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| | #16 |
| Lurker | Re: SAM/DRG...bad idea?
/WAR is redundant for merit, unless you have abyssmal attack/using rana or you're using polearm. I hardly find a tough stuff that I can't cap my pDIF given that I'm allowed to sub WAR.
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| | #17 | |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
Posts: 5,840 Style: Light Theme V7 Thanks: 1,375
Thanked 525x in 366 Posts
My Mood: | Re: SAM/DRG...bad idea? Quote:
While I'm at it the same applies to MNK >.> I LOVE going MNK/WAR to merit PT (oh gawd the pain) but I only do it when I'm with friends because otherwise I'll end up on my ass. It's all about good gear, skill, and a trustworthy PT. | |
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| | #18 | ||||
| Lurker | Re: SAM/DRG...bad idea? I can do 1.3k gekko with DA too with /DRG. Quote:
Quote:
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- You already have 5%+2% DA from brutal and pole grip, adding another 10% DA have less impact than when you're adding it if you only have 0% DA - Berserk doesn't help your YGK damage. Your pDIF on those 3 are easily capped in merit camp. If anything, it would only help your TPing damage, which only accounts about 35% of your total damage if you're an aggressive SAM or low 40% if you're slacking. Quote:
This is my parse result on middle bird camp. Notice my Gekko spiked to 1.2k and the damage division from my TPing phase is only 30.69% , WS' is 61.72%, and jumps took about 5.06% (rest is on 3rd eye counter) If you can't see this, try to quote this post and copy paste the parse result to notepad [pre] Damage Summary Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Acis 14202 14.28 % 8673 73 0 5456 0 0 Clumps 8394 8.44 % 3985 187 0 4222 0 0 Didas 13902 13.98 % 5503 0 0 8399 0 0 Muchu 20104 20.22 % 10230 0 0 2799 7075 0 Vrytreya 41243 41.47 % 12659 0 2088 25455 0 1041 SC: Darkness 163 0.16 % 0 0 0 0 0 0 SC: Detonation 44 0.04 % 0 0 0 0 0 0 SC: Fusion 461 0.46 % 0 0 0 0 0 0 SC: Gravitation 209 0.21 % 0 0 0 0 0 0 SC: Impaction 667 0.67 % 0 0 0 0 0 0 SC: Transfixion 52 0.05 % 0 0 0 0 0 0 Total 99441 100.00 % 41050 260 2088 46331 7075 1041 Melee Damage Player Melee Dmg Melee % Hit/Miss M.Acc % M.Low/Hi M.Avg #Crit C.Low/Hi C.Avg Crit% Acis 8673 61.07 % 187/72 72.20 % 17/62 38.84 20 63/305 109.35 10.70 % Clumps 3985 47.47 % 82/17 82.83 % 13/73 40.19 14 62/116 89.43 17.07 % Didas 5503 39.58 % 49/2 96.08 % 70/148 102.32 5 159/233 200.20 10.20 % Muchu 10230 50.89 % 210/9 95.89 % 26/72 45.53 15 64/107 90.13 7.14 % Vrytreya 12659 30.69 % 121/14 89.63 % 51/130 88.36 24 123/208 170.33 19.83 % Range Damage Player Range Dmg Range % Hit/Miss R.Acc % R.Low/Hi R.Avg #Crit C.Low/Hi C.Avg Crit% Acis 73 0.51 % 1/8 11.11 % 73/73 73.00 0 0/0 0.00 0.00 % Clumps 187 2.23 % 1/0 100.00 % 187/187 187.00 0 0/0 0.00 0.00 % Other Physical Damage (Counterattacks and Retaliations) Player CA.Dmg CA.Hit/Miss CA.Low/Hi CA.Avg Ret.Dmg Ret.Hit/Miss Ret.Low/Hi Ret.Avg Vrytreya 1041 11/0 65/147 94.64 0 0/0 0/0 0.00 Weaponskill Damage Player WSkill Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg Acis 5456 38.42 % 7/0 100.00 % 291/1043 779.43 - Dancing Edge 5456 100.00 % 7/0 100.00 % 291/1043 779.43 Clumps 4222 50.30 % 4/0 100.00 % 843/1311 1055.50 - Slug Shot 4222 100.00 % 4/0 100.00 % 843/1311 1055.50 Didas 8399 60.42 % 11/0 100.00 % 514/971 763.55 - Tachi: Gekko 4816 57.34 % 6/0 100.00 % 514/971 802.67 - Tachi: Kasha 3583 42.66 % 5/0 100.00 % 577/877 716.60 Muchu 2799 13.92 % 8/0 100.00 % 77/505 349.88 - Vorpal Blade 2799 100.00 % 8/0 100.00 % 77/505 349.88 Vrytreya 25455 61.72 % 31/0 100.00 % 531/1218 821.13 - Tachi: Gekko 24924 97.91 % 30/0 100.00 % 590/1218 830.80 - Tachi: Rana 531 2.09 % 1/0 100.00 % 531/531 531.00 Ability Damage Player Abil. Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg Didas 0 0.00 % 1/0 100.00 % 0/0 0.00 - Blade Bash 0 0.00 % 1/0 100.00 % 0/0 0.00 Vrytreya 2088 5.06 % 14/0 100.00 % 89/267 149.14 - High Jump 605 28.98 % 5/0 100.00 % 89/217 121.00 - Jump 1483 71.02 % 9/0 100.00 % 105/267 164.78 Spell Damage Player Spell Dmg Spell % #Spells #Fail S.Low/Hi S.Avg #MBurst MB.Low/Hi MB.Avg Muchu 7075 35.19 % 52 2 36/527 136.06 0 0/0 0.00 - Disseverment 1005 14.20 % 2 0 478/527 502.50 0 0/0 0.00 - Frenetic Rip 401 5.67 % 1 0 401/401 401.00 0 0/0 0.00 - Head Butt 2803 39.62 % 42 2 36/87 66.74 0 0/0 0.00 - Hysteric Barrage 2866 40.51 % 7 0 289/464 409.43 0 0/0 0.00 Skillchain Damage Skillchain SC Dmg # SC SC.Low/Hi SC.Avg SC: Darkness 163 1 163/163 163.00 SC: Detonation 44 2 10/34 22.00 SC: Fusion 461 3 50/346 153.67 SC: Gravitation 209 1 209/209 209.00 SC: Impaction 667 7 22/170 95.29 SC: Transfixion 52 1 52/52 52.00[/pre] Last edited by VZX; 05-24-2009 at 04:06 AM. | ||||
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| | #19 |
| Ninjamarai Join Date: Mar 2007 Location: Mary-Land
Posts: 76 Style: Light Theme V7 Thanks: 7
Thanked 3x in 3 Posts
| Re: SAM/DRG...bad idea?
Only point I can make is that, currently my Sub options for SAM in a meripo are /WAR, /NIN, /THF. I choose /WAR for obvious reasons. /THF is fun, but no one will ever let you SATA them in a meripo, unless they aren't paying attention. /NIN is only good when you have an incompetent healer. If you're meriting with a team who know what they are doing, in my situation /WAR is an obvious choice, and by far a choice I wouldn't be with out. I think, if I had the option though, I would probably rather go /RNG for meriting since I have Soboro for quick TP build and piercing on birds is fun. I haven't seen /DRG in action, so I have no real opinion on it's capabilities. BUT, I will try it out one day.
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| idea, sam or drgbad |
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