and Hachiman Kotes, that's your decision. I personally prefer it the other way, since you get much more stat wise out of Hauby and Hachiman Kotes


Comparison:

Hachiman Domaru + Dusk Gloves:
STR+8 STP+6 WS ACC+8
HP+20 ATK+5 HASTE+3%

Haubergeon + Hachiman Kote:
STR+9 DEX+5 ACC+10 ATK+20
STP+8

The question just falls in, how much is the haste worth to you at this point. Especially, if you're only using this for Merits and Missions and what not. In the end, it's only saving you .3 seconds of swing time without Hasso and .2 seconds of swing time with Hasso.
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Old 05-23-2009, 12:32 AM   #20
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Re: Zanshin, Usefull or Useless / Tier1 SAM Merit Questions

Dusk Gloves +1 is good for tanking because you don't move around and it has HP+ and higher def. For aggressive people, movement speed down is an AIDS to be avoided in roaming party.

People really like to get /orgasm for having a dusk gloves +1. Personally, if I have 1, I'll sell it for relic fund.
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Old 05-23-2009, 05:27 PM   #21
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Re: Zanshin, Usefull or Useless / Tier1 SAM Merit Questions

I don't think we even touched base on Dusk Gloves +1, but I suppose I'd have to agree. If I had Dusk +1 I'd sell it, pocket the excess and buy me some Hachiman Kotes +1
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Old 05-23-2009, 09:19 PM   #22
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Re: Zanshin, Usefull or Useless / Tier1 SAM Merit Questions

I dunno man, I still prefer Haub or at least Askar for EXP and against any kind of NMs it's no contest Haub all the way. Capped acc = I can go with meat = rocking damage.

Usukane trumps all but not everyone has the time or money for that . _ .
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Old 05-24-2009, 04:11 AM   #23
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Re: Zanshin, Usefull or Useless / Tier1 SAM Merit Questions

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Originally Posted by Eji Kazuma View Post
I don't think we even touched base on Dusk Gloves +1, but I suppose I'd have to agree. If I had Dusk +1 I'd sell it, pocket the excess and buy me some Hachiman Kotes +1
I said Dusk Gloves +1 in order to avoid people talking back "and there's Dusk Gloves +1" redudancy, guess I got it fired backward.
And Hachiman Kote +1 definitely not worth it. 1 more STR is negligible effect on TPing.
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Old 05-24-2009, 06:12 AM   #24
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Re: Zanshin, Usefull or Useless / Tier1 SAM Merit Questions

On the downside +1 str isn't worth it for tping, but the additional stp and attack from their latent is still nice
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Old 05-24-2009, 01:17 PM   #25
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Re: Zanshin, Usefull or Useless / Tier1 SAM Merit Questions

the additional Store TP doesn't mean anything either. The extra 2-3 TP on your Y/G/K means nothing.
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Old 05-24-2009, 10:47 PM   #26
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Re: Zanshin, Usefull or Useless / Tier1 SAM Merit Questions

Yes, but we're not weapon skilling with these Hachiman Kote +1, now are we? All I'm saying is that for 1 Mil, if you don't have Askar hands, Hachiman Kote +1 are a solid choice. If you can't agree with that statement then you are just being disagreable. Of course this is still a comparison to Hachiman Kote +1 being a FAR cheaper Alternative to Dusk +1
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Old 05-25-2009, 02:26 AM   #27
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Re: Zanshin, Usefull or Useless / Tier1 SAM Merit Questions

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Originally Posted by Eji Kazuma View Post
Yes, but we're not weapon skilling with these Hachiman Kote +1, now are we? All I'm saying is that for 1 Mil, if you don't have Askar hands, Hachiman Kote +1 are a solid choice. If you can't agree with that statement then you are just being disagreable. Of course this is still a comparison to Hachiman Kote +1 being a FAR cheaper Alternative to Dusk +1
If I have 1m, I would buy NQ hachiman kote and save the rest for other gears.

I didn't say we WS in Hachiman kote, but the extra 1 STP from hachiman kote results in .1 extra TP in your swing, which may add 0.1-0.2 extra TP per swing. That implies if you don't use HQ for the STR, then you're looking it for Store TP (which is not really a improvement for the extra 1M spent either).
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