01-26-2008, 03:09 PM | #1 (permalink) | | wtfux. Join Date: Mar 2007 Location: Miyavi's closet. Posts: 22 Style: Light - Version 6 My Mood: Thanks: 2 Thanked 1 Time in 1 Post Gil: 5,071 Bank: 0 Total Gil: 5,071 Donate | Noob question? Maybe so. I'm coming back to FFXI for.. probably the 5th time now. I remember started a SAM before I quit the last time and I would love to go back to her. I've gone through THF and DRK my previous times quitting [I'm obviously a sucker for damage].. and would like to know a few things about SAM before I get started on Monday.
What are some of my [widely accepted] subjob options?
I've seen people sub so many things with SAM, I don't know exactly what I want.
And what has been changed in SAM the past year or so? Anything important or anything I should know about? Last edited by Kurenaii : 01-26-2008 at 03:21 PM. | | ::Quote Selected:: | | 01-26-2008, 03:33 PM | #2 (permalink) | | Lurker Join Date: Sep 2004 Posts: 246 Style: Light - Version 6 My Mood: Thanks: 1 Thanked 26x in 13 Posts Gil: 7,786 Bank: 0 Total Gil: 7,786 Donate | Re: Noob question? Maybe so. WAR THF NIN DRG
I usually use DNC sub for campaign along with soboro
Search for "2handed weapons update" for major change | | ::Quote Selected:: | | 01-26-2008, 03:35 PM | #3 (permalink) | | wtfux. Join Date: Mar 2007 Location: Miyavi's closet. Posts: 22 Style: Light - Version 6 My Mood: Thanks: 2 Thanked 1 Time in 1 Post Gil: 5,071 Bank: 0 Total Gil: 5,071 Donate | Re: Noob question? Maybe so. ^ I really want to sub THF. Which out of those 4 has the most damage output? | | ::Quote Selected:: | | 01-26-2008, 08:19 PM | #4 (permalink) | | Junior Member Join Date: Oct 2003 Posts: 134 Style: Light - Version 6 My Mood: Thanks: 55 Thanked 6x in 5 Posts Gil: 8,168 Bank: 0 Total Gil: 8,168 Donate | Re: Noob question? Maybe so. Depends if you want spike damage or DoT. I think /war is the best DoT, but thief can do some impressive spike damage. | | ::Quote Selected:: | | 01-26-2008, 08:24 PM | #5 (permalink) | | wtfux. Join Date: Mar 2007 Location: Miyavi's closet. Posts: 22 Style: Light - Version 6 My Mood: Thanks: 2 Thanked 1 Time in 1 Post Gil: 5,071 Bank: 0 Total Gil: 5,071 Donate | Re: Noob question? Maybe so. Originally Posted by Nataka | | Depends if you want spike damage or DoT. I think /war is the best DoT, but thief can do some impressive spike damage. |
I'm going for spike damage mos'def. | | ::Quote Selected:: | | 01-27-2008, 03:21 AM | #6 (permalink) | | Sticky Paws Keeper of Knowledge Join Date: May 2006 Location: Southern California Posts: 2,892 Style: Light - Version 6 My Mood: Thanks: 237 Thanked 610x in 395 Posts Gil: 10,368 Bank: 126,476 Total Gil: 136,843 Donate | Re: Noob question? Maybe so. SAM/RNG at Lv.57+ for Sidewinder. With Soboro Sukehiro.
Lot's and lot's of spike damage right there, if geared right. (Good way to MPK yourself, too.)  “ I’m in pain, but I’m happy.”
“ It hurts, but I can smile.”
“ That’s why I can tell you from the depths of my being…” | | ::Quote Selected:: | | 01-27-2008, 05:43 AM | #7 (permalink) | | Dictionary FFXIWiki Team Join Date: Jul 2004 Location: Warrior Posts: 1,549 Style: Light - Version 6 My Mood: Thanks: 128 Thanked 220x in 133 Posts Gil: 10,091 Bank: 37,407 Total Gil: 47,498 Donate | Re: Noob question? Maybe so. Originally Posted by Kurenaii | | I'm going for spike damage mos'def. | Remember that this usually isn't the most efficient choice in FFXI. You can do just as much damage via quicker, smaller increments. But of course, that doesn't make you crap yourself.
Then again, I recently got to try tanking for a SAM/war with 18% Haste gear (+Hasso +Haste spell, no BRD which was probably lucky for me), a 6 hit build (so his WS landing gave him enough tp that he only needed 5 more swings), and a Soboro. 500 WS damage every 10 seconds adds up fast. Originally Posted by Taskmage | Women = Time x Money
Time = Money => Women = Money x Money
Women = Money^2
Money = √Evil => Women = (√Evil)^2
Women = Evil | | | ::Quote Selected:: | | The following user says "Thank You" to Lmnop for above post: | | | 01-27-2008, 06:26 AM | #8 (permalink) | | X's General FFXIWiki Team Join Date: Aug 2003 Location: Puerto Rico Posts: 2,997 Style: Light - Version 6 My Mood: Thanks: 259 Thanked 753x in 408 Posts Gil: 50,078 Bank: 0 Total Gil: 50,078 Donate | Re: Noob question? Maybe so. What Lmnop said.
Different jobs achieve their maximum damage with varying amounts of "DoT" (normal hits) and "spike damage" (spells, WS, JAs like Sneak Attack/Trick Attack/Jump) but within the same job, you really don't have much of an option of preferring one or the other. Usually only one approach yields the best results for a given situation.
Don't think about DoT and spike damage. Think about how to do the most damage within reasonable limits (i.e. holding the party back because you're taking too much damage as a result.)
In reality they're trivial concepts for EXP parties anyways because you're looking to get as much damage as possible throughout a long period of time no matter how you look at it. Talking about "spike damage" only really makes sense in situations where you're fighting ONE thing that NEEDS to be killed in an exceptionally short period of time, no matter what.
'Nyways, enough preaching. /WAR will almost always fare better in EXP parties. /THF is useful for incredibly high level mobs due to the fact that Sneak Attack ignores accuracy, and critical hits improve your damage far more when you're hitting for very little than when you're hitting for a lot (in a way they add a fixed amount of damage to your attack.) /NIN will come in handy at 74+ because of Utsusemi. Both subs become "useable" at Lv.30 (at which you gain Berserk or Sneak Attack from sub.)
/RNG and /DRG can also be used efficiently at certain level ranges. You'll probably want these subs at some point or another, but they're pretty low priority. Likewise, /DNC allows any melee to support others through TP-based cures rather than MP. This gives it a very wide appeal, though not necessarily for EXP.
As for SAM changes, you might also want to look into Hasso and Seigan. I can't remember how long ago they were implemented so I don't know if they were already in the game before you quit. The level to gain Zanshin was also lowered a lot in the same update. | | ::Quote Selected:: | | The following user says "Thank You" to Armando for above post: | | | 01-28-2008, 05:12 AM | #9 (permalink) | | wtfux. Join Date: Mar 2007 Location: Miyavi's closet. Posts: 22 Style: Light - Version 6 My Mood: Thanks: 2 Thanked 1 Time in 1 Post Gil: 5,071 Bank: 0 Total Gil: 5,071 Donate | Re: Noob question? Maybe so. Originally Posted by Armando | What Lmnop said.
Different jobs achieve their maximum damage with varying amounts of "DoT" (normal hits) and "spike damage" (spells, WS, JAs like Sneak Attack/Trick Attack/Jump) but within the same job, you really don't have much of an option of preferring one or the other. Usually only one approach yields the best results for a given situation.
Don't think about DoT and spike damage. Think about how to do the most damage within reasonable limits (i.e. holding the party back because you're taking too much damage as a result.)
In reality they're trivial concepts for EXP parties anyways because you're looking to get as much damage as possible throughout a long period of time no matter how you look at it. Talking about "spike damage" only really makes sense in situations where you're fighting ONE thing that NEEDS to be killed in an exceptionally short period of time, no matter what.
'Nyways, enough preaching. /WAR will almost always fare better in EXP parties. /THF is useful for incredibly high level mobs due to the fact that Sneak Attack ignores accuracy, and critical hits improve your damage far more when you're hitting for very little than when you're hitting for a lot (in a way they add a fixed amount of damage to your attack.) /NIN will come in handy at 74+ because of Utsusemi. Both subs become "useable" at Lv.30 (at which you gain Berserk or Sneak Attack from sub.)
/RNG and /DRG can also be used efficiently at certain level ranges. You'll probably want these subs at some point or another, but they're pretty low priority. Likewise, /DNC allows any melee to support others through TP-based cures rather than MP. This gives it a very wide appeal, though not necessarily for EXP.
As for SAM changes, you might also want to look into Hasso and Seigan. I can't remember how long ago they were implemented so I don't know if they were already in the game before you quit. The level to gain Zanshin was also lowered a lot in the same update. |
So /WAR is a better option over all? | | ::Quote Selected:: | | 01-28-2008, 05:52 AM | #10 (permalink) | | Member Join Date: May 2006 Posts: 943 Style: Light - Version 6 My Mood: Thanks: 236 Thanked 69x in 61 Posts Gil: 1,673 Bank: 81,386 Total Gil: 83,059 Donate | Re: Noob question? Maybe so. The subjob is situational. Different subjob gives you different tools. You would get better performance if you use proper tool to handle the task. Besides, multiple subjob option allows you to have more than one way to enjoy playing SAM too.  Server: Quetzalcoatl
Race: Hume Rank 7
75 PLD, 75 SAM, 75 WAR, 75 NIN, 66 MNK, 50 BLU, 39 RDM, 37 DRK, 37 THF, 37 DNC, 33 WHM, 30 PUP, 27 BLM, 26 DRG, 14 RNG | | ::Quote Selected:: | | 01-28-2008, 06:04 AM | #11 (permalink) | | Vault Dweller Join Date: Dec 2006 Location: FL Posts: 492 Style: Dark - Version 6 My Mood: Thanks: 83 Thanked 81x in 49 Posts Gil: 2,771 Bank: 34,905 Total Gil: 37,676 Donate | Re: Noob question? Maybe so. Originally Posted by Kurenaii | | So /WAR is a better option over all? | In general, yes, /WAR is best. Myaku of Garuda Signature courtesy of Selphiie the Enchantress LS: CoVD / GiggleSnorts Manthra - THF/Crafter 63 THF | 43 WHM | 37 WAR | 37 NIN | 25 SMN | 24 PLD | 20 MNK | 20 BLM | All others 10 San d'Oria Rank 6 (6-1) | RotZ 04 | CoP 4-2 | ToAU 12 | WotG 02 Leathercraft 63+1 | Alchemy 60 | Cooking 60 | Woodworking 60 | Smithing 60 | Goldsmithing 35 | Clothcraft 5 | Fishing 1 | Chocobo Digging: Recruit | | ::Quote Selected:: | | 01-28-2008, 06:37 PM | #12 (permalink) | | Lurker Join Date: Sep 2004 Posts: 246 Style: Light - Version 6 My Mood: Thanks: 1 Thanked 26x in 13 Posts Gil: 7,786 Bank: 0 Total Gil: 7,786 Donate | Re: Noob question? Maybe so. /WAR is the best, but often whether it'll be the best or not is not you who to decide. A tank that couldn't hold hate from SAM/WAR = dead SAM = worst case you can have. | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 01:13 AM. | | |