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Old 03-10-2008, 03:18 PM   #31 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
2x 6 step light and 12 MB's drool to be the BLM RDM or SCH in that group



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Old 03-10-2008, 03:23 PM   #32 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
I think only RDM can pull that off, back before I became the main healer of the static I would Chainspell and MB all 3 SCs on a 4-step Light, if I was lucky I could get 2 Thunder III's in on the final Light lol...



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Old 03-10-2008, 03:24 PM   #33 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
Originally Posted by Sabaron View Post

1. Store TP to 200%
2. Sekkanoki
3. WS
4. WS
5. Meikyo Shisui
6. WS
7. WS
8. WS
9. Icarus Wing
10. WS
I count 6. Is there something I am missing? Nonetheless, it seems that this is the first step to making traditional parties viable again. If this ability is pre-37, any job /SAM could easily go over 100% TP waiting for a SC partner to get enough TP, without worrying about "wasting" TP. Now we just need to fix the playerbase mentality...

Even if it is post-37, it still helps with making SCs more viable, although SAM-only. Now we just need SE to lower resistance rates and we're all set!

EDIT:
Originally Posted by Callisto View Post
I think only RDM can pull that off, back before I became the main healer of the static I would Chainspell and MB all 3 SCs on a 4-step Light, if I was lucky I could get 2 Thunder III's in on the final Light lol...
A SCH/RDM (Or a RDM/SCH) could easily pull it off without chainspell as well. BLM may have a tougher time, and might have to drop down to Tier II nukes to land them all, or miss a few and burst every-other with a well-placed IV.



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Old 03-10-2008, 03:29 PM   #34 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
They annoinced they were lowering resistance rates so judging from that id say problem solved but its to early and not enough facts yet so ill just go by what GWB jr. would say in a premature situation "Mission Accomplished"



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Old 03-10-2008, 03:29 PM   #35 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
Quote:
The chance to resist damage from skill chains has been adjusted.
They already adjusted it



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Old 03-10-2008, 03:37 PM   #36 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
Has anyone been able to get on and SC yet to see how much damage you can do on average?







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Old 03-10-2008, 03:38 PM   #37 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
Originally Posted by Onionsoilder View Post
I count 6. Is there something I am missing?
Yes, they just missed one, Meditate would give you a 4th WS in there before the Wing.



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Old 03-10-2008, 03:46 PM   #38 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
I am wondering with SAM/DRG + Store TP build (food & gear) + Soboro, can we get 8 WS skillchain?

1) Start @ 200 TP
2) Sekkanoki
3) Tachi: Jinpu (WS #1)
4) Mediate
5) Before 1st tick of Mediate kicks in (very important), Tachi: Yukikaze (WS #2, Detonation)
6) While Mediate is still active: With TP returns from previous Tachi: Yukikaze, follow by a swing of G.Katana, then Jump + High Jump... as soon as TP reach 100%, squeeze in Tachi: Jinpu (WS #3, Scission)
7) Swing the mob until Mediate is over (combine with TP return from previous Tachi: Jinpu), at 100 TP use Tachi: Yukikaze (WS #4, Detonation)
8) Use SAM's 2 hour [300 TP]
9) Tachi: Jinpu (WS #5, Scission)
10) Tachi: Gekko (WS #6, Reverberation)
11) Tachi: Yukikaze (WS #7, Induration)
12) use Icaus Wing
13) Tachi: Gekko (WS #8, Fragmentation)



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Old 03-10-2008, 03:52 PM   #39 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
I'm sure it's possible, especially with the occassional lag giving you an extra tic on med, but as stated before a large part of the concern is that it's unknown if you can even chain past 6 WS', if it just dies automatically at 6. Need some SAMs to test this in Besieged or something.



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Old 03-10-2008, 03:57 PM   #40 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
Originally Posted by Callisto View Post
I'm sure it's possible, especially with the occassional lag giving you an extra tic on med, but as stated before a large part of the concern is that it's unknown if you can even chain past 6 WS', if it just dies automatically at 6. Need some SAMs to test this in Besieged or something.
I'm not really sure this is a good idea. A lot of people just go crazy with WS in besieged which could mess up a SC. Pulling a Campaign monster away from the crowds and trying on that would be a better idea.



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Old 03-10-2008, 05:02 PM   #41 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
Gekko -> Yuki (Induration) -> Gekko (Fragmentation) -> Kasha (Light) -> Kaiten (Light)
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Old 03-10-2008, 06:19 PM   #42 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
That's only 5 lol, and it's confirmed that you can't do a continuous Light by stringing multiple Relic WS', while you can very feasibly rip off a 6 WS light, possibly 7 or 8 without needing Amano...the question is if you can continue to chain past the 6th weaponskill at all, or if it just dies there.



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Old 03-10-2008, 06:34 PM   #43 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
Originally Posted by Armando View Post
Sabaron, that's only 6 WS =P

Anyways, it's always possible to do a single, continuous, X-WS Skillchain using only Great Katana by using Jinpu->Jinpu as fillers, looping back and forth between Scission and Detonation.
How boring is that to burst on... Bleh... Stone... Aero...

I was looking for something more interesting. Of course, there's Tachi: Kaiten... Doesn't it have "Continuing Light"? So you could do:

Kaiten > Kaiten > Kaiten > Kaiten > Kaiten > Kaiten > Kaiten

I forgot the {Meditate} one... edited. {Mistake} {I'm sorry}

For the Magic Burst portion (extra credit basically) the idea is to cycle elements to as nice a variety as possible so burst can be on as high of a tier as possible. Obviously the cycle will be too fast for a single BLM to burst everything but if you can one BLM bursting on 3/6 or so the damage should be sickening.

Of course if you look at it with AMII bursting...since all AMII have the same base damage, you could do Armando's effective-yet-boring Jinpu chain provided you can actually find a BLM with Quake II or Tornado II.




Last edited by Sabaron : 03-10-2008 at 07:17 PM.
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Old 03-10-2008, 07:22 PM   #44 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
Last time I checked, you can not extend Light/Dark beyond the 2nd.
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Old 03-10-2008, 07:28 PM   #45 (permalink)
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Re: 7 WS Skillchain (New SAM WS Chains)
Originally Posted by Malacite View Post
Last time I checked, you can not extend Light/Dark beyond the 2nd.
You can't, but the Relic Weapon Skills like Tachi: Kaiten from Amanomurakumo have a special effect called "Continuing Light" or "Continuing Darkness" that allows them to create a level 3 Skillchain of the same type off of an already existing Level 3 skill chain. I don't have a relic weapon so I don't know if you can do it more than once. Of course, if you could we'd have already seen 5-chains of it.




Last edited by Sabaron : 03-10-2008 at 08:33 PM.
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