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Old 04-03-2009, 10:24 AM   #46
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Re: samurai ws damage

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Originally Posted by Reverent Knight View Post
I changed things around a bit, swapped my hatchiman head for my wyvern helm. Is it really worth loosing 24 attack for the 6 hit build tho? never understood the use of the hatchiman hands over the o kote. I like to do nice damage each attack rather than lower damage just to ws get hate and die faster.
Yes, at endgame as a heavy DD the bulk of you damage comes from your WS', not from your normal swings, WSing more often will have a much larger impact on your output than adding a minimal amount to each individual swing will. Don't be afraid of pulling hate, especially in merits. Samurai has the best set of skills to deal with pulling hate in Seigan/Third Eye, and against merit mobs your safety is not found in not pulling hate, but in killing the mob as quickly as possible so that they do not have enough time to eat you.

Trust me, doing the following will have a large impact for you:

Merit 5/5 Store TP in your category 1 merits
Merit Great Katana skill

For your TP set, swap out the Dusk Trousers for Shinimusha Haidate, and OKote for Hachiman Kote. Replace the Warwolf Belt with a Life Belt, and your Coral Earring for a Minuet Earring. Swap out the Mythril Grip +1 for a Pole Grip.

For WS use what you're using now, except swap in Hachiman Sune-Ate for the feet slot.
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Old 04-03-2009, 04:17 PM   #47
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Re: samurai ws damage

This is my current setup, may give you some guidance:

Walahra turban (will replace with Askar Head once I get)/ Wyvern Helm
Askar Body/Kirin Osode
Hachiman Kote (will replace with Dusk Gloves once I finish my last STP merit)/Alky bracelet
Chivalrous Chain/Snow Gorget
Forager's Mantle
Swift Belt/ Warwolf Belt
Byakko's Haidates/Forth schloss (working on getting Hachiryu's Haidates)
Fuma Sun-ate/ Rutter Sabatons
Ethereal Earring (cause I have Suppa for other jobs)/Triumph Earring
Brutal Earring/Brutal Earring
Raja's Ring
Ulthalium's Ring/Flame Ring
Black Tathlum
Hagun
Polearm Grip

The easiest quick upgrades I can recommend would be:
1) Polearm Grip, DA increase is always good
2) Rutter Sabatons, just need an Air Tank (50k from bazaar or rare drop from Hobgoblin Blagger in Bibiki) to spawn NM in Newton Moldolopolis which can be duo'd by either a blink tank/DD Nin or Mnk and a Healer. NOTE: Make sure the Nin or Mnk has a decent subtle blow build for this NM, if you feed too much TP too fast then it spams a nasty AoE move.
3) If Sam is going to be your main overall, then get the Bushi earring from DM fight. I do a lot of dual wielding jobs, so I prefer the Suppa.
4) Swift Belt, gives you a bit of Acc and haste +4%

As you can see from my build, I go with the haste/DA build for my TPing, then Str/DA for WS. Sometimes I just use Haidates on for WS as I never see any real diff in the damage output from the +4 str pants. I see a bit more Acc on WS, but no parser info to back, so it's just what works for me. The Hachiryu Haidates though are just sick with +10 Str +5 Att that just can't be passed up if you either do ZNM or have a shit ton of money (yay for 1/2 on Kclub!)
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Old 04-04-2009, 10:27 AM   #48
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Re: samurai ws damage

Quote:
Originally Posted by Callisto View Post
Yes, at endgame as a heavy DD the bulk of you damage comes from your WS', not from your normal swings, WSing more often will have a much larger impact on your output than adding a minimal amount to each individual swing will. Don't be afraid of pulling hate, especially in merits. Samurai has the best set of skills to deal with pulling hate in Seigan/Third Eye, and against merit mobs your safety is not found in not pulling hate, but in killing the mob as quickly as possible so that they do not have enough time to eat you.
Especially once you start meriting Overwhelm.
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Old 08-17-2009, 08:34 AM   #49
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Re: samurai ws damage

Necro post but I started the thread so who cares ^^ better than starting a new one when its all here

Current tp:
Weapon:Hagun
Sub: pole grip
Range: Tilapia sting
Head:Wallmart Turban
Ear 1 Fowling Earring
Ear 2 Minuet erring
Body hauby
Hands:Hachiman kote
Ring 1 snipers ring
Ring 2 ecphoria ring
Back: amemet mantle +1
Belt: Potent belt
Legs: shura haidaite
Feet Hatchiman feet

WS gear
Weapon:Hagun
Sub: pole grip
Range: Tilapia sting
Head:Wyvern helm
Ear 1 Fowling Earring
Ear 2 Minuet erring
Body Kirin's osode
Hands Pallas bracers (thinking bout upgrading to the level 70 piece but there 900k atm)
Ring 1 victory ring (550k for a 2nd flame ring is not worth it when Im working hard on sea hoping to have my rajas soon)
Ring 2 flame ring
Back} these 2 i have issues. I was swapping the warwolf belf in at the cost of acc but increaded my emnity which I dont like
Belt } so I kept the potent belt and bought a psilos mantle +1 to swap out the back piece and manitain my acc +8. Not sure which is better tho yet. Mite not swap either and keep the +15 att to raise my dmg cap.
Legs shura haidaite
Feet hachiman feet

Any one see any glaring mistakes that I'm making with my swaps. I'm the main SATA sam for sky runs so I dont have more that 6 possible swaps available at one time pre ws.
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Old 08-17-2009, 09:13 AM   #50
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Re: samurai ws damage

Tilapia lol

That's a fish.

Anyways, it looks fine. I'd stick with the amemet +1 and warwolf for the WS gear thhough. If you're SATAing, the enmity just means more hate for the tank, which is always a good thing.
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Old 08-17-2009, 09:52 AM   #51
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Re: samurai ws damage

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Originally Posted by Gyotsha View Post
If you're SATAing, the enmity just means more hate for the tank, which is always a good thing
Thats what I though but I recently upgraded from ominuaru to hagun and noticed I miss more ws than i used to so Like having the acc there, I agree about the cape tho, I just saw someone using it and thought I'd try it out. Going to have one slot spare on myws swap macro now, back to the drawing board I think see if I can squeeze any more outa these WS. I was gutted to find out that a SA ws can miss, all it takes is the mob to turn a bit >< happens occasionally when trying to SA WS kirin when its being kited around the room.
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Old 08-17-2009, 09:59 AM   #52
2300 AD is pretty screwed up
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Re: samurai ws damage

Quote:
Thats what I though but I recently upgraded from ominuaru to hagun and noticed I miss more ws than i used to so Like having the acc there
There's no way for you to notice a 5 or even 10 Accuracy drop. Are you parsing?

Besides, Gyotsha specified Warwolf for SATA. Accuracy is irrelevant for SA.
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Old 08-17-2009, 11:00 AM   #53
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Re: samurai ws damage

>.> I WS in Warwolf regardless. 5 STR is beefy (and you're still technically getting 4 acc from the +5 DEX)

However if acc is that big an issue use potent belt. +3 STR and +8 Accuracy is still pretty damned good for WS.
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Old 08-18-2009, 12:07 AM   #54
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Re: samurai ws damage

Accuracy still counts if the mob moves like I mentioned above but thats mainly when were fighting kirin and he turns slightly, SA doesnt apply when your not right behind the mob so you can still miss.

Its not that I'm parsing its just an observation that I seemed to miss more ws than I used to but it could just be due to the randomness of the game. I once missed 5 in a row due to bad luck on the rolls. Couldnt believe it, I wasnt blinded or debuffed and the mob hadnt PD just normal campaign mobs. Like I got all my misses for the day in 1 go.
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